Discussions
339,005 discussions.
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This is basically the direction we're going anyways. The devs have made it clear with this PTB that the surv experience is the most important and that killers are only there as props. So just go whole hog and take it to the natural conclusion and make the game PVE.0 comments 31 views last activity
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Hey, four digit hourcount giga-sweat here. I know you probably are hearing a lot of backlash for the upcoming PTB changes (especially the anti tunnelling changes,) so I would like to throw my hat into the ring and give my two cents. I've noticed many people seem to be giving these changes a ton of hate without giving reasoning past "killer is dead," and while i do somewhat agree with the6 comments 161 views last activity
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SUMMARY OF THE ISSUE: The Shape's Lunge Not Rotating on Controller PLATFORM: PTB/PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Whenever you use The Shape's Slaughtering Strike ability with a controller, you cannot rotate your camera around during the lunge animation, causing The Shape to only lunge in a straight line. This only occurs to players who are using a controller and not mouse0 comments 21 views last activity
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Problem: Many killers presently feel like gens go too fast. The specific conplaint "2-3 gens get done during the first chase" is repeated often on these forums, often cited as the reason tunneling is "necessary" Confounding factor: Kill rates are currently around what the devs want, including numbers from the killers who do not tunnel Proposed solution: Make the total sum of gen times take the5 comments 131 views last activity
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The anti-tunnel changes cannot go to live, it will ruin the game. For anti-tunnel changes, the killing before 6 hook stages should be lowered to 4 so it actually targets those that are tunneling. As for the penalty that stop gens from being regressed or blocked, it needs removed entirely as it is far too abusable and does not even target tunneling specifically and puts killers in unwinnable situa0 comments 31 views last activity
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When I was gifted All Things Wicked, I thought I was getting a Survivor that was my style, and a Killer that was spooky. As it turned out, while the Unknown's lore is plenty unsettling, in actual gameplay the Unknown is quite straightforward. I would like to brainstorm some relatively simple ways that some of the feel of the Unknown's lore can be felt through gameplay without resorting to a rewo0 comments 31 views last activity
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haddonfield, borgo, and coldwind in particular have had horrible dead zones where 1/4 of the map is pretty much dead. Glad to see this is finally being addressed.31 comments 871 views last activity
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there are a few things i would personally chance but lets start with Myers he is awesome i love the way he is so much fun but i need to say making us have to pay 5k bloodpoints on tuft of hair to go to the old version kind of sucks i would have moved it down to more like a blue or green so we don't have to spend as much to use the old version as its pretty much going to make one of his iri addon0 comments 31 views last activity
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If this go's live killers should have the option to abandon the match just like survivors do now when things don't go there way. Who knows, it might be a good thing overall. Survivors can practice flashlight saves, timing their 2nd chance perks, looping etc. It'll be a win-win for all, then bhvr can use those statistics to better improve the game health wise, as more survivors are able to practic20 comments 422 views last activity
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"If a Survivor dies before 6 total hook states, all remaining Survivors gain a repair speed bonus for the rest of the Trial." Did you guys forget you made a bunch of killers, like Sadako, Pig and Pyramid Head, that have alternate Mori conditions? I main Sadako, it happens fairly frequently that some survivors don't interact with tapes at all and I manage to kill them before I got 6 hooks as a wh100 comments 3,282 views last activity
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Let the organs have the physics of floating rope (ghostface ribbons I guess? Hard to explain) and make them a little heavy. It'll let the organs trail behind her head a little and could look more interesting than just having the organs directly beneath the head like a statue. Similar to how the game Eyes did it. Edit: Just picture an undetectable Krasue in head form coming around the corner an0 comments 21 views last activity
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SUMMARY OF THE ISSUE: Whenever I start the game, the game starts to lag so bad that even when reaching the menu screen, it lags and load very badly. And upon checking some of my WIndowClientFIles, it ends up missing. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: After the launch of 2v8, I first encounter a white screen error whenever I turn of DBD before it crashed.1 comments 21 views last activity
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According to the patch notes in order to combat deadzones for Survivors Pallet density has been increased on multiple maps and apparently all those maps listed have new Tiles added. See if you can find those new Tiles on the maps while playing2 comments 111 views last activity
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Hello everyone. Just wanted to check back in to beat my drum again. Been a while. Been checking out the event modes. I like the diversity. These are fun distractions from the major issue that I have. That issue is generators. I wish generators weren't the only way to escape - or at the very least I wish there were perks that passively did generators for you while you do something else. For0 comments 1 views last activity
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I haven’t tested every map but on one of the autohaven wreckers variants, the one without a main building specifically, a Freddy teleported to a gen near the edge of the map and ended up in between it and a filler pallet loop, stuck somewhat in the air and his teleport cooldown wasn’t able to reset. I’m assuming this change is related ti the maps that have new fillers and new tiles so the way gen1 comments 41 views last activity
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SUMMARY OF THE ISSUE: When hooking or downing Rick Grimes, the survivors who are further than 10 meters away can't hear his screams. When close by, you can. This issue has been in the game since the PTB of TWD. When you are playing the killer, you CAN hear the hook screams. The issue is when you are playing survivor that the scream is not globally (mapwide) hearable like all other survivors.0 comments 21 views last activity
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After playing the pth last night here are some thoughts The anti tunnel should deactivate after healing fully or 20 seconds on a generator. And 30 seconds is too long The anti slug should reset each time a survivor is downed and there shouldn't be basekit tenacity If they are nerfing gen perks then the kick limit should be removed and pain res should have its token system removed.0 comments 11 views last activity
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SUMMARY OF THE ISSUE: You can bypass every secret offering in the game because of discord overlay PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: 1. place your cursor over a hidden offering 2. open the discord overlay 3. once the overlay is opened you can see the description of an offering in the background VIDEO: None There was an error displaying this emb0 comments 42 views last activity
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9.2.0PTBプレイしましたが、生存者よりの調整すぎませんか? 新キラーも買おうと思えないほどパッとしません。 吊ったフックが見えない、妥協します。 這いずり放置は90秒後におきあがるのも妥協します。 全体で6回吊る前に一人減ったら発電速度が上がるのは可笑しいと思います。 一度吊られた生存者が肉壁しに来ても攻撃してはいけないのですか? ゲームの主旨が崩壊してませんか? 目の前に生存者が来れば殺人鬼は攻撃します。 そして倒れた生存者を殺人鬼はフックに吊るします。 生存者をシステムで守りすぎてはゲームとして成り立ちません。 生存者のフラストレーション対策らしいですが、殺人鬼のフラストレーションは無視ですか? このままアップデートされ、PTBの環境になるのなら、プレイしません。 双方納得のいく調整をお願いします。 ps. 発電速度を遅くしてください。今は修理が速す0 comments 11 views last activity
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SUMMARY OF THE ISSUE:I can't touch Gen from the front. PLATFORM:Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:none VIDEO:none0 comments 11 views last activity
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My suggestions: First one that I feel is a must: Honing Stone basekit, survivors are extremely available to rescue already. Second one is either: Spawn with all traps (trap spread is incredibly random and maps are big, on top of that basement doesnt exist, so basically it would be a nice timesave) OR traps should reset themselves after they have been disarmed 40 seconds ago (not the addon tha4 comments 61 views last activity
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SUMMARY OF THE ISSUE: The bloody cenobite outfit for The Cenobite is missing blood on the lower part compared to the icon PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: N/A IMAGE: You can see the lower part has no blood whereas it is very visible on the icon PLAYER LOGS: Player logs are required from PC players only.1 comments 32 views last activity
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Putting the balance changes aside, I am so happy about the upcoming chapter. Getting the opportunity to learn about new cultures and how they explore the concept of horror fascinates me. I hope future chapters follow a similar path!1 comments 91 views last activity
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So I read the patch notes and this patch is viggest nerf to the killer endurence isnt 10 seconds but 30 I expected 20, gen speed is increased by 25% if survivor dies before 6 hook states this is huge nerf for all lower tier killers that cant get 6 hooks easily as others. Basekit barbecue isnt bad with haste but deactivation of 10% haste when breaking palett is silly ( this haste still wont help l2 comments 201 views last activity
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I’ve had a chance to test the anti-tunnel changes, and honestly, it’s not looking good. As expected, survivors are already exploiting the system. After being unhooked, they’ll freely work on gens right in front of the killer, knowing there’s little you can do about it. Because of how easily this system can be abused, I don’t think it should go live in its current form. Instead, I’d like to sugge0 comments 21 views last activity
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Es mi primera ves, creo que es aqui, la verdad es mega confuso donde se habla de la ptb, me facina, osea, los cambios, eso de que no te puedan tunelear ayuda mucho a la experincia de juego, las penalizaciones estan muy bien, e sido tubeleado mas de las que puedo recordar y aburre el juego asi, soy de los que le mete mucho dinero, por que valoro el juego y me agrada que tengan encuenta la experien0 comments 11 views last activity
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SUMMARY OF THE ISSUE: With the "new PTB flow" it's mentioned that the DLC licenses Killers/Survivors would be automatically unlocked for steam players, yet for me half the roster is locked (original and licensed Killers/survivors). My guess is that the PTB only checks if you own the DLC and NOT if you purchased the Killer/survivor with auric cells / iri shards, since all the Killers/Surviv1 comments 181 views last activity
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SUMMARY OF THE ISSUE: Whenever you play as Taurie in the bloody cosmetic skin, if you play against Nemesis or Plague then the wrong texture will cover her clothes. With Nemesis it just looks like her whole outfit turns blue. With Plague it's the same but green. PLATFORM: Steam PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Get infected by Nemesis or Plague. Happens every game. See atta0 comments 11 views last activity
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20-30 minutes for a 5 minute gen rush is absolutely horrible and a complete waste of people's time.14 comments 2,243 views last activity
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Hey everyone, I’m a survivor main, and I think the current Anti-Tunnel implementation misses the mark. It removes core killer tools and creates swingy outcomes instead of addressing the snowball of early deaths. I’ve had a different idea in mind for years that I believe is fair to both sides: TL;DR: If a teammate is dead/DC’d (S<4), survivors get a small repair speed boost only early , wh0 comments 81 views last activity
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SUMMARY OF THE ISSUE: From some angles, the bald head of the new survivor can be seen. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: sit down0 comments 31 views last activity
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Seriously this is getting old. The random repetitive quips are so frustrating and immersion breaking it kills the excitement of roleplaying as the new characters. It's bad enough characters talk to themselves in the lobby why are we forced into trial interactions. By all means continue with the voice work for whoever enjoys it, but there is zero reason to continue without a toggle to remove th14 comments 331 views last activity
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SUMMARY OF THE ISSUE: When I was playing singularity during the PTB I noticed that whenever I selected a biopod or returned to the normal view the hook status of any hooked survivors would show for a small window. As you can see in the video below the little graphic covering the survivor's information replays its appearance animation allowing me to peek at the hook status. PLATFORM: PC STEP1 comments 42 views last activity
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Never had that happen before, and frankly its disrupting my speedy correspondence in a discussion I am participating in.0 comments 1 views last activity
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So i've always mained clown and the new speed clown has is kinda insane to play because of how fast he runs. Now this new Patch is introducing anti tunnel which i don't want to go into here im only interested in 1 part of that. 10% haste for 15 seconds on unique hook I tried out my boy in PTB in a custom game and honestly bots can have wall hacks all they want you aint escaping a clo0 comments 181 views last activity
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Just saw the new killer and the anti bs. Honestly the game is less enjoyable these days. I've been play this game for so long. Time to drop this game until they can be more creative with adding new killers. You made hybird nemsis lol. yeah I won't pay for that trash. I also just watch someone playing the game and he got a penalty even though he wasn't tunneling great job fixing the game. This wil1 comments 31 views last activity
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I am a Dead by Daylight player on PlayStation 5, and I would like to request two important features: Text Chat on PS5 – Having text chat on consoles (like on PC) would make communication much easier, especially in cross-play matches. This would help players across all platforms connect and coordinate more effectively inside the game. 120Hz / 120FPS Support on PS5 – The PlayStation 5 hardware0 comments 31 views last activity
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PTB9.2.0が発表されましたがサバイバーが起き上がることにリスクを負わないことや何故か板が増えていることなど全く面白くなかったので私なりの這いずり・トンネル対策案を提出します。PTB9.2.0の要素を含んでいる部分もありますが、どれを取捨選択したかを書くと煩雑になるので、「以下の案はPTB9.2.0以前のシステムをどう変更するかを記している」という前提でご覧ください。 ここでの「吊り」はエクセキューショナーの檻を含みます。 這いずり対策 ・深手に「行動不可」を追加する。 ・ダウン中のサバイバーは折り重なることができない。 ・ダウンしたサバイバーは時間と等倍の自分の治療ゲージと出血ゲージを余分に消費することで素早く這いずることができる。素早い這いずりを使用中と、使用後の「素早く這いずった秒数」は出血量とうめき声は2倍になる。例えば10秒素早く這いずる場合は10秒分の治療ゲージ0 comments 91 views last activity
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https://x.com/Crowos_/status/19633686064919718081 comments 62 views last activity
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Welcome to Dead By Daylight. A game so perfectly designed at its core that it became the sole survivor in its own Genre of Asymmetrical Horror games. A game so successful that even the developers themselves could not replicate its success with later releases of newer games. A game that even the developers didn't believe in and thought it would just be a one time release type of game, instead of a0 comments 91 views last activity
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With the possible anti tunnel and slug changes I think the tutorials for both sides could use some updating. I replayed through both the survivor and killer tutorials and they are so bare minimum that they barely will help players new to the game, especially with how big it has become. While the game manual may fill in some of the blanks it's still better to have the players actually do the actio0 comments 31 views last activity
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SUMMARY OF THE ISSUE: Myers chase music sometimes doesn't active I'm not sure if this happens on both sides or not, but I had switched to evil incarnate and got into chase but the music never started. PLATFORM: STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: VIDEO: PLAYER LOGS: Player logs are required from PC players only.0 comments 11 views last activity
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Hello Dead by Daylight community i have checked the last patch update and i have some concerns if someone of the developer team would help to clarify the incoming changes doubts what i think is quite understandable and actually good for dicentivice tunneling is the first load of changes for the killer notifications since for some players that play killer first time having the indications of surv4 comments 81 views last activity
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SUMMARY OF THE ISSUE: Strange one-time FPS issue; unsure if this is a bug Missing fade-in sequence when loading into trial Certain killers' models are unable to be moved in killer lobby and custom game lobby PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: No clue how this happened or how to replicate. I was just playtesting the Dracula changes and when I downed Vee ne0 comments 21 views last activity
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This discussion has been moved .0 comments 1 views last activity

