Discussions

339,151 discussions.
  • I noticed that this week's Rancor Perk (which I already have) costs 2700 Shards for 250k Bloodpoints. Did I miss on the update for such costs, or was there a part of the system I just always missed? Because every Shrine I've previously seen and taken part of were always 2000 Shards for 150k Bloodpoints.
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  • With the Nurse Blink Attack negating MoM being officially confirmed as a bug, can we please get a list of the INTENDED interactions with each power involving this perk, rather than have people adapt or figure out playstyles/counters on both sides only to have them taken away?
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  • I think the fact that the killer can catch the survivor in the trapdoor is the origin of the whole problem now. My idea is that when there is only 1 player left in the game and enough generators have been completed for the trapdoor to appear, the survivor acquires the exposed state. So the killer can knock him down with 1 hit but the killer can't catch him in the trapdoor . In other words, if the
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  • I cannot tell which stream is holding certain twitch challenges one says "campers challenge" "the first one" , but I do not know who the streamer is soo I can't see my progress in that challenge. Can we have a name of the respective streamers please?
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  • Start with 1 token and gain an additional token each time the entity is summoned (max 5). Spend one token to plant a decoy survivor item. When the item is used, or when a survivor carries it into the exit gate area, the item will explode and generate a noise notification. The explosion injures all survivors within 4/6/8 meters and stuns them for 2/3/4 seconds . The explosion also destroys pallet
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  • Sorry But i dont speak English and i Will Wrote My suggeston in portuguese (Brazil) Por favor tragam de volta o antigo sistema de pontuação por pinos após a introdução desse novo sistema está super difícil conseguir ao menos um pino por partida,eu mesmo hoje joguei duas horas do jogo e apenas ganhei um ou dois pinos mesmo fazendo bastante coisa no jogo,por favor peço que atendam meu pedido pois
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  • I haven’t gotten the chance to play the new update yet, but this perk looks really strong and I kinda don’t know how to feel about it. I play a lot more killer now because I don’t wanna let my teammates down so I probs won’t test it out myself so I just want to see what people think about it.
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  • Give HEX perks base power, that will stay after the totem broke. Example: HEX: Huntress Lullaby base power: survivors receive 6% regression penalty when missing any Skill check. Totem effect: give token each time survivor is hooked, 1-4 tokens - time between skill checks warning sound and skill checks become shorter. 5 tokens - no skill checks warning HEX: Ruin base power: great skill chec
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  • I've seen this argument used more than a few times, and since it was not addressed in the thread proper, I feel a need to address it here openly, least the mindset become infectious. "Survivors run at 400% movement speed" has been used as an argument against the observation that "killers need to fight against 16 perks" because a survivor team is made of four members that each have 4 perks, thus
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  • And yet again a failure of a killer. No fun to play against idiotic perks and another boring aspect of the game. Pretty good job so far.
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  • The Shadow MS: 110-120 TR: 16-40 Height: Tall Power: Black Mist - You give of a black mist that consumes 50% of your terror radius (8 meters by default) in a shroud of darkness. You can see through it however survivors cannot from the outside. Using your power slows you down but expands your terror radius by up to 24 meters at a rate of 6 meters per second. When you stop using your power you
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  • Now, hold your f-ing horses and read this word by word, letter by letter. I think that survivors that run for long periods of time should get exhausted. I don't mean hindered or anything like that, just exhausted. I don't think you could still hold your breath easily after running continuously for a minute straight (unless you're an athlete of course). Just tell me your opinions about this, no ne
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  • To the killer mains or anyone playing killer, stop dcing just cos you are butt hurt! dont like the map? dont play dbd! seriously so many dcing and lobby doging its unreal and it takes me so long due to the old match making to even get a game, stop been a pussy! if you are having troubles or new to a killer, just grit your teeth and give people the points they deserve!
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  • ok.. I think mettle of man is completely broken. Not just because i am a main killer but it’s the fact! 4 surv friends running this perk it almost become impossible to win against.. Decisive back to 5 sec, but that’s ok, so.. Make a killer perk broken as M.o.M or nerf it! I hope anyone who’s play a lit of bit of killer understand too. And not just speak as surv side
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  • Hello I am a PS4 player. Devotion 4 level 38 player. I play both Killer and Survivor on what is my favorite game. Killer queue times run about 2 or 3 minutes, which is perfectly acceptable. However survivor times are broken. with the current matchmaking queue. If you solo survive it takes about 10 minutes for me to get in a match. If I bring a friend it takes about 20 to 30 minutes. If it is a 3
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  • I started playing a bit more, and recently decided to play with killers. Thing is, I don't have any good perk to make good builds. So, which killer is the best to play without perks and addons? I'm using the doctor now but sometimes I get bullied really hard.
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  • All of a sudden I am having a way harder time tracking dark clothing survivors then ever before. Prestige Claudette could blend in well but for the most part it wasn't a problem. Now all of a sudden I am running in circles around them and losing them really easily. At first I felt like they darkened the maps but IDK is it somehow just on my end?
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  • None of the bugs are anywhere close to being squashed. A bunch of monkeys are flailing on typewriters trying to fix code for the game. You can luck into a successful game, but you can't luck into a balanced one. Or even a functional one, it looks like. If you're holding out hope that the game will get fixed and be playable any time soon, abandon it. /thread made after 3 infinite loading scree
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  • You guys know what eye popping is correct? I cannot classify this as eye popping or not, so I cannot say if this is a bug or not, but this is the only survivor I have seen this with, when I saw it, I chuckled really hard https://gamerdvr.com/gamer/hoodedfengm1n/video/72456522
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  • What happened?! Reverted back to the trash way of matchmaking again. Way to put the nail in the coffin of great game for console players. Funny they added "flip-flop" because thats all the devs seem to do.... ✌
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  • So... There seems to be some issues with how everyone is interrupting the perk. Can there be some feedback from one of the community managers about this?.. Confirmation that it is working correctly? So here is my list below... Which special attacks from these killers count towards MOM hits? Wraith - Normal - Yes Wraith - Surprise Attack - ? Trapper - Normal - Yes Trapper - Survivor
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  • I CANT SEE GEN OR HOOK RED OUTLINES ON MOUNT ORMOND. THIS HAS BEEN AN ISSUE SINCE HOW LONG? CAN YOU PLZ GET ON WITH FIXING THE GODDAMN RED OUTLINES ON MOUNT ORMOND SO ALL THE RED/GREEN COLOR BLIND PEOPLE CAN ######### FUNCTION AT A REASONABLE LEVEL. YOU CAN STILL HAVE YOUR COFFEE BREAKS AND GOOFY BANAL OFFICE CHATTER, I SWEAR. THANKS A LOT, BOYS. AND YES, CAPS MEANS IM ######### YELLING ON
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  • I'm new here and all I see our people's moaning it's a game just enjoy and have fun chilax
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  • I have recently got into the use of Hex: Devour Hope and my LARGEST CONCERN is this: Hex Totems spawn right next to generators, within running to that gen as a survivor, you can see it a few inches away obvious to the gen. Hex placements are still bad if the Hex is destroyed at the beginning of the game before I can even run to it. Hex Totems should spawn away from Generators at a meter dis
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  • where are all of the yee yees jakes! 🤠 JAKE NEEDS MORE LOVE!!!
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  • Thanat, Third Seal, Beast of Prey, Monstrous Shrine, Territorial imperative, Tinkerer, Fire Up These are just a few in need of reworks or buffs
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  • From the trailer for darkness among us, legion 1 hits David, by stabbing him in the spine, my thought for a rework is relating his power towards his ability to stab David once Speed:115% READ ALL OF THIS FIRST Feral Frenzy rework: When hitting survivor, you will charge your power until the meter is full, about 3 hits should do. Upon vaulting a window or going to break a pallet, you will
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  • Why do you get upset when someone runs a certain structure (Fun House on Badham or Haddonfield, or the OP window on Disturbed Ward) When it's your fault for chasing people through said structure, if someone is doing this, then you should make the conscious effort to not chase them through it. Either that....or play Nurse. I've had people call me braindead simply because i ran through said str
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  • So, instead of nerfing survivors and killers by weakening their favorite perks, why don't we limit the amount of similar perks one can equip? Maybe we should only be able to equip one or two second chance perks so that MoM, Borrowed Time, Dead Hard, Adrenaline...etc aren't all stacked to drive the killer crazy. Killers have BBQ, NOED, and Ruin as their crazy op annoying perks, 1 for tracking, 1
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  • I see a lot of complaints in the forums in general but here for the hatch, I was thinking that the hatch should be more difficult to enter as it is not a objective and more of a reward for survivors playing bad, so, I was thinking... The Hatch can be closed within a 5 second animation if found open, making the icon for hatch disappear, for trying to jam the hatch shut, making the hatch only o
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  • It can be called a fear meter. Basically every second a survivor is in a chase, their camera becomes more and more limited until they can only look at what’s ahead of them. Maybe it can take 7 seconds. It wears off when escaped for 3 full seconds. This would help take some pressure off the killer and more so on the survivor - cocky survivors will probably be a little less cocky if they can’t ke
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  • So I was reading through some threads and I just wanna make sure, does MoM reveal your aura once healed until you’re downed/hooked? Or is there a time limit?
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  • Now this doesn't mean ol MoM is bad. its an extremely good perk, its not as powerful as people are making it out to be, but its a great last resort and on no mither builds will become, well a must have. MoM = gives you a free extra hit (essentially dead hard) but reveals your aura to the killer once your healed (one way obj of obsession. making it have incredible risk but incredible payoff. pair
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  • Thread title. http://www.strawpoll.me/17732619 1 to 5 scale with a bonus option.
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  • https://m.youtube.com/watch?v=03GUuXbtPe4 A friendly reminder to those who have any hope for killers. You clearly heard it from the man himself, he meant what he said. I love Mathieu, but you see how they handle killer concerns? Made it to a meme. why focus on making the killer experience better when you can just ignore it and play survivor. I certainly am and abusing ever
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  • “Do you know what time it is?” I mean we got Ash so since we’re doing uncanny valley, could we PLEASE get Jacket from Hotline Miami? He could have all his voice lines on a cassette tape player and everything it’d be really creepy. It would be really cool and I know people would love it.
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  • Hi, fellows. There is certain problem with Hex perks - totems are spawned so moronically that using Hex perks becomes useless. Hex totem either destroyed in first 30 seconds of match or simply ignored by exploiting tapping like Ruin one. Therefore I've come to certain solution to Hex perks which can changed them to useful instead of useless. 0) Change totems spawn locations. 1) There are alway
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  • This is for fun... But I'm curious what the community will come up with.
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  • How about it? A Killer perk that turns te alternate hatch spawns into 'fake' hatches that reveal their aura when they go within a certain distance of them (distance based on perk level) and injure them with entity claws and hold them for few seconds (hold time also based on perk level) if they try to jump in. The fakes still emit the usual hatch noise (for survivors) but Killers hear a different
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  • So if you squeeze your pinky finger and take a deep breath, it actually makes you a lot calmer. Apparently each of your fingers channel an emotion. How I learned this is a long story, but it makes playing killer a lot easier so enjoy I guess lmao. On on a side note, how does everyone feel about the current state of the game? I think I like where it is, but the rank system needs a little bit
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  • I would play long periods of Dead by Daylight during the weekend, a few hours during the day and I would play all night, from 9 at night to 6 in the morning, in all of my playing with my SWF friends, I had not ranked up at all, not once, I stayed at a 13. Killer is a little more tough but not unbearable like Survivor, I would get Entity Displeased for 3 or 4k Mori's, then again, if you want t
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  • BHVR please do the 1h movie [animated like game trailers] about character lifes or Netflix Adaption pls do it and bug fix and reworks and gamemode pls
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  • I may be the only one who thinks this but it just feels weird and out of place considering all the survivors don't talk.
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  • After this update it seems like the FPS took a huge nose dive. It is super choppy and if you have any high sensitivity while turning prepare to not see a thing. I will be absolutely fine with no content for next 3 months or so if this gets fixed. I know it works on a different engine and all but it seems crazy how this runs at 5fps but Rainbow Six Siege runs at 60fps and it has bigger maps, more
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  • Like seriously, I had a Spirit game with Mother-Daughter ring and fathers glasses and it honestly went terrible. Fathers glasses used to make the blood marks bright red, and I relied on that for this game but the bloodmarks were dark, and almost invisible. Is it bugged?
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