Discussions

339,151 discussions.
  • To prepare you for your next 45 minute Dull Merchant game, some moments of happiness generated by Dead By Daylight would probably mentally assist you in not wanting to suicide on hook! My personal favorite that happened recently was: I was playing against a Billy, who after killing two people, wanted me to rat out my teamate. I brought him to the opposite side of the map, and told him to look
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  • I was playing Dead By Daylight on PS5 when I noticed one of the tiles was glitched. I was able to glitch through parts of the tile, passing completely though them, as were other survivors. I was able to find another person encountering this glitch on the same map with the same killer. I was playing the Nemesis on Groaning Storehouse, using the perks Dragon's Grip, Trail of Torment, Hex: The Thir
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  • these perks just promote the hold w/ gain as much distance as possible playstyle which is just boring and uninteractive. I think these perks are just outdated in design and removing them would give the incentive to get good at looping and not win chases simply by holding forward. the meta right now is probably the most boring one yet. or maybe this game fell off for me idk
    42 comments 893 views last activity
  • Please give us more colors to paint our outposts. This whole game is just 4 colors so far: dirty red rusty blue puke yellow poo brown Just some basic color swatches. I need green at least.
    5 comments 31 views last activity
  • I'd like to request some more block shapes the pyramid block, it's a cutout from a cube, can we get the other half of the cutout? whatever that shape is called? i can build little dais stands going up, but i can't make pits going down with the same uniformity. can we please get a block that fills the holes left when you put 3 triangles together with their flat faces pointing the same way? curre
    1 comments 11 views last activity
  • https://www.reddit.com/r/deadbydaylight/comments/12ellrf/the_struggle_to_play_killer_on_a_friday_evening/?utm_source=share&utm_medium=web2x&context=3 I know its less relevant but still funny. and the end killed me.
    1 comments 41 views last activity
  • They're all common (brown) shredded pieces of paper, making them hard to distinguish at a glance on the offering screen after the lobby countdown, and their descriptions are packed with text making them hard to distinguish at a glance when hovering over them during the brief time their shown on the offering screen.
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  • just the ability to spectate all players from after the match would deter people from cheating i think. because then you can clearly see if they are cheating or not
    1 comments 11 views last activity
  • a shield on the outpost that until genmat is taken the map barrier is covered in a forcefield. nothing inside the forcefield can fire out, nothing outside the forcefield can fire in. projectiles that hit the field, drop at the edge of it. this will prevent both losing ammo to the sandstorm which is unfun for the raider, and prevent raiders from killing warmongers from a place they aren't able to
    1 comments 21 views last activity
  • Nobody wants to play against this killer. Every match people just DC or kill themselves on hook, and honestly, who can blame them?,who would wanna spend 45min to an hour on a boring match were the killer just holds three gend all game?, even when the knight came out he was still tolerable and you could still have fun matches. But SM is just a shocking display of bad killer design, to the point I
    28 comments 912 views last activity
  • Every time killers run a gen regression perk it gets nerfed. First it was ruin/pop/corruption, nerfed to the ground. Then erruption, nerfed to the ground. Now pain res, call of brine and overcharge, nerfed to the ground. So are killers not supposed to run any slowdown perks because obviously something new will have to become meta and it will get nerfed to the ground with nothing to replace it
    78 comments 2,502 views last activity
  • It's simple for every first hook decrease the range at which you can't see survivors by 2m. If you get a full 4 stacks you get old bbq back and can see survivors 32m+ away from the hook.
    4 comments 91 views last activity
  • This method has been around for many years, this exploit developers are not trying to fix. This is an exploit of the engine that you can do character rotation faster by changing the DPI on the mouse. For example, The HillBilly has a restriction on rotation, changing the DPI does not affect it, it would be worth both Oni and Blight to make honest changes.
    30 comments 1,042 views last activity
  • One of the easier ways to find out where the Survivor went after returning to the Hook when you hear the Unhook notification is to simply follow their Blood Pools, which they will always leave (sans Perk) If Survivors did not leave blood pools while Walking (and Crouching), there would be an option to try and walk away while the Unhooker leaves scratch marks to lure the Killer away, potentially
    35 comments 661 views last activity
  • With the upcoming changes to make green Emergency Med-kits only affect Altruistic Healing speed, the perk that was supposed to give you one quick heal by opening a chest has lost its purpose. Next patch, you have to be injured to gain the benefits of Pharmacy, only to either spend healing yourself in 24 seconds or use it on someone else, which seems to be the case for all medkits now. The perk s
    18 comments 342 views last activity
  • At the least, this is a bug. The survivor's flashlight remained in place shining for at least 15 seconds after the survivor left the spot. Furthermore, I thought flashlight burns were removed in 6.7.0. I was playing spirit and got burned out of invisible by this player. Or were they using "special" enhancements?
    0 comments 22 views last activity
  • I recently thought a simple idea. What if: Plague, but like clown? That lead to this killer idea. Please give as much criticism as possible. I'm not too good at making killers, I'm more of an idea kind of person. Garret Yale (named after the man who created the gas mask and the creator of modern smoke bombs) Power The Fumigator has various modes that allow him to spread 'Toxin' wherever he mig
    5 comments 71 views last activity
  • Title says it all, there should be negative accolades. Sometimes you finish a level and you just feel cheated and don't want to be cucked into praising the level after getting railed by it for 20 deaths. My proposal is there should be negative accolades , like if a level is super hard give it a accolade called "bullshit" rather than "brutal"
    10 comments 131 views last activity
  • I think having a 'sticky trap' floor to place on other blocks would be neat. You could use it to slow down people walking over it, and maybe have an upgrade that makes people stuck until they jump or grapple out (allowing people to make 'flytraps' on the walls or just make people slow down a bit). I could even see a mod where the slowdown lasts for a small amount of time after touching it. I just
    0 comments 1 views last activity
  • Logged in today to see, I had 12 kills on an outpost (with escapes), and a bunch of 0 kills/quits. Upon watching the replay of the "0 kills/quits", I had an additional 13 kills that were not awarded to me, because the raider rage quit (closed app mid game) My base isn't impossible, good raiders figure it out and give me accolades. It's even set on normal difficulty!! I'd understand if a raider
    0 comments 21 views last activity
  • What perks should I combine it with? What killer should I pick and what addons should I bring with Claustrophobia?
    7 comments 171 views last activity
  • Load into Silent Hill map, it was the second floor with lockers around the hook. Tried to block the killer from hooking a teammate, so just kinda crouching and blocking. Ended up being stuck behind the hooked survivor and couldn't move. Tried every direction. Even when hit I had no phasing to get through. Once downed I was still stuck here and I couldn't even LoL I thought it was a funny s
    0 comments 21 views last activity
  • It's the only thing that they can do in order to escape and leave the trial. There is literally nothing you have to do besides generators. You don't have any other major objective besides that and you can safely ignore Hex totems because almost all of them sucks badly. Killers are bored. Survivors are bored. Do something.
    30 comments 951 views last activity
  • I played a bunch of solo survivor recently after not playing survivor for a long time, and a situation I kept running into was that once there were 2 survivors left, it was impossible to do any more gens; even with 4 gens remaining, 2 survivors working on the same gen couldn't finish it before the killer showed up, and then once the killer had downed and hooked a survivor the other one had to sto
    36 comments 1,034 views last activity
  • I look at the finished generator but no survivor is being highlighted by an aura. Is it because of that dark circle and Is this a bug or a intended feature?
    6 comments 91 views last activity
  • I feel like a basekit Flip Flop, that adds a max of 1/3 Struggle could go a long way to dissuade slugging, while not being a huge nuisance to the Killer. Flip Flop itself could just add to the basekit such as Borrowed Time does now. I also really like the idea of Dead Hard being "unlocked" because it reduces its usefulness, while also increasing its viability because it isn't so expected. Seem
    5 comments 61 views last activity
  • I see lots of tier lists on each individual maps strength for survivor/killer, but I want to know what realm is the most balanced and do you bring map offering for balanced maps or one that'll give you the most advantage. I tend to bring Azaroths Key or MacMillan as I believe as a realm they're the most balanced.
    5 comments 101 views last activity
  • I have been thinking about this lately and would be interested in what other people have to say. Solo Queue is a pain point that many people complain about. It seems like many people agree that the power level order is Solo Queue < Killer < SWF. And I would agree with this when talking about the general experience, when only talking about balance however, I would say all of these are not n
    50 comments 1,736 views last activity
  • Can we get an update to how bots AI works?? It's a little difficult to practice different killers and builds when half the stuff is useless, and it's very noticable stuff. Totem locations: I've had lethal pursuer equipped and watched as the bots just took off immediately to go cleanse my totem that was in the corner of a completely different room halfway across the map. They just know where t
    8 comments 251 views last activity
  • Hi guys, Any advice on how to play effectively against a SM that just does not chase and guards her 3 gen set up constantly? Those games are painful & last WAYYYYYY too long. Thanks in advance 💜 Edit: typo
    25 comments 471 views last activity
  • Survivors will get what they want eventually. A buff to Dead Hard, reverted the healing nerfs, buffed boon circle of healing, etc etc etc etc but let all the gen kicking perks drown in hellfire.
    162 comments 6,245 views last activity
  • Are we ever going to get support for NVIDIA GeFore + Filters? I ask this since I have a visual impairment and normally use filters to make things easier to see.
    0 comments 1 views last activity
  • I can't find where to start a discussion so I'll ask it in a poll and hopefully BHVR see this. I finished the entire TOME, both sides. I still have 7 more legs/tiers to 85 and no Bonus Fragments left to earn. I spent hours playing today and knocked out 1 Leg. It seems to be 1 Fragment per game played. So I gotta play 70 more games to finish The Rift? I appreciate the extra 15 Legs to get cosmetic
    4 comments 82 views last activity
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  • Cockeysville, it's on social, i built it, i beat it. this is what i will make if you want mario maker. you still want it?
    1 comments 31 views last activity
  • Hi everyone. I love Trickster, but now days im struggling with him more than before, every match has been painful and unfun, i cant do to much without lose to much in the match. i understand hes weaknesses, but, what build do you use on him after 6.7? i thinks BHVR should give love for Trickster.
    13 comments 611 views last activity
  • how would you guys feel about a killer who has the ability to possess survivors and control them momentarily ?? And the survivors will have to be weary about who they are around cause somebody could be possessed and maybe knock others down and maybe other survivors can shake the possessed person or do something to snap them out of it.? Or maybe a killer who can momentarily control gravity making
    0 comments 11 views last activity
  • Why is it that when there is only one other survivor and myself, they'll gladly leave me on hook and wait for hatch, which I don't mind. I don't struggle and let the Entity take me to the next match. But when the killer has been mori'ing everyone all match, the other remaining survivor ABSOLUETLY INSISTS that they unhook me, even if it costs their own life! They get hooked and sacrificed, but I
    11 comments 271 views last activity
  • https://youtu.be/DOGiSRprxNo?t=1197 If you can see the Nea, she drops down and immediately fast vaulted afterwards. Is this considered an exploit to you?
    4 comments 121 views last activity
  • Like hag with shackles or myers with mirror/tombstone, but only if i know it before hand and can bring perks that are useful against it. Plague in general.
    27 comments 381 views last activity
  • Looking for feedback on how this might play out from a gameplay perspective: Hooked Survivors have a Specter form on the Basement Hook, if they are Hooked on a non-Basement Hook. They can be unhooked either from where they are actually Hooked, or they can be unhooked from the Basement Hook via their specter. This should eliminate most camping, while also retaining the lethality of getting hoo
    12 comments 522 views last activity
  • Hi, i have a code error 8007 when lauch Dead by daylight on pc Xbox. My name BullySquad#6076
    0 comments 31 views last activity
  • You removed all the light interactions from Nurse, Hag, Wraith, Artist and Spirit except for Nemesis. Why is he the exception?
    19 comments 671 views last activity
  • Pixel Bush said, in his video “Why Dead by Daylight’s Lore Matters” that “[Lore is] the skeleton on which Dead by Daylight is built and, like a skeleton, it’ll be all that remains when the game is long gone.” This announcement in the developer update was honestly the most disappointing thing to me in the update. The reason why is because BHVR could go through with all these changes, and everybo
    5 comments 422 views last activity
  • Tonight I wanted to play a few games but since I didn't want to lose a pip (first game is always rough, especially if I've not played for a few days) and I didn't want to play harsh, I've decided to play against bots instead. I've given them a few annoying builds and played Huntress then Nurse. I'm amazed at how easily the bots dodged the hatchets sometimes. I've also been bamboozled a few time
    4 comments 111 views last activity
  • Hello everyone, I want to talk here about how I and many other players feel about the current state of the game and where we are headed To start off I will say that I have played the game since the first day of the alpha test and really loved it. Me and any other players only want for the game to succeed, be popular and more fun. But there are several problems. In recent days we see drops
    4 comments 231 views last activity
  • What forum community thinks about it? Are hexes worth using over other perks? Are those overpowered/underpowered? Some hex mechanics should be tweaked? For me hexes are just bad except few. Those should be high risk-high reward perks that grants killer huge advantage in exchange of risk of removing etire perk oput of the game. And only few hexes really fits this premise: Devour hope which gra
    16 comments 181 views last activity
  • Like the title says, my survivor ping is alright and I barely get any problems. When I switch to killer the ping is okayish and gets worse, then better, then worse all over the entire match and I'm just wondering... What can I co? I already checked the game files in Steam, I don't use any extern programs, filters, portraits whatsoever and I already deinstalled and reinstalled the game plus took c
    0 comments 21 views last activity
  • Regardless what your opinion is, exhaustion perks will and always will be a problem. It only becomes less of a problem if they get nerfed til survivors refuse to use those perks. Dead Hard is still used even after the nerfs thus they're not nerfing it hard enough. Killer regression perks are nerfed to obsolete so killers have to find replacement. Survivors? No, no, no, they get a slap to the wris
    131 comments 4,665 views last activity
  • so.. there is something called tunneling in dbd or in another words it would be focusing at one survivor this can be used as a strat to get someone out to apply more pressure because there are 2 gens left. you can do it at 5 gens what is the more unpleasent and maybe even scummier way of playing. anyways.. i think most people know what tunneling is. so... if i play killer, hook someone and t
    15 comments 502 views last activity