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P3Myers

P3Myers

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P3Myers
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  • 1, killer is way too easy. Escape rates are less than 40% on every map. Most of my killer games result in 3-4 kills high rank. That odd 4man swf coordination is like 1/100 games play.

  • surv perks are underwhelming and need a buff. diversion is useless.

  • need more arabian or indian survs

  • nope situational. not good. getting 3 heals 4 daily is hard enough in 1 game.

  • so much butthurt here

  • @weirdkid5 said:
    It protects whatever is in your hand at the time from death.

    Not really hard to comprehend.
    Broccoli_Jaeger said:

    White ward is a very rare offering so it shouldn't be wasted by a perk. It would make sense that you lose your item during the trial but get it back when it ends

    LOL you mean how extra hook offerings could just be negated by Saboteur in the old days and still can be somewhat?

    they spawn back w/o any effort quickly...

  • @SovererignKing said:
    I can’t wait till JenDenise, OchiDO, or another big time Survivor Main streamer says they will quit. The outcry will be insane. Most of the people bashing this are Survivor only players or have hardly ever touched Killer or are bias as hell, and are happy to see one of the influential Killer Streamers leave. 

    ochido is ba> @Detective_Jonathan said:

    Real shame that a good streamer is leaving the game. But the toxic ones like Angrypug and Jendenise are still here. Surely has nothing to do with them being survivor mains I hope. 

    lol marth whole squad plays toxic flashlight tbag genrush solely to depip killer. ######### off.

  • they announced this ages ago, quit whining.

  • @Lowbei said:
    Might_Oakk said:

    @Sally55 said:

    @Might_Oakk said:

    @Lowbei said:

    Might_Oakk said:

    @Sally55 said:

    @Might_Oakk said:

    @Master said:

    Well NOED is a counter of genrush.

    Of course you can genrush and ignore totems, but then you will have to risk being instadowned. Btw you were injured already, so it didnt matter in your clip

    So I guess you missed the entire point of the thread.

    Why is a killer that terrible in the red ranks? Wouldn't he be better off between r10 and r15 where he can play survivors at his skill level?

    I'm a killer main and he wasted the whole match following me. Trash killers rely on NOED, get ranked to high, and then complain the game is to hard.

    Pressure is the counter to gen rush but if you're that bad you can't create any pressure so need to rely on a boosted crutch perk.

    Really? I'm rank 1 and usually NOED is hit and miss depending on whether or not survivors are stupid enough not to cleanse totems. NOED is really good with blood warden tbh.

    Some killer players need boosted abilities to play.

    the perks are fine.

    Ya if your bad.

    Just like bad survivors need DS and whatnot.

    It's easier to rely on boosted abilities then to l2p I guess :)

    Well they either have SOME skill behind them or they face potatoes which is highly unlikely in red ranks.

    Guess you didnt watch the video. Wasting 30sec without a pallet is horrible

    thats common in some window spots. i can lead the killer in a near endless loop on ironworks. that doesnt make him bad, nor me skilled, its just the map.

    you did, however, die, so its best not to trash talk the killer.

    lol no its not this killer went around the window the same way 6 times taking the longer way. bad killer who wasted their own time.

  • @P3Myers said:

    @Orion said:

    @Someissues said:

    @Orion said:
    Use Kindred.

    Kindred is trash cuz a Killer can easily go beyond 16m and no one uses it at High Ranked

    It would only be a good perk if it has 32 meters, but again this is something which the game should have from the beginning, shouldn't be a perk at all

    32 meters is too big, there's a bunch of stuff to be done 32 meters away from the hook, and you shouldn't have the ability to see the Killer 24/7 at that distance. If you want to see the Killer's aura, Kindred is the only way to go. You want to punish camping? Do generators and convince every Survivor to do the same, because until camping stops being rewarded, campers will not go away.

    its 8 meters. you can literally just stand 10m and still camp with full view of hook and get there easily in 2 seconds. waste of a perk slot past rank 15

  • @Orion said:

    @Someissues said:

    @Orion said:
    Use Kindred.

    Kindred is trash cuz a Killer can easily go beyond 16m and no one uses it at High Ranked

    It would only be a good perk if it has 32 meters, but again this is something which the game should have from the beginning, shouldn't be a perk at all

    32 meters is too big, there's a bunch of stuff to be done 32 meters away from the hook, and you shouldn't have the ability to see the Killer 24/7 at that distance. If you want to see the Killer's aura, Kindred is the only way to go. You want to punish camping? Do generators and convince every Survivor to do the same, because until camping stops being rewarded, campers will not go away.

    its 8 meters. you can literally just stand 10m and still camp with full view of hook and get there easily in 2 seconds.. waste of a perk slot past rank 15

  • 3v1 shoudnt even be a thing. bhvr needs to fix this bs.

  • @Doom_Punk said:
    Remember Orion, this is a console kiddie Survivor main that doesn't even have this game on PC. Acts like a god yet most of us have been playing since beta. It's sad, man, truly is.

    Flashlight saves are still easy as long as they aren't facing a wall, which they can't always do that. <3

    youve been playing since beta and still cant deal with flashlights? wow thats embarassing

  • just break the pallet

  • Leatherface is fine as a killer BUT his addons need work and to be looked into and devs already said Freddy is next so hopefully.

  • dude stop posting the same clip. You dont scout the area before picking up the survivor nor face a wall. Making two huge mistakes and then still complain about flashlights. You have to literally be in position ready like that Feng was which only a bad killer would allow.

  • @Orion said:

    @lyric said:
    My only argument to that is if you don’t actually hit the survivor then why should they be punished for you swinging at the wrong time? Hugging around objects is sometimes a good way to evade the killers like the hillbilly and if someone is juking you in a thicket of trees is that more legit than pallet looping to you? Looping and camping are both a strategy in the game, and if we’re talking about hit boxes how about when a survivor is like 6 feet on the other side of the window and gets hit or slams a pallet and takes a shot whenever it’s already down and you’re a whole pallet length away? If you increase the hit box there would be no way to legit juke and the BS hits that shouldn’t happen sometimes will happen way more, also looping would be a way bigger problem, now if they can give you what you want without making some of those situations more BS than they already are than I’m all for it if it truly balances the game 

    Survivors do not get hit "6 feet away" from a window unless they're playing against the Huntress and/or are experiencing heavy lag. You know that's true, so why are you trying to make it sound like a normal scenario? As for pallets, they can get hit at the same time as they drop the pallet. I see no problem with this - you got a stun, the Killer got a hit. Don't be greedy with the pallet and you might just not get hit.

    here you go 30ms ping no lag. happens often but you will still be in denial.
    https://clips.twitch.tv/VenomousChillyWebCurseLit

  • @Vietfox said:
    After reading last patch notes (big nerf for survivors and huge buff to killers) i've realized that all these killer tears will keep going till every killer gets to kill all 4 survivors in every match. Many of them (not all ofc) seem to think that the game is so unbalanced if 1 or 2 manage to escape.
    Most of these killer crying for nerfs just need to L2P. As a killer, i've got 4 kills many times and 0 kills too, but i would never complain for getting 0 kills cause it's stupid to think that u'll be succesful in every match.
    Devs, keep it that way and u'll get a nice balanced game full of killers waiting 1 hour for survivors.

    as someone who has no problem as killer, people whine too much on here crying for killer buffs. Guaranteed if they look at their gameplay again, they would see how many mistakes and easy things they missed out on. The only thing they need to fix is map setups imo.

  • i agree they nerfed flashlight saves too indirectly. Ill probably only play killer now.

  • @Someissues said:
    He's weak dude, sounds like you're a low rank player or troll, you are Rank 2 before Reset? How often do you see Leatherface on Rank 1 tell me

    All his add-ons besides charge time is garbage and proven in-effective
    https://www.reddit.com/r/deadbydaylight/comments/7urzsq/i_compared_leatherface_chainsaw_speed_withwithout/

    His chainsaw is easy to hit but he has no map control, Billy is miles better than LF, he's probably the best killer for camping especially in basement

    Get looped for days

    that ######### is outdated. his addons do work.

  • @MegaWaffle said:

    @MegMain98 said:
    So let’s say that you are being facecamped by Leatherface’s chainsaw or you are the last one left for dead. If you manage to pull of a 4% unhook, do you guys think that if you have the perk borrowed time it should affect your character if you unhook yourself? It would counter the facecamping Leatherface’s and give yourself a chance of escape if you are the last one left. Wouldn’t be a common occurence however since it is only a 4% chance.

    You were hooked by the killer, who most certainly worked hard, why should the fact that you got a 4%, essentially ruining his work of hooking you, also give you a "free hit" perk? It seems unfair that 4% even exist let alone to add a perk effect to it. I know people will most likely argue that 4% is rare but with how many killer games I use to play I've had way more then feels right. It doesn't make sense that along with DS that can negate all your chase of that person that that same survivor can then potentially save themselves.
    I don't believe 4% should exist but its something we have to deal with anyway.

    worked hard lmao. its not hard pressng m1 and chasing a survivor. every killer gets 4 stacks of bbq and hooks survivors every game that doesnt mean he is entitled to the kill yet.

  • @Paddy4583 said:
    RemoveSWF said:

    @Paddy4583 said:

    RemoveSWF said:

    @Visionmaker said:
    
    RemoveSWF said:
    

    @Visionmaker said: Tsulan said:

    @Star99er said:
    
    Face camping is unhealthy for the game, if anything it needs something to counter it.
    
    
    
    
    
    It got removed. There is no face camping anymore.
    

    I mean... Leather face camping with half rev'd chainsaw is just about the same thing. Or Doctor blasting M2. You are not entitled to a free rescue.

    Good, I didn't want one anyway LOL
    
    
    
    "I don't want a free rescue, I just want everything that prevents free rescues removed from the game."
    
    Cancer.
    
    
    
    And I want easy kills, no looping and SWF removing because I’m not skilled enough to combat it.
    

    Your entitlement is just as cancerous, so step down off your soap box.

    This game's balance is not built to handle the looping exploit or voice chat.

    Stop pretending exploiting bugs and abusing SWF is skill.

    You are the least skilled survivor on these forums. Without your SWF and pallet infinites, you wouldn't last 30 seconds in a chase against a competent killer.

    Incorrect assumptions 
    i don’t play SWF, your just salty because you can’t beat SWF groups. Stop pretending SWF playing as a team is some how an exploit.  

    You’ve got a foot up your ass about SWF and your vendetta is getting boring, you assume everyone who disagrees with you is a survivor who plays SWF.

    is it because you have no F to S with is that it??

    Ive also noticed that most of the crying and whining comes from the people who have Leatherface avatars.....  illuminati confirmation.

    hes a shame to all LF players

  • na its fine. just slug,dribble, run enduring or unnerving if its that troublesome. They all go down in the next 15 seconds anyways.

  • @Hillbilly420 said:

    @P3Myers said:

    @Eninya said:

    @Pirscher said:
    He is the official easy mode copy+paste killer with BBQ and Ruin. Its also no coincide that is says 'Easy' next to his name under killer selection.

    So many people seem to have fooled themselves to thinking that if you dont use him with this setup at high ranks, that you have no chance - but its not true.

    >

    A little originality wouldnt hurt instead of always copying trends/the masses

    His mobility breaks him, or his instant downs. Compare him to Wraith, Leatherface, Myers--he's a thousand times better than all of them in every single way. Hillbilly gets way too much free #########, and his power comes with no drawbacks. Other killers can recklessly spam their power and be punished? Hillbilly? LOLNO. He never has to M1 if he doesn't want to. Other killers have to walk to cover terrain, and even Nurse cannot cross the entire map easily without her fatigue slowing her down, and she requires addons to grant this. Hillbilly? LOLNO. Just fire up your chainsaw, charge away, cancel it for free without penalty, and turn around to do it again.

    The only other killer as ridiculous as Hillbilly is Doctor. Nurse can be, too, but there's several asterisks attached to her.

    exactly what im saying. other killers have lots more disadvantages if they screw their power up but billy gets so many instadowns chances and can never lose a survivor.

    https://www.youtube.com/watch?v=xmnE4FfvXUM

    Out in the open, sure, they're done. But if they're anywhere near trees, a jungle gym, any kind of obstacle then Billy is not going to instantly get them. He can catch up but he's not going to nail them with that saw not unless the Billy player made an amazing read.

    If you are near random bullshit that blocks Billy's saw and still getting hit if he's a couple hundred feet away then you are bad at juking.

    its called 99% the saw they wont know when your releasing it. you still didnt counter how you cant lose him. hes the easiest killer bc you can just hit with ur primary and use the power for speed and nothing else which helps ALOT where time is the most important thing. in fact thats how most people use him when they cant land chainsaw hits or are around stuf lmao. it requires the least amount of effort among killers.

  • @Eninya said:

    @Pirscher said:
    He is the official easy mode copy+paste killer with BBQ and Ruin. Its also no coincide that is says 'Easy' next to his name under killer selection.

    So many people seem to have fooled themselves to thinking that if you dont use him with this setup at high ranks, that you have no chance - but its not true.

    >

    A little originality wouldnt hurt instead of always copying trends/the masses

    His mobility breaks him, or his instant downs. Compare him to Wraith, Leatherface, Myers--he's a thousand times better than all of them in every single way. Hillbilly gets way too much free #########, and his power comes with no drawbacks. Other killers can recklessly spam their power and be punished? Hillbilly? LOLNO. He never has to M1 if he doesn't want to. Other killers have to walk to cover terrain, and even Nurse cannot cross the entire map easily without her fatigue slowing her down, and she requires addons to grant this. Hillbilly? LOLNO. Just fire up your chainsaw, charge away, cancel it for free without penalty, and turn around to do it again.

    The only other killer as ridiculous as Hillbilly is Doctor. Nurse can be, too, but there's several asterisks attached to her.

    exactly what im saying. other killers have lots more disadvantages if they screw their power up but billy gets so many instadowns chances and can never lose a survivor .

  • idk some maps have really hard to find spots like swamp,game, lerys etc but as survivor or killer ive never spawned next to a hex. I mostly just use ruin to set traps or buy some time early game or use it as bait.

  • @only1biggs said:

    @P3Myers said:

    @only1biggs said:

    @P3Myers said:

    @only1biggs said:

    @P3Myers said:
    billy is ez mode

    Look who's talking

    meyers is far more balanced, versatile, and fun to play with and against.

    I didn't say otherwise. I made a joke based on the fact that you, P3Myers, said, "Billy is EZ mode", when as P3Myers, all you do is look at people and there is no mechanical skill at all. Myers is the easiest killer to play along with Doc.

    See?

    its easy to play billy because of his high mobility and map pressure plus with his instachain build its not hard to chainsaw down survivors and you can down survivors for infinite uses unlike limited tier 3 meyers.My name P3myers means prestige 3 meyers not tier 3 exposed. Its far harder to apply map pressure with myers and requires more strategy than compared to mach 5 flying to the next survivor with bbq. Why do you think myers is a mid tier balanced killer and high ranks play nurse and billy only? None of the killrs expect nurse and huntress requires a little bit of skill. Atleast nurse takes a little more experience with her blinks and if you mess up you can lose the survivor not with billy. Most people either use the instachainsaw build or use it for its mobility to catch up to survivors which doesnt require much skill either. My point is you cant lose a survivor and its easy to apply pressure with billy hence ez mode.

    If you think that Myers takes skill while holding M2, over Billy using a chainsaw to target someone while they are actively avoiding you, then..I don't know what to tell you? Again, Myers has no mechanical skill whatsoever. A good Billy must hold his chainsaw for the right time or he can be juked...it's not just a case of back revving.

    I was originally making a joke about your name and the fact that Myers is easy mode due to his power being simple to use. That's all.

    I mistyped the following - "when as P3Myers". Just meant to type "Myers". You as a Myers.

    But, you need to apply pressure..Billy is most effective at getting around, so of course he will be used more.

    I could say Myers is "ez mode" as all you have to do is stalk to 99% then snowball by pressing M1 at the right time.

    Really not sure why you're arguing :/

    I said repeatedly nothing in this game takes much skill. Playing as myers against good survivor is far harder than a billy period. BillyUs chainsaw is not hard to use and its used for MOBILITY UNLESS YOU RUN AN INSTACHAINSAW BUILD. Not sure why you keep comparing to myers stalk. play as myers as rank 1 and then play billy. Billy is far easier to get more kills and have a easier time than any other killer except an experienced nurse.

  • @only1biggs said:

    @P3Myers said:

    @only1biggs said:

    @P3Myers said:
    billy is ez mode

    Look who's talking

    meyers is far more balanced, versatile, and fun to play with and against.

    I didn't say otherwise. I made a joke based on the fact that you, P3Myers, said, "Billy is EZ mode", when as P3Myers, all you do is look at people and there is no mechanical skill at all. Myers is the easiest killer to play along with Doc.

    See?

    its easy to play billy because of his high mobility and map pressure plus with his instachain build its not hard to chainsaw down survivors and you can down survivors for infinite uses unlike limited tier 3 meyers.My name P3myers means prestige 3 meyers not tier 3 exposed. Its far harder to apply map pressure with myers and requires more strategy than compared to mach 5 flying to the next survivor with bbq. Why do you think myers is a mid tier balanced killer and high ranks play nurse and billy only? None of the killrs expect nurse and huntress requires a little bit of skill. Atleast nurse takes a little more experience with her blinks and if you mess up you can lose the survivor not with billy. Most people either use the instachainsaw build or use it for its mobility to catch up to survivors which doesnt require much skill either. My point is you cant lose a survivor and its easy to apply pressure with billy hence ez mode.

  • if your ps4 dont buy them anyways

  • @SovererignKing said:
    popoles said:

    The Nurse population greatly differs between platforms.
    On console, it's harder to play her, though there are some determined players (like me :blush: or @SovererignKing ), who still play her. Yes, you can still be very good with her, but it's way harder.
    On PC, they have everything (as @Runiver mentioned). They can turn quickly and they can have 60+ FPS. This benefits her a lot.
    This is why the higher ranks are different on both platforms.
    TL;DR:
    Nobody wants to play her on console, because she is twice as hard to learn (and not very rewarding, may I add).

    Exactly. Though I will argue she’s rewarding, however the stress level to play her is through the roof. After about 5 matches, I need to take a break for 20 minutes. I strain my muscles being tense the whole match. However the 4 man SWF bully squads thinking they are hot #########, all hitting the floor in 3 minutes is extremely satisfactory. 

    i played against you on haddonfield. you used a bps on nurse.

  • @Shipthebread said:

    @Brady said:
    Another delay.......................................................................................................................................................

    The second you still went out and bought the DLC and can't wait to dump cash into Auric cells you gave up any credible right to complain in my eyes. You don't like how it's been handled and how you have been treated? Hit them where it hurts, in their wallet not by complaining like the rest of the hive mind only to break down and still give them your money.

    truth

  • @only1biggs said:

    @P3Myers said:
    billy is ez mode

    Look who's talking

    meyers is far more balanced, versatile, and fun to play with and against.

  • @Orion said:
    If the Killer is camping, why are you trying to get off the hook in the first place?
    Getting off the hook by yourself is enough of a reward. You're not entitled to escape just because you got lucky once.

    what exactly is the reward? nxt to nothing bp and back on the hook? he asked for bt endurance after a kobe if he is running bt not for a free escape.

  • its bad

  • @cTrix said:
    Personally I run Empathy because you will always see where the killer is at if he's in a chase, and it's also useful outside of that for it's designed purpose. Basically the only time you don't know exactly where the killer is, is right after he hooks someone, at which point they probably have BBQ so you just want to hide anyways.
    You can also tell when a killer breaks off or loses a chase by how the wounded survivor reacts (self caring for example)

    Technically there's the situation where the killer hooked someone and then failed to find someone else at which point you don't get any benefit from Empathy, but there has to be some part that's not OP against the killers.

    The reason that a lot of people don't run stealth builds is it's just too powerful to loop killers into infinity and gen rush at the same time. There's no point to stealth builds if you can just do that. Killer coming to you doing a gen? You don't need spine chill, just sprint burst away.

    to be fair looping and chases are encouraged by the emblem system. The longer a chase the better. But you are right spine chill and empathy are underrated.

  • @Leatherbilly said:
    BBQ has counters and is a decent perk that is mostly used for BP gains.

    You want to talk about no counters, take a look at Sprint Burst. I can literally know you have Sprint Burst, exactly when you'll use it, and where you'll go; still can't do anything about it.

    I could literally watch you Sprint Burst, go back in time to before you used it, and my play literally wouldn't change.

    lol u can like kill them

  • ps4
    all maps
    Survivors: when a killer hits near a pallet i cant drop it as the fps stutters, pallets take a while for the drop
    to appear as well. skill checks on gen stutter as well when there is action nearby such as chase.
    Doctor: shocks near trees while survivors are running cause fps to drop severely

  • @RuneStarr said:
    This is the silliest thing ever, and I play NA PS4.
    Would it really be that different if the 2nd event was ONLY for NA PS4? Does it being on PC take away from any extra points you'll get? 
    I really hope this is just a bait thread, because no one can be this entitled right.

    you dont play ps4

  • @Kuris said:

    @Dr_doom_j2 said:
    Um, no. It is not Sony's fault the patch failed cert once at least.. It isn't Sony's fault that Bhvr decided different timetables amongst it's player base was a fine idea. Sony had no control in the decision of BHVR to continually patronize a fraction of its player base, disregard it, offer almost nothing in compensation, and deciding that everyone except Ps4 gets two BP events.

    It didnt fail. Otherwise it would have failed Xbox's certification too as they both use the same standard. And no, everyone gets 2 double BP events.
    And yes, it literally was Sony that said the DLC cant be released with the first double blood point weekend.

    it did fail, they had to submit again.

  • @Techn0 said:

    @P3Myers said:

    @Cetren said:
    Run vigil.

    waste of a perk slot, needs buff

    Vigil is a great perk. It is simply shadowed by the amount of blatantly overpowered perks. In my opinion Vigil is one of the most balanced perks in the game, it does it's job and does it well but not to the point where it's overbearing or to the point where it will win a survivor a game. Same goes for monitor and abuse on killers. Amazing perks that get shadowed by a very strict meta.

    Monitor and abuse is not meta but a very great perk and amazing on certain killers like Meyers, freddy and Nurse. Vigil does not have that quality to be an amazing perk. It literally is a mediocre perk that just helps get exhaustion slightly better. The perk is there only because thy nerfed exhaustion before. We'll make it is a far better example of an underused but balanced perk. It actually does something useful.

  • @weirdkid5 said:
    dcm03685 said:

    Dead Hard is gonna get messed up if the exhaustion doesn't come back while sprinting since you literally have to use it during chases.

    No it won't unless you use another Exhaustion perk before hand. It makes it so you get only ONE Dead Hard per chase, you have to break and rest to get it back.

    How is that messing it up? You dont get multiple Get Out of Jail Free cards now. That's great.

    dead hard is literally useless and not a get out of jail card as you do not sprint at 150% speed to even get a chance to escape. There's a reason why SB and Lithe are used way more often. The point of an exhaustion perk is to be able to have a chance at losing or ESCAPE THE KILLER. This nerf makes it a dead perk.

  • @SovererignKing said:
    P3Myers said:

    @Nick said:

    Devs were talking about removing it in the future. But I dont really have a problem with the hook vacuum because just like @SovererignKing said, there is many counterplay

    sabo is garbage, ds is getting nerf. No valid counterplay.

    Like so many others you consider Sabo useless. Which is hilarious. Sorry you can’t just run around and Sabo every hook on the map and be totally safe because they are permanently gone. How about 99% them and use it tactically? Or is it too hard to think tactical, and plan ahead like that while you’re busy rushing Gens and Looping?

    DS getting a nerf? Oh please, they haven’t touched it yet not to mention thier proposed “nerf” would have been a buff at endgame that gave anyone alive after the gates were powered a free pass to escape. 

    Lastly, I’m sorry, I must have missed the update that makes it so Survivors can’t body block the hook prompt, and Killers now have Swivel Hooks to hook from all angles. I must have missed the memo where they took Borrowed Time out the game so Survivors have zero counterplay to Camping. 

    Thats just counter play at the hook.

    You also have :  Flashlights to stun and make the Killer drop a Survivor, Pallets to drop on the Killer to make them drop the Survivor, Body block the path to a hook to get the wiggle meter progress so they drop the Survivor. 

    Seriously, you have SO much counter play to hooks it kind of insane to think you’ve got nothing. 

    1. sabo is garbage and 99% all hooks wastes a lot of time. Its not meta for a reason as gen rushing with toolboxes are far more effective and you should always be on gens. please play survivor more idiot. Are you going to follow the killer all times seeing which hook he is going to after spending 3/4 the game saboing and then depip lmao.
    2. DS is getting nerfed as stated by devs. Pay attention as that idea never made it to PTB and was scratched off
    3. Bodyblocking is free hits 80% of the time for killer. You can hit 3 idiots bodyblocking a hook before surv wiggles off. Run iron grasp or agitation if thats still a problem for you there meta perks anyways. GL giving free hits to a killer for something situational. Borrowed time is nerfed in which NOT both will make it out alive. You are trading your life for the hooked person.
      4 Flashlights have nothing to do with hooks and depend on another person's skill. You can still easily face a wall, franklins is a meta perk, drop them to exploit the save, slug etc. Its still the most effective way to get out of grasp but easily countered. Only a idiot would pick under a pallet seriously do you ever play survivor?> @SovererignKing said:

    P3Myers said:

    @Nick said:

    Devs were talking about removing it in the future. But I dont really have a problem with the hook vacuum because just like @SovererignKing said, there is many counterplay

    sabo is garbage, ds is getting nerf. No valid counterplay.

    Like so many others you consider Sabo useless. Which is hilarious. Sorry you can’t just run around and Sabo every hook on the map and be totally safe because they are permanently gone. How about 99% them and use it tactically? Or is it too hard to think tactical, and plan ahead like that while you’re busy rushing Gens and Looping?

    DS getting a nerf? Oh please, they haven’t touched it yet not to mention thier proposed “nerf” would have been a buff at endgame that gave anyone alive after the gates were powered a free pass to escape. 

    Lastly, I’m sorry, I must have missed the update that makes it so Survivors can’t body block the hook prompt, and Killers now have Swivel Hooks to hook from all angles. I must have missed the memo where they took Borrowed Time out the game so Survivors have zero counterplay to Camping. 

    Thats just counter play at the hook.

    You also have :  Flashlights to stun and make the Killer drop a Survivor, Pallets to drop on the Killer to make them drop the Survivor, Body block the path to a hook to get the wiggle meter progress so they drop the Survivor. 

    Seriously, you have SO much counter play to hooks it kind of insane to think you’ve got nothing. 

    @SovererignKing said:
    P3Myers said:

    @Nick said:

    Devs were talking about removing it in the future. But I dont really have a problem with the hook vacuum because just like @SovererignKing said, there is many counterplay

    sabo is garbage, ds is getting nerf. No valid counterplay.

    Like so many others you consider Sabo useless. Which is hilarious. Sorry you can’t just run around and Sabo every hook on the map and be totally safe because they are permanently gone. How about 99% them and use it tactically? Or is it too hard to think tactical, and plan ahead like that while you’re busy rushing Gens and Looping?

    DS getting a nerf? Oh please, they haven’t touched it yet not to mention thier proposed “nerf” would have been a buff at endgame that gave anyone alive after the gates were powered a free pass to escape. 

    Lastly, I’m sorry, I must have missed the update that makes it so Survivors can’t body block the hook prompt, and Killers now have Swivel Hooks to hook from all angles. I must have missed the memo where they took Borrowed Time out the game so Survivors have zero counterplay to Camping. 

    Thats just counter play at the hook.

    You also have :  Flashlights to stun and make the Killer drop a Survivor, Pallets to drop on the Killer to make them drop the Survivor, Body block the path to a hook to get the wiggle meter progress so they drop the Survivor. 

    Seriously, you have SO much counter play to hooks it kind of insane to think you’ve got nothing. 

    1. sabo is garbage and 99% all hooks wastes a lot of time. Its not meta for a reason as gen rushing with toolboxes are far more effective and you should always be on gens. please play survivor more idiot. Are you going to follow the killer all times seeing which hook he is going to after spending 3/4 the game saboing and then depip lmao.
    2. DS is getting nerfed as stated by devs. Pay attention as that idea never made it to PTB and was scratched off
    3. Bodyblocking is free hits 80% of the time for killer. You can hit 3 idiots bodyblocking a hook before surv wiggles off. Run iron grasp or agitation if thats still a problem for you there meta perks anyways. GL giving free hits to a killer for something situational. Borrowed time is nerfed in which NOT both will make it out alive. You are trading your life for the hooked person.
      4 Flashlights have nothing to do with hooks and depend on another person's skill. You can still easily face a wall, franklins is a meta perk, drop them to exploit the save, slug etc. Its still the most effective way to get out of grasp but easily countered. Only a idiot would pick under a pallet seriously do you ever play survivor?

    so you name what one effective way to escape a killer grasp that relies on an item and ANOTHER player`s competence. Rather than fixing bad game design balance in which the vaccum literally robs an escape you want to spout ineffective situational methods against hooks.

  • @Nick said:

    @P3Myers said:

    @Nick said:
    Devs were talking about removing it in the future. But I dont really have a problem with the hook vacuum because just like @SovererignKing said, there is many counterplay

    sabo is garbage, ds is getting nerf. No valid counterplay.

    Yes, sabo is garbage. (You forgot about body blocking.) But DS IS GETTING A NERF?!?!? It's getting a buff lmao!

    1. Activation button instead of a 'moderately' difficult skillcheck. So its impossible to miss
    2. Gets rid of juggling, because everyone gets it as an obsession. So you dont have to wiggle to 35% anymore. You can hit it instantly and you get off instantly.
    3. "Yes... but, but... no mither!!!" Well, you should've been dead. If you use it on your 3rd hook, you still get 4 hooks instead of 3 hooks. So the killer has to hook everyone (4x4= 16 times instead of 3x4= 12 times to actually pip). So you get 100%!!!! rewarded for playing badly. You get in the game with 4 hooks to die instead of 3 hooks, ridiculous. It's going to be the best perk ever.

    They scrapped out that idea and said specifically they are nerfing it. Their main problem with DS is early game where it has the possibilty to waste alot of time hence the no mither solution. its not getting buff period. Bodyblocks end up mostly as free hits and favors the killer 80% of the time with hooks being close to each other. You can get 3 free hits before a surv wiggles out if idiots try to bodyblock. Very situational.

  • @Cetren said:
    P3Myers said:

    @Cetren said:

    Run vigil.

    waste of a perk slot, needs buff

    I just can't understand people who would rather complain about changes instead of running a perk that fixes it. Either the mechanic is severe enough that you run something to mitigate it, or the fix is a waste and you shrug it off. Although it could use a buff.

    because they already nerfed exhaustion while crouching and are nerfing ALL these perks again. My proposed fix still allows what this new nerf intends without sacrificing a perk slot and making all these perks go to #########. Using another underwhelming perk with a limited perk slot to cover bad game design balance is not a solution.

  • @Cetren said:
    Run vigil.

    waste of a perk slot, needs buff

  • this perk needs a nerf

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