nixtunes
nixtunes
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- nixtunes
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@Krazzik said:
It's not free but it is too strong for the ease of use. I remember when it got changed and everyone said it was a dead perk, but it's the strongest gen regression perk in the game still.
Exactly this! Still *hands down* THE strongest regression perk, and all it needs is 4 downs. Literally get 4 hooks and we'll just give you a free generator. Really sucks when every match is 6 gens, plus whatever else they've got. To boot, the nature of the value enhances it even further by specifically targeting the highest progression possible completely automatically. Stg this is even worse than old pop.
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Got my PS5 a few months ago, and found out achievements and playtime is separate for both versions. Immediately uninstalled the PS5 version and never looked back. No way I'm losing my playtime tracker! 5K+ hours, I'm keeping that ticker going!
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@Noel_Vermillion said:
I'm talking from the side of a killer main (I'm suuuuurre their are plenty of killers who RQ too but as survivor side is 4v1 theirs more RQ per game potential)
I can't get through a single damn match at the moment without it being a 3v1 at some point due to survivors just losing the will to live or something leading the game to be MASSIVELY unbalanced in my favor
I have not had a single FULL fair 4v1 killer game from start to finish in amost a weeeeeeek, If I am getting slaughtered with 2 gens left and 1 hook, game goes on, but the MOMENT i looks like I can make a come back DC DC DC DC DC DC DC DC or Stand still and point at hook.
I Have 1 hook at 2 to 3 gens and because I got 3 hooks before a the next gen can pop survivors abandon ship like it's unsalvageable. I'm playing super chill even opting to not even use my power AND literally ignoring someone I just hooked who grinding up on me like they wanna make out with me waaay aftee free BT has ended and for what? To get salt in my dms for not playing fun, using none meta and a Spirit with NO phase use, basic M1 4.4 chase only XD
I am losing my mind over here
I just wanna play a full fair match is that to much to ask DX aghhh!
It's getting unbearable. Survivor throwing is getting out of hand, a match is not over untill It's over, STOP being so pessimistic....
It takes 1 good chase and allll of that killer momentum is very hard to regain, have a little more patience and half these quit matches would have probably been a win for you
It's not fun the for killer all this nonsense and it's not fair to your survivor team mates you quit EVERYONE loses both the survivors and the killer.
The 3 survivor you ditched are just dead now and the killer ain't having a fun time just cleaning shop vs a significantly unbalanced and unearned advantage you juat gave them.
Survivor main of 4+ years here:
I used to avoid DCing, but not so much nowadays. I'm playing a game, and if I'm not having a good time I'm free to leave at any time. While not the best for every one else, I'm not duty bound to stick around and be someone's punching bag.
It's not fun to get slammed by Eruption Jolt followed with Pain Res DMS. Makes it even worse when it's the 5th game in a row with the same perk set. I don't enjoy playing against the ######### show of Knight, nor do I enjoy the deadzone festival of Shelter Woods. Stack it all together to varying levels. If I'm not having a particularly bad time, I'll slap that DC button harder than Putin wants to slap the nukes with no regrets.
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@BillsHere101 said:
Boon here, boon there, boon every ######### where. Killers have no choice but to use Shattered Hope (or other perks like Hex: Thrill of the Hunt) to fight against Boon spam. This becomes even more detrimental against schmuck SWF sweat squads. Isn't it just better to give killers two choices? Either 1. break the boon totem or 2. cleanse the boon totem to a dull totem.
I actually start to feel bad. I might start using a cleansing totem build as survivor out of pity.
The devs have already answered this. The community kept asking for alternative objectives, so the devs delivered. It's strictly in your benefit if the survs are willing to waste their time rebooning over and over again instead of doing the gens.
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99% are. It's the 1% that are a real menace. The 1% that knows you know so they position where they know you think you're safe. The 1% can actually change the outcome of a match, sometimes with just 1 well timed save.
I've never understood why people hate on beamers so much as F-tier items. Yeah most don't know how to use it, but skilled players can truly slay with em
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@Mandy said:
The distinct P3 reward will be given to those who've reached P3 prior to the update going live...they must have actually reached P3 on their character/s prior. Whilst yes we are taking consideration into those who've not P3'd and got all perks (as explained in the blog post here: https://news.deadbydaylight.com/en/news/Prestige_Progression ) that is separate to the "distinct reward".
The reward is not going to be a cosmetic item - it's not the return of Legacy, I want to manage players expectations around that right now. As soon as I can go into details about what players will receive, I will be more than happy to, but just want to confirm that this will not be a clothing/charm item.
I know this won't change anything, but I do want BHVR to recognize the extreme disappointment for not being willing to acknowledge the efforts needed to get P3AP. This may sound a little rude, but I don't want Iri shards, i don't need more blood points, and I sure as hell don't want a charm for the amount of effort I put in.
If my reward for the last 4 years of grinding characters is a new number on the endgame screen, then my time with Dead truly will have been wasted
Sorry to get heated, but of all the things BHVR has announced/done over the years, this one REALLY gets me
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It's not a particular streamers outfit. The twitch shirts are available on all original survivors (Jane, Kate, Dwight etc.).
They're given to content creators who are a positive influence in the community and who tag their streams with #shirtmysurvivor at BHVRs discretion.
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@[Deleted User] said:
This is a problem, as the default control configuration is set to have them assigned to the same button and most people don't change it, but you actually can separate pallet drops/vaults/lockers from other actions. Pallet drops/vaults/lockers are considered "actions" in the settings, while everything else (healing, generators, Pinhead chains, Pig boxes, etc) are considered "interactions". I personally have "actions" on circle and "interactions" (which also includes item pickups) on R1. Very rarely do you find conflicts with those particular actions being on the same button.
The real problem they need to solve that can't be fixed with player input is how horrendous the stick response curve is.
E: Oh BHVR...you have a beta tab now for testing that, don't you? ;)
Interesting! I knew *some* capability for modifying control schemes existed, but I don't know they could help in this instance.
While this fixes a small number of issues (yay, CJs!), the underlying issue still exists, where you go to vault a window/pallet and get vacuumed over to a locker, or when being hit with chains then forcing you to vault a pallet instead of removing chains. Has BHVR heard these types of issues from other players?
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2915096#Comment_2915096
Ok, so because I’m bored waiting for a train, I’m just gonna tally how many that actually leaves you with.
Macmillan - 4
Autohaven - 5
Coldwind - 4 (you didn’t mention cowshed so…)
Crotus Prenn - 2
Haddonfield
The Game
Springwood - 5
Ormond
Dead Dawg
Eyrie
That’s 25/37 that you don’t hate. Roughly 68%. Ergo, you hate roughly a third of all maps.
Let’s see if we can get someone with a lower score than that.
/r/theydidthemath
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This is me all the way right now. Hardcore surv main, over 3k hrs. I *want* to play killer, but everytime I even try I get paired up against survivors wayyyyy above my league. It completely sucks the fun out of the game. I've made do with survivor for 4 years now, but it's starting to get a little stale. BHVR needs to deal with matchmaking before it kills this damn game.
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@Ripley said:
I love cleansing totems in front of a frantic Mikaela crouching at me.
Why do you want to watch the world burn? You can clearly see it's a character that comes with boon totems communicating very clearly that they have a boon. Do you really enjoy screwing over your team that much?
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@ThiccBudhha said:
Matchmaking is too loose to have an elo hell in this game. Or maybe you just aren't particularly great at survivor, which is fine... But you should be able to solo carry against a bad killer if you know what you are doing. I do it and I am literally one of the worst survivors around.
This isn't a single player game. You can't solo carry the whole team, regardless of skill. If I run for ages but no gens get done, that's not carrying. If I run for ages but get left to die on first hook, that's not carrying either.
Indulge me. Explain how you would go about carrying while you're chilling on the hook for the full 2 minutes till death?
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/311735/solo-q-mmr-hell
Wow, my sympathies. But this is also a unique opportunity. You could be this high leveled character that roams the starter regions of an RPG and who helps the newbies out. Just like a saint some new players get matched with you and, just like magic, you can loop the killer for ages, help them out, show them how to unhook or hide a bit, but then you die and go off to help the next bunch of scared noobs.
This would only work if DBD had proximity chat. I could sit there waving for 14 hours at the Claud crouched in the corner to bring her to the hook and teach, but they just crouch there, too terrified to use their 2 brain cells for anything. MMR is hell.
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Nuke the meta and scrap MMR. It was disfunctional from the start and has only gotten worse over time.
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My biggest advice is: Read the Room
If 2 people are down and a third is getting chased, read the room. Perhaps you should go unhook?
Likewise in reverse. If you see someone getting chased, maybe you should get on a generator.
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@Nathan13 said:
Taking breaks help me a lot.
Totally agree. But this is all after taking breaks, trying to queue up at better times, trying everything. This game truly has lost its spark, and if the devs don't bring it back it'll die. Genuinely almost brings me to tears.
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2764582#Comment_2764582
One is monetized. One is not. I have never until recently had people in my video games who are demanding an audience. I don't get paid if I beat them. They get paid if they beat me. I have a day job so the dollar amount is trivial, but it's more the point.
I think there's a crucial misunderstanding here. You seem to be under the belief that we get paid to beat the other side, which is simply not the reality. In fact, I'd say that's more akin to a comp player.
Streamers don't get big or succeed just because they're skilled. There's an entertainment component there that totally doesn't revolve around whoever I'm playing against. Being funny/entertaining, being welcoming, and engaging with my community is what grows my stream, and in turn gets others to support my community via subs and bitties.
All of that aside, you seem to have a lot of bitterness stored up. Have you tried talking to someone about it?
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@Mandy said:
I will put this in feedback/suggestions and agree that this is a good idea...it's really difficult to gift things to friends on other platforms and yes as a content creator you would have to go through the headache of adding them on Steam etc to be able to gift a DLC, so a promocode would be a lot easier.
Thanks @MandyTalk, love how fast that response was! Appreciate you moving the thread, and hope you have a great day ❤️
Thanks for your hard work for the community too 😁
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@Myla said:
gift them on steam kappa
But I am but a mere console pleb, as are many others in the community. Codes for chapters is a nice universal way for all in the Fog to acquire a chapter via gifting.
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Happens when loading into match, both on games from invites and solo queue, all survivor.
It ate my BPS 😕
Platform: PS4
Crossplay: On
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Amen! A lot of ######### going on, but what game doesn't have issues? It's been going strong for 5 years for a reason! It's a good game with good tension and interaction between sides. The thrill of playing a bet on a mindgame and having it pay off, the satisfaction of reading the other side's mind. Its a buggy mess, but it's *our* buggy mess ❤️
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Personally, I avoid BM unless it's an explicitly strategic move. If you're chilling around hook, Imma click my beamer to drag you away, likewise if I know a gen is about to pop and want to keep you away.
As for the exit gate, I chill if you're nearby so you can get a few extra hits, and maybe luck out and fetch me. After 4 years playing, I've finally found enlightenment on a Tibetan mountain and just stopped caring lol
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Yeah, it's pretty bad. Out of the attempted 6 games, I've managed to load into two so far. Hoping they come out with a fix soon, but I'm sure they'll make BPs rain and likely extend the event. Pretty miserable in the interim though 😕
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@Friendly_Blendette said:
Mine have to be because I kobe they facecamped me for the rest of the game and because I was playing claudette. I literally asked them why they hard tunneled me (teammates tried to take hits and they ignored) and they said I was a black monkey good thing it wasnt in the in game chat so I cant report them to BHVR and they are probably playing to this day.
Ooh this is a good one! I'm a Nea main that wears the pink hair with the blue sweater.
Killers comes in the game with a green mori (old version) and guns it for me non-stop all game. Needless to say, I died very quickly after the unhook, despite team trying to tank hits.
After dying I just chilled watching my buddies play. Killer messaged me afterwards and said my cosmetic pissed him off, so he just HAD to me. Buddies and I had a pretty good laugh at that, and it's sorta become a meme in our group.
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@Mandy said:
I've seen this on a couple of threads now: What's the one thing you wish you had known when you were a new player - that one tip that would help you immensely in game?
For me, when playing killer, I wish I had known that the survivors could see your red stain (it took me a while to figure this out).
If there was a single piece of advice I could give new survivors: Don't leave team mates on hook. Yes, you might die, but your teammates are the only thing that can help you get out. Leaving your first teammate to die at 4 gens essentially dooms you to a hatch game. It's better to risk going down yourself to make it to the end of the game.
Plus it's super frustrating.
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OMG THANK YOU. It actually kills me seeing people do that, but I can't usually be assed to write a post about it. For the love of Christ people, good grammar is not hard.
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@JHondo said:
https://forum.deadbydaylight.com/en/discussion/comment/1765468#Comment_1765468
True, but Hawkins has the rooms with two pallets and a 2nd floor that can be run for eternity, small pallet loops at almost every intersection and hardly any windows/vault locations. Dead Dawg is full of breakable walls and one side of the map that is just a chain of jungle gyms that unless walls are already broken create a huge psudo-infinite along with a central building that is generally best to ignore as killer. Lery's still makes window to window to window spawns and simply holding W will win most Survivor chases. And Midwich still needs to be reworked/fixed/just straight up removed.
Even Macmillan, Yamaoka, and Bandham, haven't been "balanced" they simply got a graphics overhaul and their main buildings added breakable walls. The only one that received any sort of balance change was Groaning Storehouse by exchanging a couple pallets for a god window until the wall is broken.
I'm okay with testing it but I feel no action should be taken on the mechanic until all of the maps in the game have been looked at and actually balanced and the mechanic has been tested again.
K so lemme just recap here. For Christmas, you'd like:
- No god loops. At all. Ever.
- No safe pallets
- A bloodlust buff
- Max 4 pallets per map
Sure! Anything else I can add to Satan's Wishlist?
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@KingFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/1669600#Comment_1669600
"Just go find someone else!"
And what if I happen to find you working on a generator? You don't run off it, because you have invincibility time left. I'm not tunneling you, because you're working on a generator so you felt safe enough to do that.
One minute is also an awful long time. I don't see why I should just ignore you for one minute, during which time you can complete roughly 75% of a generator. If you just came off the hook, that's one thing. But when you sit on a generator instead of going and healing up that's another.
I understand the premise of your argument, but still say it stands on shaky ground. As a survivor main, I can say with certainty I'd much rather not use my DS. If I sit and work a gen, and DS you, 100% you'll be coming for me as I've pissed you off. Other scenario is you see me, push me off the gen (which yes, I will always leave when you're there), and go to apply pressure elsewhere for a bit. ****, kick the gen, refill your bottles, set some traps, but just get off my ***.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1668205#Comment_1668205
I am not trying to justify what the legion did(They're insanely entitled) but:
Let not kind ourselves DS/Unbreakable would still be as prevalent even without people like this because its an insanely strong perk combo that forces killers into "Lose/Lose" situations.
A lot of people play to win and DS/Unbreakable is the best perk combo for survivors when it comes down to helping you win games.
It only forces a lose lose situation if you decide to tunnel. Oddly enough, neither of these perks synergize if you get off me and go find someone else.
So tired of hearing killer mains whine about the survivor meta, but you clearly brought it onto yourselves. Do you think I enjoy wasting 2 perk slots every game just to defend myself against scumbags? Hell no! I'd much rather be running something quirky like Desperate Measures, Solidarity, Botany and Empathy. But the second you take UB and DS off, the killers tunnel you like their very existence depends on it.
So basically, sorry not sorry. Stop being rude and we can all get back to our respective, normal metas.
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@FrootLoops said:
There was an interesting study done some years ago that said that the absolute most stressful job is working in a customer service call center. The reason for that is because you are an anonymous, faceless voice that happens to be the unfortunate soul who was there when people needed to confront their adversary and they treat you as something less than human. and these queue up one after another completely unrelated to each other and never ending. Sounding familiar?
In these circumstances we forget each other's humanity. we don't see friendly competition but rather a hostile unknown who is actively trying to deny us the reward we seek. It takes a conscious effort to set that aside and remember that the person/people in the opposing role are just as human as ourselves. Obviously we hope that everyone spends the effort to remember that and gives a "gg", but the reality is that in an online multiplayer game this sort of behavior will probably continue indefinitely.
I just take comfort in the fact that the majority of my matches are with people that just play the game and either give a gg in the end or otherwise don't message at all. for the trolls that spew toxic bile...? I silently hope they get a job in a call center somewhere 😁
Can confirm, worked permanent overnights in a call center for two years, and another full year during days.
Current status: soulless, shattered creature
Maybe that should be the next killer XD
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1638232#Comment_1638232
They may have had it fixed in the past, but after reading this thread today I started tracking my gal's matches. She recently got to Rank 12. She played 17 matches today... of those 12 of them had multiple Red and Purple Rank and always one or two strange level 15-20 which could only be explained by the fact they all loaded into the Lobby at the same time. So either there is this unprecedented (I've never seen this before) MENTORING program where Red Rank Survivors collect 1-2 Potatoes to train them.... OR... the SWF is being put together on purpose so that those Red Ranks pull a weaker Ranked Killer.
Or or or, and I'm just throwing this out there, they were actually friends with a newer player.
Admittedly, OPs lobby was a smurfing group, but Ive been in this situation to introduce new players. I've introduced a few of my friends to this game in the last year, and it's nice to have a few red ranks around to ensure they get through relatively unscathed. Dbd is bad enough as it is, imagine being a new player trying to figure out the ropes, and depending on a Rank 20 blendette to save you? I want my friends to enjoy it and stay, not rage quit after 3 games.
Yall always assume the worst.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1631319#Comment_1631319
Killers have no single perk as powerful as DS. Even NOED has a direct counter. DS does not.
HAHAHAHA. Oh wait, you're serious...
DS has the games easier counter: just don't be a dick and tunnel.
Love how killers ######### and moan about DS and Unbreak-a-bill, and borrowed time, and yet all the perks exists solely to counter a specific playstyle (sadly, the most common one). Don't slug and you don't have to worry about Unbreak-a-bill. Don't be scum and tunnel, and suddenly BT and DS are useless perks.
But hey, since we're on about it, CLEARLY DS is *sooooo* much stronger than say: NOED, Franklin's (worst perk in the game, don't even get me started), or Rancor.
You want counters, where's my counter to Rancor? Killers these days, and survivors are the entitled ones 🙄
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@GoodLookinCookin said:
I miss my boy No0b I hope he is doing well, gunna turn on that bell notification hoping he posts soon.
THIS.
Where's my daddy big spins. That being said, I understand that cutie. People get burnt out, God knows I do tons. If he needs time to get back into the game, it's completely understandable. After playing daily for 3 years myself, I'm honestly not surprised.
He is loved by his community, and seems genuinely interested and super joyful is all his content and streams, and that's what makes him my fave by a LONG shot.
When he's ready, he'll let us know.
With regards to all the hate, chill fam. We're allowed to like and dislike people, but bringing hate doesn't improve things. Feel free to watch another streamer, but if memory serves me right, the general motto here for all the "I'm done" posts is kbye. No need to announce your departure, nor your discontent.
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@ErksDeciple said:
Survivors flooding a post to defend being called crybabies to justify their whining... exactly what I expected.
Killers flooding in to whine about game balance when they just got a really strong map nerfed into the ground... Typical.
Killer mains are so predictable, and their ego is so easy to bruise. Let's be honest, if you get looped for 4-5 gens, I owned you. Not just in game, but psychologically. Not my fault you're bad/booster and don't know when to break chase.
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@waffles4all said:
https://forum.deadbydaylight.com/en/discussion/comment/1618241#Comment_1618241
I chased the first guy off his gen and found the second guy 10 seconds after hooking the first guy... what the ######### am l supposed to do????
Bring Sloppy and spread the damage. Depending on your playstyle, you may be better trying to sneak in for a cheap hit and pushing them off their gen, but don't be afraid to rotate targets.
Depending on the caliber of survivor you're against, they'll either heal (aka, not gen rushing you) or stay injured (yay, instadowns)
Might I also suggest being more territorial. Winning the game doesn't mean 5 gens left. Don't be afraid to let a super far gen die off. Plot out your end game, and find 3-4 gens to protect for later on, and be relentless about smacking em if they get any ideas about touching them.
Good luck with your games 😁
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@Xbob42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1538359#Comment_1538359
That doesn't sound right. Theoretically you should get matched with other players who have crossplay on or off just fine, it'd just have to be a case where they weren't currently being matched with someone off-platform. At least that's how I'd assume it would work. Dunno if they specified that in their FAQ, but excluding other people on the same platform simply because they have their box unticked would make for pointlessly longer queue times when those people can easily still be roped into an all-PS4 or whichever platform game.
Hover over the option in your settings. You can't be matched with those on the same platform that are still opted in. If it was as you said, where you can match with any on your platform, I wouldn't be so salty about this change. But this outright feels like the devs forcing a very controversial update on all players.
It's gotta be said, I have a strong distaste for the direction the game is taking. Buffs for Franklin's that nobody asked for, legendary skins nobody asked for, and now this. Are the devs reading some secret forum the rest of can't read?
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@sad_killer_main said:
I'm a PC killer main and it's funny because for me, usually "god tier" killer are boring to me. Nurse, hillbilly and that stuff.
But I've been trying cross play and I can easily beat 4 console survivors with almost every killer in the game.
This is not something about killers being sweaty, is about the differences between console and PC. You just can't compare both platforms unless you are like a really god survivor on console. PC will always have advantages.
Also, I don't need to have mercy for console players because they have the option of "turning off cross play". If they left that on, then that's not my problem.
Since I guess you are a survivor console player, I will explain to you how it is the average killer main on PC.
We usually don't play to get a 4k, but to get a merciless/ruthless killer, peak performance. This means, that we will usually have no mercy in any situation just to get our best scoring possible.
We always play using our brain, map control, map pressure, and logic everytime. This means, we won't take into account survivor's feelings.
But of course, at the end of the game, I will say gg to those who played fair and showed skill.
And we will show no respect to those who acted cocky or showing no respect towards us.
As simple as this.
Except for the fact that as stated over the option screen, if I turn off crossplay I can only play with other PS4 members that ALSO have C-P turned off.
My options either boil down to wait 6 hours for a lobby (already bad enough), or get bullied by unbeatable PC players.
Thanks Devs, nobody asked for mandatory crossplay.
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@[Deleted User] said:
Oh those survivors know why and when they cry on the forums about mori being broken, they are the exact players that that mori is intended for.
In response to the post, only for challenges. Had the one for killing everyone with Ruin as a perk, and didn't feel like playing many matches to finish it.
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Unique effects are by far my favourite. Sure, a numbers add-on is fun here and there, but Mikey's been my favourite for a long time, and for a good reason. His add-ons completely change his dynamic, and he can be a very versatile killer.
Feel like playing sneaky? Mikey's got ya!
Feel like loud AF and walking in like a boss? Mikey's still got ya!
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/1412707#Comment_1412707
I think most of us understand that. We just dont want it to be a common thing. I'd still prefer like 80% of cosmetics be split up. And maybe about 20% as Sets. I dont want to see a lot of sets personally.
And even then, there's still going to be disappointment when there's a new set and we like the head, or bottoms, but can't use it with our other cosmetics. Just seems like a lose lose situation everytime.
I could see this as a very good middle ground, with the addition of being able to split them up. If you come out with a stellar or unique cosmetic set, I will GLADLY purchase it, assuming I can still mix and match. I feel an 80/20 ratio would still be healthy in that case, and wouldn't necessarily feel like a milking scheme.
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@Zoophage said:
https://forum.deadbydaylight.com/en/discussion/168633/lets-talk-about-moris
I've said this before but I'll said it again: I agree, first hook camp-n-Moris are terrible but death-hook Moris would be too weak. Something in between... but what? Can you explain to be the difference between second-hook and death-hook? Seems to me they're exactly the same, you've been hooked twice and will die next time. The only thing I could think of is maybe Moris only work after at least 2 gens have popped but that doesn't really change much, at least in most games. I guess your SWF team could opt to not pop gens and rescue you? Idk. And ideas?
Ebony Mori: Once all players have been hooked, grants you the ability to kill by your own hand (Still first hook, but requires work and isn't explicitly a free win.)
Ivory Mori: Grants the ability to kill one survivor by your hand after they've been hooked once (still first hook. Not a free win, but definitely a help for some killers that need 1 player out)
Cypress Mori: Grants the ability to kill one survivor by your hand that is on Death Hook (still as useless pressure-wise as current yellow Mori, but more usable mid-game.)
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@Gcarrara said:
Ehi, just wanted to point out (if it's not clear) that set cosmetics will not completely replace "not set" cosmetics. They will be added alongside them. So you can expect both types of cosmetics to come in the future. They will not completely replace normal ones.
Just wanted to be sure this was clear. 👍️
Of course, I'm aware. It's still quite a shame however that they are blocking off certain cosmetics and preventing then from being customized. As stated, I'm a sucker for DbD, but I recognize the value of choice. I'd have to seriously consider it, but even if I could break then up after purchased together I'd be slightly more inclined to open the coin purse. But alas.
PS, nice to see a mod found my post. Keep up the good work, and assuming you even can, please pass along my feedback to the right people.
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@PrincessPoop said:
https://forum.deadbydaylight.com/en/discussion/comment/1412659#Comment_1412659
Oh yeah don’t get me wrong I absolutely hate what they are doing. I was someone who defended the addition of a battlepass (and still do) but it just seems like they continue to add more and more ways to make the player spend more and get less.
Not exactly the healthiest changes of late. Personally, I love the battle pass. I'm a sucker for DBD, and will gladly spend on something I want. I just won't spend on things I don't want. It's about value, and choice is a string seller in terms of value. That comes from 4+ years of experience in sales environments based on convincing a consumer to go the extra mile. But what do I know as far as the devs are concerned 🤷
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Personally, I think a much healthier option would have been to doable the item on hit for 60/90/120 seconds. Still takes the item out of play for a significant period without robbing people's items away. Nothing triggers me more than playing a white ward only to be denied anyways.
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@PrincessPoop Don't get me wrong, I understand they need revenue. I just don't know that the bets way to generate it is by removing player choice, a key feature in a game designed around ever changing builds and metas. If any devs want to hear from me on alternative roots, I, like many other die-hard fans, would be delighted to take a crack at it. This is a wonderfully dedicated community and we all want to see the game flourish. Trust me, I plan on playing another few years AT LEAST. But I'd like to see these kinds of changes built on community feedback, rather than unilaterally decided with only revenue and content generation as factors in play. Extra skins sounds fun, don't get me wrong, but I'd rather wait a little longer and have the ability to choose, as a consumer, how I spend and on what. I love this new Nea skin, and BHVR would have gotten 800 cells from me, but I simply cannot justify the purchase with them
A) being locked together
B) spending on pants I don't care for.
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@BigBrainMegMain said:
They've been announced beforehand already. =]
Man I feel dumb! Where? I scanned through the news and did (what I thought was) a pretty thorough googling, and found no mention anywhere!