Discussions
339,151 discussions.
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You havent really explained WHY him being on them is a good thing. Does he prevent any progress from a pickup? Stop them from moving? Hide their aura? How long does it take for another survivor to get him off a downed survivor? Understanding that will make a big differnce in understanding the rework.11 comments 291 views last activity
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Demogorgon has it, but not Nancy or Steve. The Resident Evil menu music plays for both roles…2 comments 41 views last activity
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This idea was sparked after the third straight solo survivor game in which a teammate was hard tunneled out of the game within 2 or 3 gens and went down in chase instantly every time. There's nothing inherently wrong with being that sweaty in a public match, but players who are winning 90%+ of their games (and let's face it, they are) shouldn't be able to farm hapless solo players. So I propose3 comments 101 views last activity
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This new one is RIDICULOUS. "avoid 3 basic attacks by a nearby killer ………………………………………….. IN A SINGLE TRIAL!!! " This one is insane. How are you meant to do this? Best I can do is 1. This was hard with old DH. I legit might not be able to do this one without one of those afk M1 spamming killers.5 comments 121 views last activity
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From a survivors POV, if I don't run at least 2 solo gen rush perks I am usually dead before the game ends because most random teammates refuse to do gens. Perks that aren't meta also just don't do enough. This usually means that these specific perks are fun to use but don't help the game in any way whatsoever. For example, friendly competition. From my POV it's a fun perk, but in almost all o19 comments 311 views last activity
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Second time I lost a match because plot twist didn't activate when exit gates were powered.0 comments 21 views last activity
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This discussion has been moved .0 comments 1 views last activity
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With the current state of Decisive Strike where it's only a 3 second stun, good survivors knows that it is still a great perk, we understand it only means we need to path somewhere with resources we can work with after the stun. Raising the stun duration to 5 seconds only limits survivor skill expression by making the escape guaranteed, specially against weaker killers but really it's just a huge75 comments 2,313 views last activity
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1. Escape cake: Granting 20% bonus on every actived generator. (or for 25% for every survivor escaped.) 2. Survivor pudding: Granting 25% bonus on every killed survivor. Getting the 100% out of nowhere, without doing something for it doesnt seem fair. *or maybe doubling (40%/50%)3 comments 61 views last activity
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When playing as the singularity, the sounds of a biopod switched off by an EMP are heard globally by the Singularity, even if it is not currently accessing the biopod, which is very annoying in the long run. This happens everytime a survivors disables a biopod. The only way to get rid of this noise is by looking through the biopod that has been disabled and leave it again.0 comments 21 views last activity
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I'm actually kind of bored of being the gen jockey so I figured let me shake things up and run a Head On build in my SoloQ games. In one match I managed to Head On the killer 2 times. Next thing I know the killer is smacking me on hook and nodding at me on hook. My teammates are angry at me in end game chat for not doing anything productive (even though they got 4 gens done without me) and got10 comments 231 views last activity
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I am embracing the new direction of Twins to reduce slugging by allowing Victor to bounce around wounding everyone before going for a down. This is a good direction with the right intent... The obvious problem is that this allows survivors to kick Victor after wounding a survivor... punishing Victor for landing a hit, so obviously this was removed... but creates the new problem that now Victor2 comments 151 views last activity
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We know that matches with disconnects will not be counted. But what about matches where the players give up straight away and don't seriously finish the match (hook suicide, trolling)? I know this isn't a Dev Q&A subforum, but I don't know where else to ask my question. @Peanits has made it clear several times that the statistics should be viewed with caution. We encourage you to have fu2 comments 31 views last activity
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It was back in 2018 when I first heard about your smash hit game from a friend on Discord. If it weren't for him, I wouldn't have spent the last six years following this game and playing it as much as I have. We've been through a lot together. Through times of different metas, different chapters, paragraphs, updates, tomes of lore, and even staff shake-ups (I still remember McLean, hope he's doi8 comments 161 views last activity
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I have been reporting a lot of instances of people speed hacking and not helping teammates that are very much bannable but I haven't seen the feedback system since the last update. Is it because the report doesn't come through or is the feedback system bugged?0 comments 21 views last activity
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I play on Windows/Steam and when I play some killers like for example The Artist they don’t have a walking animation. I noticed that when I looked down to their feet or their shadow.0 comments 11 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Will we be able to buy the bundles of characters that are for example in the PlayStation store in the new ingame store? Since you said it might be possible to get cross progression for content you bought in the ingame store this would cool.0 comments 11 views last activity
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So, lot of people hate Ultimate Weapon, right? It's an annoying killer perk that makes you scream and reveals your location to the killer right when you hear the terror radius, with not a lot of room for counter besides bringing Calm Spirit, an otherwise really weak survivor perk. But imagine if, when Ultimate Weapon was about to be released, Calm Spirit had been nerfed by having its "overcome t12 comments 573 views last activity
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I would like to have a function in the shop that allows you to create a combination of different clothes parts from different skins.0 comments 11 views last activity
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Singu main, although I play both sides equally, meanwhile I want to get to the point for this one, without any introduction, so let's get started. Number of EMPs I have no clue why nobody is talking about this Tbh when I see survivors picking up an EMP, disabling a camera and then right away grab another one is quite ridiculous, not only is it annoying if you are the one playing as the sin2 comments 41 views last activity
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Platform: PC Description of issue: Trapped in fixing gen animation. The gen held me hostage and I could not move even when I let go of my mouse click to stop fixing the gen. I tried w,s,a,d keys still no movement. I was trapped in the gen animation. I was only released when the killer came and m1'ed me. (The killer was the unknown). Its the gen near the second main building with a tree n0 comments 1 views last activity
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It hard enough on dark maps if people are running purple outfit for me it hard because it looks grey give us colorblind mode so it gives people who can't see certain colors help Also They need to make adrenaline not 3 seconds, only 1 second or make it where if every server is injured and killer has terminus it negate it to make it balanced and fair....1 comments 21 views last activity
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it would open a whole new world of opportunities, regarding killers and perhaps revamped survivor mechanics. improved gameplay and there wouldnt be restrictions holding back creative ideas2 comments 281 views last activity
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for the pass 3 days when i try to play the game crashes and i get the time out penalty. I wouldn't have been anannoyed but it keeps happening and i got a 24 hour ban its very annoying0 comments 1 views last activity
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Idle crows seem to exist to stop survivors from holding the game hostage by hiding in big maps until the game timer triggers, but there are many ways around them that practically make them useless: Interacting with objects that do not progress the game (entering/exiting a locker over and over, tapping a totem, slow vaulting a window) Dropping/Picking up your item Finding a small area to crouc3 comments 322 views last activity
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Platform - Xbox Problem - after chainsawing for 20 meters or more and successfully landing a chainsaw hit on a survivor, numerous times, across multiple games, the challenge will not register as completed.0 comments 11 views last activity
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Open Handed should should have an additional effect to share all of your aura reading with nearby survivors within a short range (e.g. 12m). To make usage smoother, it could also have a lingering time once you're outside the range (similar to vigil/streetwise). This would broaden its use case while keeping it within its niche of being an aura team support perk. This change would also benefit so1 comments 31 views last activity
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I was playing as Wesker, and went to open a locker, and it just teleported to this position: https://steamcommunity.com/sharedfiles/filedetails/?id=3204410340 I could still interact with it, but no noises other than Wesker's response would play.1 comments 51 views last activity
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Here is my concept for a Haitian survivor. Thought it would be cool. This is my first concept, so I apologize if it's not formatted correctly. Survivor: Madeline Delva Backstory : Born and raised in a small village in Haiti, Madeline Delva learned the art of hoodoo magic from her grandmother. Together, they were revered healers, providing aid to their community using their knowledge of0 comments 11 views last activity
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Is Botanist Extraordinaire (Tome 1, section II) bugged? Myself and a couple other people I’ve seen in the past week have not been able to complete the challenge despite fulfilling the requirements multiple times over.0 comments 21 views last activity
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Hey, I'm trying to make cosplay replicas of all the killers weapons. I've seen the guides and the details are fantastic. But there's no measurements. Is there any chance that someone here would know the dimensions of each killers weapons, I want them to be on a perfect 1:1 scale I'd like to have them all on display on some kind of mount like this, but theme it appropriately. Thanks to anyone2 comments 41 views last activity
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I would like for survivors to see that I used plot twist. There could maybe be a blue mark that signifies that Im using plot twist. I don't know how else to tell them. I can't just say "hey, im trying to get a boost here."1 comments 31 views last activity
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I’ve heard rumblings in the community about Blight for at least a couple months now. I have played against perhaps a dozen but have never found his power to be OP. I hear that people find him OP. I have fun spinning them in power. Pallets aren’t always reachable but not impossible. I think he is nothing worth mentioning compared to Nurse in the category of counter-ability. What are your thoughts?9 comments 431 views last activity
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Too strong / safe? Too many deadzones? Too contingent on luck / RNG?62 comments 1,162 views last activity
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i saw otz's opinion on DS, and it really made me wonder, is DS really as bad as people make it out to be? it still does its job great, though i do understand how short the stun feels on the survivor side. since its obviously being changed, what do you guys think the change(s) could be? a timer pause, timer removal, stun increase?58 comments 1,121 views last activity
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I’m always wondering why getting healed doesn’t disable DS, since if you’re healing, you’re not being tunnelled LMAO. But I guess it might be because you have no control over your teammate’s action, okay cool. But why does it stay active if you’re fully healed? I would hate to get DS’ed because of this if you play any instadown killer too well LOL.30 comments 542 views last activity
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Hi this is my first post, and I'm only making it because I am beyond confused. 2 weeks ago or something I bought the perk 'Inner Strength' from the Shrine of Secrets. I bought it while playing Claudette and I used it for a while on her. I just bought Steve and he's almost level 3 prestige, and I still haven't seen Inner Strength. I also do not have it on any of my other characters, just Claudett2 comments 582 views last activity
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Inner Strength Begin the game with 2/3/4 tokens. Whenever you bless or cleanse a totem this perk activates Whenever you enter a locker for X secs you get healed This removes the chance of Inf heal and reduces the overall amount by 1 (or more if Killer Rekindles) but you can chain it off blessings and cleansings.1 comments 21 views last activity
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Now that you listened to the masses on De-Pip it is time for another Quality of Life and remove Lobby Leaving.5 comments 91 views last activity
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Exhaustion perks all say that they cannot be activated whilst exhausted, but Dead Hard only says that it causes exhaustion and does not state that it cannot be activated whilst exhausted. Yes, that is a Sheva thigh in the background. So in theory, I should be able to use an exhaustion perk and then Dead Hard, right? As when I've tried, it hasn't worked6 comments 861 views last activity
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As powerful as adrenaline is its one of the few perks that make 0ks possible if they killer is just trying to confim one kill so I want to see something done about that first it's a band aid over a bleeding wound rn. ultimate weapon did not need its changes. The counterplay to ultimate weapon is being able to hold the chase the other thing about it is you can prerun when the killers using it bec4 comments 131 views last activity
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Will there ever be an alternative use map offerings for something else? Like I have a tendency to sit on so many of them. And not use them unless somebody wants to go to a certain map0 comments 11 views last activity
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*I am on PC (Steam), and I cannot complete certain interactions. As a killer, interactions like kicking a gen or collecting from a plague fountain will just keep looping the first second of the interaction over and over again. This happens on the survivor side with animations like adding blood to the pools during the event. The first second will just continously loop. I have tried un and reinstal0 comments 11 views last activity
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When playing as either Survivor or Killer on certain maps such as Father Campbell's and Iron Works of Misery, your character will feel like they are hindered and slow down dramatically while running away from a Killer or chasing a Survivor as the Killer. It's happening to me always on those two maps as Freddy, Trapper, and last night it happened on the Erie of crows map when playing as Myers.0 comments 11 views last activity
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Ultimate weapon [CHANGE] Now reveals Survivors aura instead of causing them to scream. [CHANGE] Reduced activation time to 15 seconds (was 30 seconds). [CHANGE] Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds). Dev note: Ultimate Weapon was a jack of all trades, providing both information and a consistent way to interrupt Survivor actions (allowing it to synergi0 comments 142 views last activity
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Can we talk about the hatch please? As a deaf player I rely on visual cues in the game and all the other accessibility features work great. But when the hatch spawns and I constantly have people saying you can hear it when you get close - obviously I can’t. Bill’s perk - Left Behind - is great but using a perk slot for something that everyone else can hear without it feels a bit unfair Is ther3 comments 221 views last activity
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Other exhaust perks giving 150% speed boost for 3 seconds but this perk giving 200% for 5 seconds. Why did you buff this? Swfs abusing this perk with flashlights, flashbangs, sabotages and ftp+bu17 comments 351 views last activity
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[CHANGE] Improved collision detection to reduce cases where The Blight slides off objects. Dev note: It could be frustrating to slide off an object you were trying to bump into and end your Rush prematurely. We have improved the collision detection to make The Blight’s Rush more consistent. This also fixes an issue which allowed The Blight to incorrectly slide along obstacles and lunge ar49 comments 1,231 views last activity
