Discussions
2,561 discussions.
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Gen kick limits happened because of how survivors complained about skull merchant . 3 gen situations are usually not the killers fault . if the survivors cannot keep track of which side of the map they are completing gens in .. that is their fault , not killers. I would have no problem if perks didnt effect the limit but they do . the 8 kick limit is a lot easier to hit the survivor mains will te29 comments 533 views last activity
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With the recent introduction of seeing the anti facecamp meter thought something similar will help for wiggle progress There are many times in soloq where people will try taking hits or even downs for you when you are no where near wiggling off same with the opposite where you could almost get off if someone took a hit. SWF already has this information right away with discord callouts, adding6 comments 171 views last activity
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One of the most frustrating things in this game is how often you go against bad ping killers, Not only is frustrating for them but also for the survivors, who get hit easily, We all know DBD don't have a good hitbox, for example how the hitbox while vaulting only changes when the animation is complete, instead of following the survivor hitbox, The ping matter only adds to this problem0 comments 21 views last activity
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The standard time to finish a generator takes 90 seconds. This isn't completely bad (even though it should be 110 seconds, IMO) When 2 Survivors get on a generator at the same time (doubling gens) this gets decreased by an almighty 37 seconds! Mind you this is without perks that effect generator speeds such as Deja Vu, Prove Thy Self, or Friendly Competition. This is a huge problem and one of the8 comments 151 views last activity
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since we're getting Stranger Things part 2 soon, what if we got a Silent Hill Ch. 2? if we did who would you want as killer and survivor?3 comments 31 views last activity
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Here's the video, lmk if yall agree or have counter arguments, even tho some might be personal opinion or universally accepted, these issues he brings up, genuinely needs to be looked into https://youtu.be/iPl1QulO2q8?si=xE0UNvPLx6Ovq3_X0 comments 41 views last activity
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So I've kept track of my matches with spreadsheets, listing Killers, maps, perks, outcomes, etc. New for this November, I've tracked Abandons as well. Though I feel the 2v8 stats might skew the overall data though… https://docs.google.com/spreadsheets/d/1XyfS0MuT8iI1mdu76MeIA_unwpaDBQTjEd9H98POveg/edit?usp=sharing0 comments 61 views last activity
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The Problem: Frankly, the game is designed as a 4v1. That is why tunneling is so effective; it reduces the game to a 3v1 scenario in which the odds are heavily stacked to the killer (obviously). If a player is dead at 5 gens, the game is essentially a loss for survivors. It's unproductive to give survivors insane speed, endurance, no scratchmarks, etc., when survivors can already bring perk87 comments 1,591 views last activity
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I ask myself all the Time; Why do we not have shared Items/offerings across all Survivor and Killer? i don't like playing that specific survivor/killer just because i only have xy item on them.., are we able to bring BHVR's attention to this? I would very much welcome it to have shared inventory/offerings across survivors/killers except killer specific items related to killers. What do y'all t2 comments 71 views last activity
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I wanted to bring up something that feels really frustrating in Dead by Daylight. When you revive a teammate from the dying state, the person getting picked up has zero Invincibility Frames, so the killer can instantly down them again. It makes the whole revive feel pointless and kind of punishes you for trying to help your team. It would be great if the revived player got even a short window of5 comments 32 views last activity
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With how popular Ao Oni is in Japan with all forms of games, novels, anime and even live action films, i think it's safe to say that the blue demon Ao Oni at least deserves a spot in Dead by Daylight in the current roster of killers, i think that the chapter should come with Ao Oni as the killer with their name being "The Rumor" while also getting Hiroshi as the survivor and the mansion that Ao O2 comments 21 views last activity
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dead teammates who run vigil still apply the effect if you go near their dead body. is it supposed to do this? i thought shared perks stopped working once the person running the perk was fully dead. clips showing what i'm talking about: for these videos, i added summaries. basically, just pay attention to the perks that are being run + the vigil effect being applied. here's a clip of the p2 comments 61 views last activity
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You always plan ahead: You can see gens in a 24/32/36 meter range All survivors can see the most progressed gen whether or not its regressing When a gen is completed, all survivors can see all gens for 10 seconds When the exit gates are powered on, you can see the exit gates aura if someone's doing that exit gate You might say “oh just bring deja vu its better”, and while that's true, th4 comments 21 views last activity
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When will the danganronpa costumes or dlc come? We really like the danganronpa characters, especialldanganronpa triger happy havoc and danganronpa goodbye despair And also a very diverse anime series that is about a death game where students kill each other if you don't know the game.3 comments 21 views last activity
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But coming back to the game after 2 week break, getting downed by Blight in one minute. Console Survivor comes over unhooks me, Blight instantly does a 180 degree turn from the otherside to the bloody map and bolts it all the way over to us, got only healed half way. Console survivor takes a hit for me. but that Blight wants me dead and the "ONUS IS ON35 comments 501 views last activity
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Note: I have no idea how abandons affect official killrate or even the total killrate in your stats page. This post is not about that. I just want the personal past 30 day stat page to be accurate. But something I have noticed is that killer games that have an abandon from at least two, Survivor do not show up in your last 30 match statistics, even if the killer played it out. As you can see,3 comments 51 views last activity
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Came back after a year and god they made survivor even worse I saw the perks and the killer perks wow. They get speed boost wall hacks the pallets are not even good all of them are death traps some of the killers can get free hits with their abilities. Yeah Im done well time to go back to empire total war and gmod. I got to warn others to not touch this game also the game is so overpriced too lik5 comments 71 views last activity
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In my first match today… Ace was getting tunneled so badly, yet the people in charge of this game somehow think we don’t need an anti-haemorrhagic add-on, and we don’t need any real anti-slugging or anti-tunneling update either. #DeadbyDaylight #dbd @DeadbyDaylight Imagine being Ace… In every game, you’re getting tunneled so badly. And every time ther13 comments 231 views last activity
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I really want to have fun with this game, and I’m not sure what to do I don’t know why, I’m at ash rank 2, I play as my main (springtrap) with a non meta build and lose 20 times. I play as blight with meta and lose AGAIN. Mostly recently (a month ago) I won ONCE and it didn’t even feel GOOD. Infact it felt AWFUL because the entire time I felt like an anxious mess of “oh god a gen is about to po4 comments 141 views last activity
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With chapter 2 of stranger things coming around January, is there maybe a possibility we might get more content for the preexisting characters too? Sure, Vecna is gonna be in the spotlight for the new DLC, however I feel like the older characters also deserve something new. One thing many people want is a rework on Nancy's face model, or interactions between the characters in-game with voice lin2 comments 71 views last activity
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SUMMARY OF THE ISSUE: The vibration of the Dualsense PS5 controller doesn't work at all, for either Killer or Survivor. I've tried to turn the option in the menu off and on again during a match and outside of a match, even tried restarting the game, but it doesn't work no matter what's done. This has already happened in previous updates. Something related, but I've noticed some of the vibration4 comments 513 views last activity
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road life is one of the new perks added with Vee Boonyasak and is probably one of the most convoluted perks in the game. Road Life While injured and repairing a Generator, regular Skill Checks have the following effects: Gain +1 Token for Great Repair Skill Checks . Gain 0 Tokens for Good Repair Skill Checks . Lose -1 Token for Failed Repair Skill Checks . Once you accumulate 62 comments 73 views last activity
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Survivor and Killer cameras stutter during normal gameplay movements and animations, both in normal matches and event matches. Stutter occurs in both horizontal and vertical planes of movement. PLATFORM: PS4 Recreation most noticeable after several normal matches on either side. Seems to occur during a longer play session, but may be able to be recreated in shorter sessions. VIDEO FOOTAGE: htt5 comments 281 views last activity
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SUMMARY OF THE ISSUE: after installing the newest update, I got into the game to see that multiple characters I know I owned, I no longer do. These are as follows: The Clown, The Spirit, The Demogorgon, Nancy Wheeler, Steve Harrington, Kate Denson, and Adam Francis. All of these characters I have prestige at least once and still have the perks for other characters unlocked. My hypothesis is that3 comments 271 views last activity
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May as well remove survivors at this point. Pallet density nerf was an absolute disaster, anti-slug and anti-tunnel is gone (even tho both could've just been reworked to be more fair), add-ons were just randomly reworked even though no one asked for it. So GGs BHVR!13 comments 511 views last activity
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I've had this idea for a while now, before the two Pallet Density stuff, but just now, I've finally gotten around to putting it to paper. I know this idea will ruffle feathers, especially with the second coming of Pallet Failure, but just try to imagine Pallets are okay and most things are holding hands and singing kumbaya. I just picked a REALLY inopportune time to launch this little post. What4 comments 71 views last activity
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hi all, feel free to add me if you’d like Hi Im Gogo #261c steam is also Hi Im Gogo0 comments 11 views last activity
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I've been on this game for 8 years and now I quit. And I don't know how I've put up with it for so long. Out of ignorance, I suppose, or maybe I just didn't want to see it… but I quit. I know I said I was going to stop playing in December, but I moved up my decision. The game is in a deplorable state; there are bugs everywhere, almost no structures to loop as a survivor, soloq is hell, I see ma20 comments 511 views last activity
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Two point of contacts that should have been saves. Screen shot captures both points of contact as well as flashlight blind at appropriate time. No save though. I do have a video that shows appropriate sound notifications on both ends and arm pickup timing, but not sure why it says video option on here if you do not allow extensions for video upload… s3 comments 51 views last activity
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After playing latest iteration of 2v8, I gotta be honest, it's beginning to feel pretty empty. It is still infinitely more fun, but it's getting pretty dull because of how little effort is there. This iteration, we got 2 new killers, lost 1 killer, and got a nerf to slugging. That's it. This is all that's different from previous version, and that one was also barely different from it's predecesso2 comments 72 views last activity
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You saw the title. I am sick and tired of the SBMM(Skill Based Matchmaking). Every since the ranks have been gone and around, i was a Iri rank 1 player, and it was fun because since it was based off ranks back then, the worst id get would be purple 7 rank people. Ranks were balancing this game, making it fun for both sides. Now its not good and true to nor a 2 hours killer get a 8k hours bully sw0 comments 11 views last activity
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This has been mentioned in the past as a potential change or rework, but why not have DS disable a killer's power temporarily after the stun? In the current game, there is a large disparity between killer powers in terms of strength. A stronger killer (nurse, blight, krasue, ghoul) faces fewer obstacles to tunnel than a weaker killer, such as trapper or pig. This change would level out this dispa17 comments 221 views last activity
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Summary: I have played well over 20+ games without DC'ing, but I DC once and I am hit with a 5-minute penalty. The initial penalty (this 5m one) should only be triggering after I have DC'd three times within the last 20 matches , based on patch notes/statements from BHVR. Was this changed and never stated? did I miss something? I also know for a fact that it's been well over 20+ game4 comments 151 views last activity
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Survivors are just DCing every game now. The worst part is that's barely even an exaggeration, even just watching DBD streams 1v4 has a DC almost every single game against every single Killer it's insane. There's 0 excuse for making DC penalty more lax.16 comments 262 views last activity
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SUMMARY OF THE ISSUE: Started the game in Nostromo. About 2 minutes in, I was about to hit a survivor with the max range of Wesker's bound, and both of us got stuck. The survivor got the mending status and later fell down, while I got stuck looking at a wall (couldn't even turn the camera or move). The entirety of the match was spent like this PLATFORM: Playstation 5 STEP BY STEP INSTRUCTIONS O3 comments 21 views last activity
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I often find myself in lobbies with Killers who have well over 100+ ping. Making this game that relies on fraction of a second decisions to feel horrible. I'm being punished for making the correct choices because the killer has an entire additional second window for a correct action to register.2 comments 62 views last activity
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All I hear anymore is entitlement and whining after the update Should we remind players this is a Competitive game and always has been. Players have the right to play a game how they want mainly if they paid for it. If Tunneling isn't allowed in a Competitive game then Gen Rushing isn't allowed either. I know players will say Gen Rushing and Tunneling is two different things or Tunneling is3 comments 143 views last activity
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Title says it all. I am not a fan of this play 20 games to get rid of one point the old system in my opinion was vastly superior.19 comments 361 views last activity
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What in the hell have you done to loops in this patch? Why most of the loops not even 50/50 but 70/30 in killers favor where you guaranteed a hit with 1st BloodLust or even without it. Why touch Haddonfield pallets at all when there's no decent windows. Look:31 comments 1,601 views last activity
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SUMMARY OF THE ISSUE: Moment of Glory was fixed in 8.3.0 to retain its charges when a survivor is put into the dying state, pausing the effect until returned to the injured state. It is now bugged again, deactivating prematurely when put into the dying state, requiring the survivor to reacquire its effect with two additional chest searches once no longer dying or hooked. The intended behavior acc4 comments 221 views last activity
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Ok. Here we are. I try to write this down in one go as straightforward as possible without being too destructive. As all of the forum users, people who watch Twitch, Youtube and use social media should have seen by now, the mood within the community seems at a new low with yesterday's update the latest. The reasons seem diverse: Antislug and Antitunneling ideas weren't it, got tested, then sc6 comments 161 views last activity
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DS is already a problematic perk with people weaponizing it at every given chance, but did you know it doesn't deactivate when interacting with killer items such as Nemesis/Wesker's Chests or with Sprintrap's doors? This means people can weaponize these for unintended purposes Here's a clip of this very thing happening to me https://x.com/DBDXenomorph/status/1993556703389138979?s=202 comments 41 views last activity
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Hello, I'm Joe. I use TAB to crouch, this is because I have a dexterous ring finger but a bone spurs ridden pinky finger, after this most recent update I can no longer bind TAB to crouch, I can't crouch. For the past couple years I've exclusively used TAB to crouch in every game I play. This update was supposed to be about promoting accessibility with the scratch marks changes, but ironically t4 comments 101 views last activity
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Hyperfocus and Stakeout have been plaguing the game for to long now cause gens to pop way faster than intended. Hyperfocus needs to get it's percentage halved and Stakeout needs to take longer in the terror radius6 comments 201 views last activity
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SUMMARY OF THE ISSUE: Medkits and Toolboxes decided to just attach themselves visibly right under Wesker's Med-Spray as seen in the screenshots below. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Equip a Med-Spray and a Medkit or Toolbox and run around, as it magically attaches it on the Med-Spray. Screenshots: Ther0 comments 1 views last activity
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SUMMARY OF THE ISSUE: When you time 2v8 unhooking within the exact frames of a killer forcing the hook to teleport elsewhere, survivors turn, invisible. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: 2v8 unhook the survivor while the cage/hook goes downwards ,relocating elsewhere and tadaa! Invisible-saved-survivor! Did this to a poor Rebecca myself as seen in the vid belo0 comments 21 views last activity
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SUMMARY OF THE ISSUE: Title. 9.3.0 broke her even more as items are now clipping through her right leg while running injured. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Medkits are best, just equip one and run. You will see. I thoght it was a cosmetic only thing. Nope. VIDEO and Screenshots: https://imgur.com/a/yUpqy8B0 comments 1 views last activity
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SUMMARY OF THE ISSUE: When you run, its like her tail is glued to her front-left instead of weaving backwards like an actual pony tail in the wind and when you are on the killer's shoulder, the tail stands straight up If this was intentional, that was kinda lame. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Just run with her as Thalita, make sure you have the Time-Out Deep10 comments 421 views last activity
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I am just wondering, is the head cosmetic for Claudette from the reverence rift fixed and in the game yet?0 comments 21 views last activity
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So after Community Stream it's confirmed key things from this PTB (Anti-Slug / Anti-Tunnel) are not going live and it's a good thing for the majority of the killer roster, the only good thing coming live is anti-camp meter on HUD which is great for SoloQ and not buffing SWF in any way so I wouldn't necessarily call it a "survivors buff". Furtive chase also being reverted So the main things kil8 comments 191 views last activity