Discussions

339,151 discussions.
  • Probably needs a change because unless the killer is elsewhere all Renewal is going to do is heal Deep Wounds. Also, Guardian isn't going to be helpful unless the speeds stack. Only benefit is seeing the killer aura and if they are coming back to hook. Perks are clashing with other effects
    5 comments 111 views last activity
  • it seems to weak to be a hex imo. even combining it with undying.
    20 comments 251 views last activity
  • - Do i want to use 1+ slots for rng heavy perk and spend time on booning instead of doing objective? - Do i want to get to the point where i will need more than 2 heals and consider high chance not getting a lot, if any value of my time booning? If you say YES to both, use boon perks.
    11 comments 221 views last activity
  • I think Autodidact is a fun perk that is severely limited by the rng factor of skillcheck so I have an idea on how to buff it Along with its current effect at the start of thr trial you increase the odds of getting skillcheck while healing by 50%. For every token you receive you reduce the increased skillcheck odds by 10%. Now Buckle Up is a perk that should definitely be buffed because it's ju
    1 comments 31 views last activity
  • Hello and welcome back to another "I just woke up and thought of this" post by me. This time, a survivor perk that's all about learning/taking from others! I will admit though, I've had some time to think about this, so I did refine it a bit, and thus..I have no excuse if this is considered a terrible idea lol. Also, in case someone has suggested this before, I did not know that while writing thi
    3 comments 51 views last activity
  • I mean I was getting hit down with an active 1 second DH- was it really necessary to nerf again.. they already destroyed it enough
    85 comments 2,072 views last activity
  • Don't give medkit efficiency penalty to Botany Knowledge. Instead, just make it not work with medkit heals. Make Prove Thyself not work with toolbox repairs. It's such an easy change, and it wouldn't make Botany Knowledge repulsing to use.
    0 comments 31 views last activity
  • I have been using it and I just do not see the advantage to this part of the perk am I using It wrong?
    19 comments 381 views last activity
  • Got 2k hours and I main whatever, whenever I feel like it... In this discussion im not talking much about tunneling, just annoyances regarding unhooking. I think currently, there are various unhooking affecting perks, and other interactions that makes the game unfun, weird and boring. Im simply going to be naming the things that i believe are the most proplematic. However the suggestions th
    9 comments 101 views last activity
  • I try play Trickster, but, i tried a lot of builds and , every build is difficult to control gens. What the best way to try control the match with Trickster? control gens? gens defense? end game build? what you use with him. New meta build probably is kick gens, so, Trickster dont so much time for spend with kicking gens around map, so. What works nice with him?
    17 comments 271 views last activity
  • The recent developer update pointed out Finally, we’ve made a tweak to our catch-up mechanic, which awards you bonus prestige levels based on your progress prior to this overhaul going live. This is based on the number of perk tiers you’ve unlocked on a character as well as their prestige. In the PTB, we awarded one bonus prestige level for each prestige your characters had prior to the PTB.
    7 comments 141 views last activity
  • The last changes to perks showed a new trend of giving downsides to perks to balance them. Trend which I'm personally not a fan of, for a couple reasons... There are (luckily) few older perks which have a downside/debuff, but how many use them? The answer is very few, and the reason is that no one wants to have downsides. Perks in this game have always being designed as power-ups for your charac
    35 comments 471 views last activity
  • Here is the list of add-ons I would change (the rest I wouldn't change) for Freddy: When standing within 20 meters of Generator that is currently being repaired by Survivor who is in Dream World will turn that Generator aura to yellow. While placing Dream Snares or Dream Pallets you are no longer sl
    0 comments 31 views last activity
  • From the July Dev update: "In the PTB, we awarded one bonus prestige level for each prestige your characters had prior to the PTB. For the full Mid-Chapter release, we have increased this to 2 bonus prestige levels. This means if your character was prestige 3 before the update, they are guaranteed to be prestige 9 after the update, granting all the new rewards immediately. The catch-up mechani
    0 comments 101 views last activity
  • I recently noticed that when I level up a Devotion level, the amount of Iridescent Shards I receive differs. When before (a couple of months ago) it seemed to always be the same amount. Was this always the case or is it perhaps a bug? Or has it just been changed? Thanks in advance!
    2 comments 5,505 views last activity
  • So for the mid chapter patch coming out if for example Dwight is prestige 1 after the update he will be prestige 3 and I unlock all his teachable at tier 3 off the bat? Just need clarification if this is how it will work. If so I should just prestige 1 all my characters then an once the update is out all works are unlock at max level.?
    7 comments 181 views last activity
  • We all want this mode. 2 Killers 8 Survivors and 10 Gens,10 Totems 4 Gates and 6 chests. But this can be Oppressive for both sides depending on the Skill, Map Knowledge, Game Knowledge and of course what decides the fate of the Game: The Killer Power Combinations! so we have a Problem there since almost every Killer Combo can be REALLY powerful. Here are a few Examples which could be really Stron
    12 comments 72 views last activity
  • 0 comments 1 views last activity
  • Please punish them more on the scoring system for Pips Its ridiculous how these campers still get a pip and get away with it , they should derank if they facebook / camp 1 survivor the entire match
    19 comments 201 views last activity
  • 0 comments 1 views last activity
  • spine chill light up just by the killer being 36 meters or less away from the survivor, but it ended being kinda fair, 36 meters is a lot, and working this way doesn't tell the survivor if the killer is coming, chasing someone else or just passing by. if spine chill still needs to be nerf. I would like to suggest that it work as it used to be, but without the vault bonus, and doesn't turn on if
    4 comments 131 views last activity
  • To start off, I haven't read all of the lore xD. I know some of the killers come from different centuries, but I'm not sure on survivors. It would be interesting to see new survivors added to the game from different historical periods or future. I'm honestly just extremely interested in seeing even more culture and era centric themes. I'll post some examples: Native Era - Male Indian Survivor (m
    6 comments 51 views last activity
  • Given now powerful Boons are (Mostly CoH) is it fair that the only way a killer can permanently get rid of them is to bring a perk? Instead of just a regular game mechanic like ‘cleansing’ You could say the same thing about survivors bringing maps and totem perks for the off chance that the killer has a Hex perk, but even then they could use their map/ anti-totem perks for other builds such as
    13 comments 201 views last activity
  • So, I've read the 6.1.0 update in its entirety. I had a few questions regarding a few of the perk changes. Some things were just not as clear as I'd like them to be, so I figured I would engage the community. Help my two brain cells process the following changes xD: Iron Will -Reduced the grunts of pain volume reduction to 25/50/75% (was 50/75/100%) Added: Does not function while Exhausted. Doe
    14 comments 271 views last activity
  • So i watched the stream of Tru3ta1ent today and he was playing a clown match. Gens was flying like almost every time you play low tier killer. After the match he was rewatching the game and realised that they got 4 gens at 2.40 min and 5 gens at 3.40 min. So how in Jesus name is the gen speed nerf only 10sec. If a survivor is solo on a gen thats 10sec more, if they are 2 survivors on the gen its
    24 comments 371 views last activity
  • (pc/steam) I was not able to interact with the green glyph that spawned in the locker on Midwich, other glyphs on the map seemed to work fine. Step 1 : have green glyph challenge on Midwich Step 2 : Be unable to interact with glyph that spawns in locker ADDITIONAL INFORMATION Character played: meg Perks played: distortion, quick and quiet, adrenaline, kindred Map: midwich Frequency of th
    3 comments 171 views last activity
  • 0 comments 1 views last activity
  • I'm not talking about crashes. I'm talking about people who hit the leave match button. Theres no reason to not just slap people like that with a 30 min knock it off timer imo. Go take a break or play something else. Edit: If they crash give them the normal 5 min system. Still no reason to not slap a 30 timeout on people who hit that button in game. Regardless of people going around it. No reaso
    42 comments 791 views last activity
  • 0 comments 1 views last activity
  • 0 comments 1 views last activity
  • So, I've read the recent devblog and Devs' update about grind decrease is just amusing. Remember we all complained about forced 50k that makes zero sense? Well, "generous" BHVR didn't get rid of something that shouldn't exist, but just decreased it. Now instead of grinding 2-3 matches to pay prestige fee, you have to grind 1 match. Wow But that's not what made me laugh. It's their decision to
    6 comments 151 views last activity
  • Despite it being a long time since the change where bubba doesn't have anymore masks we were promised shards if we had masks? with all that I still don't have any shards since the change.... is it a bug? or are we simply not getting the shards promised?
    2 comments 61 views last activity
  • By refunding I mean these situations: - Someone with trap DC's - Someone with trap dies on the hook / mori / bleeds out. IMO: I think if someone DC's it should refund it, if someone dies by any means then no. But I wouldn't be againts buffing pig by any means so I am asking others what they would think about these changes.
    6 comments 131 views last activity
  • Hello, I was talking in a discord with people about sprint burst's interaction with mind breaker. Right now if a survivor is already exhausted, mind breaker pauses the exhaustion timer - even if it is under the 5 seconds that mind breaker would apply had the survivor not been exhausted. This allows sprint burst users to 99 their sprint burst, taking advantage of a killers perk. Would it make sen
    1 comments 21 views last activity
  • Platform: PC Killer: any killer Maps: any map How often: once every few games Steps to reproduce: I am not sure how this bug triggers. All I know is that when you start a chase and then down the survivor really quickly the chase music just does not stop. I don't know what factors are involved just that in all cases where this happened the chase started as soon as it ended. The chase music ke
    0 comments 11 views last activity
  • The Dredge and Demo are two of the best and most balanced killers In game kinda sucks we only have two... I personally wanna see more monster cosmic eldritch type killers maybe something like The Thing or Alien! What do you guys wanna see and If you have any concepts or art feel free to share below maybe you will Inspire the devs!!!
    42 comments 371 views last activity
  • What do you guys think about the Bloodpoint cap being raised to 40k? It's a good step, but I'm curious about the general consensus about this. I personally don't think there should be such a grind to this game. Bloodpoints don't cost anything, so limiting them so much isn't costing BHVR any money, so why not give out more and increase the multipliers? The anniversary event brought me back to enj
    3 comments 111 views last activity
  • and honestly im not sure what's the complaint, i didn't get downed once, range addons makes it harder for the nurse to recover from a juke, im seriously not sure why people are so angry about it the only time i got downed was with noed, i mean she got a 3K with bloodwarden timer, but i was already out since it was so obvious, im seriously so confused over people complaining, she is honestly fun
    66 comments 1,601 views last activity
  • Killer: The Angel Power: Quantum Lock Special Ability: The Time Of Angels The angel starts with 3 other statues, hold the active ability button to teleport to a statue. you cant teleport to another statue while within 6 metres of a hooked survivor, 4 metres exit gate, 2 metres generator. Can be used while frozen but only if there's a statue in front of you. (gain a 1 second speed boost after t
    0 comments 41 views last activity
  • This monthly reset needs to somehow stop or only reset you to the most immediate level before. Going back to ash from iridescence gets you in 12 bad games out of 10. It's honestly unbearable. It's not fun. 2 dead people, no gens done. People hiding all over and doing nothing. Everyone running to save at the same time, etc etc... Killers from top rank are now playing here vs a salad of very few go
    13 comments 241 views last activity
  • So, against Nem right, zombies everywhere. We're at endgame and Meg is getting chased down. She gets hooked next to the exit gate. You open it and save her with BT. You hear the I will be your hero music playing in the background. Nem hits her as she is unhooked putting her into deep wounds, she bolts off toward the exit gate, a zombie lying in wait, strikes . You, obviously confused, leave th
    7 comments 111 views last activity
  • Sorry, I'm not an English speaker. I'm a kind killer-main with politeness and protocol, never tunnel or camp even they dash on my face, bc I want everyone to have a good game experience, want to make more friends in the game. Tonight I choose dbd, which makes it a horrible night. Damn, they have hundreds of blind and stun-the voice effect and the boom bring too much noise. All of the them hurt m
    11 comments 401 views last activity
  • Mainly because I hate your little team and how you actively work against the solo queue player by leading the killer to the gen they're working on, refusing to save unless it helps your SWF in some way, and generally being toxic asshats to everyone. Your salt and frustration makes me laugh and brings me joy.
    17 comments 241 views last activity
  • What if each Killer had 1 addon called "Legendary" (same color as legendary outfits) and each addon would cost 8 000 Bloodpoints and it would spawn 50% less (50% more rare) than Ultra rare addons. Here are some ideas of addons for each killer: Trapper - Bear Traps are now only visible from 2 meters away for the Survivors. Wraith - Invisibility effect lasts 2 seconds after being fully uncloacked
    4 comments 41 views last activity
  • So, gens normally regress at 0,25 charges per second, which is 4 time slower than a single survivor holding m1 on a gen, right? And gens will now take 90 seconds, which means a gen at 99.9% will take around six minutes to fully regress with T3 Ruin. BUT WAIT, T1 and T2 Ruin actually make the regression even SLOWER than normal! T1 Ruin decreases the base gen-regression speed by HALF! You know wh
    22 comments 861 views last activity
  • In case someone doesn't know what I am talking about: In addition to Calm Spirit’s current effects, you can now open chests and cleanse and bless totems silently, albeit at 40/35/30% reduced speed. Reducing the speed of actions just because they are silent is not a good thing. Here are some scenarios where this perk will be worse than just not running it: When you cleanse a Hex perk you don'
    0 comments 21 views last activity
  • Новый навык и эффект ранение Раскрытый веер найдите в сундуке веер, который можно кинуть в маньяка. После успешного попадания по маньяку он получает эффект «ранение»эффект ранения, этот эффект заставит по лататься маньяка. Время латания будет 2/3/4сек. Если маньяк не будет этого делать в течение 10сек, его скорость передвижения будет уменьшаться на 3% •Раскрытый веер активен 60сек •Если выжи
    4 comments 101 views last activity
  • DBD being made Into a netflix original would fit it perfectly so what tropes are you guys assigning to each of the survivors? What would you want the storyline to be?
    30 comments 242 views last activity
  • So we all know the perks recently have been recycled from previous ones and its been super stale. So lets give the devs a helping hand.... If you could create a perk for killer or survivor what would It be? Think outside the box some of the most original cool perks we have ever gotten are For The People, Boons, Scourge Hooks, and that one Freddy perk that blocks the exit super terrifying right...
    21 comments 331 views last activity
  • 0 comments 1 views last activity