Discussions
339,151 discussions.
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You know what i'm talking about. Someone gets hooked, they have DS, they get unhooked, then they go OUT OF THEIR WAY to force you to tunnel them, by body blocking for the unhooker and overall getting in the way and various other things. With a buffed DS (even though it was already fine before) it means more people will run it, and it again opens up this "offensive use" of DS. You can't tunnel17 comments 231 views last activity
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Why aren't there any? It's just interesting, most pvp games with crowd control mechanics have some sort of diminishing returns on them to prevent stunlocking.1 comments 11 views last activity
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So some dude said he is reporting him for tunneling and a little bit of slugging for "boosting and tunneling" , but I'm curious if he's actually gonna get me banned because it would be really annoying.5 comments 151 views last activity
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This discussion has been merged .0 comments 21 views last activity
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I think it's general consensus this perk is more than a little week for a boon and needs a buff so I'm suggesting adding the following effects: *survivors inside the illumination totem range see the aura of dropped items, items charges can be determined by the auras intensity. *Dropped items in the totems range slowly regen charges over 80s, this effect can only be applied once per item. The e0 comments 21 views last activity
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Platform: PC Steam 03/28/2024 Constant clipping when playing Michael and performing the Judith Mori. Edit: Found something wrong with clown as well.0 comments 11 views last activity
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This discussion has been merged .0 comments 41 views last activity
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We all know that giving props doesn't really do anything, so here's my idea how I'd rework it so we can create a healthier community: Props has an MMR like system, let me explain: Props should be something you gove to the other side exclusively for being a fun opponent to verse, let's say the "props range" is like 0-1000 and one single prop gives like 20 points, but if the player receives props0 comments 11 views last activity
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So after Victor gets launched to a downed survivor are you forced to wait 20 seconds before Victor gets recalled to Charlotte or can you recall him at any time even after you down a survivor with him ?0 comments 31 views last activity
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look, its understandable how strong adrenaline can be, which is obviously why they nerfed it. but the speed duration nerf is complete overkill. the fact it can't activate on hook anymore in endgame (which was the point of the perks activation requirement, but anyway) is already a harsh nerf, and nerfing the speed makes it a worse sprint burst. at the very least just keep the speed duration at 5 s0 comments 31 views last activity
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If so then that is an easy tell that your aura has been revealed by the killer lol0 comments 61 views last activity
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adrenaline definitely needed a nerf just for the Freddy thing alone. Removing the wake up effect was definitely fair. I also think having it not work off hook is pretty fair but honestly I would have maybe kept the healing and taken away endurance off hook, OR kept endurance off hook but taken away the healing. Nerfing both seems too much for an endgame perk but I get it. I’m not sure why they re0 comments 42 views last activity
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Just saw that the last roadmap changes patch notes got released and now I was wondering is pyramid head getting an addon pass for the next plans? Or there’s no plans in reworking his addons yet?2 comments 31 views last activity
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There has been no mention of this in patch notes, PTB's or Developer Updates. When All Things Wicked was launched, Plague started losing Corrupt Purge from any stun perks, such as Decisive Strike, Blast Mine and Head On, as well as Pallet Stuns. With the recent developer update mentioning that they don't want perks that affect killer powers, can we please get an explanation why this chang2 comments 71 views last activity
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In your opinion do you think these addons are fair? And if yes, what about combinating them together?17 comments 331 views last activity
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Getting ~100k or more blood points per game like we are getting during the Blood Moon event is where blood point rewards per game should be at this point in the game's lifecycle, in order to reduce the barrier to entry that is currently in place. There are, as of this post, 76 characters in the game (35 killers + 41 survivors) who all need 3 prestiges each (228 total prestiges) at ~1.1 million b6 comments 191 views last activity
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Mobile DbD SoloQ: ▪ Call-out tags ▪ Looking for group recruit system for Pubs and Scrims ▪ Shared lobby loadout interface in pre-game ▪ Built-in practice mode against killer bots ▪ In-game action icon UI ▪ Shows your in-game stats ▪ Casual and Rated matchmaking modes Core DbD SoloQ: ▪ In-game action icon UI6 comments 151 views last activity
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Seems hypocritical ruining one killers playstyle because of "anti fun mechanics" for survivors. Yet slugging is a major strategy on Oni6 comments 101 views last activity
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If I remember correctly, BHVR said in the past when they nerfed Decisive Strike's duration that if they were to ever bring its stun duration back up to 5 seconds they would make Enduring work on Decisive Strike again so will y'all be keeping your word on that?0 comments 21 views last activity
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This discussion has been merged .0 comments 11 views last activity
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This discussion has been merged .0 comments 1 views last activity
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I have been following the discussion regarding Decisive Strike for quite a long time, there has been endless numbers threads about it on these forums, and I had hoped I would see more closure on the subject. If you recall in patch 6.1.0 you reduced DS to 3 seconds. https://forums.bhvr.com/dead-by-daylight/kb/articles/342-6-1-0-mid-chap0 comments 52 views last activity
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Love the fit but I can't put anything else with the shorts except for the top that came with it :(0 comments 21 views last activity
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This discussion has been merged .0 comments 141 views last activity
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As title,Singularity can place Biopod,but it sometimes can't control any Biopod everytime in the match. This is a random problem,I don't know why it happend.0 comments 11 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Regardless of map, killer or survivor perks, Singularity's biopod audio is bugged and it makes him completely unplayable. It stops you from hearing very well and is extremely distracting and in some cases irritating due to the high pitched jittery audio of a Hacked Biopod playing constantly. Play Singularity. Literally any circumstances loading into the match (e.g offerings, perks, whatever)0 comments 11 views last activity
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I reported this a while back and it still isn't fixed Her arms clip through her shirt while doing various actions such as healing, cleansing totem, opening exit gate and being on the hook. Left arm when opening exit gate0 comments 11 views last activity
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I’m a 27 year old female (if that matters) and I’m looking for people to play with who aren’t toxic and are kind and chill overall. I don’t care anyone’s age as long as they’re 18+ girl or guy - I get along with everyone. I’m really tired of playing solo q day after day and think dbd is much more fun with friends! Anyone is welcome :) It doesn’t matter if you’re new or experienced because it’s no7 comments 151 views last activity
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Getting increasingly irritated with this game for 2 main reasons; first and foremost, it feels like the survivors are constantly having their hand help the whole time because they seem to complain about everything. Events have led to the BT basekit change, anti-camping, the recent 3 gen change to limit how much you can regress gens...what have killers gotten AS A WHOLE?!? Not talking 1 or 2 kille20 comments 472 views last activity
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Le printemps a pointé le bout de son nez, tout comme une nouvelle Mise à jour des Développeurs ! Dans ce post, nous allons partager tout ce sur quoi nous avons travaillé pour notre prochaine mise à jour. Comme toujours, ces modifications seront d'abord intégrées à la Version de Test Publique sur Steam. Nous vous encourageons à les essayer si vous le pouve0 comments 431 views last activity
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So is it just me or do some of you not even bother to wiggle to try and get out anymore, the only time i actually try to get out is if im running with a swf or i know for a fact i can get out with boil over, other than that i dont bother because the reward isnt worth it, back when boil over and other perks used to speed up the wiggle yeah it felt pretty good but unless your running with someone w11 comments 161 views last activity
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¡Marzo ya llegó, y con él, una nueva actualización del equipo de desarrollo! En esta publicación, te contaremos todo sobre lo que hemos estado trabajando para nuestra próxima actualización. Como siempre, estos cambios primero saldrán en una versión beta por Steam. ¡Te invitamos a que la pruebes y que nos cuentes qué te pareció! Los Gemelos · [CAM0 comments 3,351 views last activity
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Hmm two teasers this week, maybe we'll have a mid chapter developer update today or tomorrow? what u expect about this mid chapter?5 comments 121 views last activity
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even with a putrid oak offering there were no hooks around and the survivor wiggled out and cost me the match. there always bs on that map, why cant they add broken walls around the houses so chases are easier there, and i dont meaning the bad breakable walls.6 comments 181 views last activity
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You are whats wrong with solo queue if you give up on first hook at the beginning of the game, I’m so sick and tired of teammates that do this crap. I’m not trying to start a fight it’s just exhausting.18 comments 501 views last activity
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There seems to be a bug wherein the audio from Singul0 comments 11 views last activity
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Uma nova estação chegou e, com ela trazemos Novidades dos Desenvolvedores! Nesta publicação, vamos compartilhar tudo o que estivemos trabalhando para nossa próxima atualização. Como sempre, essas alterações chegarão primeiro à versão de teste pública no Steam (PTB). Recomendamos que você as experimente, se puder, e nos diga o que achou!0 comments 2,051 views last activity
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Like i am being so serious now do y'all have no variety like 9 games back to back pop pain res like come on this perk combo is boring to play up against and its even worse when its carrying a killer like i am at 4 gens and i am working on a gen i watch it get it with pain res then pop my gen went from being 90 to nothing how do we find this "fair" this is so unfun34 comments 632 views last activity
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春の到来に合わせて、新しい開発チームアップデートが届きました!今回の投稿では、次回のアップデートに向けて開発チームが取り組んできた全てをご紹介します。いつものようにこれらの変更内容はパブリックテストビルド(PTB)にまず導入されるので、是非PTBでプレイしてみてください。皆さんのご感想をお待ちしています! [変更] シャルロットに操作を戻すのにかかる時間を1.5秒に短縮(変更前:3秒)。 [変更] ヴィクトルを解放するのにかかる時間を0.75秒に短縮(変更前:1秒)。 [変更] ヴィクトルの飛び付きをチャージするのにかかる時間を0.85秒に短縮(変更前:1秒)。 [新規] ヴィクトルが解放されている間、い0 comments 26,781 views last activity
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[Traduzione mancante]: "Gameplay Sopravvissuto e Killer - Event Community Objective" - Luna SanguinoQuando clicco sul pulsante dell'evento "Luna sanguinosa", mi appare nella sezione "Panoramica" questa schermata, se appoggio il mouse sopra alla barra dei Punti sangue, mi appare questo tooltip. In questo tooltip è presente un piccolo testo non tradotto in italiano (Screenshot 1). Se cambio nella lingua inglese non ho nessuno di questo problema. (Screenshot 2) Testo non tradotto: "Event Communit1 comments 11 views last activity
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Exactly as title says. For a perk that gives you so much value, it really is painful how easy it is to get max value every single game. It's like BHVR really said "If you can manage to get 4 hooks, we'll give you a gen for free" Speaking as a surv main, this perk continues to be an absolute fun ruiner, and completely kills my willingness to keep trying for a match. Pair it up with DMS or Grim E16 comments 401 views last activity
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Hello I believe I'm not the only one who thinks this achievement need to be reworked. It's outdated, extremely situational which makes it very hard to earn. My rework idea: In public matches, escape through the Hatch 30 times. It would be like Denied! achievement, but for the survivors.1 comments 41 views last activity
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This might be a little premature, but I thought that, seeing as we're now at the 400% BP multiplier (Yay us!) and there's only 3 days left, it'd be a good time to ask, "What are your thoughts on Blood Moon?" I'll start with my thoughts. I, personally feel like we've swung the other way from Haunted By Daylight. That event's mechanics were too elaborate. This one has mechanics that don't reall10 comments 241 views last activity
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Ever since September last year, matches will randomly freeze and then crash -- disconnecting everyone with the message "Dedicated server is not responding, disconnecting..." I've checked so many times and it's not my internet and it's not just me. If you head over to r/DeadbyDaylight, it's happening to a bunch of people and has been for months:3 comments 91 views last activity

