Discussions
339,151 discussions.
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Explain this action .. its like I ll give you a ticket even if you are driving safely ...1 comments 51 views last activity
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Once you get injured you should slowly morph into temporary No Mither state. So grunts of pain go from 0 to 75% as time goes on. Bleeding gets reduced to nothing as time goes on. As a downside healing takes longer depending on how long you have been injured.7 comments 111 views last activity
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Map: The Game Killer : Pin Head Reoccurrence: Almost always Pinhead's Teleport animation stands still in "the game" https://www.youtube.com/watch?v=liUF8ENSKP40 comments 31 views last activity
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I think it would be better if it was more synced with the pick up bar. More in line with how survivors are able to start an unhook process and cancel it to avoid getting grabbed, this way a killer can start it and avoid getting a flashlight to the face if you see it coming without being able to stop the animation. Just my two cents.1 comments 21 views last activity
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https://www.youtube.com/watch?v=SErc4B1xXQY0 comments 41 views last activity
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I've noticed that the knife looks completely different, almost like a new skin, upon further observation it looks merged with his default knife. I'm not sure if anyone else has also seen this but it happens with every game I play him.0 comments 12 views last activity
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Give me a spider queen killer that envelops the survivor in a cocoon covered in spiderling that will nourish on the Survivor's blood which, by the way, replaced hooks.18 comments 322 views last activity
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Laptop player: I was playing some games when I realised that the tome icon was missing and that I could not see it missions or the rift, I tried to play two more games to see if at least the progress was intact but it seem like it was invisible, even the rift progression was, so I rebooted my laptop to see if it continued and despite it returned and gave me the rift fragments all the mission pro0 comments 21 views last activity
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i wonder, why devs introduced borrow basekit, but not Predator and Bloodhound? i wonder why these perks are still in the game0 comments 21 views last activity
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Increase amount of loadout slots please. At least to 5.0 comments 5 views last activity
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Step 1 : Boot the game. Step 2 : Play as The Dredge on the Pale Rose map. Step 3 : Teleport to a locker on the Pale Rose itself. Step 4 : Exit the locker and find that you're immobilized for longer than you should be. Killer Add-ons/Offerings : Ottomarian Writing, Ardent Tanager Wreath Killer Perks : Hex: Retribution / Lethal Pursuer / Scourge Hook: Floods of Rage / Hex: Plaything2 comments 51 views last activity
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Both sides regularly complain about always seeing the same builds, so I was wondering if it would be a good idea to implement icentives to use different perks. I have seen some propositions of banning some random perks every week, but I don't think this is the way to go. My idea is as follow: randoms perks for both sides are picked regularly, and the players who use them gain extra EXP for usin5 comments 51 views last activity
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Have you seen Skull merchant using perks and her own Power to move fast, but she still walks in that Super model pose? So lets talk about it, Should Killers have two running animations? Like I have a few thoughts about it. I hate it when it looks weird or like when a running animation does not fit the speed well. Picking a speedy perk build and the immersion is breaking as we speak. When the pr2 comments 21 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Given the upcoming "dead hard" rework, can something be done about the Nurse and Blight addons? A ring that leaves no chance to increase the distance, not to mention the slip and dpi bug. A million perks for auras, but not everyone has Jeff to somehow play against it. Either the killer must be good at catching or at control, and not all at once, and given the tunneling and camping, the chances of4 comments 171 views last activity
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(Originally posted this already at https://steamcommunity.com/app/381210/discussions/5/3820784351272217024/ ) The update 6.7.0. is here for a while, even though I can somewhat accept these perk changes, there is one perk for each survivor/killer that I found is too obsolete (I could be wrong, just not seeing the much anymore) that I was thinking if this proposal would help? Dead Hard Re-0 comments 16 views last activity
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In the current event there's the consecutive games bonus of more XP for consecutive games. Someone asked on twitter what they meant by consecutive and the answer was pretty vague time-wise. "This applies to matches in the same session, without exiting the game, as long as there is no extended breaks between them." Does anyone know the exact time of an "extended break"?3 comments 111 views last activity
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Whoever requested to remove unlimited revives from coop. You are killing the game. It benefits the base builder to allow more deaths and its fun for the coop players so they can chill and have fun. Also learning through dying makes the game fun not dying once to a cheap kill and having to force quit. Terrible idea. Tell them to fix rank, it is currently too grindy. Reduce it to 20k instead of31 comments 291 views last activity
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I have never had a game against Skull Merchant where it felt fun. Does anyone see Skull Merchant and think, "Whooppee! This will be fun"?24 comments 333 views last activity
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I unhook, fly through gens, take agro etc, but I always feel like I'm the last survivor alive when I play solo. I'm not sure if this is a MMR problem or if it's perk related, but it's becoming a little annoying and predictable. I just want a decent game where survivors survive. For reference, I've been playing for about 4 years and I'm far from the best player, but I can hold my own.. Maybe it'6 comments 111 views last activity
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Now you can heal yourself 1 charge per second, but it cannot go above 50% so you need help to finish healing.8 comments 71 views last activity
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#1 The Last of Us #2 Telltale's: The Walking Dead #3 Dead Island #4 Dying Light (I haven't finished either of, but I think 1 is better so far, no hate on 2 though.) #5 Dead Rising #6 D10 comments 291 views last activity
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In this thread its all about the concept of adding new gameplay to stale undesired gameplay outcomes. So its a tale as old as this game, that Camping and Tunneling is less desirable to interact with. But I think we can all agree that if we look at the game as it is, its sorta the most logically standoff we can end up having with the game as it is now. If a Killer sets it in his mind they want a35 comments 721 views last activity
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This discussion has been moved .0 comments 1 views last activity
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ever since the hackers/cheaters outbreak and the anonymous mode i run into an insane amount of trolls, rage quiters and toxic people in my games as both killer and survivor. the block list can not be seen at all and have limited slots that you can't even free because you can't unblock people unless you run into the same game together (imagine running into the lobby of somebody you blocked 3 years6 comments 51 views last activity
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... just stay at the hook revving their chainsaw waits for the hookstages to go by.2 comments 31 views last activity
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Дорогие разработчики играю на протяжении 7 лет в эту игру. Недавно играя в дбд заметил проблему серверов. Заключается она в том, что раньше играя на Дальнем Востоке меня кидало на Японские сервера, пинг 50, хиты нормальные. Потом проходит время и к вечеру пинг 160-170 как-будто кидает на Американские сервера или сбои происходят именно на Японских серверах. Примите меры пожалуйста, в заранее благо0 comments 241 views last activity
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So I had a few bases up and after a day I logged on and started getting the notification of login bonus and what my outposts got. Only issue is that it didn't add all the resources per what was notified. Idk if it's a bug or me. But it's happens multiple times and it's such a grind for the resources.1 comments 21 views last activity
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Give both Killer and Surivor possibility to plan their builds in Game Lobby. Plenty of perks meant to counter/boost each other. Some of Survivor's perks counter the Killer's perks and vice versa. The least popular perks are meant to be strong in the right game. But picking them is counterproductive when you don't know what your opponent nor teammate takes. That is the reason we see the same sol13 comments 101 views last activity
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The blindness effect on killer is relatively annoying to killers (not strong, just annoying) Though I feel its useless when Killer still in chase against you, which they keep focusing on chasing, and not care about Gen aura. To make use of blindness, I can only think of get down of purpose after blinding, so Killer carry you and not seeing hooks. Which is a really huge risk and barely work (I t0 comments 11 views last activity
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I recently factory reset my PC (which included getting rid of all the data I had on it). I successfully installed DBD again, but when I tried to play, it says that the version of my client is not valid. It shows on the screen that my version is 6.7.0 which is the correct version. I tried to verify the integrity of the files in the steam settings multiple times. I even reinstalled the game full0 comments 182 views last activity
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Builder - Pet Billiam Outpost - Gravity intention- trap mods are displayed on multiple floors, there are red lines on the floor to show activation range of traps, there are other markings on the floor to show roughly the area traps can be dangerous in. there is multiple acid parkour opportunities, both tunnels and floating blocks. it is not advised to shoot a trap unless you have already ac0 comments 21 views last activity
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we need something to understand who we have in team... we meet console players and we don't know how much hours they have. We that have kinda 3k+ hours cannot meet 200/300 hours ppl, it ruins our game... devs may put some stuff to tell us the mmr they have, like the rank, player level/devotion, something...12 comments 141 views last activity
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There already are tournaments with it's own rules like banning killers, banning perks, picking unique items and perks on each survivor. Why wasn't it implemented in the game and nobody even talks about it? How would the game look like Step 1 . Lobby is found. It shows the map which was generated randomly. Step 2. Each survivor is banning 1killer and 1perk. Step 3. Killer bans 4perk24 comments 2,564 views last activity
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I just played a game and everything was normal, except I had no other hooks available besides the ones in the basement. I'm trying to figure out if it's a bug or a hacker, because nobody seemed suspicious in the game and there were no obvious signs of speed hacking or wallhacking. Has anyone else experienced a similar issue? I haven't been able to find any information about it1 comments 41 views last activity
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the dredges Maurece skin is missing its horse sound effects. the new skull merchant weapon is also missing its sound effects. edit: iv actually just noticed multiple of dredges skin's unique sound effects are missing.4 comments 142 views last activity
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I've played a pretty decent amount of Cenobite, and as far as I can tell, the #1 problem that survivors have with him is that nowhere is it explained to survivors that they need to dodge 3 chains while being hunted to safely solve the box without being passively interrupted (getting chained without Pinhead's intervention). Could the person holding the box please get some sort of 3 chain tally mar2 comments 21 views last activity
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Hey, Just wondering if anyone else is having trouble with the bloodweb auto buy feature? It shows up for most of my killers, but some don't have it. Some older killers and some newly bought ones. A bug? Is there a fix? Thanks!11 comments 601 views last activity
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I really want to use Head on more altruistically and there is literally no perk which lets me within a radius of my locker, let others know what one I'm in. Since I'm sure by now you'd have made it just a part of head on but clearly that ship has sailed.18 comments 192 views last activity
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I play on PS5. As you all know, on console the key bindings are bit tough as one button needs to have multiple actions on it, especially R1 button. But against the Twins the "crushing Victor" key binding, which is now R1, could be changed to R2. As you have Victor on your back, you can't use R2 for anything (flashlights, toolboxes, medkits) because you are incapacitated. And in chase, you could u0 comments 1 views last activity
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There should be a dc option for quitting games where you do not feel like playing it out and wasting your time with a cheater. The quit because of cheat option should also tag the game info and send it to the developers for review.15 comments 221 views last activity
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First wave and second wave holocube and HRV seems to not be handled correctly. PROBLEM: When a holocube is used without modifications, HRV will ignore it as a pathing floor, showing that it does not calculate it as a valid floor block. However if the second wave modification is used on the holocube HRV WILL treat it as a valid floor until the second wave is triggered. Using this logic one wo2 comments 51 views last activity
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I'm getting to the point that almost EVERY killer is a Camper, and if they aren't in your face, they are proxy camping, and then tunnel you. It really makes the game no fun at all. You never really have a chance to actually play. I'm thinking this isn't the game for me, at this point. From my short time playing, it seems the development is geared towards making it even easier for killers to '29 comments 1,292 views last activity
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Well, this has been an issue(?) for years now. When a survivor is hooked for the final time, their regular hook scream audio plays briefly first, and then it's abruptly cut off by their final hook (sacrifice) scream audio. It sounds weird. I believe only the sacrifice scream audio should be playing on the final hook, otherwise it sounds off (despite us being kind of used to it). I play on Steam,0 comments 31 views last activity
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For as long as I've been Prestige 3 (a long time before the prestige update), I've had hundreds of offerings that I simply don't use, whether it's because I have a better version of said offering or it was something I just grabbed on the way to something else in the bloodweb. I know for a fact I'll never use certain map offerings, but they'll congest my inventory regardless. To that end, I feel0 comments 11 views last activity
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Someone help me out here. Has it not been said years ago that bleed outs do not count as kills?1 comments 111 views last activity
