Discussions
339,151 discussions.
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If that was some unforgivable aspect of a perk, then the following would need nerfs: DH = activates when you get hit, poor play IW = same as above Unbreakable = activates when you get downed, poor play DS = activates on being hooked. Coup = activates from losing gens Fire Up = same as above Beast of Prey, etc etc. The problems with NOED have to do with the fact that the ideal counterplay107 comments 2,531 views last activity
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It's been a bit now since the removal of the survivor masks for Bubba, and while I understand why they had to go, I'm still sad about it. I miss them because they were a one of a kind cosmetic in the fact that you earned them by completing specific challenges in game. This was a fun way to reward players for playing Bubba, and its really unfortunate that it was used in such a negative way. So wh0 comments 11 views last activity
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I was playing as sadako and I got some bad games so I used a pink mori tho they useless when I do I sometime don't use it in match anyway match was'nt as bad but I mori one person and sacrifice the other 2 last one was on death hook there was 1 gen left but i let her go after finding hatch and got merciless victory 2 pips. next match this one was little harder then the last one but I sacrific4 comments 61 views last activity
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First afternoon/night with this patch at red ranks: -Killers get gen rushed as hell (don't give me that crap that gen rush is not a thing, it is). -When they don't get gen rushed, it's because they have to tunnel and/or camp to get a few kills (unless it's a god tier HB, nurse or spirit or your team are potatoes) which feels cheap, it doesn't feel like he's a god-tier wraith, he just tunnels or44 comments 2,491 views last activity
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I wonder what it would sound like2 comments 71 views last activity
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Devs, You have a killer who can 100% prevent hook saves regardless of how many survivors attempt. You have a killer who can easily nullify one NECESSARY aspect of your game. He can also nullify 1/4 of the possible scoring. Its why you changed mori’s, because the game isn’t balanced when a survivor is eliminated on their first hook. Bubbas ability should be addressed. thanks25 comments 341 views last activity
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Hi this is my first ever post on the forums and i'd like to talk about my thoughts as someone who has 1.4K hours on the game! So, theres many killers that usually complain about bully squads being "Toxic" or "Unbeatable" which i'd like to argue they arent, and they are actually an asset to you as a killer player. For those who dont know a bully squad is classified as usually a 4 man swf with flas29 comments 1,921 views last activity
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After the last positive thread I have to say something negative now and I would like to know your experience. I switched to killer after my survivor session, as I often do. I just noticed something in the last few days since the MMR changes. The number of cheaters seems to have increased in mid mmr. I'm not a high mmr killer, I know that a cheater problem has existed for a long time, but when0 comments 42 views last activity
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IMPORTANT This update will include a restructuring of the game files. This will improve future update speeds but will require an almost full redownload this one time. PC & CONSOLE Update: 11 AM EST CONTENT https://forum.deadbydaylight.com/en/discussion/315701/developer-update-march-2022 https://forum.deadbyd0 comments 23,501 views last activity
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So I started the night dodging two lobbies cause two of my friends were in each. I noticed the lobbies always had two neas and a combination of Claudette/Feng with. I decided to see how many lobbies it would take to have none of them in my lobby(just for funsies) and it took twelve lobbies.... then all four last minute switched to Neas and Claudettes with flashlights in Ayrun and JRM cosmetics lm15 comments 341 views last activity
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I decided to throw together an alignment chart based on the playstyles of various survivor mains. I'm doing this in the D&D Lawful/Chaotic Good/Evil alignment style. Also, a disclaimer cause I feel like it's nesecesary with these kinds of things: none of these things are being stated as fact. These placements are made based largely on my personal experiences and stereotypes. These placement22 comments 711 views last activity
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BLOOD forfeiture Each time a Survivor is hooked to a max of 4 Tokens, you gain 10% door regression speed to a max of 40%. Only activates after the last Generator is completed and once a Survivor has let go of the door handle. Hex: DoOMED LOCKDOWN Once the last Generator is finished Doomed Lockdown activates; once a survivor interacts with a door, they are presented with skillchecks until 704 comments 31 views last activity
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I personally run Ace in the Hole, Deja Vu, Slippery Meat, and Streetwise for most of my survivors, being the player that does generators for most the game, but I get a fair share of crap for having pretty "straightforward" perks, as in not ones with overly complicated abilities as well as it being called a "rookie build". I would like to see what your sweaty builds that you like to play regardles26 comments 522 views last activity
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( I have edited this post because i found out its not clairvoyance perks fault its something else) OK so i cannot find anything that this would have been happening to others but it keeps happening to me like every other game. I take with me toolbox sometimes it works but mostly it wont and same happens if i take toolbox or sometimes med-kits too from the map chests. Also one game i couldnt use7 comments 202 views last activity
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What if all Perks deactivate when the exit gates are opened? Both the Killer and Survivors1 comments 41 views last activity
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Is the Lament Configuration cool-down the same if The Cenobite Teleports to it / if a survivor solves it? Can a survivor Dead Hard if Chained? I just want to make sure on the second one.9 comments 151 views last activity
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just like Unbreakable and DS? It would fit in this "strong" category i think.22 comments 251 views last activity
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#HagMain wanting her addons to finally be modernized. A lot of them suck or have effects that don’t do anything. Here are my suggestions: Waterlogged shoe: Increases the Movement speed of The Hag by +4.5 % to 4.6 m/s . Survivors suffer from a Hindered Status Effect while inside a Phantasm Trap's Trigger range, reducing their Movement speed by -9 % . Disables the0 comments 21 views last activity
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I'm so sick of dealing with teammates that have no idea what their doing and pairing that kind of team with killer's my skill level this matchmaking thing has gone on for more then a week and I'm sick of it when is it being turned back on.5 comments 51 views last activity
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Is it obvious pin head is over powered, but they add such OP perks for killers but survivors don't stand a chance28 comments 1,092 views last activity
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Seriously. It's really, REALLY lame that he loses 100% of his mobility when the 5th gen pops. Just 'Oh! 5 gens popped! I'm now a 115% M1 Killer! Have fun escaping! Byeeeee!' I honestly cannot think of another Killer who has half their kit just cease to work after the 5th gen pops. Trapper does not lose his traps, Wraith does not lose his bell, Hillbilly's chainsaw does not run out of gas. I c19 comments 171 views last activity
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Honestly, it feels terrible when I fully condemn someone, teleport to the tv they're heading to, hit them, and then they put the tape in the tv before my cooldown is over. I can't prevent them from depositing the tape in my face, and it's such a punch in the teeth when it's already impossible to get people fully condemned unless they completely forget about it or ignore it. I really hope the devs0 comments 51 views last activity
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These forums seem to have only gotten more polluted since I last used them. I don’t think an opinion should be valid unless the user is at least Devotion 5.3 comments 121 views last activity
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Anniversary is on the way. So is there any chance that we can get major changes? Like grind, killer rework or map rework etc... What do you think?4 comments 101 views last activity
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Well for a start it would be nice to fix the syncs, hit boxes or maybe the 3D models, cause huntress'es hatchets and nemesis tentacle are so ######### BROKEN in some moments. I am getting hit through vaulted windows miles away from it on the right or left side which is like unreal, also the hatchets are hitting through some objects cause the 3D models aren't desigend good, I've seen even Trickste0 comments 21 views last activity
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This dude learned from his master and facecamped me like a champ. xD That made me laugh a lot. Time for something positive: What were moments for you in DBD that made you laugh?25 comments 281 views last activity
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On Pale Rose this Gen cannot be repaired from the side in the picture. It is located in the edge corner near the log close to the shack on the variant with the big boat.0 comments 11 views last activity
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Hey there everyone. I have a specific problem that I don't see anymore address when playing killer in DBD. I don't know if others struggle with this as badly as I do, but I honestly feel like when I am chasing a survivor right in front of me, like I have a blindfold on. I just can't see or hit them. I am getting so angry at myself that I have played this game a while now but still can't track pro3 comments 81 views last activity
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When the Onryo is demanifested she is able to go throught pallets (obviously stunning her with a pallet while she is demanifested isn't possible anymore)0 comments 91 views last activity
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How do you feel about Syringe? How do you feel about it being affeccted by healings buffs but not healing debuffs? The mechanic of it, how fair it is? In my opinion, Syringe should be all or nothing in terms of healing buffs/debuffs.5 comments 61 views last activity
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Gonna cut the the chase here, why are there so many, UNNECESSARY cool-downs for the twins. The amount of games I’ve lost because of the 40 different cool-downs is getting beyond a joke!! And why is it 90 seconds to get victor back when he’s idle, they need to add a “kill victor” button so we can choose when we want him back. And the 24 year cool-downs after downing someone with victor is a joke18 comments 221 views last activity
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Perks: Built To Last, Streetwise. Item: Skeleton Key. Addons: Blood Amber (see killer's aura within 32 meters) + Prayer Beads. The perks, Skeleton Key + Prayer Beads are all simply to increase the amount of time you can use the key before it is depleted. So whenever you're at a loop that you can't see over like a junglegym, use the key, see the killer's aura. Should be good for at least one c10 comments 341 views last activity
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If you can explain the reasons why as well then it would be cool :D34 comments 811 views last activity
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smh please I equip balanced landing and then I get the shelter woods curse22 comments 321 views last activity
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I was thinking about Agitation and Mad Grit the other day and realized they could probably just be combined into a single perk and not be overpowered. Agitation on its own is an ok perk, not great but not terrible either. Mad Grit is kind of terrible on its own, it might occasionally help get a hook maybe when survivors try and bodyblock you during a carry but that's a pretty minor benefit at bes2 comments 31 views last activity
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We're pretty much drowning in all kinds of offerings with different ranks, and we can only burn one for each game. We should be able to burn three offerings instead, one of each type. One offering that increases BP gain One offering that changes the map, such as hooks, chests, mist. One offering to have a chance to be sent to a certain map8 comments 101 views last activity
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So i quit playing killer cuz of how stressful it feels and shifted to playing survivor. Now the issue is these afk killers i've been getting! It's getting way out of hand. I know playing killer is stressful and mmr made it even more stressful, so killers are going afk to reduce their mmr and actually have fun maybe (behavior brought this upon themselves). But instead of going afk why not quit pla23 comments 2,671 views last activity
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This discussion has been moved .0 comments 1 views last activity
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As the title says, I did however not get a dc penalty. I was playing blight on lery's https://www.xbox.com/play/media/8PMXR4YL0 comments 11 views last activity
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This discussion has been moved .0 comments 1 views last activity
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This new Devotion trailer is really making it like the Observer is maybe going over the deep end to becoming a killer, or maybe having a split personality? 🤔 If the anniversary ends up being Observer as both a survivor and killer I’m down for that!6 comments 281 views last activity
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I would love to see some cosmetics for Bubba and Freddy. There are so many I can think of.Bubba in his sunday suit or Mommy Bubba. Even Freddy has many cosmetics Dbd can make like A New Nightmare Freddy or even Robert England for a Special. I just hope the Devs have some plans to making cosmetics for these two horror Icons.13 comments 771 views last activity
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Brutal Strength would also grant a 5% movement speed haste buff for 3 seconds after you break a pallet by any means. This effect does not stack with other haste buffs. Fire up would also grant a 3/4/5/6/7% movement speed haste buff for 2/2.5/3/3.5/4 seconds after you break a pallet by any means based off of the number of generators' completed. This effec3 comments 62 views last activity
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Dead Hard Activatable perk. You can take a beating. When injured, tap into your adrenaline and dash forward quickly to avoid damage. • After being hit by the killer Dead Hard will activate for 60 seconds. • Press the Active Ability button while running to dash forward. • During the dash, you avoid damage. • Causes the Exhausted status effect for 30 seconds. (Balancing towards the perk to n5 comments 111 views last activity

