Discussions
6,055 discussions.
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Hello i am very excited to read this patch note. However, we didn't get number this time around. Last time we did, it was from 40cm to 20cm. Now it's just "increased the size". I think it would be helpful if we got a number so we can give more detailed feedback. Thank you for reading.18 comments 1,352 views last activity
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The 6.2.1 Bugfix Patch releases today. This update includes an adjustment to The Mastermind's power and various fixes, including emblem scoring. Release Schedule Update: 11AM ET (all platforms) Patch Notes https://forum.deadbydaylight.com/en/kb/articles/3500 comments 14,742 views last activity
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It's out. It's finally out. And it's just sad to see. It's a waste of a license just like the first time. I hope it flops but obviously it won't because gaming's BIGGEST horror game franchise's name on it. People shouldn't spend money on it though. It tell them we want more of this just... Badness. I saw the skins. They look bad. Wesker's looks weird, Leon's looks terrible, Ada's looks good,175 comments 6,782 views last activity
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Let's say two survivors are injured and they're right in front of a gen with zero progress. It's the last gen, so they're desperate to get it done as quickly as possible. They're both affected with thanatophobia. Survivor A wants both to start working on the gen. Survivor B, who can heal with a brown medkit, would rather they both heal each other and then work on the gen together. Numerical19 comments 741 views last activity
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So, next week (probably, i dont remember ir this will start in this mid chapter) we'll have too the BP incentives right? so, my question is. how is it work? OK i will se in the menu "oohhh play as survivor will 75% more bloodpoints now, lets go" OK, BUT, many people will think the same and go to play survivor and this Bonus should reduce to go 50%, for example, and if i still in the match and t4 comments 181 views last activity
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Is there a date for when they get reactivated?31 comments 2,771 views last activity
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I just want my matchmaking incentives back :(9 comments 491 views last activity
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The Dead by Daylight: Resident Evil: PROJECT W Chapter releases today ! Release schedule Update release: 11AM ET DLC release: 12PM ET Matchmaking Incentives re-enabled: 2PM ET Content https://youtu.be/QMEFfoaNX34 New Killer: The Mastermind New Survivors: Ada Wong & Rebecca Chambers Updated map: The Racoon City Pol0 comments 31,702 views last activity
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S0 you guys already know how bad people people can complain about things in this game or say they dont know how to play around a killer or perk so i was looking through here and saw something neat. Something kinda offhandedly said something about the tutorial being, well, outdated (and ######### really) so what if whenever a new killer or perks came out there was a tutorial for it? How it works,12 comments 411 views last activity
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Hello, I was reading the developer update and I was wondering if the new low profile perk still has the 90 seconds time limit (so it would work like lucky break) or if it always activate as long as you are the only survivor who is not dying/dead/on hook. Thank you8 comments 411 views last activity
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Nothing was mentioned about it in the Developer Update at all, is it still scheduled to release/activate with the chapter release?2 comments 121 views last activity
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If I bought a character from the DLC for AC, if I buy the DLC bundle itself, what will happen? Example in RE, I have Nemesis, if I buy their bundle with Leon and Jill, then for Nemesis I will get some equivalent or is it money down the drain?8 comments 461 views last activity
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I keep seeing comments that using overcharge is bad for the killer if they tap the gen before 12 seconds to get to 100, but I see others say it starts at 75 on top of the standard regression rate of 100 for a starting value of 175, and somehow overcharge + call of brine = 300% Doss overcharge actually hurt the killer if the gen is tapped before 12 seconds, or is it additive to the base regressio19 comments 561 views last activity
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According to the ptb patch notes, in a match if the killers ping goes over 100ms a yellow or red bar appears over the survivor portraits. We can finally know if an unfair hit at pallets or windows was because of ping.10 comments 401 views last activity
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The 6.2.0 Public Test Build (PTB) has arrived. This PTB features the upcoming Chapter, Resident Evil: PROJECT W, as well as updates to the Racoon City Police Station map and various quality of life improvements. Please note that any progress made in the PTB will not transfer back to the Live version of the game. RELEASE TIME PTB goes live: 11AM ET CONT0 comments 24,942 views last activity
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Which developer that knows the game would call any map of McMillan "Industrial map"? This is the same as the last patches, where Autohaven has been called "Junk yard", where usually in other patches they were called with the correct name of the realm and the specific map. Due to the incredible amount of bug fixes that there have been, it seems that ther14 comments 781 views last activity
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Sooo. Does this mean that I can eventually find BMP's at lvl 1?6 comments 371 views last activity
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The 6.1.2 & 6.1.3 Bugfix Patches go live today. These updates include fixes for a number of issues as well as several balance changes. Some platforms will receive version 6.1.2 while others will jump straight to 6.1.3. These versions are largely the same with the latter including an additional fix for the Bloodweb. This will not affect crossplay0 comments 14,151 views last activity
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We've always known how the hit detection system in DbD works: The killer client calculates whether a survivor's hurtbox overlaps with the killer's hitbox, and these hit calculations are performed exclusively on the killer client (the killer player's PC/console). Both of this has been stated and demonstrated by the devs themselves multiple times. Since survivor positions on the killer client are49 comments 3,775 views last activity
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Howdy folks, it's your favourite angry DBD nerd here to be annoyed a second time. I made a post after the "grind reduction" was first announced, where I did some math to determine that the grind reduction seemed to be in name only: https://forum.deadbydaylight.com/en/discussion/330040/we-reduced-the-grind-except-we-kinda-didnt This discussion was responded to by @Pea390 comments 19,525 views last activity
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The 6.1.1 Bugfix Patch releases today. This minor update includes a number of bug fixes and a new score event. Update Releases All platforms: 11AM EDT Patch Notes https://forum.deadbydaylight.com/en/kb/articles/3430 comments 12,651 views last activity
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I’m wondering what’s the status of the new survivor activity icons that were talked about at length in the January 2022 Developer Update (see the linked update below)? There was a large section detailing how the escape rates between swfs and solo survivors was too high (up to 15% difference is mentioned in that update) and one of the things in early development was icons that would appear on the61 comments 1,791 views last activity
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In my opinion it doesnt fix the problem the slightless. Someone rescue a hooked,then then they bodyblock you with BT,then it run away to mend and then im back for bodyblocking my pal with off the record,get another bodyblock ,mend, use stypic agent, mend again and then mettle of man So no solution.15 comments 271 views last activity
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Topic23 comments 773 views last activity
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In anticipation of a big update, I've been thinking. And the developers understand that by raising the weak killers, they automatically make strong killers even stronger. let's look at an example. We have a conditional Hunter and a Nurse. Killers are radically different from each other in terms of gameplay and mobility. We take the "Decisive Strike" perk, and look. For a nurse, 3 seconds of stun9 comments 301 views last activity
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Since a few days it has become strangely quiet on the part of bhvr when it comes to the planned mid-chapter... or is it just me? In my opinion it would be an important and right sign if the devs would inform us openly about the state of affairs, since an enormous feedback came from the community. Are there any changes to the ptb to be expected? Which ones? P3-rewards? Prestige system? Otr? Or wi7 comments 212 views last activity
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Do they stack? I couldn't play the ptb, so please don't kill me for asking. Like if I use both of them and kick a gen will I get 275% regression speed that eventually grows to 400% or is this a "only highest value is applied" situation and the gen will just regress at 200%?4 comments 281 views last activity
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Is the aura reading range uncapped too, or is it just the Scratch Marks?2 comments 61 views last activity
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In order to balance the game, because right now in red ranks 5 to 1 as Killer if you don't have MORI with optimal build and gameplay, you get 0 to 2 kills being optimal ASF.19 comments 361 views last activity
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Why is the wiggling mechanic in the "survive with bots" tutorial game the old one? Shouldn't the tutorial teach new players the new one instead ?13 comments 351 views last activity
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So, the community contest winners just got announced and.... the 4th female survivor outfit in a row, and if you didn't know it, it's the 4th community contest. Killers got a nice ration of 2 males and 2 females that got skins (Clown, Legion - Plague, Artist) While survivors have been female, after female, after female and, yet again, after female. Is there a reason for that? Don't get me wron38 comments 1,552 views last activity
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If so this is absolutely insane and overpowered. You can go from bt,to dh to otr and have basically 3 protective health slates,and if that's not enough,you can also use ds on top of that. If endurance effects stack,this is absolutely bonkers,once you are put in mending state,all the other endurance effects should automatically be canceled62 comments 3,132 views last activity
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So BHVR has announced their new reworked perk and BP system, claiming that at long last they have cut down on the grind. How wonderful! But I do have one question: who has it cut down the grind for? Cuz from what I can tell, most players will actually suffer from this new system, as long as you're striving to have complete builds. An example: Lets say I'm John Q Newplayer, and I just instal44 comments 1,931 views last activity
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I had a match right now where in the lobby a swf changed all in the last second to flashlights and used 4 rpd offerings. Because I didn't wanted to deal with that and I actually care a bit about my sanity I moved into a corner and replaced/picked up traps fro points to get at least 8k from the Match. After the Match was over all 4 messaged (and insulted me) saying they will report me and get my18 comments 411 views last activity
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Yeah, well they are Charms. Charms to award your longest, most loyal players. Hideous, ugly charms at that. Thanks BHVR/Mods!12 comments 691 views last activity
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hello, I expect this topic will upset many here, but I just want to be honest and say what I think. "Why does BHVR listen to the casuals rather than the high MMR players when it comes to balancing? Simple: the casuals, or at least the majority of the playerbase, are the majority, right? That's a question I've heard a lot. It's understandable why they would think that. They are the largest part51 comments 1,441 views last activity
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I mean, they don't have chase potential, they don't have mobility, they don't have pressure, they don't have slowdown, they don't have the entity's love but they have the survivors looping for 5 gens. what bad can happen? Ghost face or trapper become better than Nurse?49 comments 1,481 views last activity
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The 6.1.0 Public Test Build includes a progression overhaul, 39 perk changes, and matchmaking incentives. To help you test the new progression system and acquire some of the changes perks, PTB players will receive a large sum of Bloodpoints upon logging in. Please note that any progress made in the PTB will not transfer back to the Live version of the gam0 comments 35,711 views last activity
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According to recently released patch notes - " The teachable rarity is no more. Now, perks are tied directly to prestige." Does this mean that for someone who plays only one character, instead of Previously: You need to get new character from the recent chapter to level 40 (to get all 3 teachables) and get 5-6 levels on your "main" (to get these perks and level them to tier 3). Now: You n40 comments 1,331 views last activity
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So we are still only on 1.6 mil broken gens... can I just keep this challenge active and continue to pump out gens/break them and it count? This goes as a question for all community tingssss so behvr pls explain or answer k love you bye.44 comments 1,441 views last activity
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Quite satisfying to see that they confirmed what Killers were saying: gens are too fast. Now gens take 90 seconds instead of 80. Gen rush was a thing, and they were aware of it which is nice specially against those "apply pressure" claims. Can't wait to play the new meta.145 comments 3,511 views last activity
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Soo, its 400% or: If 100% --- 25% 400% --- 100%? this is like i supposed?23 comments 561 views last activity
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RIP the BBQ bonus that I used on addons. The vast majority of the time, I use BPs to buy addons, but I apparently don’t need extra addons anymore because the prestige system makes it easier for me to get perks.60 comments 1,692 views last activity
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A lot of people simply level a survivor/killer to 40 to get their teachables and then never touch them again. With the new system will we have to level all of those level 40 characters to P1 now to keep their teachables in the bloodweb, or will we still have the teachables unlocked?11 comments 491 views last activity
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Survivors will now get endurance AND haste for 5 seconds once they're unhooked... and that's for free. So consider the scenario where a killer has just managed to down someone near an exit gate. They're put on a hook, obviously close to the exit gate because you can't walk very far while carrying a wiggling survivor. If someone else comes for a rescue, sans-BT (which means they can use anothe27 comments 631 views last activity
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Basically pat on the shoulder and have fun guys72 comments 2,442 views last activity
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https://twitter.com/DeadByBHVR/status/1538899547098841095?s=20&t=EY2Ww9GAT8Qis7PHgYSndw Gotta say I'm not too big of a fan of the look of it, but it's very nice that we can finally see the survivor players' characters in the tally screen108 comments 4,441 views last activity
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So it becomes absolutely useless perk? Becuz it gives no benefit according devs description. Screenshot_20220622-172611_Chrome.jpg6 comments 161 views last activity
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Why this injustice of the survivors needing to run away to win the masks and the killer win just finding it, this is irritating, I'm a main surv, I don't want to need to play killer to have the masks, this ends up generating stress, I thought you were done with this condition, I'm disappointed with the Devs, please excuse me =/31 comments 1,091 views last activity
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It makes legitimately no sense. Overzealous is a perk that just released and hasn't even done enough numbers to justify a change, yet you're also not changing Prove Thyself in any capacity despite it clearly showing it's a problem for the game. Why? Why would you do this?44 comments 1,471 views last activity
