Nurse nerf incoming boys!

When asked what Killer they will rework next mathieu vehemently answered nurse. Now Stephan tried to calm everyone by saying „We‘ll rework mainly her addons“. Keyword here being „mainly“. My guess is they will add a cooldown to her power. Probably not unlike spirits who is, mind you, the first and only good killer that has a cooldown.

but what do you think they‘ll do? Maybe just add a stun fx?


Edit: So in conclusion I was right as confirmed by peanits. Nurse power will recieve some „slight“ adjustments. Now whether that means a base range decrease or a charge time decrease, I think its fairly obvious that her base power will recieve a nerf.

Tldr: After 3 years of killers having counterplay to rank 1 swf groups the defs finally decided to change that.

Comments

  • ye boiii let's dumpster Nurse :D

  • @DocOctober said:

    https://forum.deadbydaylight.com/en/discussion/comment/597119#Comment_597119

    "Nurse mains".

    Where's that "I'm a Killer main, BTW" meme when you need it...

    Nurse with Add-ons is OP, yes, that should be changed, but only that.

    Base Nurse is fine. The problem lies not with her, but with Survivors refusing to adapt to her unique playstyle. They are used to be able to use the same old lame strat of pallet looping against literally all other Killers. That is so ingrained in them that they can't divert from it anymore and pay the price for it when facing the one Killer that absolutely requires you to be adaptable in your playstyle in order to succeed.

    That to me is no grounds to nerf base Nurse. Survivors will have to learn to adapt to her. Many veteran Survivors still know how to properly play against a Nurse and do quite well against her. The problem with that is that those Survivors get fewer and fewer as time passes and people move on from the game and the few remaining ones are often paired with Survivors that have no idea or only a poor idea on how to play against a Nurse, basically turning the game into a defacto 3v1 or even 2v1 for that veteran Survivor, type of games which we all know are in the Killer's inherent favour, so of course the stats show her being very strong on rank 1.

    So I guess by your logic if a survivor main, like me admits that gen times are unfair against most killers and that some loops are too safe them I’m not a survivor main. You have to use a different play style against hag and spirit but yet Nurse gets all the attention, there is a reason for this.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/597145#Comment_597145

    So I guess by your logic if a survivor main, like me admits that gen times are unfair against most killers and that some loops are too safe them I’m not a survivor main. You have to use a different play style against hag and spirit but yet Nurse gets all the attention, there is a reason for this.

    I don't see any correlation between the two and it would be lovely if you wouldn't interpret what you deem to be my logic.

    Hag and Spirit are still loopable, albeit having some tools to counter it. If you look at gameplay by Survivors, they will loop both Killers. If it's wise to do it is an irrelevant question to this discussion.

  • @DocOctober Well, record a video against a lvl 1 nurse and show us how you escape for her

  • they eigther just rework their add ons, or they better have some GOOD buffs for the other killers in the same patch.

  • @Peanits said:

    It was actually mentioned in the stream, it'll be primarily add-ons. We're not looking to significantly change her base kit. There might be some slight changes, but we're mostly targeting the add-ons. It's just more efficient to do any minor tweaks we need to make to her power while we're already working on her add-ons.

    Please just don't touch her basekit. Only nerf her damn addons but leave her alone. She is balanced and beatable

  • you can be sure that the hell will open up if they dare to touch base nurse after 3 years. same with billy, while swf stays like it is. i really hope for the sake of the game that they think twice before changing stuff on her.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/597079#Comment_597079

    This seems very unfair to those that have invested countless hours in learning the nurse. All you really need to is make her purple addons useful since you heavily nerfed her years ago and make her range addons so they don't stack.

    Nurse is unfair with those survivors that had been playing hours and hours too.

  • @DaS_only said:

    https://forum.deadbydaylight.com/en/discussion/comment/596987#Comment_596987

    Please just don't touch her basekit. Only nerf her damn addons but leave her alone. She is balanced and beatable

    Balanced? In the current state of the game with gen times, she is somewhat needed. But she is not balanced lol

  • They see spirits success with a cooldown and think that its something that all killers should have----> this isnt the case... spirit has a constant mind game that makes the cooldown work (her animations and how her power works keep survivors guessing) ---> the other killers like legion dont need the cooldown.

    the nurse doesnt nor should she have one! If they butcher itll be a very bad time! Shes the tip of the spear, the queen!!! and unless the devs want to replace her----> as in change the pace and let another killer take the throne then they should just tweak her addons and leave the kit alone!

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/597118#Comment_597118

    Nurse mains admitted she was OP, survivor mains said she was OP. If even Nurse mains agree she is OP then clearly she definitely is. Plus her kill rate was pretty high at rank one.

    They admitted her addons needed work, not her base kit. There's a difference. Her kill rate is high at rank one, because that's a LOT of experience needed to fuel her killing spree. Why punish somebody who has experience?

  • @Rivyn said:

    https://forum.deadbydaylight.com/en/discussion/comment/597119#Comment_597119

    They admitted her addons needed work, not her base kit. There's a difference. Her kill rate is high at rank one, because that's a LOT of experience needed to fuel her killing spree. Why punish somebody who has experience?

    It isn’t punishment, it is nerfing something unbalanced.

  • @Rivyn said:

    https://forum.deadbydaylight.com/en/discussion/comment/597119#Comment_597119

    They admitted her addons needed work, not her base kit. There's a difference. Her kill rate is high at rank one, because that's a LOT of experience needed to fuel her killing spree. Why punish somebody who has experience?

    You realize you're punishing survivors who have thousands of hours of experience too by having Nurse ignore all chase mechanics, right?

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/597043#Comment_597043

    The many, many posts, videos, and discussions about some of her add-ons being too much, as well as the statistics we've collected over the last three years. We're not going in flailing around the nerf hammer hoping for the best, we're looking into the stuff that is almost unanimously agreed upon.

    You mean the exact opposite side of the coin as SWF? Please tell me that balance update is coming next.

  • i think that just putting back the pallet stun/interrupt while blinking would be pretty decent of a nerf , not legion level but adds a bit of counterplay

  • Console nurse is mostly irrelevant anyway. Even less people will play her.

  • As long as only Nurse's addons will be touched, I will be happy :)

  • I hope they don't change her too much. Toxic survivors mains will become even more unbearably entitled if they always cater to them.

  • Calling it. Remove all extra blinks add ons except Campbells, rework Campbells into fragile wheeze, and then nerf range add ons by 25-50% and/or remove their ability to stack.

    Base Nurse is fine. It's when her strong add ons come in that make her overwhelming

  • @Raven014 said:

    I hope they don't change her too much. Toxic survivors mains will become even more unbearably entitled if they always cater to them.

    They're already catering. The elite survivors wants an ez gg against all killers. Instead of picking nurse when you see a SWF in the lobby, it is advisable to dodge the unwinnable match. When SWF can't get any games maybe they'll ask the devs for help.

  • @CoffengMin said:

    i think that just putting back the pallet stun/interrupt while blinking would be pretty decent of a nerf , not legion level but adds a bit of counterplay

    This would be reasonable if also the uber-buffs to pallets from patch 1.1.1 were also completely reverted.

  • Nurse is really fun, so I hope basekit will never be changed. Her addons do seem a little overwhelming to me though.

  • But i don't see blinks being removed since its needed for achievements, not to mention ps4

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/597380#Comment_597380

    They're already catering. The elite survivors wants an ez gg against all killers. Instead of picking nurse when you see a SWF in the lobby, it is advisable to dodge the unwinnable match. When SWF can't get any games maybe they'll ask the devs for help.

    Now that's a solution. Make it so that SWFs have to complain that no one wants to go against them, and then when asked why, they'll say that it's because they asked for killers to be nerfed so much.

  • @Peanits said:

    It was actually mentioned in the stream, it'll be primarily add-ons. We're not looking to significantly change her base kit. There might be some slight changes, but we're mostly targeting the add-ons. It's just more efficient to do any minor tweaks we need to make to her power while we're already working on her add-ons.

    5 BLINK NURSE

    IS GONE

    https://youtu.be/LDU_Txk06tM?t=74


  • @yandere777 said:

    But i don't see blinks being removed since its needed for achievements, not to mention ps4

    They wouldn't remove Nurse entirely, but they might want to get rid of the second blink, because... survivor mains tend to be entitled to things...

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/597043#Comment_597043

    The many, many posts, videos, and discussions about some of her add-ons being too much, as well as the statistics we've collected over the last three years. We're not going in flailing around the nerf hammer hoping for the best, we're looking into the stuff that is almost unanimously agreed upon.

    Yet you do NOTHING about SWF, LOOPING, GEN RUSH, ETC. Why can't you ever have this urgency when killers are suffering? The legendary God Nurse players are mostly gone. Kinda funny how there was no statements about depip squad, but now suddenly, you have all this data on nurse.


    Give me a break. Nurse is getting the same treatment as legion.

  • @switch said:

    https://forum.deadbydaylight.com/en/discussion/comment/596935#Comment_596935

    100% ds is better now, maybe not as good as the first ds when all 4 could use it on the go, but better than every single other ds.

    The first DS got nerfed very quick within 2-3 months, and now is better than the older version of it when you had to wiggle to 35 to get it.

    Don't stress to much i play this game since beta, had reach rank 1 every single season on both sides, and judging by what kind of "nerfs" you listen me, is pretty obvious that you play only 1 side, thats why is hard for you to grasp the DS thing, again i dont blame you, if i didnt play killer i would agree with you.

    And of the flashlight subject INSTAST flashlights were a bug, search on youtube whats the difference between INSTANST and FAST flashlight you should find some videos from 2016 with instant and from 2017 with fast.

    A buff makes it stronger for the person playing the character/ using the perk. Old DS was stronger for the survivor but overall was worse for the balance of the game. So the DS nerf was a nerf. You're definition of buff is incorrect.

  • A buff means to make stronger for the player using the character/perk. Old DS was stronger for the survivor but was worse for the entire game's health. Your definition of buff was wrong. @switch

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/596906#Comment_596906

    Like when they nerfed healing?

    and nerfed MOM?

    And nerfed DS?

    and nerfed exhaustion?

    and nerfed window vaulting?

    and nerfed BNPs?

    and nerfed insta flashlights?

    Bruh ds was buffed lmao

  • If you're a bad killer and you tunnel then sure, it seems like a buff. If you're a normal killer, it was nerfed.

    DS used to work without any requirements, it now has requirements, you have to be absolutely clueless to think it is somehow buffed, bruh.

  • I am all for changing her add-ons, but if they are gonna touch her base power, I am so out. She is just too much fun. And it just feels great that she is the only killer who you can use add-on less, AKA pretty much not invest any bloodpoints once you got your perks.

    Survivors dont need add-ons, who do killers need them?

  • @ABannedCat said:

    I am all for changing her add-ons, but if they are gonna touch her base power, I am so out. She is just too much fun. And it just feels great that she is the only killer who you can use add-on less, AKA pretty much not invest any bloodpoints once you got your perks.

    Survivors dont need add-ons, who do killers need them?

    Billy, luv this killer <3

  • @Raven014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/597499#Comment_597499

    Now that's a solution. Make it so that SWFs have to complain that no one wants to go against them, and then when asked why, they'll say that it's because they asked for killers to be nerfed so much.

    They will rather be enraged "that there's only cowards who dodge a slight challenge" than admit/realize it's their own fault especially while theyre lobbying against killers with the same argumentation.

    Spirit next btw.

  • Great, i´m happy about it.

    Maybe we can get the same Addons like the absolutly OP Z-Block, or those Legion has got. Hopefully, the minor tweaks to her power means reducing the blink range. Would be glad to see the base range nerfed. And maybe blinky girl needs a higher fatigue. Let´s try and give her the base fatigue Legion has after ending his frency. And, most important, the power bar. Pls implement a power bar, but - just for the fun factor - do it the same way like with Freddy, so she´s not able to blink from the start and has to wait for the bar to get filled. Would be awesome to she her hovering around with her 96,25 %.

  • This doesn't surprise me. I'm usually not too happy with nerfs to killers, but I honestly think Nurse is just too powerful (especially with certain addons).

  • The only changes that are really needed are addons primarily combos of things like omega blink and 5 blink nurse. That and a slight nerf to base distance. She has too much chase and map pressure considering she can go through walls and avoid loops. Other than that they are fine. Maybe add a slight accuracy debuff so she sways a bit from a blink.

  • @thesuicidefox said:

    I don't see them changing her base kit. If anything they nerf her SLIGHTLY so that she will need to use white add-ons to be the same as before (but will still be very strong).

    Addon dependence should never be the way to go for killers and survivors.

    The base abilitys should always be strong enough, so that the killer, or survior can fulfill his role.

    Imagine survivors could only repair gens with a certain addon... That is just meh...

    Wish you luck Nurse guys. After the Legion mega-nerf, Pig nerfs and killer perk nerfs, we know you will need it^^.

  • @Peanits said:

    It was actually mentioned in the stream, it'll be primarily add-ons. We're not looking to significantly change her base kit. There might be some slight changes, but we're mostly targeting the add-ons. It's just more efficient to do any minor tweaks we need to make to her power while we're already working on her add-ons.

    @Peanits "Mainly her add-ons" is exactly what got people worried. If they said "only her add-ons", no one would have cared. Behavior doesn't have a good track record when it comes to small changes..

    Nurse 2.0 might be like the new Legion. A laughing stock with a power so handicapping that it's not worth using.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/597134#Comment_597134

    We have not even said what we are changing yet. The only thing that we've mentioned is that we'll mostly be focusing on the add-ons. The other changes could be very small for all we know.

    Changing blink range destroys her map controll

    Making her weak to pallets makes her wraith level

    removing her power and putting it in add-ons specifically the pink ones, that are the only ones to ever do anything, destroys her like it has done to every other killer.

    There is no way that you can "tweak" her base kit without giving her the legion treatment.


  • @Talmeer said:

    https://forum.deadbydaylight.com/en/discussion/comment/597026#Comment_597026

    Addon dependence should never be the way to go for killers and survivors.

    The base abilitys should always be strong enough, so that the killer, or survior can fulfill his role.

    Imagine survivors could only repair gens with a certain addon... That is just meh...

    Wish you luck Nurse guys. After the Legion mega-nerf, Pig nerfs and killer perk nerfs, we know you will need it^^.

    I disagree. Killers should be good enough at base kit to handle 4 solos, but if you want to play against SWF you should need add-ons. Not ultra rares, just white maybe yellows. If you main a killer you should have a crap ton of white/yellow add-ons, and even if you don't you should still have plenty enough to maintain consistency.

    Like I main Spirit, p3 all perks, and I have like at least 100 of each white and at least 50 of each yellow. I have no problem just using add-ons even if I feel like I might not need them.

    The problem with your line of thinking is that, if a killer is good enough to compete at the highest level without add-ons, then anything extra you give them just makes them too strong.

    And unlike survivor items, killer add-ons persist throughout the game. Yes, survivors can keep their items after a trial, but if you bring a purple medkit with the best add-ons it has a finite amount of usage. Killers on the other hand have their add-on effects then entire time with no limit, which is why it's okay to require white or yellow add-ons to make them viable at the highest level. Especially when it's really not that costly to use them.

  • SWF removed from the game?

  • @Raptorrotas said:

    https://forum.deadbydaylight.com/en/discussion/comment/597643#Comment_597643

    They will rather be enraged "that there's only cowards who dodge a slight challenge" than admit/realize it's their own fault especially while theyre lobbying against killers with the same argumentation.

    Spirit next btw.

    Slight? XD

    Ouch, Spirit doesn't need a nerf either. X /

    Maybe swap Prayer beads to red, and Father's glasses to purple, but that's the only balance she needs.

  • How about we ever so slightly change the survivor from holding m1 to running in circles to something more interesting amd perhaps even require skill?

    Of course lets butcher the only killer playable in red ranks

  • @Benzinjiq said:

    How about we ever so slightly change the survivor from holding m1 to running in circles to something more interesting amd perhaps even require skill?

    Of course lets butcher the only killer playable in red ranks

    Nurse isn't the only killer playable in red ranks, for God sake.

  • @Benzinjiq said:

    How about we ever so slightly change the survivor from holding m1 to running in circles to something more interesting amd perhaps even require skill?

    Of course lets butcher the only killer playable in red ranks

    Looping for long periods of time requires skill. And if you are getting looped for minutes at a time you are just getting outplayed, plain and simple.

    And I see way more huntress than nurse at red ranks. A few billies, and plenty of spirit; but those take way more skill than nurse to 4k with.

  • I love this forum

  • @Sluzzy

    >Instead of picking nurse when you see a SWF in the lobby, it is advisable to dodge the unwinnable match. When SWF can't get any games maybe they'll ask the devs for help.

    Or maybe when all survivors see Nurse in game, they be DC or go on hook specially, for dodge the unwinnable match. When Nurse main can't get any games maybe they'll ask the devs for help.

    ***

    Good balance - when all killers are equal. The current situation is unfair to both the survivors and the other killers.

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