Discussions
339,151 discussions.
-
For some reason I get far, far more daily rituals to play killer than survivor - it feels something like 4-5x more likely I'll pull up a killer one, and my friends notice this too. Yet the bloodpoint bonus is parked nearly permanently at +100% to survivor because that queue needs more players. Suggestions: 1) Please check that it's actually 50/50 by default whether you get a survivor or kill0 comments 21 views last activity
-
Hi, I hate RPD. Just gotten what should be my first "open gate and then escape", but no progress. PC player on Steam. I was the last man left. Lost the killer. Opened gate. Left via gate. Playing as Ada. I really hate RPD. Thanks1 comments 201 views last activity
-
Have you guys even tried doing a skill check against a killer with that, Sloppy Butcher and Unnerving Presence? Its just about impossible. Its too fast and small to even get a heal off and if you're using a medkit, well, that's all your charges. 50% skill check speed is ridiculous on a perk.26 comments 371 views last activity
-
very difficult and time consuming2 comments 71 views last activity
-
The Blood point grind got so much better thanks to the recent changes to costs and earnings BHVR did, but there is one little problem now, if you save some bloodpoints and then want to spend everything on a character, it takes so long to do, it literally makes me want to turn of the game for a while. So I suggest an idea! Just add a "Claim All" button with the price of all the nodes in the blood0 comments 41 views last activity
-
This discussion has been moved .0 comments 1 views last activity
-
The new RPD map is terribly designed - the random palets in the middle of the hallway? Why when you have an isle next to it that makes it irrelevant. Loops in general on the new RPD map are terrible. I can't say that I've seen any jungle gyms. It's such a smaller map now with everything blocked off, it would be better to remove this from the map rotation until you brought the old one back, or imp2 comments 101 views last activity
-
This is something i havent seen anyone talk about, there is enough first aid sparys for survivors to use them 3 times EACH. That is way too many as its bascailly immpossible to get full infection on anyone. Yet another status effect that is too easy to clense. Just like Sadako.22 comments 411 views last activity
-
I really enjoy Wesker's voice lines I think the voice actor did a really good job as him. One line he says is I'll see you dead but, I feel it would've been better if he said I'll see you in hell but, that's just my opinion.2 comments 81 views last activity
-
I wonder why bhvr didn't make Lady Hunk into another Legion skin, they already made Hunk so why not make Lady Hunk too?2 comments 131 views last activity
-
So, I tried Wesker and after some matches all the hype I had for him literally died. First of all: Dash The dash doesn't grab survivors 90% of the time, though the survivor is literally in front of you. It's sad to loose a chase only because the hitbox is so ######### and sometimes you bounce away from the pallet if a surv manage to throw it with good timing (I'm ok with the stun, but bouncing20 comments 621 views last activity
-
This discussion has been moved .0 comments 1 views last activity
-
Topic. Information isn't provided anywhere, it isn't on the wiki, please provide source for your claim please. I've heard 1st dash is 4m and the 2nd dash is 12m (basekit), not sure if true or not, word of mouth (streamers).2 comments 151 views last activity
-
New chapter in Dead By Daylight: A cursed one New Killer - Devil Jin/Devil Story Jin Kazama was a young guy in excellent physical shape. When the young man was 15 years old, the Aztec god of martial arts, Ogre, broke free and raided the family's house. Jun gave her son the opportunity to escape. After the house burned to the ground, Jin couldn't fin0 comments 91 views last activity
-
When stranger things left us they changed every perk icon that had the characters in They released the new ones but for babysitter even tho they released the new one . In game and in wiki and everywhere we still have the old icon with Steve Why?10 comments 311 views last activity
-
Маньяк: Судья (Внешне напоминает Фемиду) Оружие: Меч в одной руке и маленькие весы в другой. Способности: Наручники. Выполняя любое действие (починка, лечение, открытие ящиков, благословление или очищение тотемов), выжившие накапливают «шкалу наказания» вокруг своей иконки. К каждому выжившему шкала индивидуальна. При накоплении максимального значения, к выжившему, на руки и ноги прикрепляются0 comments 83 views last activity
-
Do you remember when Bloodlust got introduced they nerfed it because it way too fast? It had the numbers 12/24/36 seconds respectively for each tier. Guess what are the numbers now? 15/25/35 seconds . 2016 BHVR MAKES BETTER BALANCE CHANGES THAN 2022 BHVR. ????20 comments 551 views last activity
-
The last couple of games I played with Saboteur and I noticed that the perk often is used "accidentally" because the Sabotage action seems to have the highest priority. Especially after unhooking, if I want to heal the unhooked person, the first option is always to sabotage the hook and if I use M1 for just half of a second the whole Perk cooldown starts. Maybe, a better idea would be to make th4 comments 51 views last activity
-
It is ridiculously unfun being tunneled out of the game within first few minutes, just because the killer can and fears nothing. 3 vs 1 is automatic killer win in most scenarios. Reducing the DS stun from 5 to 3 seconds was a green light from BHVR (who mentioned they wanted to counter tunneling btw) to killers to tunnel rampantly. I've seen and experienced 3 second DS stuns, they don't give the s23 comments 311 views last activity
-
Title. Reassurance was supposed to be this magic solution to camping, finally Behaviour was acknowledging the issue and doing something about it. Now that Reassurance has been released, people are realising that it literally does nothing to help what it's supposed to help, and it's not worth bringing. So, anyway, after 6 years of not only not punishing camping, but actually buffing it and en77 comments 2,082 views last activity
-
Her power is so op. Click m2 and targeted survivor's game will crashed and they will DC. Alright, it is so obvious. It is sarcasm. But seriously, i really so bored to play against Nurse. Not because Nurse mains, reason is my solo teammates. Both of them dc'ed immediately when they heared Nurse's scream. David and i tried but ofcourse it is imp37 comments 761 views last activity
-
I've just played a round as survivor, and although the game shows "Bonus + 100 %" for survivors, I didn't receive the double blood points at the end of the match. Was my second match of the day, Myers on Wreckers (I believe). It worked fine in the first match. I re-started the game to see if the bonus is still available, and yes, it still shows.2 comments 72 views last activity
-
This discussion has been moved .0 comments 1 views last activity
-
Y'all really getting stingy with the incentive now for why? I am going to assume its because there isn't a big difference in the amount of players in each queue but still kind of lame.5 comments 281 views last activity
-
0 comments 1 views last activity
-
After 3 new characters I think we deserve a double bloodpoints weekend :D5 comments 211 views last activity
-
Platform: PC Description of the issue: You can see the wrong text on the "Featured" page of the store. I attached a screenshot to show what it says. Steps to reproduce: just open the store and stop on the "Featured" page. How often does this occur: everytime you open the store. No need to do anything else. Screenshots:0 comments 21 views last activity
-
There seems to be a bug when Spirit is loading in, that doesn't zoom out on her figure. It actually just does a close up of her pelvic area and rear end. I main killer and spirit is the only one with this problem. And it happens every time I play her. I have seen that other players are experiencing this as well, through tik tok. Thank you for taking the time to read this.2 comments 51 views last activity
-
Since the last patch Deathslinger's reeling animation is bugged (the arm is at an odd angle). Don't know how it looks from survivor side (platform's Steam/PC)0 comments 31 views last activity
-
I'm just looking for a clarification on how these two settings work. Anonymous Mode says: " Replace your account name with your selected character's name for other players. Players who you group up with will still see your account name." while Hide Your Name says: " Replace your own name with your selected character's name. Elsewhere, your account name will appear as "You" and will be complet5 comments 7,156 views last activity
-
I am mainly talking about the facial animations bugs on all the platforms… Rebecca’s hair and Sheva on switch , the facial distortions on PC etc. Also the bugs with Weskers power and survivors getting stuck etc3 comments 111 views last activity
-
This discussion has been moved .0 comments 1 views last activity
-
This discussion has been moved .0 comments 1 views last activity
-
Pros - His power is really enjoyable, whether it is dashing around the map at lightning-fast speeds, or launching survivors, when it works, there is a lot of fun to be had. His infection, unlike Nemesis, actually poses a threat that survivors need to be wary of His voice lines bring more life to his character, helping you embrace the smug twat he is. His release skin is cool. I really hope w8 comments 162 views last activity
-
This discussion has been moved .0 comments 1 views last activity
-
from the ptb you changed the hit collision on Wesker power from 40cm to 20cm for survivors and to balance this out you also reduced the hit detection for collision from 45cm to 20cm which was a fair change.. for keyboard and mouse users. unfortunately for controller users where making slight adjustments to your aim is very difficult especially if you have large ape hands like me, it has been ver2 comments 111 views last activity
-
It´s completely killing the atmosphere of the game if everything is about RE now. One was already too many for me. What´s gonna be next Negan from The Walking Dead?18 comments 411 views last activity
-
0 comments 1 views last activity
-
It’s absolutely terrible and sounds way too masculine? What are your thoughts?0 comments 101 views last activity
-
Hello, I believe that you should not be able to lose pips and emblems should be gained based on how much BP you gain at the end of the match, over the course of multiple matches. More like a seasonal level. This is because the grade doesn't reflect skill, but how much time you've put in the game. I find it discouraging when I am 1 pip away from Iridescent 1 and I get survivors that DC or killer0 comments 21 views last activity
-
There's a lot of people who have moved Wesker below his estimated A tier placement, and I don't blame them. His hurt box is incredibly small and sometimes you're outright cheated out of a grab or health state when chucking a survivor into a wall. Random thought, it'd be awesome if breakable walls were broken when you throw a survivor into them. Back on topic. For the people who've actually be12 comments 391 views last activity
-
Seriously, what were you guys thinking when you made these changes? his hitbox collision is fine, but you need to swap his survivor hitbox to 30 cm at least his charge time should be 1 second or 1.2 at least, not 1.5. his movement speed while dashing should be 3.2m/s his power takes too long to recharge, maybe tone down its recharge time a little bit? asides from his tentacle bug on pallets12 comments 371 views last activity
-
Now I am not saying that playing a killer with their 3 perks isn't fun, but the requirements on how you achieve these achievements is no doubt not fun. Stating some issues Doing too well isn't "adept" unless you get Merciless Killer title on the result screen. (Ending the game fast != good killer so no reward, I get that some matches can be troll matches and such, but why am I punished for3 comments 71 views last activity
-
So in the pregame lobby and in game I noticed that Wesker's cloak no longer flows behind him fluidly, and instead remains connected to his legs in a somewhat static manner. Was the removal of these physics intentional? Also, in the pregame lobby he no longer sneers back at the player. Unknown if that's intentional or not either.2 comments 131 views last activity
-
0 comments 1 views last activity
-
Recently they made a change that every survivor unhooked would get the Endurance status effect for 5 seconds. This doesn't avoid the killer to focus exclusively on you and wait for the timer to be over. Some people could say "ah, but you can go to a pallet after being unhooked", but this is not valid if there are no pallets near the hook or if they are already used by someone else.2 comments 41 views last activity
-
This discussion has been moved .0 comments 1 views last activity
-
I mean, the map can always be tweaked if the devs want to. The main issue is...they probably won't. If we assume that they'll respond the same way they've done historically then they'll probably double, triple down and won't ever admit that even in its current version people would rather dc or kill themselves than to play on RPD. I hope I'm wrong and things aren't the same at BHVR, after all th0 comments 71 views last activity
-
This discussion has been moved .0 comments 1 views last activity
-
Reassurance is a bandaid fix to a poorly designed gameplay mechanic, requiring survivors to give up a perk slot in order to combat something that should NOT be designed into the game. Not only this, but you have to get within 6 meters to use it... well in 90% of cases if you're within 6 meters of a hooked survivor you can just UNHOOK THEM. Another thing is that this perk is going to be SIGNIFIC13 comments 111 views last activity
