Discussions

339,151 discussions.
  • 22 comments 1,063 views last activity
  • Is this a bug or a cheat? Experienced this around 4 times a least since the Witch dlc: I hit a survivor, hit them again and they don't go down! The hit connects along with the sound etc, but they just dart foward like they've taken an extra hit. They didn't use any medi-kits or syringes and this is not Mettle Of Man. What's going on?
    7 comments 521 views last activity
  • Make corrupt intervention basekit for 30 seconds, if you equip the perk it last the whole 2 minutes. I don't see why it's so hard, it make survivors run away from the gens they spawn at and they try to find another, not starting the match with 2-3 survivors on 1 gen and it's completed in 30 seconds, gives more chances for the killer to start a chase early and apply pressure early making the e
    2 comments 121 views last activity
  • hi, The Q/A stream was very informative and I would like to point out this part in the video: https://www.twitch.tv/videos/1270103249?t=0h22m32s There he explains wonderfully what the SBMM is all about. I would like to write it again: BHVR definitely chose the right way here and made the right decision. I know there will be some who disagree with the final decision of the developers, but I mys
    32 comments 821 views last activity
  • Did the devs say anything about the data received back from that? I know it happened a while ago, but we seemed to have gotten the experiment but it went nowhere. Did I miss anything they said?
    13 comments 411 views last activity
  • I want to start this off by saying that I understand that the Killers should have some advantage, considering that 4 people are working against him. Although I believe that to be true, I think there should be some changes to survivors. After I got "Moried" the other day I really got to thinking about some of the things that Survivors could benefit from. I would like to propose a few ideas, in hop
    20 comments 281 views last activity
  • I started out in QA and used to develop for some mmo's for level design outsourced, map building, and pvp balance (yes, literal pvp balance overhauls in the mid and late 2000s). People are mad, malding, and all of the above. So I gotta ask how deeply do you play your own game? I say this because, if theres any question the people on your team are out of touch with the game you guys are wor
    0 comments 41 views last activity
  • Dwight is in chase, i should stay on generator. Dwight is on hook and Meg is not doing anything. So i should stay on gen, probably Meg is going to save. Dwight is on hook and killer is camping him. Okey i should focus on gen and then we can save him with teamplay. etc. This is greatest change. I know we are complaining so much but i will give that, this is one of the best jobs from you guy
    30 comments 772 views last activity
  • So twins’ add ons are being nerfed because apparently she is a “monster” at high level play and these add ons affect her kill rate too much. So this begs the question. What about Nurse? She’s by far the best killer at high level and her range and recharge add ons are ridiculous when stacked. But apparently Nurse is fine? Surely these add ons should be looked at too right?
    23 comments 171 views last activity
  • Why cant they change the number of addon or perk more often when they say it does not take a programer to do those change. If they did that more often like i dont know every 2 or 3 week then maybe people will maybe use more perk and the player will be happy.
    0 comments 31 views last activity
  • Overwatch Anna has skin when she was young. Please make Yunjin pretty with skin when she was young.
    0 comments 71 views last activity
  • I guarantee you most of what he said was probably read off a script. I get it if you are annoyed with the state of the game, but just because a face has been put to the terrible arguments doesn't mean it's their fault, much more goes into development and to think that one person controls everything is just ridiculous. I really did not like the stream, but seeing the way people are going out of th
    16 comments 561 views last activity
  • Well if that doesnt highlight the issue of balance alone. So we nerf most killer addons because of the one player who mains and masters one killer meanwhile we balance for casual survivors so everyone can have fun. What? Why do we make killer harder for the more average playerbase? Not even gonna go into their SBMM and how they try to back it up, embarrassing to say the least.
    23 comments 331 views last activity
  • At this point it seems like they just do not care about this killer to even entertain the idea that perhaps they are not as good as they think. It reminds me of that terrible boss that only focuses on quantity, rather than getting the full details of why the quality sucks. Toy Sword was already an underwhelming add on to begin with, and to even come close to comparing it to something like Alche
    24 comments 201 views last activity
  • Welcome back to the DBD forum game show this or that! It’s been a long time since we have last aired a This Or That! This time you say which perk you think is better, this or that. Both hook perks!
    2 comments 61 views last activity
  • We need a hook in RPD library floor.
    14 comments 121 views last activity
  • i srsly dont know why they dont change addons on the fly to keep the game fresh you were like super proud that you can disable bugged addons or maps or killers ? why arent you changing addons every patch? and if something is to broken and you cant put your finger on it ,why , simply disable it and return it to pre buff/nerf in the same question (addons nerfs for weak killers) peanits
    0 comments 81 views last activity
  • A lot of questions got this new style of deflection. It seems that adding a practice mode, removing perk tiers, getting to the optimization on console they promised years ago, making a 'nuanced' sbmm system, or even just saying what the ratio of survivor/killer is is all just too hard. Personally I'm glad they innovated in new non-answers and look forward to even more new ways of getting my time
    1 comments 81 views last activity
  • Take a look! If you like what I came up with, let me know. Also please comment any constructive ideas you'd use to improve this build! Dig in. I really hope he's in the cards for DBD soon.
    8 comments 672 views last activity
  • There's a missing texture on several poles in the circus area of Father Campbell's chapel, where they say RGB and ALPHA. Me and my friend both saw it so it's not a single device issue, and we're on PC. Attached is a screenshot:
    0 comments 41 views last activity
  • Patrick, the leading game designer, has openly said that if you get 9 hooks as killer, your MMR shouldnt be adjusted at all because you didnt kill anybody. Because in BHVR's mind Kills=Skill=MMR. This not only shows they have no idea what a skilled player in their own video game actually is, its also shows they have no concept of what MMR is. If you play a match as killer and get 9 hooks you
    18 comments 291 views last activity
  • Even though COH is being nerfed next patch people aren’t happy with it saying it’s still going to be the same and nothing changed. I do agree the perk will still be strong cause of the self heal action. But I don’t want the perk to be nerfed to where it’s mediocre I want to make it so it’s more fair while still strong. I came up with 2 changes and I want you guys to decide what you think the ch
    0 comments 31 views last activity
  • So I assume at low mmr the killer wins, mid mmr is split and high mmr is a loss. I honestly dont see this as a balanced map just because overall it averages 2k tbh and I think that's a bad way to balance maps Thoughts from you lot?
    12 comments 281 views last activity
  • I've literally never played in this period - what is the event generally like? Is it unique every year?
    42 comments 431 views last activity
  • Platform - PC Description of the issue - Played against the twins, nothing special, the usual game. I run through the gate after which my game buttons (I play on PC) mix with the console buttons. When viewing the statistics of all players for the match, all the nicknames of the players disappeared and were replaced by " ", the maniac also disappeared from the general statistics. How often does
    0 comments 41 views last activity
  • please buff the spirit. its the weakest killer without good add-ons.
    10 comments 121 views last activity
  • Imagine having a killer who died during a war (WWI, WWII, Korean War, Vietnam War, etc) and has PTSD which the Entity uses it to be his ability. I like seeing Bill (also an ex-soldier) as a survivor in DBD, so why not have a killer who wears a soldier's uniform too? He could use a military knife as a weapon and have a stone-cold face with dead eyes. Some aesthetic inspirations: Tekken's Dragu
    1 comments 321 views last activity
  • I don’t usually post about videos but OhTofu had an interesting video about MMR this week where he breaks down what he considers faulty arguments against the system and arguments against it that have some validity. A lot of what he says I’ve said independently at one point or another so I wanted to give the vid a shout out. I’m not going to try and bullet point the whole thing, but TLDR you can
    60 comments 1,461 views last activity
  • https://www.youtube.com/watch?v=9TjM3LrV0WI&list=PL8C3D47E6FA9CDDC4&index=6 I will update this thread everyday for as long as I can. Enjoy :)
    0 comments 11 views last activity
  • Some are claiming 4 seconds extra and others around 2 seconds. We don't know who to believe!
    5 comments 101 views last activity
  • Hallo Liebe Community, Habe gestern Abend ein paar Runden die Test Build 4.1 gespielt, danach wollte ich wieder zurück zum Öffentlichen Server, seitdem bekomme ich auf den Öffentlichen Server im Startmenü nach dem normalerweise das Profil geladen wird die Fehlermeldung: Spielstandfehler Der Spielstand konnte nicht bearbeitet werden. Bitte schreibe uns unter http....xxxxxxxsupportxxxdeadbyday
    6 comments 241 views last activity
  • Hi! I had a school project where I was able to make something of choice, to show my ambition for what I like to do. So I made a Dead by Daylight Trailer. I'd love to hear your feedback on it! Check it out here: https://www.youtube.com/watch?v=OkNzeMLHa94
    1 comments 11 views last activity
  • Do they stack and work with: Myres tombstone Leatherface chainsaw
    2 comments 101 views last activity
  • If you want to win against good survivors. This perk is mandatory. Without it, the generators will quickly envy you, and you will not have time to do anything. And once on Q&A there was a topic about adding Borrowed Time to the basic set of survivors. I would really like to see Corrupt Intervention added to the base kit. Thus, it will become easier for all killers to play and a precious slot
    2 comments 61 views last activity
  • Platform: PC (Steam) I was playing a Survivor match. At the moment it started, I had the exact same sound as if I was downed with Knock Out. The fact is, it was a Leatherface doing his Adept. So the Killer had Knock Out. It eventually ended when the Killer picked up the Survivor they downed. The bug didn't come back later. I don't know if anyone else experienced the bug during the trial as I'm
    0 comments 51 views last activity
  • I've seen a lot of comments mentioning that the nerf would increase self-healing time by 4s and (and I thought it would too), It seems to be not so simple the way the perk works for self-healing. CoH allows self-healing at 50% of standard speed and increases all healing speeds by 100%. So we have self-healing at 50% + 100% of 50%, totaling the 100% speed of a standard heal. After the nerf we wi
    2 comments 141 views last activity
  • I ntroduction: As you may or may not know, there was a Q&A yesterday, where Patrick (lead game designer), Peanits (community manager) and Justin (product manager), answered questions that were asked on twitter and on the forum by the community. I want to specifically react to Patrick's claim that basing MMR on hook state as well as escape/kill could break the system and maybe put an 8h 0k
    6 comments 81 views last activity
  • I'm not giving ideas on powers or passive abilities, but I'm asking in terms of since the rights have been sold to w orldwide distribution rights to Screen Media. So as far as I can tell, victor has nothing to do with the character anymore. So that being said, would it be possible to now see the creeper in the game?
    13 comments 622 views last activity
  • If you want an explanation and analogy makes no since when it comes to player skill i would say listen to Scott's take on it. I would also add that most really good survivors(and i would take a good survivor as good in chases and good in decision making) usually don't care about getting out. Most good or confident survivors do what? They go try and find the killer right off the bat which doesn't
    0 comments 21 views last activity
  • 0 comments 1 views last activity
  • I had not fun on DbD and probably i am not alone here. I can not be only one who have not fun for long time right? After MMR all games were sweat simulator. Anyway i finally give up. I did not leave DbD forever but i wanted give break. And i tried other games. Mathieu Cote was right, there is so much better games. I never played Fallout before, so i started play this series. I had great
    17 comments 221 views last activity
  • Slow to walk Slow to aim 32 m terror radius Just wow. I know he needed some tweaks with the quick scoping into a hit but man you really just pile drived him into the ground eh. His aim is so slow, survivors can round a corner and break line of sight while you raise the gun, you have to be right on top of them for a good shot or its just too slow and by that point you might as well just swing
    15 comments 132 views last activity
  • The explanation during the Q&A why the mmr only takes kills into account instead of hooks, made me realize that the current system works just like the Victory Cube used to work. During the VC, a killer who got 2 kills +1 hook had a guaranteed pip. While a killer who got 7 hooks but no kill depiped and a killer with 8 hooks and no kill black piped. Back then, killers realized how easy it was
    6 comments 151 views last activity
  • Now that they've decided that 4 seconds was enough, we can enjoy people healing across half of The Game and all other multi-level maps, the continued nonviability of any hit and run style, and so on. BHVR never accepts making a mistake so they will insist until the end of time that boons are fine and that CoH is 'balanced' now. I'm laughing. The game is unbalanced, and I'm laughing. If you don't
    2 comments 41 views last activity
  • 0 comments 1 views last activity
  • Seriously why nerfing the % of the healing speed when you could just add huge cooldown on it like 120/140/160. Or devs could just make the perk be shutdown after the survivor create a Boon Totem... I still don t understand why survivors still can create multiples boon totems and killers can t. And yet, yes i know that theres a perk to that you can create hex totems but is not infinite like surviv
    2 comments 41 views last activity
  • Please do. Its insane that I need 300k bloodpoints (sometimes even more) to unlock new teachable perks on each character every time a new survivor/killer is released
    1 comments 11 views last activity
  • So for a little context I am a cenobite main, I have pit a ton of hours into him, so I feel I have the experience to voice an opinion on the subject, so my first idea. - Have his chains break off the environment similar to deathslinger I feel it's a little unfair at the current moment to have your chains immediately broken, so to compensation for this I think having his chains break off a in a
    3 comments 31 views last activity
  • There isn't a 'Delete Discussion' Button and I reflected back on what this used to be, and I kinda didn't like it. It was unrightfully mean to the devs and I wish I had an official option to get rid of it.
    2 comments 61 views last activity
  • 15 comments 411 views last activity