Discussions

339,005 discussions.
  • SUMMARY OF THE ISSUE: I am aware of the fact that this issue has been reported in 2023. However, ticket was closed and it's impossible to reply there anymore therefore i created new ticket. "Complete the evolution" trophy is bugged in playstation 5. I tried gettimg it as the clown with the pink bottle followed by basic attack. I have also tried getting it with the singularity with his perk "forc
    11 comments 611 views last activity
  • Well folks, I'll give you a hint. It isn't the UI! Why does it matter if the killer get a notification (which I believe is delayed by two seconds regardless) once a survivor is unhooked? Either they know the unhook is happening, or they aren't really paying attention. And if you know what I'm talking about, then you know. What am I talking about? Proxy camping. That's the real problem here. The
    5 comments 82 views last activity
  • Yeah so i just keep on losing Match after Match after Match. Even just getting 2 Kills as Killer needs me to hard tunnel, slug and Camp. Also i need to bring like 4 Slow Down Perks if even want to have a chance of getting a kill. I tried just for a bit not doing any of that. No Slow down, no tunneling, slugging or camping. And i just lose every single Match. 0 kills. 0. I know im not
    19 comments 324 views last activity
  • it physically hurts when he speaks during 2V8. Can we please get it reduced before it causes injuries to eardrums for someone?
    0 comments 11 views last activity
  • Was Myers one of the worst killers? Certainly. But he was unique. His whole gameplay was extremely fitting and his addons in particular were by far the most fun in the game. After the great change to dash slop, so many unique playstyles will be lost. And I will absolutely die on the hill that Tombstone (Judith, not piece) was fine and very fun. I will miss it dearly. I just don't get the
    25 comments 803 views last activity
  • since Oni is getting a fatty buff to the amount of red orbs that he gains after hooking a survivor as compensation for the slugging changes, it would be reasonable to to give buffs to killers that also rely on slugging like Twins, and Sadako.
    5 comments 131 views last activity
  • My question is does this UI symbol stay permanently or does it disappear on the next unique hook? In the latter case, it could be a good idea to put two symbols then if you hook a already hooked Survivor again. Just so Killers dont walk accidently into the anti-tunnel compensation for Survivors by accident.
    0 comments 11 views last activity
  • Since the choice of killers in 2v8 is limited and changes with each update, new Moris could be added that require both killers on the same survivor, like Combo Moris.
    2 comments 11 views last activity
  • I would like to ask about this change from the patch notes "Increased the additional time added to Weakened when injured by a UVX projectile." What does that mean exactly?. Will it be increasing the weakened time after injuring a survivor or fully refreshing the weakened effect when injuring a survivor? Thank you
    3 comments 61 views last activity
  • Short and Sweet we don't need new perks for awhile because a lot perks are starting to come out and just be better versions of something else that already exist. Not to mention if something new comes out thats unique its usually trash thats not going to be used. Hex: Two can play is a prime example of that. Theres also the issue of whenever a perk gets changed or updated the default change is eit
    0 comments 32 views last activity
  • Please implement a "ready" prompt for the killer 2v8 queue. It’s quite annoying to be queued for 30 mins to get into the match with an AFK killer. Happened 3 times today. If a killer not responding to the prompt - replace them with someone from the queue.
    0 comments 11 views last activity
  • The majority of these notes seem fine enough, at least worth trying but I have a few sticking points about the anti-tunnel Not being shown the survivors hook state as the killer. I assume this means you don't see the hook icon over the survivors portrait. My concern with this is if I hook someone and walk away but can't find anyone, the unhook notification tells me where at least one, maybe mor
    3 comments 81 views last activity
  • I am always for adding new things to the game that will shake it up and make it fresh😍. Devs please don't listen to them, these are mostly killer mains that don't tolerate defeat😡, it is because of them that the survivors don't want to play 1v4👿
    7 comments 121 views last activity
  • Hello, I recently started playing the game Dead by Daylight, I really like this game and I want it to develop. In the next post, I suggest speeding up the control customization. The game is constantly adding a lot of new content, but the control time of the game remains unchanged. What do I mean by "expanding control customization?" Recently I encountered a problem that due to the poor variety of
    0 comments 12 views last activity
  • This is EXACTLY what I have been asking for, for years. "Don't just weaken tunneling, provide actual incentives to multihooking". Thank the lord you guys are not just mindlessly nerfing tunneling without improving the real problem which is multihooking being a detriment to do. And please, do not be scared to buff these further if they end up not being enough but this is the best step in th
    4 comments 141 views last activity
  • so when are you going to start working on buffing killers perks and quit holding survivors hands? Since your so called war against hackers is a joke and you fail to address the real issue behind your game?
    30 comments 533 views last activity
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  • SUMMARY OF THE ISSUE: When I approached the generator I could not interact with one side of it despite it not being obstructed. It seemed to be a three player generator but was bugged (?) maybe ? At first I thought my game was crashing and that was why I couldn't interact, which scared me lol PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:
    0 comments 11 views last activity
  • SUMMARY OF THE ISSUE: While entering a match, I found that the Header that usually displays the map name, is bugged. PLATFORM: Playstation STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I played dead by daylight on 8/27/2025 and upon entering a 2v8 match, I noticed that my bottom header glitches out, although this does not affect my gameplay, it is quite bothersome. Im sorry for the re-u
    0 comments 31 views last activity
  • I have a lot of thoughts on the anti tunnel and anti slug changes. Some positive and some concerns. For the most part, I think not as much will change in the lower MMR on the survivor side. Where survivors tend to be more scared of the killer and are off hiding in a corner somewhere after an unhook. But I do think that higher MMR survivors are going to use these changes to play as aggressively as
    5 comments 111 views last activity
  • This latest update should be embarrassing. The devs have continuously held the survivors' hands and us killer mains have stayed relatively quiet. However, this latest update is a step too far. They have basically given survivors easy wins and the ability to abuse these latest "punishments" to lake playing killer impossible. The anti-tunnelling mechanics are insane. The fact that I can be punished
    4 comments 171 views last activity
  • I don't understand what Michael Myers has to do with dashing. He is basically the most motionless Killer in Horror history. He is known for just standing/starring and Killing someone on spot.
    17 comments 591 views last activity
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  • Looking to make some friends on here. I just started the game 2 days ago. Very much a newbie. Just been watching a lot of videos to try and understand the game. Im terrible at survivor but I enjoy playing deathslinger so far.
    4 comments 71 views last activity
  • Here are my initial thoughts on the developer update from hopefully a fairly unbiased perspective considering I am very experienced in both roles, and play them relatively equally. I’ll try to address the changes roughly in order of their appearance in the notes, and if I don’t mention something I am probably fine with it. Slugging Reduction Update: I think this section of the update should
    1 comments 71 views last activity
  • Switch between tier 1 and tier 2: TOP TIER CHANGE Basekit tombstone animations: PEAK No more stalk limit: Very cool Tier 3 Lunge (dash): kinda nice, it's almost the same as the current one But... The fact that he breaks pallets on his dash annoys me, does it makes him stronger? Yes, but it feels kinda cheap to me, every dash damaging killer breaks or vault pallets (besides pig, poor pig…)
    1 comments 41 views last activity
  • Humble Beginnings: At the start of each trial, a single survivor is exposed to the knowledge of their own survival, while the killer remains unaware. Each time the survivor is hooked, the curse spreads to another survivor. However, for each hook, the killer loses a significant amount of their speed or, alternatively, the bloodlust timer increases. The only way to turn off the curse is to reach th
    0 comments 32 views last activity
  • Is this a bug, or did you guys really think it would be a good idea to give survivors a Sprint Burst by click??? It's like Dead Hard, but with 150 % movement speed. Survivors are literally unkillable in 2v8 right now, if they're playing Escapist or if an Escapist is nearby, unless you're a Nurse, Blight, Hillbilly etc. The description says: Press the Active Ability Button 2 to activate Silent
    14 comments 586 views last activity
  • just a general question. They’ve extended it every single time. Why not just run it for the full amount of time from the start. It kind of feels like false value
    8 comments 181 views last activity
  • You have four (4) votes per category ! Make sure to use all of them! Cast your votes here: https://dbd.game/41uRFdf
    0 comments 12,780 views last activity
  • With Elusive becoming a new Status effect I wonder if we can get Revealed from 2v8 to also be a new Status effect. Maybe add it to to Spine Chill or something. Two perks that might get the Elusive Status Effect are Lucky Break and Low Profile
    0 comments 21 views last activity
  • Yes, another post about this. However, I want to carefully go through all this before jumping on the doom train. Go through the good, bad, and take into consideration what can be abused and what circumvents abuse. My playtime with both sides is about 45/55 with a lean toward killer, so keep that in mind. This is focused solely on the Slug/Tunnel changes and the introduction to Elusive.
    0 comments 121 views last activity
  • The latest Developer Update (August 2025) has a whole bunch of flashy new changes, and I think those are overshadowing one of the most important things in the entire update: the fact the new "unique hook bonus" system is hard-coded to be weaker or stronger depending on which killer you're playing. This is fantastic and so, so important for the future. Dead By Daylight can never be truly balanced
    0 comments 21 views last activity
  • Purple bottles will have use again and Yellow bottles will take 1 extra seconds to activate again but that ain't enough he's still always gonna be 15% faster. You should nerf the haste as well or at least nerf his haste Add-ons like Garish makeup kit and Cheap gin bottle
    2 comments 61 views last activity
  • I am honestly not a big fan of the new anti-slugging changes. These changes will make slugging way weaker, which makes build countered by being slugged even better. A while ago for example I had a game where I went against a full sabo squad. They all grouped up to constantly deny hooks, but eventually I managed to snowball into a 4 man-slug but because they all were in the same area I could only
    2 comments 51 views last activity
  • the patch notes are looking GREAT and are finally dealing with some of the biggest longstanding issues on survivor. myers turning into coup de chucky was not on my radar but everything else is big W's. please don't get guilt tripped by the community into to reverting what looks like the best changes i've seen in a while for this game. they love to scream bloody murder when something they rely
    0 comments 51 views last activity
  • We can see right off the bat his stalk meter is still being wasted even before charging for the lunge hybrid dash. The next thing we can see is a survivor taking wide loop approach and not throwing a pallet down knowing that michael is in his pursuer mode which means the survivor should know that his other mode is undetectable and cant pop the lunge unl
    0 comments 81 views last activity
  • https://imgur.com/a/PqrtlrO Umm.... yeah While I do like playing dash killers like pig chucky wesker ect, but really? A killer rework becoming dashlop? I feel like with Myers we're straight up going away from stealth to just straight up a killer with a dash ability And after coming from the 2 skull merchant rework preview (a killer I like) showed us that she was plan
    5 comments 271 views last activity
  • I wanted to take a moment to try to go through the entirety of the Dev Notes that were released today, but I think my main take away is that a lot of these changes will fail because the Devs are trying to do too much at once. I don't think we need a long list of special effects to combat tunneling, especially particularly devastating "hidden" penalties when somebody dies. I don't think we need
    0 comments 21 views last activity
  • I mean we won't know until we test it but if killers are being punished for hooking the same person, what stops the person who was just unhooked to go down to help their teammate during a chase. They will just pick themselves up because a killer doesn't want to be punished for "tunneling". Why can't we do just one major update at a time and not both. Also can we stop telling players how to pla
    3 comments 81 views last activity
  • How can BHVR devs be so out of touch with their own game?! Literally EVERYTHING in this PTB sucks (except recover while crawling and Ghoul vault nerf), you guys are about to truly kill DbD for once, this changes are bizarre , this muito be a joke lmao. Not kidding, if this PTB goes live, Im uninstalling DbD and never coming back until all of those are reverted, goodbye :(
    1 comments 141 views last activity
  • 5 comments 91 views last activity
  • SUMMARY OF THE ISSUE: As soon as you click on "edit" it opens the textfield with your post normally, but if you click on it to actually edit your post it lets the textfields of the page disappear as well as the profile pictures and I believe also the names. It looks like the script crashes after that, could also be that those things get set on display: none or the js-functions do weird things.
    0 comments 21 views last activity
  • Easily my favorite class! https://youtu.be/r9gGaf7At_o?si=Pf2L_JLgAt1FdTAy
    0 comments 11 views last activity
  • Regarding countermeasures for crawling and abandonment, aren't the existing countermeasure perks like “Immortal,” “Obsession,” and “Exponential” sufficient? Since perks only matter if equipped, are you saying the system should incorporate all these effects? Also, for tunneling countermeasures, are you out of your mind thinking that killing a survivor before hanging them 6 times blocks generator
    0 comments 31 views last activity
  • SUMMARY OF THE ISSUE: Artist Crows Going through Survivors PLATFORM: Steam/PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: This Issue has no real way to recreate/can't find a Pattern to why it happens VIDEO: PLAYER LOGS: Player logs are required from PC players only. DeadByDaylight.log https://www.twitch.tv/astralnesttv/clip/RamshackleSwissEgg
    0 comments 1 views last activity
  • I mostly like the anti-tunneling changes (besides faster gens peed if you get a kill udner 6 hooks and permanent gen regression block if you hook someone twice in a row), punishing the killer for tunneling and rewarding the killer for spreading hooks, but one line bothered me. "These effects are slightly lessened for The Blight, The Dark Lord, The Ghoul, The Hillbilly, and The Nurse." I do not l
    2 comments 41 views last activity
  • With the rest of the changes to give benefits after being unhooked, losing scratch marks, blood grunts of pain, haste and endurance hide survivors aura and killer instinct, increase gen speed if someone dies early There's absolutely no reason to remove information of the hooked survivor as you might want to go back and go after the person who unhooked
    1 comments 71 views last activity
  • I feel slinger falling behind each update, his 1v1 isn’t good enough to make up for the no map pressure/mobility and he is like the killer that gets punished for hitting a survivor with his power for example, I snipe a guy 14 meters away and he’s injured then gets stuck behind a wall because he can sway left and right for whatever reason which doesn’t makes sense, since I’m the one who risked mis
    0 comments 1 views last activity
  • It will remain to be seen in testing, but this seems highly abusable by SWFs. I hook a survivor, they get unhooked. Now they start getting in my way and body blocking. If i down them and hook them, i get punished. If i leave them on the ground, i get punished, seems like a lose/lose situation to me. I'm thinking the losing collision thing needs to be permanent if a survivor was the "last one unho
    5 comments 151 views last activity
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