Pablo___Pablo
Pablo___Pablo
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- Pablo___Pablo
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I made a comparasion, since I couldn't find any.
https://www.youtube.com/watch?v=NcYFFcYbB-U
While the window vault is pretty much the same, the pallet vault is the issue.
Hitbox moves with animation, and the animation for Last Stand on pallet is way way faster that the normal pallet fast vault. -
@rydiafan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975105#Comment_3975105
So I assume you would support an update of the game that made it so when a generator got finished, all survivors working on it turned invisible and left no scratch marks for 5 seconds.
After all, you know they finished that gen so you know where they are. Why are the specific details of their location important?
It's nowhere the same..
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Most likely going to the gen he just teleported do? Wdym walk into him. You hear or even see a door open so you know he just teleported there, why would you go towards that door?
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@rydiafan said:
This community never ceases to amaze me. How can somebody unironically argue "the killer is literally invisible" isn't a big deal?
I just gave you a reasoning why it wasn't actually that big of a deal..
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@PyramidFootLicker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974859#Comment_3974859
What about when the door next to the gen was facing away from it?
You could hear him coming out. Invisible or not, he'd still be close so doesn't change anything, does it?
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@TimberGoingDown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3972475#Comment_3972475
What? Springtrap was absolutely busted on release, too, with actual invisibility.
I just find it funny that everything gets released buggy af, and all those bugs are positive lol
Springtrap invisibility wasn't even that bad.
If you were close to the door, you could see that he's coming by looking on the little screen so you could pre-run.
If you were far from the door, you could hear him coming out so it didn't matter that much.