Discussions

339,005 discussions.
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  • written some time ago. reprinted with kind permission from my bad self. ______________________________________________ "...there's a devil lying next to you, you might think he's asleep but you'd better take a look at his eyes."-nick cave Growing up, I was a rebellious little punk. No, I'm serious. Bear with me. I listened to heavy metal, read "the satanic bible", "sex and satanism" and
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  • They dont look bloody, they look like they have litteral veigns and arteries growing on them like somthing out of dead space to me.
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  • I see and hear people complaining about totem placement all the time (which I can definitely get behind, no problem there), but what about hook placement? We have hooks set up 10 meters away from each other and next to the basement. Also, in b4 all the "you're not supposed to be given a free wiggle" comments. Yeah, I know. But the hook placement can also screw killers as well. I specifically dr
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  • I respect you in full. I really do. But outside of the game and within the community, it’s really hard to respect Killers when left, right and center there are posts of them being so needlessly insulting towards anyone who doesn’t play Killer primarily. If you think a lot of Survivors are whiny salt mines, that’s fine. Even P3 Squadettes have mountains of evidence archived somewhere in favor o
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  • Replace the aura handicap with a number over the perk indicating how many survivors are within range of the hook/perk.
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  • I can't remember where i saw this idea but what if survivors weren't able to wake up after missing healing skill checks or being woken up after being healed out of dying would be great.
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  • Who do you guys think has the shortest mori in the game personally I think it's Amanda
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  • I have an idea so killers get discourage to camp.The idea is if the killer stand in a 12 meter radius of the survivor that is hooked for 6 seconds, they start losing points little by little,like 50 blood points per 2 seconds if they watch the survivor die they don’t get points for scarfice but get the points for hooking the survivor (timer resets after the killer is 13 meters away or more).edit:
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  • Have a new item that is a Gauze in which survivors can hold onto their hip since thats what they are touching when injured. The purpose of The Gauze is to stop the bleeding while injured.
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  • 1) starts with 3 traps but loses ability to hold 3 after placeing the first one, then he can hold 2 by default 2) can throw traps at a distance right in front of him to set them instead of bending down 3) Traps have bigger hitboxes and the propt for disarming a trap is only shiwn when looking directly at the trap 4) New option to manually trap windows and pallets so they will always trap survivors
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  • I’ve played this game for a year. Rank one killer and survivor is easy as ever. The game isn’t scary anymore. But icome on, when Michael comes around that corner, the jump scare can be absolutely exhilarating and that’s what this game should be about. Even when i lose against Michael, but get a few jump scares in and start laughing because of it, that makes the game fun. so why not give al
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  • Does the chances of unhooking yourself increase by 4% every time you try to escape or does it just stay 4%. I was using slippery meat and I unhooked myself so I wanted to know if that helped.
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  • EDIT: This was my original post that I thought got deleted, I prefer how I worded the other post (it has the same title), but here it is for anyone who cares. :-P This is pretty simple, have No Mither and Vigil allow you to regain exhaustion while running, but Vigil is the only one with a percent bonus. With the upcoming exhaustion update, playing with No Mither will be more difficult because you
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  • All killers should have some sort range attack imo... thoughts? If only to slow them down or trip the survivors up...maybe not injure them
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  • I've played a fair number of games now against Survive With Friends groups and I agree with the consensus that the ability of the SWF team to communicate and coordinate really tips the scales in their favor. Sometimes things go well for you as the killer (I recently wiped twitch streamer Nonaddictive's team as a Trapper), but generally you're overwhelmed and outmatched. As a dev myself (who ju
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  • As someone who is probably average as both killer and survivor. In my opinion, the whole dynamic of chases in this game is slightly flawed in terms of how they are “structured”. For the purpose of this argument, I will break down chases into the following stages: 1. Scouting - The killer has not found a survivor and is currently scouting generators or other points. 2. Chasing – The killer
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  • Mine is trapper, followed by pig, and probs then hag All the devious ones lmao
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  • Rules set No.2 -Reduces available Jigsaw Boxes to 1. -Reduces available Reverse Bear Traps by 2. -Tremendously increases the Reverse Bear Trap death timer. -When the last generator is done, activated reverse bear trap timer is reduced to 20 seconds. -Survivors with a Reverse Bear Trap can escape throught the exit gates. Amanda's Letter -Tremendously increases the Reverse Bear Trap death ti
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  • BAN ME TOO1!1!1!1!1 all because I jokingly made a strike thread!
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  • The devs on the one of the stream said that they want improve bloodlust, so player can gain this faster but the speed movement on it will be reduced. Is that idea deleted?
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  • The trading cards, badges, emoticons and backgrounds for Dead by Daylight on Steam are really outdated and I think they could be updated to fit the newer UI style the game has now it's been properly released for some time. New characters have been added too and I feel like it would be a good idea for the Devs to add backgrounds for at least the Huntress and David seeming how they're also free cha
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  • Hex: Protection When using a Hex perk your perk becomes tier 1 but cleansing a totem wont remove its effect. I guess only NOED becomes worthless but thats a terrible designed perk anyway.
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  • I think we should create some kind of fund to get enough money for freddy's glaucoma. It isn't expensive and he needs it as an only killer with this terrible disease.
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  • First some obvious perks improvements: -Blood warden should have time counter when the exit gates are blocked -I beg you to not show huntress lullaby cursed icon on a skill check (everyone is smart enough to realize that something is wrong with notifications because the perk is useless now.) -The same for ruin if a survivor is not cursed e.g. ruin is on the first or second level why he needs t
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  • If they want to try to break things down and find balance, they'd have to alter some things during a chase. Chases need to end quickly, either by losing or winning them- ie. the survivor hiding of the killer downing them. This is the main problem, since we're facing maps which enable window and pallet loops. I wish they would implement something in the next ptb, along the lines of this: The
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  • just got out of a hatch standoff that lasted an hour (we both ended up watching videos on second screens). we need a mechanic to end standoffs. the big issue is that once it starts it cant end. the survivor losses the option to work on gens because the moment they leave they die. what i think could work nicely would be if when both the killer and last survivor are near the hatch for 1 minute the
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  • Seriously guys, we need to stop this, because we all love the game so why are we always fighting ? -Yes, SWF can be op but it's not the fault of the players, but the way the game was made -Yes, Camping is annoying but it's the easiest way to do kills, if the game was totally balanced, camping wouldn't exist -No, insulting someone at the end of a game or in his steam profile is not ok, particul
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  • Just did this quick edits of possible hag cosmetics what do you guys think?
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  • there is always 1 Guy with Flashlight and if round dont goes perfectly they just glitch DC out with it..... and if you are no Streamer or Youtuber you have no proof and Behaviours Ban/REport System is stupid and bad as ######### Pls Behaviour we are @ 2018 so get rid of your 1995 Connection System you proofen with your mass skin smashing you are money greedy as fk so now give us something back an
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  • I would like to report the player for deliberate lagging sessions because the reports are probably you do not check .. I hope that the person will be banned because what he does is an exaggeration. The player "Titan" ( https://steamcommunity.com/profiles/76561198347013864/) playing with a kilter especially lags the session so that we can not do anything where he plays normal ... he has been rep
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  • So if any devs actually read this, first of all hey. Now down to buisiness, I know that the devs are currently looking at Trapper, Hag, Freddy and Wraith for buffs. This is great and my question is this: After they are all buffed, what killers are you considering focusing on next? Now I know you have said that you are focusing right now on the aformentioned four killers, but you must at l
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  • Played a game of nurse earlier where my menu froze on the bloodweb and i couldnt leave and loaded into a game without a HUD and a constant save icon. Just now I finished a game where everyone had to DC because I couldnt pick anyone up.
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  • Hey everyone. So my contribution to the wishlist is a bit off kilter, but I want to share it anyways. I was thinking that perhaps Jacket from Hotline Miami might be an interesting addition to Dead by Daylight. While it might sound odd, Bill Overbeck was not the most obvious addition to the game, but he’s still here. Plus, if I am not mistaken, I believe the publishers of DbD already have the licen
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  • hello it is possible to have in store the new killer in lecacy it would be really synonymous on the part of the devs thank you
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  • Games end too quickly. This isn't about being pro killer, those kind of games are boring to play from both sides, so please seriously look into it. It's unsatisfying to spend your entire match sitting on a gen, without taking part in the action. A solution is to substantially increase time needed to complete a generator, while reducing it progressively during the match How? Add a "Fear Bar" fo
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  • From my time stumbling through the fog I have noticed some map details that may prove of use in the trials ahead. Feel free to share any of your discoveries. General - Blinking lights mean a generator is nearby, always. Also read the Steam achievement list for a list of generator locations. Work on these generators when you can't find others as they always spawn in the same place, roughly. The
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  • Killer: The Alien Lore: Sometimes the best servants are those driven by a instinctual desire for the kill. Such was the case for the Xenomorph. It takes a special beast to attract the Entity's attention. Usually those who attract it's gaze were killers by choice. But with this creature, the killing was in it's nature, in it's blood. The Entity watched as the Xenomorph species evolved into the pe
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  • so I was just thinking of things for the game. Like what’s gonna be next. Because I just bought four killers and I’m alright I’ll be more survivors at some point get them maxed out and just go into lobby’s and have fun. So I was like what’s after that? I was bullshitting with my girlfriend about it and I go what about two killers eight survivors and ten generators. Sounds insane and too overwhelmi
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  • Why is his mouth always open, he could catch flies while he's chasing survivors!!! I find his headgear an odd choice of fashion, and what is in his mouth that keeps it open all the time!!! Now that I question it more why are the wraith and huntress BAREFOOT!!! No wonder the huntress is slow and the wraith is so weak they just run around the map barefoot thinking that nothing will happen but those
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  • i run Lightborn. it only comes in handy occasionally but when it does, its AWESOME.... just a while ago, i had a SWF 4 man. they all did the quick switch at the last minute and i laughed like hell. to make it even better, i was playing billy and the map gods gave me Rotten Fields.... they were quite organized but i was landing really good chainsaw snipes. atleast 1 or 2 of these flashlight carrie
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  • Now some might be a little hesitant to what I mean so let me explain. I don't want to see the devs outright fight each other in real life what I want to see is a tournament. And actual in-house tournament of them playing their own game. I want this sucks to be broadcasted on Twitch or on YouTube whatever they decide to do. I don't care if they actually just record the whole thing in the bloated t
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  • Seriously? I don't use sprint burst (dead hard) like... I could care less about the nerf. Why are people saying they are going to stop playing and all that jazz.
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  • Hooking survivors is what the Killer has to do to win. Not having a nearby hook means a serious risk to him dropping the survivor. So the offerings to effect hook spawning impact the killer's gameplay. So why is there not one to effect pallet frequency? They effect survivors' ability to escape the killer. Shouldn't they be able to be reduced or increased?
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  • So, today there's a lot of SWF threads, since there's basically nothing else to discuss and I want to show you one simple example of deleting the partying functionality from the game and did it help at all. Before I start, I'll say that I have ~1100 hrs in the game and play Killer and survivour (both solo and SWF) equally. Alright, let's start! I'll tell you a story about a game called Armel
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  • That's all I wanted to say. I'm out peace
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  • For me, I personally love all of the Crotum Penn Asylum maps, this is just my opinion, but I feel the maps are well designed and balanced. I think the layout of them all are well done, and that the landmark buildings in them at just the right amount of multilevel gameplay (as opposed to gideon meat plant and haddonfield which I feel the amount of spaced out multilevels can be somewhat annoying,
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