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Wyndsor

Wyndsor

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Wyndsor
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  • @burt0r said:

    The irony of MULTIPLE comments in this thread only being "The content has been removed". 😂

    Well, I witnessed the death of the league of legends Forums and came here. Now I will witness the death of this one. I am curious where it will bring me next.

    Farewell everyone, may our Lord and Savior Lightborn be with you all on your future journey and protect you from the blinding light outside the basements we all dwell in. 🫲😎🫱

    No way, did you used to post on GD (League Forums?)

    I miss them so much.

  • @Thusly_Boned said:

    Well, in the history of inexplicably gigabrain moves by BHVR, this is certainly one of them.

    Like many others, I will not be moving to Discord/Reddit, so this will likely be the end of community engagement for me. Yes, the forums aren't what they have been (partially due to killing off some of the most tenured members), but keeping a board like this alive is such a light lift for a company with the resources BHVR has.

    I've been trying to justify continuing to invest in DBD generally, and this isn't going to add to that case.

    Just another lesson that corps don't care about their communities outside of financial gain, they might hire people to pr-speak as 'one of us' but at the end of the day its smoke and mirrors.

    Money talks and the ai they probably use now told them a cheap forum isn't worth the RoI anymore.

  • Has nothing to do with age, I am gen-z and in my opinion these platforms are terrible for nuanced discussion and are rife with misinformation and bad moderation.


    Forums are nice due to having a better layout and being much more structured. This decision is 100% a cost thing.

  • @Your_Dad_Playing_DbD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119311#Comment_4119311

    ”You are still failing to grasp why survivor is currently miserable, it has nothing to do with if you can win but how you must win in the current game”

    Ok, well let’s focus on this then. You say it’s not an issue of how often you escape. What % of your matches do you think you escape? Let’s say you’re escaping at the average 40% of your matches. So in those matches where you’re escaping, you’re still miserable - why? If it’s tunneling/camping or some other objectionable killer strategy that you feel is the problem, but you’re still escaping, then I don’t understand what the issue is. Why does it matter how the killer plays if you still get out?

    Survivor is a team based role, if I am escaping but that's only because of a forced 2K from camping/tunneling then I am not having fun. This gameplay is wholly binary with very little interaction.

    As others have stated, I would rather die more but have more opportunities to express skill and interact in a meaningful way with my teammates and the killer.

    These are my escape rates before I stopped playing due to the Denuvo trial by the way,

    wpf1nk5t.png
  • @ForTheEntity said:

    Too cheap to maintain even a cheap forum. That's BHVR.

    Much easier to give non-responses and cherry pick feedback in closed/restricted channels.

  • @Your_Dad_Playing_DbD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119150#Comment_4119150

    If we’re going to play the “well you’re just biased” game, then I will point out that I have never once seen you post anything positive or anything even remotely favorable or in defense of the killer side. You can look back at my post history and see that there are plenty of times where I have stuck up for the survivor side or pointed out when certain killers or killer perks have been broken. So your bias is ok, but my alleged bias is not?

    I am being sincere when I say that I really am trying to understand where you and others with similar opinions are coming from. But you tend to take an “us vs them” approach which tells me that you are not trying to understand the view of the other side but rather demonize the other side as always being the bad guy and “killer mains” not wanting you or other survivor players to have any fun. Yeah, there are probably some killer-only players that are like that, but I think a majority of killer players play both sides and thus want the game to be well-balanced for both sides. I certainly don’t want a consistently miserable survivor experience either.

    If you're expecting me to make 'tbagging is bad guys :(' posts you're asking the wrong person. It should go without question that bad manners aren't acceptable and I consider such topics to be redundant at best and karma-farming at worst.

    Killer has its issues, but none of them are currently egregious and I don't believe that equal attention needs to be given to both roles. If I feel like there is a big issue affecting killer I will say as much. I never claim to speak objectively.

    There are more viable killers than ever including both M1 or otherwise except maybe at a level where less than 100 people play in consistently.

    Up until the coming patch, killers have enjoyed a variety of meta builds including four hex or four slowdowns, that's more than enough variety for competitive mmr's and tons of killers.

    Nothing more needs to be said on that front.

    You are still failing to grasp why survivor is currently miserable, it has nothing to do with if you can win but how you must win in the current game. However anytime a survivor tries to discuss this (or any complaint really,) the thread is immediately inundated with the same trite responses from the usual crowd.


    Not all killer mains but always a killer main.

  • @Your_Dad_Playing_DbD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119081#Comment_4119081

    I’ll speak for myself and say that I absolutely care about winning on the survivor side. I just feel like survivor isn’t overly difficult or underpowered because I’ve had plenty of fun matches in solo queue, so I know it’s very possible to have fun and win (sometimes win very easily) when you have decent teammates who know how to play the game. As I’ve said many times before, most of my miserable matches have been due to bad teammates and not overly oppressive killers.

    This is what has led me to the conclusion that there is not a fundamental imbalance between the strength of the killer and survivors roles, and why I voice my disagreement when others say that there is. I also play a lot of killer and I also don’t feel like that role is overly oppressive, at least based on my experience. I’ve posted my stats and shown that I’m a little over the average 60% kill rate (overall total “lifetime” across all killers). Many of my killer matches feel plenty challenging, thus my opposition to further survivor buffs/killer nerfs.

    I very much respect the opinions of those who disagree when they base their disagreement on actual experience in both roles. I know some of them are way better killer players than I am and have extremely high kill rates, so I can understand why they believe killer side needs to be nerfed. But I will always challenge opinions from players who demand nerfs for one side without any regard for the experience of the other side that they don’t play, especially when they claim that a certain role is extremely easy while they actually don’t have any experience to back it up. Those are the most “disingenuous” opinions that I see here.

    The problem with your line of thinking is that you have a clear bias for killer that for some reason you pretend doesnt exist because you play both sides.

    You also seem to fundamentally miss that survivor isnt unfun because its underpowered but because agency and skill expression keep getting neutered while killer gets the opposite every patch.

    This leads to predictable boring games that lead to the feeling of being helpless.

    There is no fun in getting kneecapped then constantly going against swiss army knife killer design philosophy of recent.

    I also feel like it comes across as victim blaming to say survivors are their own worst enemy. The killer definitely plays a large role in survivor games being unfun.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118989#Comment_4118989

    Again, I'm not going to name people. Pretty sure that's against the rules. But it's a regular thing amongst the usual suspects. The forum killer mains will say survivor is too easy or braindead and that it plays itself, or that the game is super duper survivor sided, only to post their ridiculously high kill rates in another thread. Some have never posted any stats that I've seen, which kinda says more to me than anything. Some regular whiners turn out to simply be low hour players repeating what they've heard.

    But the focus always seems to be on how killers feel, as though those players have more say in how the game should be. It's been a consistent narrative in the forum. Even the concept of killer anxiety is specific to one side and is constantly used as an excuse for things. It's a little different now because survivor is going through a giganerf but it'll be business as usual again soon.

    Its because some people here dont care about winning on survivor and would never put in the hard work to sweat on it.

    Of course you think survivor is fun if you run a meme build and laugh as you die at four gens.

    Whats annoying is that some of the same people will constantly push the killer underdog narrative because thats the role they actually try on and constantly beg for nerfs and parrot CC opinions to the T.

    It makes a lot of discussion pointless off the rip, especially if you try to voice any survivor related complaint at all. And totally why I find 'both sides' players here largely disingenuous.

  • You have to realize if that happens they will just nerf gen speeds and give regression a love tap.

    The devs seem very set on retaining the casual/mediocre killer playerbase as I imagine it's the bulk of the killer population, so this is the demographic they are catering to every patch.


  • @esarraf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118686#Comment_4118686

    Yeah it'd be a lot easier to accept if they weren't constantly making both playstyles stronger and removing mechanics from survivors to counter it.

    Oh that isn't to say I'm okay with it, I think its pretty boring and want it changed too.


    The recent changes have made it obvious that they don't care though. They seem to still be overbuffing killer.


    I almost have to wonder if its because the engine update will introduce a lot of core-mechanics that favor survivor.

  • Camping and tunneling are both acceptable and encouraged by the devs, probably best to just accept it.

  • @GentlemanFridge said:

    It ended today, I think.

    Did it actually? Omg please don't prank me rn.

  • @MoZo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116638#Comment_4116638

    agree. the pre and post ptb dev updates were so nice and convenient. sucks they got rid of them :(

    What was the reasoning?


  • Not reinstalling the game until anti cheat trial is done so I am trusting one of you to make a thread when that time comes 🙏

  • Preventing killers from being able to open profiles and blocking names/cosmetics from being seen until end game will solve 90% of killer dodges.


    Survivor is a bit trickier since there are legit downsides to having certain teammates.

  • @Nazzzak said:

    I'd rather they do their work while at work, and relax in their spare time. I can just imagine the comments on these streams would be telling them to hurry up and fix (insert bug)

    They definitely have enough money to create and fund a team of in-house playtesters if they don't have one already, and I feel like there's been a few instances where just playing an hour of real games against something new would immediately reveal things that need to be killswitched/hotfixed.


    It's simply a matter of money and how most corpo's don't value Q/A anymore because players don't really care about it anymore (but will still complain.)

    Not to victim-blame though, its still entirely BHVR's fault, but money talks.

  • @pidgeon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4111060#Comment_4111060

    Bro not even killer players like fallen refuge its genuinely so unfun to play on, the chases aren't interesting because there's a total of 4 loops, and It takes zero skill to win on this map so there's no challenge which just isn't fun.

    Map design is genuinely the bane of dbd its near impossible to make a map that feels balanced for survivors AND the majority of the killer roster, this is why so many maps are relatively one sided.

    Note: even if you break the 3 gen next to main there's a pretty much guaranteed 3 gen next to shack that's slightly weaker.

    Its not really that different from Dead Sands or the secondary Borgo map.


    Furthermore people have been pushing for tinier/worse maps for awhile, we still get complaints about pallet density despite most of the pallets being 80/20s. So I'm not convinced.

  • Most maps are being designed/balanced to be like this.



    Notice how killer players never bring up this map and that should tell you everything you need to know.


    That being said, if you break the static 3-gen at the 'main building,' you can still win, but that relies on the killer being bad.

  • @Dreigonix said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4110702#Comment_4110702

    I agree that tunneling is a problem— but keep in mind, killers tunnel because there is physically not enough time to hook everyone before the gens fly. The tunneling problem is downstream of the gen-speed problem. Punishing killers for tunneling is like punishing a starving mother for stealing a loaf of bread; you're not solving the root of the problem.

    Y'all don't get tired of saying this?

    People tunneled and camped even when slowdowns were at their strongest.

    People still tunneled when anti-tunneling was at its strongest too.

    Why? Because tunneling is very low effort for a high reward, and it takes far more skill to outplay tunneling than it does to tunnel.

    For the 90000th time, tunneling will only be solved with a scorched earth approach. No amount of carrots will solve the problem.

  • @GroovieAshes said:

    I haven't logged in Survivor for almost a week now.

    Been revisiting some other A sym games that I really enjoy. Evil Dead the game and Resident Evil Resistance.

    It's kinda nice not being completely powerless.

    These games deserved better.

    It is amusing to think about how fast all of the 'unfixable' survivor problems would get fixed in a few months if DBD had actual competition or took a serious financial hit.

  • @Rogue11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109929#Comment_4109929

    I know I know, just nerf Circle of Healing, Decisive Strike, Dead Hard, Medkits, Gen Times, Maps, Keys, Made For This, Flashbang, Fog Vials, Sprint Burst and all those closet non-tunneling, perkless Trapper mains will surely flood the queues any day now. This time will definitely be the one.

    LMFAO

    Mods need to pin this comment on the front page.

  • Funny how Vigil was such a problem yet we still have quad slowdowns and Thrill is only now getting a change.

    BHVR continues to make it easy to not play or spend money on the game lol.

  • Killer lobby shopping is the first matchmaking issue that needs to be resolved.

    Killers should not be able to see profiles, names, or cosmetics.

    They should only be able to see a silhouette and the item.

  • @Piruluk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108495#Comment_4108495

    What this player intent system tell over the HUD couldn't?

    Like a nea spamming "killer chasing me" with this intent system. But I could already see that with HUD. I still wont know where is the chase taking place so it wont change anything.

    And then a Dwight "doing gens" while the HUD shows the exact same.

    I really struggle to see how this intent system will change over HUD.

    I already see lot of entitlement that certain people think they get to order around teammates and if orders arent followed they will throw a fit.

    So ultimately solo will still lack SWF powers as they have basekit kindred , this will do nothing

    We don't know the list of commands, and they can always add a proximity bubble if needed.



    Being able to ping perks, say if the killer is proxying, communication of 'I found a hex' etc is all very useful.


    It's not entitlement to expect teammates in a team game to communicate and play as a team. If we want to make it a 1v1v1v1v1 then make it so I can escape independently of my team.

  • @Dokta_Carter said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108466#Comment_4108466

    It might be selfish, but marking them and avoiding them will prolong the match making for an equally selfish reason?

    Not equally selfish by any metric, I want a team that plays for a team.


    By preemptively denying your entire team communication over something that >might< happen that's personally offensive, you have already proven that winning is not your priority. I'll pass.

    A better comparison would be if perks were visible pre-game, I can tell you I'd probably dodge a lot more as a result, but I blame BHVR for encouraging selfish and bad strategies over the players that use them.

  • @ForTheEntity said:

    I think having this feature toggleable is correct and no I don't think there should be separate queues for people who use it and people who don't. Especially to start with. People are already making broad assumptions about people who use or don't use this feature and it's not even in the game yet. Let's give it a few months and get some real data and experience with it in DbD before making drastic changes.

    I hope this feature is toggleable in a match because I am pretty sure that there are going to be some trolls that'll abuse it if they can. Perhaps the ability to mute certain players would be good so players wouldn't have to toggle the whole feature off entirely. Maybe it'll have a cooldown and won't be so abusable, I'll find out when it comes to the game.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108395#Comment_4108395

    I think this is a very over-broad assumption. There are thousands of players with thousands of hours of experience and the game sense that goes along with that. But some new and as yet untested feature comes along that some of these players may choose to toggle off and you'd brand them a bad teammate.

    Someone who knows what to do and gets it done is going to be far more valuable than someone over-using the chat wheel.

    If winning is your priority you will put team communication over personal feelings.

    Denying your team vital communication preemptively is selfish full stop and I think these players should definitely be marked in pre-game lobby as I'd definitely not want to play with them.

    Muting someone who's being abusive in game is completely different and valid though.

  • The people who turn it off weren't interested in being good teammates anyways.

    Nothing changes for them.

  • Maybe insensitive opinion but we shouldn't balance the game around the minority of players who have accessibility issues and the perk most definitely was not designed with them in mind.

    Lightborn should definitely get changes as its the most uninteractive perk that gives free value which I thought people hated but as usual only on the survivor side.

    A better change might be to just make it so killers cant see items beforehand tbh.

  • Play solo queue.

    You'll get tunneled and camped so much you'll realize the control of being the killer makes it a lot more peaceful.

  • I mean there's no punishment for not doing gens. The game actually encourages it with certain perks.

  • Please force it to be on by default with an optional toggle to turn it off, if its off by default its DoA.

  • @Jay_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4105832#Comment_4105832

    Yeah your right. 100% harsh. your saying if you can't afford the hardware despite having good enough to play the game you can't play with us.
    This game isn't that serious. if you have a bit of a rough game because of ping issues 1/20 then whats the big deal. if it bothers you that much then go next and move on. Realisticly your not playing against people high enough ping to make a difference often enough to care surely. As i said before if you are going against people that often with that high ping then firstly i would say record the evidence and secondly maybe your connecting to the wrong server and thats the issue

    Okay then make it so if your ping is above 200 you are 20% hindered and can't use your M2.


    If the game isn't that serious then surely people who are lagging wouldn't mind being unable to win most of their games.

  • @Arcturus said:

    A bunch of suggested changes that would be nice to see (not all of them I'm certain on):

    Hag traps should not be able to be placed within 8m of a hooked survivor (yes I know this is a nerf to a bad killer but she needs buffs in general and that's a separate issue).

    Doctor shock blasts should not cancel unhooks.

    Bubba's chainsaw sweep, Legion's Feral Frenzy, and Oni's power should end when hitting a survivor with unhook protection (not including the extended time with Borrowed Time).

    Bubba and Billy's chainsaw should have the overheat mechanic Billy used to have if they are revved too much in a 16m radius from the hooked survivor.

    Deathslinger's harpoon should not be able to hit survivors with unhook protections (this is to avoid basement camping, where the Deathslinger can shoot the person off the hook so that the harpoon breaks their endurance stuck in the basement while they are still at the top of the stairs). Similarly, Houndmaster's dog should not be able to grab survivors with unhook protections, or should at least pause the timer to make it harder to wait out the timer.

    Pyramid Head's and Dracula's m2 should be delayed within 10m or so of a hooked survivor and for 3 seconds after they are unhooked, similar to Henry. Unknown's UVX projectiles should similarly be delayed midair when reaching 4m from a hooked survivor and for 3 seconds after they are unhooked.

    Wesker's bound and Jason's spike should not be able to both injure the unhooker and break the unhook protection endurance, one or the other.

    Springtrap should not be able to get a guaranteed trade even from a range with a one-two combo on rescuing survivors using his fireaxe + grab combo, although I'm not entirely sure what to do about that one.

    The Trickster's blades should do half progress on survivors within 6m of a hooked survivor and for 3 seconds afterwards.

    Map mobility abilities across the board should be slowed when appearing within 12m of a hooked survivor and for 3s after they are unhooked. Vertical punishment should at the very least apply when the hooked survivor is in basement.

    I'm just spitballing but these are the things I thought up in a few minutes, BHVR should be able to think of better solutions considering it's their literal job.

    Unironically all excellent suggestions but will never happen. Especially the chainsaw ones.


    I think an easier fix is to just make the unhooked survivor ignore M2's or have BT not trigger endurance and be similar to a 'Mettle of Man' hit, this would allow for anti-tunnel perks to not be invalidated by proxy camping.

  • You should just be able to see everyone's pings in the lobby before it starts and decide if you want to play then.


    It's the most obvious solution and entirely doable by BHVR, but I can only imagine that there's profit in it so they won't do it and don't care otherwise.

  • Most of the 'weak' killers have an obnoxious design/playstyle that makes me never want to see them buffed outside of a full rework that changes their identity.

    See: Twins/Pinhead/Trapper/Artist/Knight etc etc. Sadako is no different.

  • They should fix the animation cancel bug/exploit first.

  • @indieeden7 said:

    Now I'm really not one to advocate for survivor perk nerfs, but SB and Lithe are some of the most obnoxiously, mind-numbingly easy perks to get MASSIVE value from, and would be happy to see a sharp drop in their pick rates. All other exhaustion perks however, I have no qualms about, they usually require some sort of risk or setup to get value out of, something that I wish was relevant to more perks for both sides.

    No offense but I hate this logic.

    Perks do not need to be like invocations or crappy Hex Perks that require wasting a lot of time to get a small benefit, the game is not currently balanced or designed around this.


  • @ArkInk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103573#Comment_4103573

    Respectfully, this statement is a real headache for me.

    If you know those two weeks skew the data, then...why are they included in the data? Split it off and release it on its own and avoid the inevitable flood of misunderstandings.

    That aside, this is the exact logic that was used during the Krasue killrate debate all over again. Why was she nerfed and Jason isn't?

    Very obvious elephant in the room but I doubt its safe to address.

  • Oops meant to quote this.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103312#Comment_4103312

    Why do we believe anyone in real life? Anyone can lie to you, but some people are telling the truth, some aren't, and there's lots of subjectivity mixed in.

    We use our knowledge of the world and our ability to evaluate arguments (the same thing we do to show why Nightlight isn't reliable). In DbD context, we all have our play experience, but can also watch other people play and talk to each other. A good example, one @cogsturning has made before, is what killer on these forums actually has a KR approaching the 50% Nightlight has? There obviously have to be at least a couple of people, but its so far outside the norm of what people actually have that its initially suspect; then throw on that it doesn't agree with BHVR's data, nor is the data even consistent across its own site, and you have bad data. Is it a data collection problem, a self selection bias, or are people intentionally misleading it are all academic questions, but for the sake of discussion value, its worthless.

    Data informs discussions, it doesn't determine them, and bad data undermines the ability to have an honest discussion.

    In effect there is no point to arguing anything because it could be fake or anecdotal so it doesn't really matter.

    Just because someone could lie, doesn't mean we need to accept data (Nightlight's) that we have substantial reasons to believe is extremely inaccurate. What you're arguing is kind of the reverse of the Perfect Solution fallacy - you're saying we can't discount anything because anyone could potentially be lying.

    This is so embarassing what on Earth?? LMFAO.

  • Stranger Things Part 3 survivor paragraph.

    I want Joyce and Hopper but not as skins.

  • You're so brave for responding to the same ignorant points you're getting in thie thread.

    I respect it.

  • Its exactly why killer players acting like the terrible pallets that make up most maps are 50/50s are wrong.

    If you have anything above 50ms these pallets are unusable unless the killer is bad.

  • @MDRSan said:

    I do wonder how elusive off hook is going to play out when it comes to heals.

    • Heal under hook and you're healing under hook - something you obviously don't want to do if the killer is tunneling.
    • Run away to heal with the unhooker and now you have scratch marks and someone potentially giving aura. Not your scratch marks or aura, but they're still leading straight to you.
    • Run away alone and self-heal (provided you can) - boom, conspicuous action. No more elusive, endurance, or haste.
    • Run away alone and don't get healed - the only option that preserves elusive while using it in a way that serves its anti-tunnel purpose.

    So survivors give up 5 seconds of endurance and haste and in exchange they get 10 seconds of a status that's useless if they want to heal? Ooowee, what a deal.

    You can tell its going to be useless because no killer players on here have been crying about it despite elusive being cited as gamebreaking.

  • What do you want us to say?

  • @Crowman said:

    Survivor is a role with 4x the number of players and therefore there are far more survivor only players who want killers to be nerfed into the ground so they can escape easily around the forums that downvote anything positive regarding killers.

    I've largely found it's a waste of time to have reasonable discussions from the killer pov on the forum.

    Meanwhile every other killer thread is calling survivors entitled babies.

    There are several names here in which you don't even have to read the post to know what has been posted.

  • @Lavoonus said:

    I love checking here and the killer subreddits because there's always people acting like the balance change of the week is proof that their side is being treated as second class citizens.

    Like, over the past few years we've had a steady trickle of very good survivor perks. Along with some nice basekit buffs like the improvements to basekit bt and anti-camp, I think its fair that the strongest perks available (Especially the ones that shine in full swfs like Deliverance), get toned down a bit.

    Should more nerfs to the upper echelon of killers follow this? Of course. But I find this kind of overexaggeration a little silly when the pendulum of game balance has overall swung more towards survivor for a decent bit now.

    'Swung more towards survivor' when we just got done getting through with Dracula/Ghoul/Jason. Blight gets compensation buffs and is still just as overpowered.

    'Swung more towards survivor' when the TWD chapter and map exists.

    Or how about when tunneling and proxy camping still haven't been meaningfully address? Nor has slugging.

    4 slowdowns meta has been a thing since 2023. No meaningful nerfs.

    Every 'strong' survivor thats new immediately gets gutted into niche tier.

    Are you sure?

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