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RandDBD

RandDBD

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RandDBD
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  • @gatsby said:

    It probably has something to do with Survivors being a uniform group and Killers all being unique.

    Nerf one Killer perk/mechanic and it will have disproportionate impacts on the roster. Buff one Killer perk/mechanics and it will also have disproportionate impacts on the roster.

    In this patch, for example, if you’re a Ghost Face or Trapper main its a buff. But if you’re a Slinger or Spirit main its a nerf. Some Killers thrive while other suffer. Every patch forever.

    Ghostie got a base kit buff but an addon nerf

    Previously, if you used the yellow and green recovery addon you got your power back in 16 seconds, now it's 17. Yeah, the base kit got a buff, but now the addon combo is nerfed and considering none of ghostface's addons are actually good or useful, yeah, at a technical level it's an overall nerf. They are forcing us Ghostie players to use the other addons that are just bad. Maybe the marked addons are the only ones that are good and the security camera iri addon, but considering what Trapper, Plague and Amanda got, it's not really a buff or rework.

    I think they played it too easy, I know ghostface is really freaking strong, but come on, so is Amanda, so is Plague

  • @MapleSyrup780 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1728942#Comment_1728942

    1. I have 2GB upload and download so it's not my internet I pay over $120 for my internet.

    2. I play on an Xbox Series X

    Don't you think I would have ruled out my internet and console before posing about it? I wasn't the only one of my friends having the issue.

    I had issues like you and always saw that kind of answers. Some people here are outright freaking stupid and think that we are as stupid as them. I know your pain, I once got up to a whole freaking week banned because their servers were freaking awful and they kept disconnecting me. I'm in Mexico, I pay a lot for internet here and constantly got a DC. I noticed that Russians, Argentineans ,Brazilians, Chileans, Mexicans and Southern US people had the same issue

    Edit: And before some of you bright minds come here telling me that it was my fault, THE DEVS OUTRIGHT ADDED A THREAD ADDRESSING "RANDOM DISCONNECTS" AND THAT THEY WERE LOOKING INTO THOSE LAST YEAR BECAUSE IT GOT THAT BAD

    What was the solution according to some of the bright minds in this forum? That it was my fault for living in Mexico and should move out to a "better country"

    That's the kind of people you're dealing with in these forums, that kind of ass backwards mentality is what you're dealing with. It shows that these people have never been rude to someone IRL and got their faces beaten.

  • @Superyoshiegg said:

    https://forum.deadbydaylight.com/en/discussion/comment/2528872#Comment_2528872

    Being neutral and willing to understand both sides of an issue is hardly childish.

    What is childish is incessant complaining about things that haven't been released and have barely any details on. See these forums the past few days (and before every update).

    Voicing concern and posting feedback is more useful that complaining about people voicing their concern and posting feedback.

    See my past posts and all the posts here attacking people for talking and giving feedback.

  • @Gamedozer7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2528924#Comment_2528924

    I am happy to say though they are more under control than I though been an AoE and not map wide but 100% healing/self care is a little scary and not having any tools to locate it meaning the survivor has to leD me to it or I have to waste time trying to find it.

    What I don't understand is why can survivors constantly bless totems, give them a certain amount, or increase the time.

    Yeah it takes about 15 seconds, but considering son totems are really well hidden, this makes it so they can literally setup a campfire

  • @Gamedozer7 said:

    https://forum.deadbydaylight.com/en/discussion/283482/how-the-tables-have-turned

    Did the killer get some kind of totem tracking ability?

    Imagine if killers could constantly rehex haunted grounds to hide ruin

    Imagine just that. Because it's the same thing that's Happening right now

  • You people making fun of this like it isn't anywhere near as busted as old undying.

    Recognize when things are busted instead roleplaying "us vs them"

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/2528834#Comment_2528834

    I never said to not give feedback I just basically said that you shouldn't say "Game bad, fix" like how people tend to say something is OP but give a terrible explanation on why. Never assume something is OP immediately or weak immediately or else Boon totems will be as strong as launch Freddy, I also said this was a PTB which means everything is subject to change and due to it being an old build according to the devs, some stuff could have already changed by now.

    Stop assuming things I never said, I basically just overexplained how bhvr themselves said to not just tell them "FPS bad fix" and actually explain it in a full way

    I also mentioned in my first comment that most perks are OP but terrible in gameplay, never said ALL perks, just most. I also never said in this thread about Boon's balance yet because well I can't put a full input on them yet until I see how strong they can be played, due to Boons being balanced around High Risk, High reward, they are already incredibly hard to balance as is, hence why its in a ptb.

    I think thats good enough explanation, basically read it fully and don't only pull the negatives out of everything, do both

    Oh it's so easy to play it neutral.

    Take a stand for Christ's Sake.

    All this wall of text just to say "well, we'll see, I will not say either way is right or wrong but will tell you why people from both sides are wrong"

    That's so childish and demonstrates a lack of character

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/2528718#Comment_2528718

    "Most perks are OP on paper and release" Do people just not read the whole thing? Perks can be OP on paper and not OP in game, Perks can also be OP while being OP in game

    People also need to understand what a test build is because releasing something OP into a test build is ALOT easier to balance than if you release something weak into a test build, you are acting like BHVR just dropped Boons into the live build and are having us basically "play with fire against our will" in live servers, and I could honestly care less if you do the "This is BHVR" stuff this time as making something OP in an uncompleted build is healthier than anything else bhvr has done, makes balance way easier if done properly, and clearly with this update bhvr is showing that they know what they are doing this time. God its so hard to explain balance like this anymore because the counterargument is always just "BHVR bad, pls fix" when thats not how a game of this caliber works because you can NEVER balance anything properly in an assymetrical game, just understand that this is a test build and everything is subject to change, hell bhvr is watching to make sure they don't release to be OP, because a ptb is basically us testing out what is to possibly come.

    And Mettle of Man was OP because it was never tested in a PTB if I believe, it was kinda just dropped on us out of the blue and the only testing possible with it was through a bug in KYF lobbies, which isn't really a good way of testing as I don't think bhvr tracks kyf things, and due to the perk only being usable in KYF nothing was ever changed about it, and the complaints about it were most likely tracked still for the future to see if they could change the perk in a way that fits Ash.

    Is that a better way of explaining it because I can explain it even more if I wanted to

    Then why are you people making a fuss out of other people complaining? If you were actually giving Feedback you'd just explain why the perks are balanced, good, or situational.

    We are complaining that the current state of the game makes it so boom perks are outirght too powerful and also giving examples as to why they are while you people are only telling us to stop complaining, let it Flow, dont voice concern.


    IT'S A PTB WE NEED TO VOICE OUR OPINION AS TO WHETHER THIS CHANGE IS GOOD OR BAD YET YOU ARE ONLY TELLING US WHY OUR OPINION IS EXAGGERATED WHILE NOT SAYING WHY THE PERK IS A NO ISSUE.

  • Cool, and Killers can now break totems as well.

    We negate each other

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/2528659#Comment_2528659

    I can as in concept its a strong perk, just like about 80% of all of dbd's perks

    Just because a perk is OP on paper doesn't mean its OP in gameplay, because I can pull alot more perks out that seem OP on paper, but are only usable with other perks

    Two survivors bring boom totems

    You bring the usual undying + ruin combo

    As usual, your hex totem goes away, but not destroyed, it's actually now an AoE buff for survivors. You go as a killer and destroy the blessing, making it now a normal area

    Then survivors go back and rebless it

    And it happens again

    And again

    But you already lost your two totem perks, but survivors can keep using theirs

    What do you do then?

    Please, do tell me, what's the counterplay here? Now the area that you're protecting because that's where your totem is is now a place where you don't see scratch marks and survivors can heal themselves without medkits

    Please ,do tell me, what's the counterplay here?

    Destroy the blessing? They can just rebless the totem, as many times as they'd like while the killer gets two perks or one perk taken from them

    "ThEN dOn'T rNun hEx Prks"

    That's not a real solution, with that you're admitting that they introduced a mechanic that completely decimates another mechanic. One thing is to go around the map and do totems to prevent/destroy a hex, another thing is completely negating it and also giving ALL survivors a buff for that.

  • How about killers rehex totems just like survivors can rebless? How about that?

    Wouldn't that make it fair? I mean, given that you seem to be interested in being "fair" for the whole community

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2468528#Comment_2468528

    That's assuming it was working correctly.

    And if it was, that's assuming it will continue to work.

    Most, if not all, of my matches were complete sweatfests. I enjoyed approximately 5 of them.

    Otz did say the Nemesis 50 win streak was probably the last he was ever going to be able to accomplish as MMR would make it almost impossible

  • MMR would be fun it there was ranked and unranked play with ranked limiting SWFs to just be 2 per match, or just drop it altogether.

    I'm a red rank survivor and killer. I play solo survivor and when all survivors are red ranks you don't need comms, everybody knows what they are doing. Leave squads for unranked

  • @ceeroover said:

    I don’t know if this is a good place to post this and if this is even a general issue or just my finding, but as the console performance discussion was a lot about HDD issues lately, maybe it can give some additional information/insight.

    I did some hard disk activity logging with Windows Process Monitor because I was interested what might cause the issues that could be related to the HDD/SSD issue, even I don’t really have this issue on PC.

    As the findings in terms of performance were mixed with the 5.1.0 patch, I was not sure what to expect, but there was and still is a lot of situational hard disk activity during a match, which I find questionable because I believe these assets could also be load to memory during loading screen, but I don't want to speculate about how the game works.

    However, what’s new with patch 5.1.0 for me is a lot of failed reading of HUD assets from the hard disk (and probably replaced the NAME INVALID errors I have seen in 5.0.2). E.g. the game permanently tries to load the icon for undetectable status (while playing Ghostface) and perk icons (even if they are still there visible) from hard disk, it can’t find on the hard disk.

    Numbers (all from the same match):

    filtered hard disc activity during the recorded trial: ~28000 log entries

    https://us.v-cdn.net/6030815/uploads/P66BMDWCXLQE/bild1.png

    including NAME NOT FOUND messages: ~46000 log entries

    https://us.v-cdn.net/6030815/uploads/Y2VP4WY3C2NN/bild2.png

    including PATH NOT FOUND messages: ~234000 log entries

    https://us.v-cdn.net/6030815/uploads/B8JTPQ9T4VIL/bild3.png

    I just thought the Steam update didn’t worked out well, so I freshly reinstalled DBD after this first finding, but nothing changed.

    As I don’t experience significant performance issues with this, I don’t mind, but it’s still questionable.

    Logged KYF match on PC (played vs myself, PC Ghostface, Stadia Nea):

    https://youtu.be/MkeR6zwZ0OQ

    Situational hard disk access:

    scratch marks first time: 3:12

    idk, just moving: 5:30

    reveal + injured: 5:40

    …

    ProcessMonitor filter options:

    excluded NAME NOT FOUND at 1:55

    included PATH NOT FOUND at 8:30

    excluded PATH NOT FOUND at 9:40

    included PATH NOT FOUND at 9:55

    excluded PATH NOT FOUND at 10:05

     

    Just to make it clear: I don't want to proove or speculate about issues. I just wanted to share my findings. Maybe somebody else can confirm this, especially PC players that experience more stuttering/freezing issues with 5.1.0. I don’t know if PC is different to consoles in this aspect or even PC exclusive with 5.1.0 or just a finding with my installation.

    BTW, it looks like Stadia has these stuttering/freezes many console players reported here (when finish gens and so on), but could be network related as well (didn’t Google said they use SSD on their Stadia server blades?).

     

    Some other public match ProcessMonitor footage:

    DBD 5.0.2. Game + Logs on SSD (NAME INVALID Messages at 0:20 and 5:25, related to HUD icons):

    https://youtu.be/RS3rPGnVPvI

    DBD 5.0.2 Game + Logs on HDD (feels less smooth than on SSD):

    https://youtu.be/24PMltAk1nQ

    DBD 5.1.0. Game + Logs on SSD (with NAME/PATH NOT FOUND filtered):

    https://youtu.be/O1RpZHoZq08

    This is really good. So it does have to do with how the game is handling the HUD elements now, may have something to do with the new HUD settings then.

    So what started this was mostly the new HUD? Would the same happen if you turn off all HUD elements? Because the way I see it, the game will still call for the HUD to appear and then deny it given the element has been turned off.

  • @Morpheus_7_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2392237#Comment_2392237

    https://forum.deadbydaylight.com/en/discussion/269312/will-the-removal-of-hits-through-pallets-help-with-the-predrop-and-w-meta

    https://forum.deadbydaylight.com/en/discussion/comment/2392068#Comment_2392068

    https://forum.deadbydaylight.com/en/discussion/comment/2392207#Comment_2392207

    I have an idea! why don't we ask bhvr to remove all pallets from the game? then we could ask that the pressure of w be stopped for 5 seconds every 10! it makes me laugh to think that some time ago someone complained about the loop! result? nerf pallets! now you complain about w? It's ridiculous to complain that you can't hit me through a pallet or window 100% of the time anymore because of the ping! now there is an honest system that gives killers and survivors a 50% chance! I think sometimes it is better to acknowledge your opponent's superiority than to cry all the time! signed a survivor who doesn't complain about camping or tunneling .... Friend Killer improve your game and stop complaining too!

    My comment isn't even a complain, what the hell are you talking about?

  • The screenshot is not fake, the site exist and there's a link to it. Can't post it because it has to go through moderation but the site is instant-gaming dot com, just google dead by daylight dead space chapter and you should find it.

    No, don't buy it, it's most likely nothing so don't bother

  • I started playing killer seriously two months ago. Before that, I would mostly play survivor.

    In two months playing killer I have received a lot of hatemail after winning. I play on PS4.

    Yeah, people that main survivor are more toxic that people that main killer. Never in a year and a half playing mostly survivor I got a single hatemail from a killer. Two months playing mostly killer and now I get one every 2 days.

    Try to not let clicks and tbags get to you, sometimes survivors would do this to get you to chase after them and that's the first mistake. Usually survivors that do this are really good at the 1v1, but this isn't 1v1, it's 1v4. You want to go for the weak link and let the stronger survivor last. That way you can 100% get them. They could loop you for a while and you'd still get them anyway because now you don't have to worry about gens or whatever.

    I sometimes let the stronger one escape out of respect. If you can loop the killer for 5 minutes you're just the better player and if your team lost because they can't do half of the things you do, then you definetly deserve to escape, but that's just me.

  • @GrimoireWeiss said:

    Am I the only one who has yet to see this meta? Don't know if it's because I always try to zone out survivors, but most of those I face just loop normally.

    It's mostly on maps with long hallways, like Midwich and Lery's. The church and the circus, the farms and the McMillan State don't have this issue for the most part.

    I don't think the problem is holding W, the problem for me seems to be pallet density. Sometimes a survivor can just run straight forward to another pallet after stunning the killer

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2392144#Comment_2392144

    I don't know why you feel that's silly or untrue. It's an annoying legit thing. To the point I barely play some favorite characters now. Because that's all it is. 

    See killer and run. Keep running and don't loop. Drop pallet and hold W some more

    Personally, I don't go for survivors that just hold W. It's not worth it. If you're approaching a survivor and they already are a mile away, look for other survivors.

    Someone has to be the weak link and if not, try to go for a 3 gen.

    Usually good survivor teams and solos would deny the killer a 3 gen and if you can make them waste all of the pallets near the 3 gen, you now have a free playground for you.

    It's worked for me with Ghostface and Trapper, try that. Ignore the other comments dismissing your concerns, they are valid and I felt like you too, specially considering I started playing killer seriously like 2 months ago.

  • Hit Validation is going to change how we play, drastically.

    I switched sides, I'm playing more killer than survivor and now I have to rewire my brain on how to loop around a pallet. I really don't think it's fair because now survivors, specially those on red ranks, know they can keep extending the loop if the killer respects the pallet, but if the killer doesn't most of the time the killer will get the stun. Mind you, reworked maps now have more pallets back-to-back, like the Coldwin Farm or The Game, keep that in mind. I have had survivors really close to me on a loop, only for me to get stunned and then they run to the next pallet. Once the killer shack had 2 other pallets close to it, which only made it more frustrating.

    I had someone dead hard back into a pallet, I was just in front of them, hit attack, the attack connected, yet the pallet took away the hit.

    That's not fair, if you want to fix pallets do it in a way that doesn't completely benefit one of the sides.

    Playing survivor around a pallet feels too powerful now unless the killer has anti-loop or projectiles.

    Maybe I'm just not used to how pallets work anymore and that's why I don't understand how to play around them now, maybe I'm right and it's not completely fair for killers. Either way, I recommend those that like me play both sides to see how you feel around a pallet from each perspective.

  • Played yesterday against a SWF, Midwich.

    I was chasing after one. The person was injured. They went pass a pallet in a turn and then dead hard back to the pallet, we were close to each other and I pressed attack.

    What happened? They screamed as if they were down but the pallet took away the hit.


    This isn't fair, it's rewarding bad plays now.

    Mind you, I'm a rank 2 killer, they were all red ranks too. They KNEW what they were doing. They knew they could just greed pallets because of hit validation.

    This isn't fair, what the hell were they thinking with this?

  • This is really nice, nonetheless it made me remember how many times I've received hate mail on this game.

    All from survivors while playing as killer, not a single time have I ever received a message from a killer.

    Then again, I also receive a lot of GGs from survivors. I take it that survivors are more talkative than killers. Sometimes I do feel like saying gg to a survivor after getting a 4k feels like salt in the wound though so I just stayy silent.

    I play on PS4

  • Played a lot of killer matches yesterday. Here's what I found

    • Ghostface's Night Shroud still lags a bit, now it's half a second, used to be a full second for me
    • Stalking no longer lags
    • Survivors using dead hard in front of you won't make you appear in the other corner of the map anymore
    • Lithe still lags
    • If multiple survivors throw pallets, jump windows, or make any loud noise at the same time, you get lag
    • Flashbang doesn't lag anymore

    Also, and this is just a side note: Hit validation for pallets is broken. Not broken as in not working as intented, is broken because it rewards survivors for greeding pallets too much. There's no reason to chase after a survivor in a tight loop with a pallet now because they know they can just stun the killer and get away with it. Before it was more of a punishment for extending the loop too much You got a hit because you were greeding it out, now survivors can keep running and if you respect the pallet they extend the loop and if you get too close, you get hit.

    This game has two sides and one of the sides can get up to 80% of the playerbase, but I don't think this is fair for the killer.

    And on that topic as well: hitting a survivor feels different now. I played a lot of killer matches yesterday and I kept missing even though they were close enough for me to hit them. Same thing happened the other way around: an Oni was chasing me and he attacked me and I could see the freaking sword going through me and I didn't get hit. Can anyone here report if they had the same experience?

  • Played as survivor (Leon) on RPD against Deathslinger.

    Minor stutter once during the third unhook, the one that activated Devour Hope for the killer.

    Also used dead hard and the game didn't freeze.


    I guess there's an improvement, will play as killer later and post, but as Ghostface I got drops whenever:

    • A survivor entered my terror radius (32 meters) while I was undetectable
    • Survivor unhooked
    • Survivor used Lithe, Smash Hit or Dead Hard
    • I activated my power
    • I stalked
    • I crouched for too long
    • a gen popped

    So I'll be looking out for those

  • Can you guys try using dead hard?

    Thing is that there needs to be a stress test

    So the killer should have

    • Sloppy Butcher
    • I'm all ears
    • Surge
    • Franklin's

    Survivors should have

    • Dead hard or Lithe or Smash Hit
    • Carry objects


  • @umad said:

    https://forum.deadbydaylight.com/en/discussion/comment/2384681#Comment_2384681

    THIS. This has been my problem. They knew. Moment of truth anyways, I'm updating it right now (21GB). Im ready to uninstall if it isn't fixed.

    21 gigabytes?

    Jesus

  • @SloppyVoldemort said:

    They should focus on the reason why the DC penalties were disabled in the first place. Who knows if the update tomorrow even fixes anything, I for sure won't keep my hopes up, looking at the past with their game.

    But maybe we'll be surprised tomorrow and we get a working game again.

    I wish they would post numbers.

    For instance: "we tested 100 custom matches with this update on PS4, Switch and Xbox One and encountered that X% had this performance, or X% instances of this known bug"

    It's like Scott said a week ago: "if you wanted to know if there were any issues with old gen consoles you only had to play one single game. Just one"

    So they knew about the issues, but probably management didn't care and just wanted it out.

  • Who wants to bet what's gonna break tomorrow?

    I think it's going to brick Switch consoles and overheat PS4s


    Edit

    Wow, just checked, they literally tweeted this a few seconds after I hit post

    https://twitter.com/DeadByBHVR/status/1419744872366592004

    The update was literally going to brick Switch consoles lmao

  • I run prove thyself and blastmine. If I notice that the killer also has Trail of Tormen, I would just avoid using blastmine and only trigger it if the killer is close or if they are chasing the obsession

  • @[Deleted User] said:

    Couldn't agree more with 'we should be able to see the player names we go against', but lobby dodging would likely get out of hand.

    I once did someone wrong by putting them in the basement and well, they never really left the basement lets just say. This was before the BT buff. It was a couple of months later and you can probably guess what happened. I was Survivor and the person I put in the basement all that time ago was now playing Killer. I was Camped and Tunneled on par with some of the worst Tunnelings I have ever received.

    This whole situation could have been avoided if only I could see the name of the Killer before the match, so I could have lobby dodged. Something you just have to deal with on DBD, every match is a box of chocolates.

    some people are too childish, I really don't ever remember their names after the match is done.

    I don remember some survivors I play with, but only because they have funny names

    in Liar Comment by RandDBD
  • My go-to "Forever Exposed" fun-build is Make Your Choice, Starstruck, Agitation, Dragon's Grip with Trapper.

    The idea is to go as fast as possible to a 4 or 3 gen and start setting traps there, by the time you're done, you should already have lost 2 gens, maybe 3.

    The tricky part is getting someone down quick. After that, hook them in the middle of the 3 gen or 4 gen and kick the gen that has most progress.

    It all goes downhill from there, and fairly quick too.

  • Came here to contribute. Not my content, but nonetheless interesting.


    Here's a twitter thread with many instances of the same issue

    https://twitter.com/xandonjohnson/status/1414427270966558720


    Would appreciate a lot if guys hit like, RT and/or comment on it.


    I'm starting to believe BHVR's community management team has troll accounts in place to discredit content like this. I'm noticing most of the accounts that are attacking others because of the current state of the game have very few followers and activity overall.

  • The code got changed then to Anniversaryfragments try that and you get your 10 rift fragments, I just tried it myself

  • Really cool post. I agree with buffing HL to require only 3 tokens, to counter this, make it so that you lose 1 token if survivors do 2 gens and when all the gens are done but the hex remains active with 3 tokens, mute the hatch SFX and don't let survivors know here the doors are

  • I would've added aura reading for 2 or 3 seconds like Nemesis

  • @JimPickens666 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1859255#Comment_1859255

    I hate to break it you megamind but no, T bagging is not mind gaming. Is that really the logic of toxic players? Is that the purpose of screaming the N word into the mic in every FPS? To throw people off their game 😂

    I always thought it was to mask insecurities in the real world by being an ######### in a world you can control.

    If you get that upset because of tbagging then it does work on you. I play killer and whenever I see a survivor excessively tbagging and clicking, I know what he's trying to do, I rather go for the weak link and I'll get to that one eventually, unless he DCs, now that's the actual toxic action.

  • @nursewannabe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1859302#Comment_1859302

    So? It's still in the game and it still has the potential to tunnel someone out of the game without any penalty, just not on first hook anymore.

    Killers: *exist*

    Survivors: STOP TUNNELLING ME. YOU ALREADY HOOKED THREE OTHER PEOPLE BEFORE ME BUT THAT'S TUNNELLING

  • I only use NOED on gimmicky builds, like something that uses Fire Up + NOED + Blood Warden + Bitter Murmur

    It's hella fun.

  • @nursewannabe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1859260#Comment_1859260

    Deactivate it while entering a locker so theres no counter whatsoever to a tunnel into mori kk

    The mori was already nerfed, what the hell are you even talking about here?

    I have a better solution for DS, make it infinite, reduce it to 40 seconds, it deactivates as soon as someone else is hooked

  • We are only missing killer taunts to be honest. I don't mind the tbagging, it kinda adds to the mind games, some killers just can't stand being tbagged and that makes them lose the game

    • Hook Dwight with a flashlight
    • His friend David unhooks Dwight and I chase David
    • I down David
    • See the recently unhooked Dwight trying to blind me
    • Down him
    • Hook David
    • Go back to Dwight
    • I'm hit by DS, he uses BT to save David and they both escape

    I don't know why I, as a killer, should get punished because a guy is being stupid

    "lol, just stop tunneling bra"

    The usual scenario where DS works as a charm doesn't involve tunneling, not at the higher skill levels. It's usually survivors abusing the fact that they can give you a free stun and then escape. The solution for killers that don't want to deal with the DS BS is to slug, but then survivors say the killer is not fun to play against, or they run Soul Guard and Unbreakable

    So what do I do? Where is this How to play as a Killer manual that supposedly all survivors have and I seem to have missed it somehow?

  • Keep DS the same, make it only available if you are carrying an object, otherwise, DS just accelerates your wiggle time when hitting the skill checks.

  • There's also a lot of sound bugs. Billy sounds like he is right next to you when he charges his chainsaw even though he is in the other side of the map.


    Edit: forgot to mention, this Billy sound bug is on Nintendo Switch. I have the game both on PS4 and Switch and only found this on Swith

  • @Zeus17PT said:

    Couldn't care less about bloodlust. If a killer downs me at bloodlust 3, it means i stalled him enough for the rest of the team.

    Want to do a better experiment? Disable mori's.

    And also disable keys and the hatch

  • Killers already lose games because they can't catch survivors or kill 3 in a game. Survivors don't need to be more powerful than the killer. There are 4 survivors and only one guy chasing them with 7 generators spread around the map.

    Survivors have to understand that yes, they are 80% of the playerbase but the killers have to have fun too, take the fun away from playing killer and all you got is 4 people bullying a guy and then going to these forums to say "yeah, screw you for playing killer"


    As a survivor you cannot be able to outrun the killer, you cannot be able to 1v1 the killer, you cannot be able to finish all gens by yourself

    As a killer you have to be able to outrun survivors and down multiple survivors at once and take on the 4 squad by yourself

    The only thing survivors and killers can do is outsmart each other and the shack is already a really difficult loop that's really easy to master as a survivor

    @valvarez4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1762584#Comment_1762584

    So survs must give killers easy kills so they don't campe/tunnel/mori?

    So survivors must be able to 1v1 the killer?

    What's next? Throw rocks and bring a gun to shoot the killer too? What is this? Friday the 13th?

  • Well, at least you got the name right!

  • @RandDBD said:

    Got a random DC but no DC penalty just now.

    Another random DC and no DC penalty.

  • Got a random DC but no DC penalty just now.

  • @RandDBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1368363#Comment_1368363

    It will always show that the killer disconnected and that you escaped. I haven't had that many disconnects since I changed my internet connection to WiFi, don't know why that worked or if it has anything to do it with it. I managed to play a lot of games, enough to just get a 6 hour penalty last time (yesterday)

    After that penalty, I started playing with another account I have and had no issues. Managed to play about 30 games without a problem. Try using another account and play 3 matches with ethernet and the other 3 with WiFi.

    I do think we should be reporting our ISPs, maybe in the off chance that it's an issue on how some ISPs handle IPs and internet in general. Also, it's curious that it's mostly affecting Latin American players, Eastern Europe players and just a small amount of Americans and Canadians.

    So I bought the game on steam yesterday.

    Since then, I have had 5 disconnects out of about 30 matches. I'm at 15 mins timeout.

    So it's not only on PS4 but also on PC.

    This is really bad. Really disapointing, but the devs don't care. Here is an advice if you happen to be here and haven't bought the game. DO NOT BUY IT. Don't buy it until the devs fix this. This is unplayable as it is right now.

  • @LECHUZ_A said:

    PC

    Corrientes, Argentina

    Friday, June 19, 2020, 16:30 (GMT-3)

    This time I think the killer DC´d, but I got the penalty. I had to wait 2 day because the penalty wasnt removed just to have another of 3 days.

    https://us.v-cdn.net/6030815/uploads/A7K0YJH6ZWBV/2020-06-19.png

    https://us.v-cdn.net/6030815/uploads/VARZMVQ3ZFOH/2020-06-19-283-29.png

    https://us.v-cdn.net/6030815/uploads/GLQGRJVL72RD/deadbydaylight.log

    It will always show that the killer disconnected and that you escaped. I haven't had that many disconnects since I changed my internet connection to WiFi, don't know why that worked or if it has anything to do it with it. I managed to play a lot of games, enough to just get a 6 hour penalty last time (yesterday)

    After that penalty, I started playing with another account I have and had no issues. Managed to play about 30 games without a problem. Try using another account and play 3 matches with ethernet and the other 3 with WiFi.


    I do think we should be reporting our ISPs, maybe in the off chance that it's an issue on how some ISPs handle IPs and internet in general. Also, it's curious that it's mostly affecting Latin American players, Eastern Europe players and just a small amount of Americans and Canadians.

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