When will mouse macros finally be dealt with? Oni/Blight mains are cheating

Why should Oni and Blight players be allowed to take impossible turns during their rush which they weren't intended to perform? These killers were balanced around having strictly limited movement options during their ability, that's called counterplay.

And yet 3rd party tools like mouse macros enable players to cheat the system by giving them the option to bypass this handicap entirely. Oni players probably have to be the worst offenders when it comes to this. Either patch these killers to be unable to exceed a certain turn degree or make these macros a bannable offense.

Comments

  • @Canas said:

    Why should Oni and Blight players be allowed to take impossible turns during their rush which they weren't intended to perform? These killers were balanced around having strictly limited movement options during their ability, that's called counterplay.

    And yet 3rd party tools like mouse macros enable players to cheat the system by giving them the option to bypass this handicap entirely. Oni players probably have to be the worst offenders when it comes to this. Either patch these killers to be unable to exceed a certain turn degree or make these macros a bannable offense.

    Sadly, never. There are also monitors out there that provide crosshairs for Players; this makes throwers and shooters dead shots. There are also, as we all know, people who play with their resolution so they can see over and around terrain. There are people who play with the brightness and hue so they can make trying to hide nearly impossible. The reason none of these things will ever be addressed is because there is no way for the DEV to detect them, period.

    The only people who know about them are the ones doing it, the sad, pathetic little worms who apparently have no self-respect. They know they only manage by giving themselves a competitive edge, but simply don't care. They look themselves in the mirror and it doesn't trouble them at all that they are actually inferior to the people they play against, and they prove it to themselves every day by cheating.

    What you and I have to do is simply accept that they are out there, shrug, and go on with our lives. Take some solace in the fact that losers like that really aren't very good and you probably beat some of them every day. That must be particularly galling for them, to lose even with all the cheats they provide themselves. I smile when I think about that.

  • Soo... just to be clear... this might not be macros... For example I can almost entirely spin around as oni but I also play at 4600 DPI... Its not a macro, its just I am used to very high DPI. Oni actually causes me issues because sometimes I over turn way to much and do a 90 when I just meant to turn a little.

    To be clear. I don't play only oni at 4600 I play every killer at that DPI. My ingame DPI is 4600 and my outta game DPI is 4000.

  • @Canas said:

    Why should Oni and Blight players be allowed to take impossible turns during their rush which they weren't intended to perform? These killers were balanced around having strictly limited movement options during their ability, that's called counterplay.

    And yet 3rd party tools like mouse macros enable players to cheat the system by giving them the option to bypass this handicap entirely. Oni players probably have to be the worst offenders when it comes to this. Either patch these killers to be unable to exceed a certain turn degree or make these macros a bannable offense.

    i'm a console player, what does that do?

  • @Nosferatu3145 said:

    https://forum.deadbydaylight.com/en/discussion/236169/when-will-mouse-macros-finally-be-dealt-with-oni-blight-mains-are-cheating

    Well, SWF use 3rd party tools like discord to bypass the handicap of lack of information. Do you think that people who play with discord are cheaters as well?

    What is this for an argument ?

    Discord doesn't affect the survivors' movements, skill check, flashlight saves and stuff. Also, on Xbox and PS4/PS5 there is party chat directly on the system.

    Using a software or a macro that directly affect the movement of a player that he/she should not be able to perform in normal circonstances (without the macro), it's cheating.

  • @YourNightmare said:

    https://forum.deadbydaylight.com/en/discussion/comment/2037241#Comment_2037241

    What is this for an argument ?

    Discord doesn't affect the survivors' movements, skill check, flashlight saves and stuff. Also, on Xbox and PS4/PS5 there is party chat directly on the system.

    Using a software or a macro that directly affect the movement of a player that he/she should not be able to perform in normal circonstances (without the macro), it's cheating.

    Doesn't affect movement but give a ton of information that survivors wouldn't have otherwise. So it's okay for killers to use wallhacks? It's just extra information, nothing that change the movement whatsoever

  • So wait what exactly can the Oni do now with this macro because I already hate going against him, but how would you know if they are using this?

  • @Nosferatu3145 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2037662#Comment_2037662

    Doesn't affect movement but give a ton of information that survivors wouldn't have otherwise. So it's okay for killers to use wallhacks? It's just extra information, nothing that change the movement whatsoever

    Killers have enough aura perks man lol...

    And the kill rate is 75% so what's your problem ?

  • @Pilot said:

    https://forum.deadbydaylight.com/en/discussion/comment/2037157#Comment_2037157

    If a survivor is getting a fast vault at a medium vault window, wouldn't that mean he's good / more experienced ?

    No srsly, where and what survivors are allowed to get fast vaults at windows designed to only give medium vaults ??

    Why is it if the survivors do something unintended or use an oversight and bad mechanics it's always skill? getting fast vaults at vaults that are designed to be medium, it's always "skill", healing in exit gates an oversight in bad mechanics was called "skill" here too. If killers do anything like the legion tech or this its an exploit and people actually call for bans. It's that survivor entitlement again.

    It can be done at certain jungle gym tiles and i dont know if cow tree still has it but it used to be able to be done there as well. They put a wall in front because its designed and intended to only be fast vaulted from one direction.

  • @YourNightmare said:

    https://forum.deadbydaylight.com/en/discussion/comment/2037676#Comment_2037676

    Killers have enough aura perks man lol...

    And the kill rate is 75% so what's your problem ?

    Survivors have aura reading perks as well, but they don't need to use them cause comms provide that info for free.

    And what kill rate has to do with anything? The sheer amount of survivors that kill themselves on first hook or DC after downed is enough to ignore the stats. But if you want to use kill rates to justify anything, do you think nurse should be buffed?

  • It isn't third party XD You can literally change your poll speed of a normal mouse on your computer XD Gaming mouses have always had a polling change rate to help you become more accurate with games like COD and Rainbow Six. You can't BAN gaming mouses. Besides, I've been enjoying the Oni and Blights. We still mainly 3 escape against them. It's just an added bonus of not having a ton of Spirits or Nurses. I can't even fathom how you think they would or even should take away polling speeds on killers XD They even added artificial polling speed for controllers for consoles XD You gonna take that away from console too?

  • @Nosferatu3145 said:

    https://forum.deadbydaylight.com/en/discussion/236169/when-will-mouse-macros-finally-be-dealt-with-oni-blight-mains-are-cheating

    Well, SWF use 3rd party tools like discord to bypass the handicap of lack of information. Do you think that people who play with discord are cheaters as well?

    Yes, I do.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/2037282#Comment_2037282

    Yeah,PC blight players out there flicking with like an up to 270 degree turn while console blight has to deal with a 30-45 degree turn :(

    @OniWantsYourMacaroni They added turning speed sensitivity to controllers. You can do it in the in-game settings up to 100% and 360 spin in a millisecond so that's not true.

  • @GeneralV said:

    It is not hard to dodge their hits. If something is to be done about their movement, then something must be done about survivors spinning.

    I agree. I don't think killers should be able to spin at 200mph to get hits, but at the same time why are survivors allowed to spin at 200mph to avoid hits? it's the same damn thing. More importantly it's one of the frustrating mechanics which keeps new players out of the game, and right now these game kind of needs to do all it can to keep new killers. But no killer retention is put aside so swf bully squads can have their fun.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2037293#Comment_2037293

    @OniWantsYourMacaroni They added turning speed sensitivity to controllers. You can do it in the in-game settings up to 100% and 360 spin in a millisecond so that's not true.

    I always play at 100% sensitivity and i'm still only able to turn 30 to 45 degrees when lethal rushing while PC Blight players are able to turn like up to 270 degrees.

    I recommend reading an amazing thread by @Bloodshade who highlights the problems and limitations of console Blight very well

    @[Deleted User] said:

    [] -- TABLE OF CONTENTS -- []

    • [0] -- Introduction -- [0]
    • [1] -- What Blight Can Do on Mouse & Keyboard -- [1]
    • [2] -- Rush, Lunge & Fatigue Fundamentals -- [2]
    • [3] -- A Few Misses and a Bug or Two -- [3]
    • [4] -- Conclusion, Final Thoughts -- [4]

    -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

    [0] -- Introduction -- [0]

    Hello. Over the weekend I have collected a handful of clips showcasing the various issues that plague Blight players who use him on controller, otherwise known as a gamepad. It is my hope that this collection of clips and explanations of what is wrong with him can and will be used as a basis for re-programming him to be better on a controller and more in-line with mouse and keyboard.

    To start off, there are a few things to note:

    1. All gameplay is my own, and with the exception of one clip, has been recorded on the current patch (4.5.2).
    2. All gameplay has been recorded on a slim model PS4 using a standard wireless DualShock 4 generation 2 controller (the one with the light visible through the touchpad).
    3. All gameplay has been recorded using the share function of the PS4. Forgive the quality.
    4. All clips have descriptions on imgur themselves, as well as thoughts in this thread proper. Some clips are grouped in the same link. On PC, you can use the arrows that appear when you hover over the clip to cycle between them.

    Now without further ado, let's dig in.

    [1] -- What Blight Can Do on Mouse & Keyboard -- [1]

    If there is to be talk about Blight's faults on controller, t's important to see what a Blight player is capable of on mouse and keyboard. Thanks to the various content creators on Twitch, YouTube, and elsewhere, there is plenty of source material to choose from. For the purpose of comparing and contrasting the differences between the two input methods, I'll use a recent match that Fog Whisperer Tru3ta1ent played and uploaded recently:

    https://www.youtube.com/watch?v=tSuH3yMyNYg

    There are many instances where Blight is able to get up to (and even beyond) 90 degree hits, or at the very least attempt to, due to flicking during the lunge. The turning on the rush action itself also allows for a certain degree of freedom, both in movement and camera control, that only mouse and keyboard is able to provide currently. The full match is worth a watch to get a feel for how Blight works on mouse and keyboard, but here are timestamps for lunge hit/attempt examples included in the video:

    • 35s: Nea is hit at an effectively 90 degree angle at a hay bale loop.
    • 57s: An attempt is made to hit Yui with an effectively 90 degree angle on the tractor.
    • 1:50: Nea is hit by rounding the corner inside the cowshed with a flick at the very start of the lunge.
    • 2:45: Felix is hit next to the tractor with a 90 degree flick at the start of the lunge.
    • 4:20: An attempt is made to hit Dwight in the cowshed with a 90 degree flick at the start of the lunge

    As seen in the video, Blight is capable of some nasty hits with his power when played properly on mouse and keyboard, comparable to hits that Oni can pull off when Demon Dashing. There is still counterplay in a chase by knowing his angles, but he is very capable with some geometrical knowledge, flick reactions, tracking, and predicting survivor movements. He is a force to be reckoned with when in capable hands, as he should be. But not on controller, and here are the reasons why.

    [2] -- Rush, Lunge & Fatigue Fundamentals -- [2]

    Before we get into the hit missing, we have to look at the fundamentals of what Blight's rush, lunge, and fatigue look likes on controller in an easy-to-read environment. It's important to understand two things: One, Blight's rush and lethal rush are normally unaffected by the "killer sensitivity" setting in the options menu. Two, Blight's rush attack and rush attack fatigue are also unaffected by the "killer sensitivity" setting in the options menu. The only thing that killer sensitivity does for Blight is allow him to adjust his camera faster/slower during a slam (and normal "M1" killer gameplay).

    First, the lunge clips:

    https://imgur.com/a/qizjdeP

    As seen in the clips, no matter what a controller Blight does, they cannot get nearly the same control over their lunge that mouse and keyboard users are capable of. Their angle of attack is thus extremely limited, and prone to being easily dodged by attentive survivors. Most survivors can simply move a little left or right and there is nothing the Blight can do about it. And due to the angle issue, Blight becomes much less effective even in situations where the survivor does nothing at all, or the Blight should have the angle on them (such as in a loop, or in a tight corner as Felix was found in the video at 2:45).

    Second, this is what a series of rushes looks like:

    https://imgur.com/a/yTBBLKI

    The most important part of this clip is the end, where the Blight decides to turn toward the hill to initiate a chase with the Nancy seen and heard on the way back to the hook. As you can see, the turning leaves quite a bit to be desired. This is especially true considering that both turning add-ons are being used in this clip. Even with these add-ons, it can be difficult to go precisely where one wishes to go because of the look sensitivity being far too low.

    Lastly, the fatigue clips:

    https://imgur.com/a/Y7srcY9

    As seen in the clips, Blight has two different sensitivities when in the fatigue animation after a rush. The first clip showcases what, ideally, should happen: The Blight's sensitivity is reverted to whatever the killer sensitivity is set in the options menu. The second shows what happens if the Blight decides to lunge after a rush, regardless of whether a hit was landed or not: The Blight's sensitivity is slowed to a degree that they cannot visually track a survivor that has ran behind them until the fatigue is over.

    This is a quirk shared by Demogorgon during Shred's attack cooldowns, as well as on Oni during Blood Fury's activation. Curiously, it doesn't exist on killers like Legion during their Feral Frenzy fatigue, or the Twins when a pounce is missed as Victor.

    This sensitivity slowdown, along with the other instances mentioned, feel really bad on controller, but can actually be mitigated somewhat on mouse and keyboard with enough DPI and mouse space. Thus furthering the gap between the two input methods.

    [3] -- A Few Misses and a Bug or Two -- [3]

    Truthfully, a thousand clips could be recorded to show how many hits are missed due to Blight's controller woes. It is a major cause of frustration for those who wish to be the speedy hunchbacked Scottish man. But for the purpose of this thread, we'll be looking at two in particular, as well as a third that just doesn't make a lick of sense.

    https://imgur.com/a/cUzuVgt

    As seen in this clip, the Ace is oblivious to the Blight's location and is attempting to be sneaky in a bush. There is an attempt to hit the Ace, which would be a free hit on mouse and keyboard, but the hit fails because the lunge sensitivity doesn't adjust fast enough to position the "hurtbox" of the lunge on Ace's hitbox. This is a situation that happens often, wherein the Blight narrowly misses a survivor and slides past them, often never to be seen again due to having to deal with the fatigue sensitivity issue after a lunge.

    The most disheartening scenario, however, which will be dubbed the "full commitment problem", is in this clip:

    https://imgur.com/a/VjCBE8n

    The main issue with controller Blight is that there is no way to properly react to a survivor attempting to dodge a lunge. Because of this, a controller Blight is conditioned (forced, really) to full commit to a lunge direction before the lunge even begins. In the above clip, you can see this perfectly. The Nea is running down the hallway, makes it to the corner and starts running down the adjacent hallway, and then narrowly avoids the hit by dodging left while the Blight makes a full commitment to the right. You can see the attempt to adjust the lunge left (albeit late), but it doesn't do much of anything.

    A mouse and keyboard Blight could simply start the lunge while running straight at her and flick to wherever she goes for an easy hit. Or even start going right and then flick left. Controller Blights have no such mechanical skill to develop.

    This next one's a doozy:

    https://imgur.com/a/hasRGZD

    Truthfully there's no good explanation as to why this hit missed. It isn't something that happens often, so it's not terribly concerning. However, what happens during the fatigue is a common occurrence. There is a bug wherein the Blight player is unable to move at all during the entirety of the fatigue animation. In my personal experience, this bug usually occurs only after a lunge, and typically when a lunge narrowly misses the survivor. It feels similar to when Blight breaks a pallet with a lunge attack, except the camera can still be moved.

    Finally, there is this bug, which has been around since Blight's release (said clip is from that time):

    https://imgur.com/a/jM9jsbl

    Basically, the Blight's sensitivity is set to the player's killer sensitivity during a lethal rush lunge. The easiest and most consistent way to replicate this is:

    1. Rush and collide with an object.
    2. Immediately rush and attack.
    3. Hold the stick left/right while lunging.

    It's a very disorienting bug when it happens in a chase, and can easily cost hits at key moments, particularly around windows. It's something that might become less of a problem if his other problems are addressed first.

    [4] -- Conclusion, Final Thoughts -- [4]

    In conclusion, Blight is in a really bad spot on controller, and he's never really seen better days. His various sensitivities are undertuned as all heck and he's got a few bugs that put the nail in his plastic-y gamepad coffin. You can play him against less attentive survivors, but even against those you'll more often than not be forced to play him as a standard M1 killer, albeit with a way to get around faster. Which defeats the purpose of playing him in the first place.

    Blight is probably one of the funnest killers ever added to Dead by Daylight for those who love a faster, more aggressive playstyle. I hope that his flaws on controller can be ironed out, if not to the point of being exactly as good as on mouse & keyboard, at least close enough to where there is significantly less frustration experienced when playing him.

    -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

    Special thanks to MandyTalk for explicitly asking for this feedback and thus giving me the motivation to go a little more in-depth with it rather than complain in every Blight related thread until the end of time. And to everyone at BHVR who was involved in making Blight a reality in the first place.

    Thank you.


  • @Johnny_XMan said:

    So wait what exactly can the Oni do now with this macro because I already hate going against him, but how would you know if they are using this?

    From what i've heard PC Oni players are able to flick their demon strike more than the intended 90 degrees if they use very high sensitivity or something like that

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/2037739#Comment_2037739

    I always play at 100% sensitivity and i'm still only able to turn 30 to 45 degrees when lethal rushing while PC Blight players are able to turn like up to 270 degrees.

    I recommend reading an amazing thread by @Bloodshade who highlights the problems and limitations of console Blight very well

    https://forum.deadbydaylight.com/en/discussion/234841/blight-on-controller-an-in-depth-analysis-of-his-flaws

    @OniWantsYourMacaroni I played on PS4 and you can definitely do it still. It's not super easy but nor is it the same on PC. It's why its called a, "Tech". Sorry if the way I said it sounded harsh. I like you and I honestly didn't mean it to sound bad if it did. I've been going against a lot of them lately and I've been having a blast. I've only really lost against 2 Oni's doing the "tech" but if you keep running and try to use T-walls efficiently, you can still beat them. If you're in the open, you're probably dead either way. The flick on affects sharp turns but you already have to be pre-turning before you get there.

    The flick just makes it easier to coast around the sharp corner like old Billy. It's not that big of a deal, honestly. They could just add more artificial turning to Console but honestly, at 100%, I was getting noxious on Console. Hell, my polling rate on PC is only 1400 out of 10,000 and that's not super fast. I would rather them buff console polling rate again than try to cap the polling rate in-game artificially. No one wants to be limited by artificial barriers in a game.

  • @Canas said:

    https://forum.deadbydaylight.com/en/discussion/comment/2037175#Comment_2037175

    I'm not doing any of that and yet I'm still forced to endure red rank Onis abusing macros. How is that fair?

    lol, same for a bunch of killer that dont do the oni/blight mess, and have to deal with survivors bs, how fair is that ?

  • @Dizzy1096 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2037502#Comment_2037502

    Why is it if the survivors do something unintended or use an oversight and bad mechanics it's always skill? getting fast vaults at vaults that are designed to be medium, it's always "skill", healing in exit gates an oversight in bad mechanics was called "skill" here too. If killers do anything like the legion tech or this its an exploit and people actually call for bans. It's that survivor entitlement again.

    It can be done at certain jungle gym tiles and i dont know if cow tree still has it but it used to be able to be done there as well. They put a wall in front because its designed and intended to only be fast vaulted from one direction.

    It should be obvious, but. Unlike killers, survivors have no powers / no abilities (not counting perks) so they have little to work with, even then, their techs have counter play.

    So what if they can pull a fast vault like that? Congrats to them. Do you have any idea how hard it is to pull some fast vaults in this game? Some of them require frame perfect movement and button pressing... I'm impressed when I see it as killer and will instantly mark that survivor as "experienced" and will know better what to expect from him in future encounters.

    How is healing in exit gates, "an oversight in bad mechanics" ? Who called it skill? Where are you getting these claims from? After you, what's an oversight ?

    -------------------

    When you have a killer like Blight whose main counter play is designed to stay behind objects then someone comes with an exploit that makes him flick INSTANTLY to 180* and to even 270* you think that's fair? Killers are designed to be strong and kill survivors. What's a survivor supposed to do in that situation? Unless he knows it's coming & has experience about it he will get hit. Not forgetting to mention how forgiving blight's lunge is, since it doesn't connect with surfaces & will continue to slide off until it makes contact with a survivor.

    image.png

    I know it's scuffed as hell but I honestly don't feel like making a better one cause i'm tired as hell and been awake for 30+ hours.

    The Green line is a 90* turn. McLean said it himself this is intended.

    The Yellow line, means it's a 180* turn. Something that should NOT be possible against blight. This removes the biggest counter play to him. Would you like if you got hit like this ? Does this turn look natural to you? Not even Oni can do stuff like this. Unlike Oni, blight's 180* lunge is instant, has no curve, is 5x more forgiving & the lunge range is 3x further... Oni has 1 shot potential, Blight doesn't. However, a hit is a hit.

    Not mentioning that Oni also has to earn his power.

    I can give you my Post about Blight and his J-flick "tech" that people call it and have a gander. It's got around 2k views and a few hundred comments.

    --------------

    No sure how to feel about the Legion tech. I've pulled it off myself a couple of times but never against me as survivor. There were attempts.

    Cow tree is no longer possible to fast vault if you're looping around it from that side, no matter how wide you take the angle.

    What else is considered bad mechanics on the survivor side? Since you mentioned it yourself. Perhaps you can enlighten me as well & maybe i'll agree with you on some points.

    One thing I agree with you on is the spinning part. Some survivors can literally teleport behind me and it's aggravating when I'm trying to play something like Billy only to rev my chainsaw and the survivor teleports behind me. HOWEVER, I can't deny the fact that there is some skill behind this and trying to spin around me when i'm revving their chainsaw behind them as Billy is the right move, even though I hate it. I just wish latency would not have a hand in this. It's one of the reasons I use Shadowborn on Billy.

    From your comments, you are definitely a killer main, no offense to that, i just wanted to point it out, and you absolutely despise survivors and getting outplayed so you try to remove any tech they have to a point where all they can do is loop and drop pallets... Survivors act as one entity, I feel like more techs have been removed from survivors than per individual killer.

    Aren't you the same guy who complained about second chance perks then uses IRI head himself? Do you know what a hypocrite is? Not mentioning your claim that Blight is weak. Come off it...

    Also I would like to ask you. Where do you draw the line between an exploit and a tech?

  • Again

    isn't the whole thing about Blight's charge that it's hard for him to turn

  • There are "medium vault only" windows?

    Adjusting your brightness, contrast etc is cheating?

    If stretched res was actually "literally cheating" then those using it would be literally banned yet nobody has been and every day there are more streamers and YouTubers using 1:1 but for the most part nobody takes them seriously because ewww.

    YouTube blight + trick + Otz +Lytriz and check out the video that came out yesterday.

  • Its an unintended mechanic, as confirmed by McLean. Taking advantage of an unintended mechanic for an advantage is literally the definition of an exploit. That being said, its probably not a big enough of a deal for them to fix it and I don't care if people do it but man I wish people would shut up about it.

  • @Pilot said:

    https://forum.deadbydaylight.com/en/discussion/comment/2037700#Comment_2037700

    It should be obvious, but. Unlike killers, survivors have no powers / no abilities (not counting perks) so they have little to work with, even then, their techs have counter play.

    So what if they can pull a fast vault like that? Congrats to them. Do you have any idea how hard it is to pull some fast vaults in this game? Some of them require frame perfect movement and button pressing... I'm impressed when I see it as killer and will instantly mark that survivor as "experienced" and will know better what to expect from him in future encounters.

    How is healing in exit gates, "an oversight in bad mechanics" ? Who called it skill? Where are you getting these claims from? After you, what's an oversight ?

    -------------------

    When you have a killer like Blight whose main counter play is designed to stay behind objects then someone comes with an exploit that makes him flick INSTANTLY to 180* and to even 270* you think that's fair? Killers are designed to be strong and kill survivors. What's a survivor supposed to do in that situation? Unless he knows it's coming & has experience about it he will get hit. Not forgetting to mention how forgiving blight's lunge is, since it doesn't connect with surfaces & will continue to slide off until it makes contact with a survivor.

    https://us.v-cdn.net/6030815/uploads/6YFC4ETQ8Y52/image.png

    I know it's scuffed as hell but I honestly don't feel like making a better one cause i'm tired as hell and been awake for 30+ hours.

    The Green line is a 90* turn. McLean said it himself this is intended.

    The Yellow line, means it's a 180* turn. Something that should NOT be possible against blight. This removes the biggest counter play to him. Would you like if you got hit like this ? Does this turn look natural to you? Not even Oni can do stuff like this. Unlike Oni, blight's 180* lunge is instant, has no curve, is 5x more forgiving & the lunge range is 3x further... Oni has 1 shot potential, Blight doesn't. However, a hit is a hit.

    Not mentioning that Oni also has to earn his power.

    I can give you my Post about Blight and his J-flick "tech" that people call it and have a gander. It's got around 2k views and a few hundred comments.

    --------------

    No sure how to feel about the Legion tech. I've pulled it off myself a couple of times but never against me as survivor. There were attempts.

    Cow tree is no longer possible to fast vault if you're looping around it from that side, no matter how wide you take the angle.

    What else is considered bad mechanics on the survivor side? Since you mentioned it yourself. Perhaps you can enlighten me as well & maybe i'll agree with you on some points.

    One thing I agree with you on is the spinning part. Some survivors can literally teleport behind me and it's aggravating when I'm trying to play something like Billy only to rev my chainsaw and the survivor teleports behind me. HOWEVER, I can't deny the fact that there is some skill behind this and trying to spin around me when i'm revving their chainsaw behind them as Billy is the right move, even though I hate it. I just wish latency would not have a hand in this. It's one of the reasons I use Shadowborn on Billy.

    From your comments, you are definitely a killer main, no offense to that, i just wanted to point it out, and you absolutely despise survivors and getting outplayed so you try to remove any tech they have to a point where all they can do is loop and drop pallets... Survivors act as one entity, I feel like more techs have been removed from survivors than per individual killer.

    Aren't you the same guy who complained about second chance perks then uses IRI head himself? Do you know what a hypocrite is? Not mentioning your claim that Blight is weak. Come off it...

    Also I would like to ask you. Where do you draw the line between an exploit and a tech?

    to be fair 90 degrees is not enough and should be at max 120 degrees. If it is locked at 90 then the counterplay just becomes squash against the wall and he can't do anything on many of the rocks and junk loops.

  • Yall are talking about macro this macro that but all you need to flick as Oni is a pulse and a mousepad.

    It's really not that hard to do a 180 or even a 270 with normal in-game sensitivity.

  • @Dizzy1096 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2037288#Comment_2037288

    By saying that things only possible on PC but not on console are exploits you're kind of implying that things possible on PC AND console are not exploits.

    Thats absurd and a fallacious argument. You are implying an afirmation that is not in the original post, nowhere he says that "an exploit is only an exploit when it can be done in one platform only henceforth if can be done in all platforms is not an exploit", you just pulled that out of nowhere.

  • @Dizzy1096 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2037578#Comment_2037578

    I agree. I don't think killers should be able to spin at 200mph to get hits, but at the same time why are survivors allowed to spin at 200mph to avoid hits? it's the same damn thing. More importantly it's one of the frustrating mechanics which keeps new players out of the game, and right now these game kind of needs to do all it can to keep new killers. But no killer retention is put aside so swf bully squads can have their fun.

    You can simply back up. I can't believe you're bitching about something so easy to avoid.

  • Laughs in DPI button I always forget I have.

  • @Kellie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2037753#Comment_2037753

    You can simply back up. I can't believe you're bitching about something so easy to avoid.

    It still makes no sense how survivors nose dive like a fighter jet. If they were so bad survivors wouldn't have cried and campaigned for them back in but while we're at it just use a pallet against blight or oni 4head

  • @RepostRiposte said:

    Yall are talking about macro this macro that but all you need to flick as Oni is a pulse and a mousepad.

    It's really not that hard to do a 180 or even a 270 with normal in-game sensitivity.

    And how does one flick with a controller on console?

  • @Dizzy1096 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2038084#Comment_2038084

    It still makes no sense how survivors nose dive like a fighter jet. If they were so bad survivors wouldn't have cried and campaigned for them back in but while we're at it just use a pallet against blight or oni 4head

    People weren't complaining about the movement being changed just because of 360's.

  • @YourNightmare said:

    https://forum.deadbydaylight.com/en/discussion/comment/2037676#Comment_2037676

    Killers have enough aura perks man lol...

    And the kill rate is 75% so what's your problem ?

    And the stats say Nurse is the worst killer in the game. Don't use stats in DBD because they are useless.

  • You know what, I'm fine with Blight/Oni flicking like they do, what I'm not fine with is getting hit when I'm behind the killer by five meters. Maybe the player has to use outside software to achieve the flick, maybe it's a matter of sensitivity--if the developers say they won't touch it, then they won't and I doubt there's much that people can do about it.

    Worthless piece said, back to sleeping with me, I suppose.

  • @Canas said:

    https://forum.deadbydaylight.com/en/discussion/comment/2037175#Comment_2037175

    I'm not doing any of that and yet I'm still forced to endure red rank Onis abusing macros. How is that fair?

    And who says every single Oni main is abusing macros?

  • Its not a MACRO to do the flick. It's poll rate increase.

  • @GeneralV said:

    It is not hard to dodge their hits. If something is to be done about their movement, then something must be done about survivors spinning.

    These blight cheaters are virtually impossible to dodge, you obviously haven't played against one

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2037293#Comment_2037293

    @OniWantsYourMacaroni They added turning speed sensitivity to controllers. You can do it in the in-game settings up to 100% and 360 spin in a millisecond so that's not true.

    At 100% console sensitivity is still complete crap. Go try it.

  • @jester20k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2037578#Comment_2037578

    These blight cheaters are virtually impossible to dodge, you obviously haven't played against one

    Trust me, I definitely have. Same thing with Oni, and it is possible to dodge.

  • ive seen 1080 x 1080 and is crazy, how much is this? because doesnt look that bad (quality picture talking 1600x900? even lower?)

  • @jester20k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2037578#Comment_2037578

    These blight cheaters are virtually impossible to dodge, you obviously haven't played against one

    Agreed. Something has to be done. Link them some vidsnso they can see the Japanese flick. I refuse to do it and become dependent incase they fix it

  • Oh no the twitter 3 heads who think j flicking is cheating are on the forums now.

    They both have counterplay, so I don't care about it. It does nothing but increase the skillcap of versing and playing blight and oni, which is almost never a bad thing, and it most certainly isn't a bad thing in this situation.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/2037681#Comment_2037681

    From what i've heard PC Oni players are able to flick their demon strike more than the intended 90 degrees if they use very high sensitivity or something like that

    Very high dpi not sensitivity. There's a difference

  • Consoles really be thinking you can just use a macro to flick your mouse perfectly everytime.

    Don't try to talk about stuff you know nothing about.

  • I'd be worried if they did change this, last time it made console versions horrible to play.

    Side note I find side stepping/360 killers ridiculous counterplay on par with running forward until downed

  • @Leachy_Jr said:

    Oh no the twitter 3 heads who think j flicking is cheating are on the forums now.

    They both have counterplay, so I don't care about it. It does nothing but increase the skillcap of versing and playing blight and oni, which is almost never a bad thing, and it most certainly isn't a bad thing in this situation.

    Spoken like someone who loves to abuse a mechanic and doesn't want anyone taking away their fun. It by passes the intended design of the killer. Therefore it is abusing a game mechanic which is a reportable offense. Thats in a nutshell what cheating is.

  • @Blindninja said:

    https://forum.deadbydaylight.com/en/discussion/comment/2038823#Comment_2038823

    Spoken like someone who loves to abuse a mechanic and doesn't want anyone taking away their fun. It by passes the intended design of the killer. Therefore it is abusing a game mechanic which is a reportable offense. Thats in a nutshell what cheating is.

    Jflicks aren't the answer to every loop, all this does is let blight be able to use his power at more annoying loops. It's not a end all be all solution and you can easily over or under flick and miss a hit.

    Idk how people can get mad at blight and oni for doing this, but be ok with nurse doing exactly the same thing if not even stronger.

  • @ManInaPickle said:

    https://forum.deadbydaylight.com/en/discussion/comment/2038876#Comment_2038876

    Jflicks aren't the answer to every loop, all this does is let blight be able to use his power at more annoying loops. It's not a end all be all solution and you can easily over or under flick and miss a hit.

    Idk how people can get mad at blight and oni for doing this, but be ok with nurse doing exactly the same thing if not even stronger.

    Because it's not intended. End of story.

  • if anything insta hit macro hag is a problem

  • @ManInaPickle said:

    https://forum.deadbydaylight.com/en/discussion/comment/2038876#Comment_2038876

    Jflicks aren't the answer to every loop, all this does is let blight be able to use his power at more annoying loops. It's not a end all be all solution and you can easily over or under flick and miss a hit.

    Idk how people can get mad at blight and oni for doing this, but be ok with nurse doing exactly the same thing if not even stronger.

    Nurse doesn't have an in built limit to turning.

  • @Pilot said:

    https://forum.deadbydaylight.com/en/discussion/comment/2037157#Comment_2037157

    What windows are survivors getting fast vaults out of, instead of medium vaults?

    Angles Pilot, angles. Should be impossible but it isn't. I'm not complaining, I do it myself.

  • Yall need to stop whining

1 2 3 4