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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2084242#Comment_2084242
Hooks have basically been changed to be like PH cages. You now need to wait much longer to die even if you try to miss the skillchecks since just missing 1 doesnt kill you it just speeds it up a bit.
Suicides and DC exist because some aspect of the game are trash.
What does BHVR do ?
DC = ban penalty
Suicide = impossible now
Maybe fix the game instead of forcing player to play a broken killer or broken hitboxes ?
"Oh they say bad things about me ? Remove freedom !"
"Oh, they disagree with me ? Kill them"
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I was wondering if it was a real thread... i was like "omg another noob asking something dumb" xD
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@Saltjar34 said:
https://forum.deadbydaylight.com/en/discussion/comment/2070801#Comment_2070801
Solo is gonna be buffed to be as strong as SWF so it should be fine. Remember, one of those buff ideas was a totem counter so this should be fine
What are you talking about ?
The game is mostly killer sided. Plus, SWF only represents 5% of the trials.
Honestly, this forum should be cleansed from killer fan boys creating buff killer threads 100 times a day.
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My Feedback even though i don't think the developers are reading this forum.
- Bad design (visually) that doesn't match the DbD universe
- Boring weapon kit (throwing knifes)
- No skill involved (i mean, just spam your knives, it's all you can do), for map control it's the same than other killers
- It brings nothing new in the gameplay (as a killer but also as a survivor when you face him)
Well, i guess BHVR should stop to release new killers for a while till they have new good ideas. I mean, the 3 months dead line to release each new killer is too short and apply some useless pressure to the development/design team, they feel forced to find an idea and i'm sure they are validating some "ideas" on the rush cause they have no choice.
We clearly see it in the last updates they provided that are globally terrible...
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2057040#Comment_2057040
Hold your horses there. This game is survivor sided in theory.
If MMR worked like it's supposed to (the test for the MMR recently was a success on the most part so I think they will implement it soon) then the game would be extremely survivor sided.
Also the killer needs the survivor to slip up, which means that the better the survivors are, the less slip ups and therefore the more they lose. In theory.
However, due to matchmaking being the ######### hole that it is, killers stand a chance most the time. Swf does decrease that chance but for the most part killers have a chance and I'd say most the time the killer could have played better. I'd agree at that, but the higher the level of play, the less powerful the killers.
Also, let's talk about the skill/hour disparity needed to be good at both killer and survivor.
To match a survivor who's decent (300 hours) on a low tier killer they need about 700-800 hours so they need to master their killer to get a chance against a decent (not brilliant, just decent) survivor.
For a mid tier killer you need about the same time, maybe a bit longer. And for top tier killers (spirit, hag, nurse, Freddy) the time varies from little time (Freddy) to a ######### tonne of hours (nurse).
Also one survivors skill can be fully translated to the next whilst each killer has unique playstyle. The amount of time it takes to be good at all killers is way more than good at survivor.
So yeah, not all red rank killers are good but most have experience. They are already I think the top 20% of players? Maybe a bit less. So rank 1 should be around the top 10% at worst. Should be. They have played enough to get there- so they obviously have some experience depending on how long they have played.
Don't say that all red ranks are #########, cuz some are pretty good. The minority? Sure. But most have some gamesense.
It is really rare that a red rank killer impress me. Sure they exist but it's really really rare.
When i meet a good one, i will tell him but most of them just wins because the game is killer sided for years now. You can't call this game survivor sided while the kill rate is 70%.
Someone from this forum that did stats, he has played both sides (red rank both).
We clearly see that even if DC are a problem, even when there is no DC in a trial, the killer kill rate is huge. And well, DC happened only in 10% of the trials played which means that on hundred of thousands trials, their effect on stats is low.
Well, survivors sided you said ?
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@aknitus said:
DS nerf was NOT AT ALL needed. It was survivors' only ticket to survival against tunneling and consecutive hooking with 60 seconds. And now it is gone if you repair, cleanse, heal, etc. Now more killers will enjoy tunneling, calling themselves pro killers and add to the toxicity.
How about the Devs do something meaningful for a change and resolve the tunneling and camping issue? Do you think low rank players enjoy getting tunneled and camped?
Also what next? Gen repair nerf or surv sprint speed nerf? Killers need to up their gameplay and strat, not have everything spoonfed by the game. And I say this as a killer myself. It disgusts me to see killers come crying here requesting for surv nerfs.
It is a forum filled with 99% of killer mains, most of them totally unskilled asking for survivors nerfs everyday about almost every perk. The next to come is DH :).
While all of them are playing Stridor Spirit, Gunslinger and Hag with broken meta perks equipped cause they don't know how to outplay survivors.
What did you expect posting a thread like this here ? This forum is full of killer toxicity. Thanks to them we got :
- pallets bodyblocking
- less pallets
- 100 changes on flashlight saves
- pick up down survivors faster
- exploding gens half the time when you stop doing them
- DS nerf
- DH changes
- Many new killers that remove the pallet loops possibilities
- Smaller maps
- Hooks 5 meters away from each others
etc...
All because the developers are listening to those killers that have 0 skill.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2056771#Comment_2056771
So then your ok with the 20% at least right?
20% to the 53% (3-4 man)
Not massive, but not ridiculously small.
Do you play killer at all? Just a side note, just wondering if you had played against 2 man swf as a double pair of swf.
But except from that, I agree with you. 2 man aren't op, but they are certainly stronger than a 4 man solo.
17%*
But still, the problem here is the rank system. Every killer that is red rank thinks he is a good killer while most of them (easily 95%) are trash.
And they are used to win against soloQ/duoQ and then get rekt against SWF. Then they come here and say the game is unbalanced and survivor sided while it's not true.
A high skilled killer will win most of the game against SWF. Sure you will get top 5% SWF that will be almost unbeatable and still a good killer will be bale to get 2k most of the times.
When you think about the balance of the game just think that most players are terrible, killers and survivors.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2056708#Comment_2056708
Yeah, I misread. Fair.
So 53% solo. 47% in a swf (2-3-4 man)
Still not a minority to the extremes to be ignored
This forum is a joke and, no offense, you participate to make it a joke.
SWF is 4 man squad, period. I agree to admit that a 3 man squad can be strong enough to outbalance the game.
But honestly, duoQ are clearly not SWF...
And most of the survivors (whatever their rank) are total potatoes.
I mean, i'm a high skilled survivor (playing exclusiveley red ranks) and almost no one is able to hold the killer in chase as long as i do. I meet a survivor with my skill level (or better) once every 50 trials. It is so rare that when i duoQ, i tell my friends "wow, this survivor is good, finally".
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2056666#Comment_2056666
I'm using pc stats as my baseline.
It's fine if you want to talk about average stats, I only had those to go with pc stats.
I can only talk about pc, using the other averages if you want we can calculate a mean (with some error of degree due to not specific stats given)
4 man around 5% give or take 1%
3 man around 12% give or take 2%
2 man 29% give or take 1.5%
Still a lot more on average
Ye so only 17% trials with a squad of 3 or more players.
83% of soloQ and duoQ.
It means you face a SWF (let's say 3 or more) 1 time on 6 trials.
And if we take full SWF, it's 5 times out of 100 trials.
It's nothing.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2056646#Comment_2056646
The bars are 10% increments.
And the 4 man is above 1/2 the bar.
It's around 7% buddy.
Maybe it's you who needs to get good.
Maybe take a stats class whilst your at it. It'll help
We again have a genius on this forum...
PS4 is around 3%, Xbox is at 5% and PC is at 6 or 7%
Don't take just the stats you like. And ye, you should go back to school i guess.
To help you understand the graph as you seem to have some problems with it. =)
Now go play somewhere else, this thread is killed in the box as it's a "no talk" situation now.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2053882#Comment_2053882
I'm gonna throw some stats your way, because I don't think you understand how wrong the 1% ######### is.
https://steamcommunity.com/app/381210/discussions/0/1489987634004297840/?ctp=2
4 strangers = 30%
2 friends + 2 strangers = 34.1%
2 friends + 2 friends = 9.5%
3 friends + 1 stranger = 17.9%
4 friends = 8.5%
These are stats given by devs.
Meaning?
26.4% play at least 3 man swf.
Over 50% play as at least a 2 man swf.
That's massive, not that demeaning 1% your throwing out.
2017 stats xD.
Haven't you found older stats ?
Ok, i will show you the most recent we get (Feb 2020) :
So only 15% of the trials are against 3 players squad or more. Only 3/4% are SWF.
It means that 85% of the trials are against soloQ/duoQ.
It is the moment you understand that killers thinking they loose because of SWF are just noobs :).
Gitgud
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2053138#Comment_2053138
then the game is going to die.
Survivors are sick of nurse and spirit but at the same time killers are sick of SWF and don't want to try killers other than nurse or spirit
SWF represents less than 5% of the trials.
And in those <5%, you get at least half of them that are terrible.
L2P
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@LilReaperJR said:
Most people do not have fun playing against SWF, mainly because SWF have a significant advantage over killers than any other survivors because they have communication on their side. Even when I play with my friends & we try to sandbag each other, we are still getting massive information from what the other says about the killer. So, I want to suggest a buff to the killer side that would help negate the sharing of information these survivors have.
What I want is a small buff to the killer side when survivors decide to team up, like some sort of extra offering. The buff shouldn't be overwhelming, just something to counter the amount of information being shared.
If a SWF is a group of 2: the killer gains a 4% Haste effect & a 2% movement speed boost
If a SWF is a group of 3: the killer gains a 8% Haste effect & a 4% movement speed boost
If a SWF is a group of 4: the killer gains a 12% Haste effect & a 6% movement speed boost
I'm suggesting haste & a smaller movement speed buff as the killer's buff because being able to recover from attacks & breaking things can add up, giving the killer just enough to continue being a threat.
Now, I'm not saying that my numbers are the end all, be all solution (I'm not a developer & wouldn't know the ramifications of making small changes like this to the overall balance); I just want a buff in place to make things fair & that doesn't break the game. I also believe that the killer should have the option to disable this buff on their lobby screen, in case they want a more difficult challenge (there are killers out there that can handle good SWF groups & may enjoy the challenge).
I've seen other posts regarding buffing the killer, but I think they may be too overpowered. I want something that seems insignificant if the SWF is a group of 2, somewhat noticeable for a group of 3, & makes the killer FEEL different for a group of 4.
Ok great and i propose then, to balance this, that a soloQ survivor get a 10% movement speed increase :).
You guys are so bad at the game that you need buffs... omg this community... the level here is exactly the same than the one we see in top youtube videos...
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2052449#Comment_2052449
The killer only wins a 3 gen when there are less than 4 survivors around and the gens are close to each other (aka, when survivors didn´t pay attention).
This doesn´t happen a lot on red ranks.
Usually the killer gets between 3 and 5 hooks by the time the gates are powered.
You are not a survivor main then cause killers usually gets 3k in red ranks.
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@DBD78 said:
Why should it not be allowed? It's 1-2 kills at the most unless survivors are bad, so killer is unfair to himself if anything.
🤣
Another killer pro....
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2052113#Comment_2052113
That's funny. I'm a red rank solo survivor and most of my matches, the killer loses 3 gens in the first chase.
The game is NOT balanced around that.
3 gens lost early game is totally normal lol.
The killer wins the trials in the end game thanks to a 3 gens situation.
Whatever guys, on this forum, most of players didn't udnerstand the game core mechanics of the game.
Early game : survivors have the advantage
Mid game : it's balanced
End game : killer has the advantage
Evolve worked exactly the same way, it's the only way you have to balance an asymetric game.
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@Tsulan said:
The game is balanced around low rank solo survivor gameplay getting 2 kills and 2 escapes.
I guess you are a bad killer then xD
Game is balanced towards high rank soloQ/duoQ. If you think it's not the case, you don't know how to play killer properly.
It's easier to spit on balance while in fact the problem comes from your skill level.
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Spirit is a killer with a terrible design. You can clearly see that developpers had an idea and didn't think about how to make it balance for the game.
A Spirit has no counter with Stridor.
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@DoomedMind said:
It's just impossible to counter cheating. If a cheater wants to cheat, he will find a way. That's why the anti cheat program is just annoying as it is eating my computer resources.
Just delete Easy-Anticheat.
You are right but you can lower the number of cheaters. Atm on Dbd, it's a plague...
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@FluffyCrit said:
Yeah I guess it's time to give some feedback about the anti-cheat system. So far I've encountered so many cheaters I lost count. Here are a few examples where I've kept the steam profile link somewhere to check later if they were banned or not and where they were NOT banned:
-Healing instantly from dying to healthy state every 2 seconds (I was killer hitting them with NOED active and they were healing as fast as I could hit, and back to healthy state not even injured)
-Speed hacking, the guy was running in straight line. I thought of speed burst at first and was playing Legion. I use frenzy and they were going faster than me for the whole duration of frenzy. No need for pallet or vault.
-Another speed hack where I was playing trapper and without bloodlust the survivor was gaining distance in straight line. He was just doing some left-right and still going further. With bloodlust 1 I was pretty much at their speed. Bloodlust 2 I was finally catching up slowly. The whole thing without needing to drop any pallet or vault.
-The guy finishing all the gens in about 20 seconds (travelling time included). Exit gates were powered about 30 seconds after start of game. Then they blinded me and the blind lasted for about a full minute.
... and the list goes on. None of these 4 has been banned so far. They're still playing it no problem. This is bad enough as it is to be honest... but today someone I play with every day just got banned... while they did not cheat. Their Internet was just going hectic and after 2 very confusing game of him getting hit by the killer from 20 meters away and other times not being hit while he probably should have been... he stopped. And now he's banned for "speed / fly hack" detected by Easy Anti-Cheat "without reasonable doubt"
The quality of your anti-cheat itself is enough to have VERY reasonable doubts in my opinion. So feedback on your anti-cheat: worse than not detecting cheaters, it detects lags as cheating. You did a pretty good job so far apparently. I'm just afraid that one day I'll just get randomly banned if my Internet starts lagging. How do I avoid that?
There are some survivors you can't hook also.
And many, many killers that have a sort of wallhack as they always know where survivors are without any aura perk.
I guess it's time to work on the anticheat system to improve it.
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@KayTwoAyy said:
If you're a sweatlord PC gamer, and you haven't figured this out yet--turn off your crossplay. Not only are queue times faster during most hours of the day, but your teammates actually come with their heads attached.
Thanks for the info. I have tried to disable crossplay just after it has been released and queue times were horribly long.
I guess now some PC player have understood that console level is trash so many turned it off.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2044014#Comment_2044014
No, it really isn't moot.
Are you saying that a game where a SWF team kicks the Killer's butt the entire match but falls victim to NOED is the same as a team that gets dominated and finishes zero gens?
Additionally, pairing Red Ranked Killers against Purple or Green Ranked Survivors is going to inflate the Kill Rate.
People suiciding on hook will also inflate the Kill Rate. There are plenty of things in the game that are "unfun." You don't want to open that can of worms because while you might take Iri Head from Killers, Survivors have WAY more to lose in that line of thinking.
And shouldn't those RNG maps be tracked? If you play Killer and get Coal Tower with all T-L's and you get a 4K, was it because you were better or because the Survivors had nothing to work with? Same in reverse too.
The Kill Rate stats are completely useless. Almost everyone agrees on this. Why can't you see what we see?
Everytime you use an argument you take an exemple that is a specific situation. Don't you understand that stats don't care about specific situations ?
- For the exemple you have taken, how many times do you think this happens on 100 000 trials ? I mean how many times a SWF will kick the killer's ass and then fail and give a 3k/4k to the killer on 100 000 trials ?
Ye it will happen 1 to 5% of the times, it's negligible...
- Every RNG aspects that can affect positively or negatively each side is a draw, so it doesn't affect stats.
Exemple : take 2 guys with a gun, they are doing a dual. Now let's apply RNG - Guy n° 1 have 50% chance to have a loaded gun and 50% chance of having an empty gun. Same for Guy n° 2. Now do 100000 duals between them. How many times the Guy n° will kill the Guy n°2 ? 50% of the time... RNG doesn't affect anything here. You can add 10 more guys you will get the same results.
- And it's not because almost everyone agrees on things that it makes it true... Do you remember at school ? In your calssroom, let's say you were 30, and in those 30 students, how many guys were always right while all others made the same mistake on an exercise ? Ye jsut 2 guys were right.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2043157#Comment_2043157
And you still dodge the nurse question. xD
Not going to answer anything your "mathematics" can't explain if it doesn't fit your narrative.
What about nurse ? haven't seen the question but i guess you say the kill rate is low.
It's the same for huntress and gunslinger.
Console players are part of the stats, and console players are composing the vast majority of the playerbase.
All killers that require to aim in order to get kills will have a bad kill rate. I'm pretty sure that if you remove the console players from the stats, nurse, huntress and gunslinger's kill rate will go up.
But nurse will still be lower than the potential she had you know why ? Because killer mains (like all of you crying here) are trash and don't wanna invest time in learning the game's mechanics.
Nurse's skill gap is huge and she is one of the strongest killer when mastered. If you are average with her you will do terrible.
At low skill, nurse is bad, at high skill, nurse is impossible to counter. On consoles, the joystick input is not accurate enough to be efficient with aiming killers.
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@Zozzy said:
Nothing but console users.
Lobby after lobby after lobby of console users with f tier ping causing the game to bug out and hit detection to be wildly unfair for me! as the killer at 20 ping.
The ability to turn cross play off is a placebo. They knew this when they made it opt out instead of opt in because the console survivors had nobody to play against.
PC users peak is around 35k/40k every day.
Most of the playerbase is on console i guess, there are way more users on consoles on every game (even Battlefield, Battlefront or Call of Duty - like 10 times more...) so with crossplay activated, you have a playerbase composed of 1/10 PC players.
That's why you meet way more console players.
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@Dizzy1096 said:
I play like that because I get toxic swf every game. It's the toxic circle of DBD. Don't care about anybody but yourself. Ruin their enjoyment before they ruin yours.
"I play like this because i only get toxic SWF"
"I swear, those ######### SWF are ruining the game"
Devs are releasing official stats showing the SWF doesn't even represent 5% of the trials
"Stats are not reliable, because it's a volatile game !"
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2043104#Comment_2043104
Actually it's something that always sticks around in my head whenever you post about the stats you slavishly adhere to despite having no real context for them. As has been pointed out to you multiple times (that you've ignored) if the killrate stats were as solid and correct as you claim, nurse would necessarily be buffed, as time and time again, she sits at the bottom of the rankings. Of course those who put time into the game know better.
Here we go round the mulberry bush
Well, you should go check how to calculate the reliability of statistics, how it works and you would know that the stats the developers provided have a 99%+ accuracy and that all special events are insignificant cause the population studied is way too big.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2041921#Comment_2041921
I've already run around this mulberry bush with you a few times, and you never say anything new, so I'll leave it at that.
#buffnursecausestats
Wow, so because M. Mark Twain wrote this, it might be the super truth :).
How long have you looked for this ? xD
So who is Mark Twain ?
A writer, a humorist and a publisher. Studies ? None
Next time you want to speak about mathematics (again), educate yourself. Don't ask a ######### writer how mathematics are working. :)
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Next will be corrupt intervention is the same than self care !
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@Profezia said:
It deserved no buffs.
It was overtuned and unfair for 2 years.
Nerf well deserved and no buffs needed.
EDIT: I would also like to say that considering OPs post story we shouldn't listen to his opinion since he's very likely just a troll.
Kill rate atm is around 70%
DS nerfed, kill rate will surely be impacted and goes up yo 75/80%.
In fact, you killer mains are always crying because the game is unfair while most of you that are crying here are plain noobs who didn't understand anything on how to play the game 😂.
If you don't get 4k easily every game you call it unfair then you come here crying against SWF while it doesn't even represent 5% of the trials 🤣.
In fact, most of the killer mains on this forum are totally not objective and don't accept the fact that if they are loosing it's because they are trash at the game, not because the game is unbalanced.
How is it possible that some players are able to 3 to 4k constantly even against SWF and that some of you here are always calling the game survivors' sided ?
You will come here telling us "they have 3k hours on the game that's why they can do it" and then ? Developers should balance the game taking in account all the bad players ? It's not how it works... You want 3 to 4k on a regular basis, then learn to play.
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@MadLordJack said:
The biggest reason is SWF. The simple ability to communicate with teammates is a huge, huge buff that hardcore players usually really want, and if you're a solo player you're rarely going to get 3-person SWF teammates, and for obvious reasons you will never see the 4-person teams. This mixes with the shortage of killers to create a game where you load in as a killer and get the people that are there to use you as a toy, but never really see teammates like that as a survivor.
There is no SWF in this game, stop to say everything is due to SWF.
SWF doesn't even represent 5% of the trials...
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@Nosferatu3145 said:
https://forum.deadbydaylight.com/en/discussion/comment/2037662#Comment_2037662
Doesn't affect movement but give a ton of information that survivors wouldn't have otherwise. So it's okay for killers to use wallhacks? It's just extra information, nothing that change the movement whatsoever
Killers have enough aura perks man lol...
And the kill rate is 75% so what's your problem ?
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2037683#Comment_2037683
Then that's their fault for trying to unhook when the Killer is right in front of you.
If someone else is being camped, do gens.
If you're being camped, hope your team will do gens.
Wow, you got some great solutions here.
If you are homeless, buy a house.
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@Nosferatu3145 said:
Well, SWF use 3rd party tools like discord to bypass the handicap of lack of information. Do you think that people who play with discord are cheaters as well?
What is this for an argument ?
Discord doesn't affect the survivors' movements, skill check, flashlight saves and stuff. Also, on Xbox and PS4/PS5 there is party chat directly on the system.
Using a software or a macro that directly affect the movement of a player that he/she should not be able to perform in normal circonstances (without the macro), it's cheating.
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@Regulus47 said:
Salt and frustration. I don't think there's much thought put into it, it's just "other side beat me waaaaa" baby rage
Not really, most of DCs are from survivors. It's a plague for a few months (maybe 1/1.5 years). So why do they DC ? Because there are killers you can't do anything against when they are well played.
A long time ago, before the nurse's nerf, most of the survivors were DCing against high skilled nurse cause you couldn't do anything.
Now survivors are DCing agaisnt gunslinger, spirit, one shot huntress and such...
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Is it possible to explain us how hit validation server works ?
Because from what i have seen, it works great with low ping killers, hits are great, and timings are tight BUT it doesn't work at all with high pinger killers (USA or Russians playing on EU servers) and we got a ton of bullshit impossible hits against those killers.
I suspect BHVR to disable the feature when the killer's ping is too high and to revert it back to killer sided validation.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2033223#Comment_2033223
Nah, I have a masters in education. I don’t lack any “psychology” skills.
There are plenty of bad killers as well. In my experience with asymmetrical games (Friday the 13th, dbd, evolve...) the killer or monster role usually wins at a low level of play. In DBD’s case, this makes total sense. New/bad survivors don’t know how to run structures, so all the killer has to do is follow (usually to a corner or the middle of nowhere) and hit for the down.
TLDR: bad killer + bad survivor = killer wins.
Who talks about low level play ? We are talking red ranks here, means players with experience (they can be bad but they have hundred of hours on the game).
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2030501#Comment_2030501
Lol..... if anything, these stats prove what skilled players say all the time: most survivors are absolutely terrible at the game.
Ah ? Because you think that most killers are skilled ? It's exactly the same. The way you think :
- killers win cause they have skills
- survivors loose cause they are terrible
1st, those stats show the kill rate is insanely high.
2nd, official stats show exactly the same.
And skill repartition is following the gaussian model as in every other games, IQ, skills at your job and everywhere where humans is involved.
So there are as many bad survivors than killers (proportionally).
ye i know, you surely lack maths skills and psychology skills aswell...
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@Phasmamain said:
In my over 1000 hours I’ve actually only encountered 1 hacker surprisingly
You encountered one blatant cheater. There are many cheats available for DbD, and DbD is like any other games, there are exactly the same amount of cheaters on it, around 1 to 3%.
For exemple, on CSGO, there have been 600k cheaters banned during December 2020 only for 24 millions active players every month. It represents 2% of cheaters, and these are the cheaters that have been caught and i don't think that CSGO anticheat (software + community) has a 50% efficiency rate, and it is a better anticheat than DbD.
Cheating is a plague.
If we consider a 2%/5% cheating rate, every 25 games you meet 100 players, so 2 to 5 cheaters. Let's say only 1 cheater per game and you meet one every 5 games...
It's not because you don't see them that they don't exist, they just cheat wisely that you don't see it.
But i encounter more and more killers that know where i am all the time... things that never happened 2 years ago. They always say it's experience, but honestly, i'm experienced walking around at my job but i still don't see through walls :).
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@Yords said:
Freddy pretty much has his bottles in a "trap" form base kit. They are much stronger and he can have 8 of then down all at once that survivors can't avoid. He is basically Clown, but stronger and with map mobility among other things.
The difference is that the Clown can constantly try to corral survivors with his bottles and he has a speed bottle that doesn't really have a good use most of the time. But all you have to do is drop pallets early and bam, completely countered.
Maybe it shows that Freddy is OP ?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2032304#Comment_2032304
As someone who used to be an angsty teen and has friends who are still angsty teens we are nowhere near as bad as the Oldies yelling at clouds
When weak ppl are trying to mirror their life problems on others... sad really.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2032245#Comment_2032245
Dude, do you understand the problem behind a large scale test? How many beta testers should they hire in order to test the MMR? 100k? 500k? Because having 20 people testing the mmr won´t be enough.
PTB maybe ? 4 years they are talking about this new matchmaking, it will never happen, do you understand this ? You want to know why ? Because they don't know how to evaluate a good survivor or killer.
A killer tunnelnig and camping getting 4k against soloQ survivors will be considered a great player.
A soloQ survivor tunneled during the 5 gens to death that couldn't do anything but running, getting 10k will be considered a bad survivor.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2032300#Comment_2032300
Username has "nightmare" in it
User likes to call people who disagree with them "sheep"
User has reactionary histeria to announced temporary changes
User completely misunderstood simple news article and then came here to claim something was banned for health reasons when one country made a political decision
User is likely either angsty teen or old man yelling at clouds. It's weird how hard those groups are to separate now.
1 country ? LOL
You are smooth man, as most of the guys on this forum, totally brainwashed and impossible to think out of the box. The society, company or whatever tells you to think their way and that's what you are doing without thinking by yourself.
You are a sheep. That's all.
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@dummer33344 said:
https://forum.deadbydaylight.com/en/discussion/comment/2031033#Comment_2031033
We're all sheeps thanks to the EULA like the other guy said, u can't do ######### so stop talking #########
Yes you are right, just let ourselves being ######### in the ass without saying anything =).
Go get your vaccine, preferably Astra Zeneca, you know the one that was super safe and that is now forbidden cause too dangerous but hey, don't say anything :).
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@REL1_C said:
https://forum.deadbydaylight.com/en/discussion/235606/bhvr-we-are-not
Unfortunately, you haven't had enough hours into dbd to understand. Let me explain something, while I do agree there game is in a bad state, if the developers listen to us, it'll be in a worse state. An asymmetric horror game is a 1v4 game, that mean there are four times more survivors that killer. It's not exactly four times more, maybe just two times. What I'm trying to say is there are more survivors than killers which would destroy the game.
Not really... what i see on this forum is that killers voice is much much more present and in 4 years on DbD, developers have listened the killers way more than the survivors to a point where the real kill rate is around 85% atm (check the statistic thread from the guy who has played 500 trials).
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2031703#Comment_2031703
The point where the OP doesn't understand what a beta tester is, or the part where a lot of you want to pretend that every other online game has perfect matchmaking that they've never experimented with while the game was live? Condescension does not a point make, if you don't like the game, either due to updates or any other reason, then just stop playing. Y'all act like you are being forced to participate, it's sad really.
You are definitely a fan boy, where are you objective in all you say ?
Yes, the matchmaking in other online games is clearly way better than the one you get in DbD even though they often use the ELO system for team based matchmaking which cannot work as ELO is designed for 1v1.
A BETA tester is someone in charge to test a product before its release. So when you are on the PTB testing the next DLC, you are a beta tester.
And when you are testing new unfinished features on the live servers, you are also a beta tester.
So if you like being someone paying for games and ending up by playing an unfinished game for years because BHVR is constantly bringing new things ant at the same time breaking other things, be it but you can't come here and tell everyone who disagree to continue to be sheeps and accept it or to stop to play the game.
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Honestly, i have never had so many bad games in a row. This evening it was impossible to get a good interesting game.
It was so unbearable that i had to suicide most of the times cause i couldn't bear it anymore.
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@AssassinZodiac said:
Personally, I am perfectly fine helping them test new additions to the game in the live server as long as it betters the games health over time.
This western world society is pure madness.
Ppl are now fine testing things for companies without being paid.
Do you know htat beta tester was a job some years ago ?
And now you beta test things for the developers while it's you who have paid the game lol...
When the game is free, you can't say much and accept, but you have bought Dbd...
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/235606/bhvr-we-are-not
that everything works fine when you release a patch or a new feature
Every game has bugs. This is an unavoidable fact, and the foundation that DBD is built on makes it buggier than most.
that you don't change our game experience with your tests
It's a live game and, if you read the EULA (End User License Agreement) that you agreed to in order to play this game and must abide by the terms of to continue playing, you'd know that they can do or change whatever they want, whenever they want, as they see fit.
It's not a change, it's a beta test...
But hey if you all agree to be sheeps, continue to do so.
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Outplaying most of the killers i face (they loose much time against me in chases).
Survivors i'm matched with fall down in 10 seconds and don't even do gens when i'm in chase for 2 minutes+.
System is broken.
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Do you guys even know how the game works to say some crap like this ?
I mean, did you even understand the chore of the gameplay of this game ?
Do you know that gen rush doesn't exist if you play properly ?
- Start of the game : 5 gens left, 8 gens on map, map control is impossible, survivors can gen rush during this part
- Middle of the game : 2/3 gens left, 5/6 gens on the map, area to control is smaller, gen rush is impossible at this time, but some gens can be done
- End of the game : 1 gen left, 3 gens on map, if you have applied the good pressure, you end up in a 3 gens situation. This part of the trial can last 5 minutes... sometimes even 10 minutes.





