Discussions
339,151 discussions.
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Yesssss, screw Thanatophobia. And nice with DMS as well. I would have been cool with PR being hit a little but like the changes. Developer Update | August 2022 - Dead By Daylight8 comments 231 views last activity
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As part of the ongoing forum plans, I'd love to find information on why you come back to the forum? Votes are anonymous, nobody will see which way you vote. Please feel free to leave any other reasons in the comments section below, I'm interested to see people's reasonings.169 comments 6,154 views last activity
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Heard this was a thing. I don't think this was intended but pretty cool anyway. If we do get a east and west wing i just hope they are enjoyable.3 comments 191 views last activity
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Been using thana + sloppy on dredge to get fast nightfall, but is it worth it anymore?10 comments 251 views last activity
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As far as I can tell, this happens whenever someone is mori'd by the Cenobite. I'm on PC, but I think it's an issue on all platforms.2 comments 82 views last activity
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consipicuous actions with mom always activate every time without endurance Steps to reproduce Step 1 : Equip Mettle of Man Step 2 : Load in to a match Step 3 : Tap a gen/tap healing Step 4 : Conspicuous action points rewarded each time you do so ADDITIONAL INFORMATION Character played: Nea Perks played: Mettle of Man, Resillience, Off the Record Map: Any Frequency of the issue: Happ0 comments 111 views last activity
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WHAT TO ADD IN THE DESCRIPTION Example Step 1 : start a game on red forest - mothers dwelling Step 2 : go to the stairs on the main building Step 3 : walk on the left side on the stairs Step 4 : get blocked while walking upstairs, fall while going downstairs ADDITIONAL INFORMATION Red Forest - Mothers Dwelling DOCUMENTS TO ADD https://clips.twitch.tv/OptimisticCrazyHamRaccAttack-0 comments 11 views last activity
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Now, let us talk about matchmaking. Currently, we have a little problem when it comes to that. The matchmaking. Games where killers are completly overpowered and survivors with 2000 hours playtime are matched with survivors that are playing their first game. It is a problem that is rooted deep within the game mechanics and the question just how competitiv this game should be. On top of that1 comments 21 views last activity
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I think best thing to do with camping n tunneling killers is that they should receive a blood point penalty or get a notification to go after someone else in the match so that players can have a chance to play the game. what do you think? I think it would resolve this issue. If they did this then maybe killer mains will stop camping and tunneling and give every player the same equal amount of at28 comments 472 views last activity
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Hey guys welcome to my Tutori.. i mean Bugreport Today we grind Survival BP the ez way. Step 1: Equip a Perk that triggers "Conspicous actions", in this example "Off The Record" Step 2: M1 Spam a generator. Congratulations! Every M1 is 50BP Expected behaviour: Only one score event when a conspicous action deactivates a perk/effect The current behaviour: triggers on every action start1 comments 31 views last activity
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There are so many times when I get downed during endgame and still have my DS and it makes the games more Intense and fun. I don't see why It should be disabled during endgame. The devs took out a lot of the survivor fun with this patch and it has been really boring playing. Getting off the hook In EGC Is hard enough because of how much pressure is on the survIvors to save and the killer to camp85 comments 961 views last activity
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No one on either side (survivor and killer) wants this ridiculous update that you guys want to bring to us, survivors will not like having a broken perk combo back for killers with a plus, now there will be PR/DMS/POP combo together, imagine these 3 perks in a blight or in the famous nurse, in addition to having a perk that is not even that great, nerfed (ashe perk). The way you nerfed thanat23 comments 332 views last activity
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So in your dev blog, you said, that "If you’ve already completed this challenge, don’t worry; the challenge will remain completed!" But what if the Glyph challenge was completed but not claimed? I finished the Orange Glyph but didn´t claim it. Now i have a empty Red Glyph challenge instead, that i still have to complete?2 comments 121 views last activity
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No idea how you manage to take the concept of buffing a perk and making it in the worst shape it's ever been... Seriously devs you need to stop over reacting and gutting everything people complain about. Theres 0 point in most killers using this perk, 3 consistent injures isnt just given to you and as a reward you give killers 6%? Like what even? You talk about having to put in effort for a rew23 comments 671 views last activity
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With the Dead Hard rework the hit validation got even worse. After multiple patches the old Dead Hard finally worked fine but the reworked one now looks and works like a beta version of it. Against killers with a ping of 100 ms or more it's hardly possible to use it. You have to guess if the killer would swing / throw / shoot etc. 1-2 second before but if you press E after the killer started the0 comments 11 views last activity
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such a powerful map name that it doesn't fit inside the UI14 comments 301 views last activity
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Since 6.1 released, the game changed a lot. I play both roles, before the patch I was playing 9/10 games as killer. After the patch I switched to mostly survivor as the amount of DCs I've been getting is just too high. Just a quick question for you: * As a killer, how many DCs have you gotten? And if you got one, would you consider you were playing too sweaty? (tunneling and or camping at 5 gen9 comments 81 views last activity
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While the changes BHVR detailed in the 6.1.2 are horrendously bad,there's one thing I want to commend the team for. THANK YOU FINALLY WE'RE GETTING MORE PERK UPDATES IN MINOR UPDATES. This is great and I want that to become the status-quo. Minor perk changes are not that hard to make,so seeing the team finally grow the courage to actually get them into smaller updates is very good,I'm hoping the15 comments 321 views last activity
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Didn't BHVR tweet they would add the BP incentives back to improve queue times with this hotfix? Not sure if I'm just being blind but I couldn't see it on the patch notes. If it isn't making a return in this patch, is there an ETA for it?4 comments 191 views last activity
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Seriously, I'm getting more and more baffled the more I read. -Mettle of Man went from an extremely situational perk that gave a good reward if you did a lot of throwing earlier in the match, to taking slightly less effort for a much less useful reward - one that doesn't stack with other endurance effects, can be bypassed by certain killers, tells the killer you have it , and most importantl0 comments 71 views last activity
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For Me its shadowborne on blight28 comments 311 views last activity
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This patch is 100% trash. Saying this isn’t killer sided absolutely astounds me. I mean to be fair it’s not killer sided on the high MMR swf side from what I can tell but for everyone else (aka the majority of the player base) it’s pretty damn unfair. 4k’s for days. Somehow behavior thought it needed to increase the kill rate from the previous 50-60% (2 die 2 live) in other words make the game ki11 comments 311 views last activity
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These are some perks i would like in the game but i wanna know yalls opinion2 comments 51 views last activity
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So Mom was changed so now it only takes 2 protection hits to activate When active you get endurance and while you have endurance your aura is revealed when you are further then 16m from the killer. Like other endurance effects it's lost of certain actions My first thought was the same as every one elses. If the killer sees your aura then they know they can ignore me untill i lose it. But here'46 comments 661 views last activity
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The box spawned in a bush by killer shack and it spawned on top of the bush and no one could get too it so unlimited chain hunt image.jpg5 comments 151 views last activity
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it would be cool to add an option that allows you to switch to your favorite menu theme!1 comments 21 views last activity
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The problem of thana has always been its use on certain few killers (Legion,Plague) who could gain a huge advantage from it, while for all other killers the perk was completely OK. Now the situation is comical, the perk has been nerfed for every other killers except for the above ones because a 2% speed action penalty is ridicoulous and you hardly have all the survivors injured at the same ti27 comments 751 views last activity
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This combo has a very simple counter - when you see a red Aura of Survivor getting hooked, stand up from the gen to avoid the effect. It is that simple! I don't understand what it the problem here.23 comments 461 views last activity
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So many people, fools, have been going around complaining about the new update. Although not being any 6 years + DBD player or anything, I feel obliged to speak. Recently, people have been complaining about the massive perk update. If you cannot recognize something that is positive from this, are you blind enough to not see that BHVR is making progress?! The fact that they reworked 40 perks i9 comments 351 views last activity
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To put things to rest immediately, I play both sides equally. I have nearly 3K hours (yeah not as much as you 15K monsters) but I can safely say that this patch shows just how much survivors relied on being overall busted for 6 years straight. There are so many players just not playing the game because they can't get gens done and bully the killer at the same time now and seeing so many people co190 comments 4,194 views last activity
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Les correctifs de bugs 6.1.2 et 6.1.3 sont mis en ligne aujourd'hui. Ces mises à jour incluent des correctifs pour un certain nombre de problèmes ainsi que plusieurs changements d'équilibrage. Certaines plates-formes recevront la version 6.1.2 tandis que d'autres passeront directement à la 6.1.3. Ces versions sont en grande partie les mêmes,0 comments 1,121 views last activity
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Le patch 6.1.2 e 6.1.3 andrà live oggi. Questi aggiornamenti includono fixes per una serie di problemi insieme ad alcuni cambiamenti al bilanciamento. Alcune piattaforme riceveranno la version 6.1.2 mentre altre riceveranno direttamente la versione 6.1.3. Queste versioni sono più o meno la stessa cosa, semplicemente la versione 6.1.3 contiene un ulteri0 comments 241 views last activity
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이번 6.1.2 & 6.1.3 업데이트에서는 각종 버그 패치와 밸런스 패치를 적용할 예정입니다. 일부 플랫폼에서는 6.1.2 패치가 아닌 6.1.3 패치가 업로드 됩니다. 6.1.3 패치는 블러드웹에 대한 추가 업데이트가 적용되었으며, 크로스 플레이에 영향을 미치지 않습니다. 패치 버전과 무관하게 모두 함께 플레이할 수 있는점 알려드립니다. 기술 사망 공포증 부상, 빈사 상태나 갈고리에 걸린 생존자 수에 따라 1/1.5/2%의 속도 패널티가 부여됩니다 (기존 4.5%/5%/5.5%). 추가된 효과: 생존자 4명이 모두 부상당하거나, 빈사 상태에 빠지거나, 갈고리에 걸리면 12%의 추가 속도 패0 comments 711 views last activity
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Thanatophobia: Heeeeeey we noticed that thanatophobia is kinda annoying now on legion and pleage so we thought about how we could fix it for 3 seconds and thought the best solution is to nerf it for All other killers except the two killers who it's annoying on and you don’t heal against. Mettle of Man: So we thought about the perk that almost no one used except in meme sabo builds and we cam4 comments 131 views last activity
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When new prestige system start, i became to really want new 100 prestige level.So i start to work on it, but i already did a pretty good job so far... my cloudette costs 92 millions of bloodpoint ( if i count cost of all my items ). And i have a friend that just managed to take a 3rd prestige almost without items. we got the same cloudettes. but i already play on her 1000+ hours. And i think, i'm0 comments 222 views last activity
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Why does it need it? It unnecessarily hold back the perk from being decent. Just remove it31 comments 351 views last activity
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Grind is terrible, everyone knows this Devs should be hosting a 2X bonus BP event every single weekend (Fridays-Sundays)1 comments 31 views last activity
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Dead by Daylight; back then it was once enjoyable in 2018 to the 4th anniversary with a handful of problems but could be improved. Fast forward to now in 2022 the game hasn’t improved one bit. And it really hasn’t grown or an increase of player base since the 5th anniversary. It has been on a constant decline for a while now since Binding of Kin, failing to gain and keep players. Also every chapt7 comments 281 views last activity
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Das Update von Dead by Daylight zwischen den Kapiteln ist da und bringt einige wesentliche Gameplay-Veränderungen, eine Überarbeitung des Fortschrittssystems und neue Outfits für drei Sammlungen mit sich: Attack On Titan , Superpopstar und die bereits bekannte Sammlung Griechische Legenden. Alle drei Sammlungen sind im Spiel-Shop von Dead by Dayli0 comments 131 views last activity
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I took a break for months from dbd due to some "academic purposes" and started playing again because I wanna see the new changes. I love the way the meta changes compared to the past that is why I am again committed to playing this again. However, there are some issues I see that were "still" consistent from the past to now. That is queueing as a killer takes a long time or facing a camping/tunn0 comments 51 views last activity
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Die 6.1.2 & 6.1.3 Bugfix Patches gehen heute live. Diese Updates beinhalten Fixes für eine Reihe von Problemen sowie mehrere Balance-Änderungen. Einige Plattformen erhalten Version 6.1.2, während andere direkt zu 6.1.3 springen . Diese Versionen sind weitgehend identisch mit letzteren, einschließlich einer zusätzlichen Korrektur für das Blutnetz. D0 comments 232 views last activity
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6.1.2 & 6.1.3アップデートについてのお知らせ 一部のプラットフォームは6.1.2アップデートと6.1.3アップデートが同時に適用され、変更内容が合算されます。6.1.3アップデートのパッチノートは こちら です。 バージョン6.1.2のプラットフォームもバージョン6.1.3のプラットフォームとのクロスプレイを利用可能です。 お知らせ 問題が解消されたため、殺人鬼クラウンを再度有効化しました。 学術書2レベル2マスターチャレンジ“激烈な破壊”の表記を修正しました。 学術書12レベル1のオレンジグリフチャレンジ”グリフ大虐殺”をレッドグリフチャレンジ“グリフを求めし者”に差し替えました。 ゲームバランス調整 パーク ”死恐怖症”1 comments 25,431 views last activity
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Багфикс патчи 6.1.2 & 6.1.3 выходят сегодня. Эти обновления включают в себя исправления для ряда ошибок, а также несколько изменений баланса. Некоторые платформы получат версию 6.1.2, а остальные получат сразу 6.1.3. Эти версии по большей части одинаковые, но 6.1.3 включает в себя дополнительное исправление для Кровавой паутины. Это не повлияет0 comments 5,531 views last activity
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The 6.1.2 & 6.1.3 Bugfix Patches go live today. These updates include fixes for a number of issues as well as several balance changes. Some platforms will receive version 6.1.2 while others will jump straight to 6.1.3. These versions are largely the same with the latter including an additional fix for the Bloodweb. This will not affect crossplay0 comments 14,151 views last activity
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