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YourNightmare

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  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2015085#Comment_2015085

    idk, maybe you're good at the game? Imo if you take out the most boosted perk set ups and some maps the game is fairly balanced on public matches, so if you outplay the other side you're probably going to win. Or are you expecting to lose without being outplayed?

    I 4k most of my matches, but I also escape most of my matches as survivor. When I rarely play SWF it's not hard to go on 20 games and only dying once or twice.

    No, i'm a really good survivor but i'm an average killer (i mean i don't master their abilities) who knows how to apply pressure and have a good map control.

    Once you know you have to play to end up in a 3 gens situation... you win all the time.

    Game is killer sided. All my friends (around 3000h each of them) that play 50/50 surv/killer tells that globally it's killer sided.

    We all agree that Doctor, Trapper, Blight, Billy, Clown, Oni, Demo, Legion, Plague, Ghost, Pig, Myers are balanced.

    And other killers it depends :

    • Wraith is nothing special, we admit he is weak
    • Nurse is bad and OP : in bad hands she is terrible, in good hands there is no counter at all
    • Huntress is balanced without one shot hatchet
    • Twins is boring and OP, the map control is way too strong, Victor's hitboxes are broken (fixing the hitbox might make it balanced as it would be harder to play)
    • PH is OP
    • Booba is balanced if he doesn't camp and tunnel otherwise it's OP and not fun
    • Hag is the most OP killer
    • Freddy has slightly too much map control but is fairly balanced, his hitbox must be fixed though

    Do you know that t he best killer mains in this game are bored to play killer as there is no challenge anymore ? There is literally 0 survivor/SWF good enough to outplay them ? Some of them even stopped to play killer...

    And take the best survivors (Ayrun/Noob3 for exemple), they can't outplay killers on a regular basis in red rank games. Check their youtube, most of the clips are against purple/green killers lol... And they are considered gods at this game. And they are pissed with the state of the game, some of them stopped to play DbD.

  • @[Deleted User] said:

    Yesterday I played 14 solo queue games. 2 of them were 4ks, 2 were 3ks, 4 were 2ks, 3 were 1ks and 3 were 0ks. This averages an escape rate of more than 2.5 survivors per match and I'm not even counting hatch escapes (so the 3ks were games that we completed all generators) . As someone said above, this sounds more like a "git gud" problem than the game being cattered around killers. If you and your team are bad, you shouldn't expect to escape.

    I have played killer as well, from rank 20 to rank 1. PH/Demo and Trapper mostly. Only SWF (like 1 game out of 10) were giving me hard times in red ranks and still i could get 2k...

    I don't see where it is not killer sided, explain me ?

  • @Toblerone007 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2014810#Comment_2014810

    Conisistent 100% win rate should push you to the 0.01% of top players which then will bring your win rate to 50% in a perfectly balanced pvp game.

    Don't try to explain how stats works to those guys, they understand nothing. I have tried for months they still don't understand. At this point it's a problem of diploma and courses, nothing you can do about it.

    They don't understand that red rank stats, taking in account 100 thousands trials would negate any "special events" as one killer winning 100% of its trials as on those thousands and thousands trials there will also be some killers loosing all their trials which would make it balanced in the end.

    They think it's possible to throw a dice 1 million times and get the number six 100% of the time.

    And if they understand this, then we would have to explain them that skill repartition would follow the "Normal Distribution model" even in exclusive red rank trials... Well never ending stories. That's what happens in democraty, when you let everyone and anyone talking while they haven't any knowledge on the subject.

  • @BeardedScrub said:

    For this game to be "balanced" most killer mains are asking to be able to kill 4 survivors most matches...

    Even if you get 4 kills HALF of your matches and 2 kills your other matches, that averages out to 3 kills per match. That means 3 out of every 4 survivors won't make it!!!

    In what world is that "balanced"?

    In solo q, I don't know if our squad makes it out alive even 10% of the time. And in a full squad we maybe make it out 20% of the time.

    When you get a killer with certain perks and add-ons, like Freddy, Spirit, even the Hag with her traps, these killers can be virtually impossible to beat.

    Then we have killer mains on here whining all day because they are getting t-bagged...

    If you aren't getting 2 to 4 kills every match (meaning the game is balanced towards killer) then you absolutely suck.

    Of course we should nerf DS, and if we keep the game in the state it's in, n I'm okay, but please, if you are going to nerf anything survivor, nerf the traps of the Hag, nerf Freddy or the Spirit.

    Yes we have a problem with q times. That's the only reason why they cater so much to killers. They have to or the game won't survive so I'm okay with it. But killers: a successful match isn't 4k or bust, and again, if you aren't getting 2k or more in most matches, you suck, even my friend who's new to the game can play underpowered killers and get 2 kills each match

    Killer mains are toxic in this game. They want it easy that's why they only and exclusively play OP killers. They 3 to 4k most of the times in red rank but they call their preferred killers "balanced" (spirit, huntress, PH, Gunslinger, Hag etc...).

    When devs release stats showing the kill rate is 70%+, the killers lobby come here yelling : stats doesn't mean anything blabla.

    But then they see that stats shows nurse at 60% kill rate and they use those stats to ask for a buff :). While we all know that playing nurse on console (with a gamepad) is impossible... tanking the stats for her and all killers that rely on aiming.

    A balanced game would mean a kill rate of 2k for the highest rank. What i see playing soloQ is that the kill rate is way way way higher than that 50%.

    In red ranks, the escape rate is 25% lol... it's a ######### joke.

    An average of 2k should be a good game for both side. getting 3k/4k should be hard and only the best killers whould get these.

    We don't need to have plenty of noob killers in red rank that don't even play, they just camp and tunnel for the most part. The others are using broken killers.

    Do the devs know how frustrating it is to play against a killer that has no counterplay ? Like you know facing this killer, if the player is average to good you won't be able to give a good chase. Well it is so frustrating that survivors suicide all the time.

    Major wrong behaviors in a game : camping, tunneling, DC, suicides, teamkill (in FPS) is a sign of a terrible game design. There will always be this kind of bhvr in video games as humans are playing them but when it is the majority of the community that mimic the same patern and when you see suicide after suicide, camp after camp in every trials you play, the natural move from a smart and good company would be to fix those issues by balancing/reworking the game (remove the possibility of tunnel/camp early) and reworking the killers that cause problems.

    The solution is not to implement a ban system lol... Next step will be to ban suicides or to auto struggle to avoid the possibility to suicide ? So then you will have AFK survivors in every trials that refuse to play and move because the killer is not fair or because it's an OP killer.

    Then next step ? AutoDC/Ban AFK players ? Then players won't play the game anymore.

  • @Raja said:

    Don't blame the killer

    Blame swf

    Most killers will have bad experience with swf and then camp any survivor next time so blame swf every problems in the game can be linked with swf.

    There is no SWF in this game, it's not even 5% of the trials. Stats were released few months ago...

    My friends that are deep fan of this game doesn't even play it on a regular basis anymore, they can't bear it anymore. Everytime they play it, after 2 to 3 trials they rage, the state of the game is terrible.

    Those developers, letting OP killers available make terrible choices.

    On other games, when a character is OP it is disabled. What does BHVR ? They let them and set a penalty ban lol...

  • Honestly, every game it's a ######### Stridor Spirit or Gunslinger these days, every ######### games. How is it fun to play over and over again against the same killers ? All the time ?

  • 3 games this morning.

    1st one : 2 suicides first hoog vs gunslinger

    2nd one : 1 suicide 1st hook gunslinger

    3rd game : 1 suicide first hook Stridor Spirit

  • @AsherFrost said:

    It seems like the OP's biggest issue, after reading through all this, is with their teammates. So I ask, why punish the killer for the selfishness and bad planning of your team?

    Yes, a survivor dcing/suiciding on first hook is selfish, it harms their team because that person doesn't want to play anymore.

    Camping as a killer isn't really selfish, just stupid, it's a 1 man team. He's not there to make sure every survivor has a good time, he's there to stop gens and hook survivors. If he loses enough matches he'll learn to play smarter.

    It's not punishing the killer lol. You are all reacting like kids. How old are you guys ? 15 ?

    It's to rework killers that cause this problem. If ppl massively DC/suicide against specific killers, the problem comes from the killers, not the survivor suiciding.

    Why do they do this ? Because it's fun to wait for a game for 10 minutes and then instantly suicide to wait another 10 minutes ? How selfish are you to just see the world from your little person because you want to be comfortable and you don't care about the others.

    They do this for 2 reasons :

    • some killers are OP and have no counter
    • killers are camping and tunneling

    What is the point to fight against someone with a gun if you only have a knife ? Ah ye, not point at all.

    Camping has been a problem for years now and DC/suicide became more common because new killers appeared and they are OP without any reliable counter, this induce more DC/suicides. Anyway, Dbd already lost 20000 peak players (PC only) in 3 months, let's see what happens next.

  • You guys on this forum have clearly problems.

    • kill rate is around 70% in red ranks but we can't rely on statistic but when you need them you call the statistics
    • everyone is complaining about DC/Suicide that it's a plague, which is true but then when we tell you why, it's wrong cause it's not what you want to hear

    In fact, everytime someone is stating something, someone can do stats about 200 trials in soloQ it will still not be enough when it doesn't go your way.

    Even official stats showing that the game is clearly killer sided for any killer it's not enough and it's wrong and stats doesn't mirror the reality blabla, you know things that someone who never graduated in college or at all will say :).

    So listen i have around 1200h as a survivor. Last month i have played around 100h, purple rank for the first few games after the reset till i get to red ranks. The vast majority of the trials have been against campers and tunnelers. So what will you say now ? That's it's not true but who do you think you are ? Honestly, who are you to insinuate that what i see is an intellectual construct which is wrong ?

    There have been thousands of thread about camping and tunneling, that it is a plague, go check for yourself on steam and on this forum. Behind a screen you all have a big mouth but IRL you are all loosers, it is obvious as ppl bullying and being over sarcastic on a forum clearly have a crap life to behave so on itnernet.

  • @pseudechis said:

    I hate the "its not fun" arguments for nerfs because often its not fun means its not easy and I have to switch up my gameplay.

    All the killers listed can negate the abuse hitbox mechanic by hugging the same rock loop play easily. That's is the number one go to of 90% of the survivors I play against and with. They never switch it up then cry when it doesn't work. (I'm not saying you are doing this but it is an ongoing trend with this topic).

    Try something different, play a lil more cautious, use some planning and learn the maps. Don't try the mindless loop play.

    Because let me tell you running around the same rock 3 times ala Scooby Doo is not fun or interesting.

    There is nothing wrong with these killers, what is wrong is that people want easy mindless games and will quit if they perceive they won't get them.

    If many folks had it their way all killers would be generic M1 chasers who could be infinitely looped.

    https://us.v-cdn.net/6030815/uploads/WJ5MSKBC9NR1/image.png

    Someone looping 3 times around the same loop doesn't know how to loop properly but whatever. You think yo uare talking to a lambda survivor lol, but you don't xD

  • Today, 10 trials played, only red rank killers, EU server.

    7 tunnelers & campers, only 3 played fair. I was in soloQ, there were no TBag or taunt from survivors from what i saw.

    It's like this every day :), so enjoyable. Of course, i was not the exclusive victim, in some trials some other survivors were camped and tunneled and i could escape but still, boring trial : gen rush, open the door, escape. Clap Clap what a gameplay.

  • Killers are cry bbabies, check the different threads on this forum and the steam one for the last 4 years, 80% of the thread crying are from killers, that's why the survivors had been nerfed so much.

    And now that the kill rate is above 70% you killers are still crying and saying the game is surv favored lol.

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2012642#Comment_2012642

    "lol I'm not gonna provide any argument, I'm just gonna call you dumdum. You dumdum if you can't win as EZ broken killer lololol"

    Because it is a dumb statement man. Your statement was dumb, didn't say you were =).

    Anyway, i edited my post. Hag - no urban evasion, go play crouch the whole game.

    So one question before you continue to speak about the game counterplay :

    • how many hours as a survivor do you have ?
    • average point in red ranks trial when you soloQ ?
    • how confortable are you with flashlight saves and pallets saves ?
    • % of great skill check when repairing a gen ? (like 50% or 10%) How many do you fail ?
  • @Seraphor said:

    "Gunslinger has no counterplay!"

    "Spirit has no counterplay!"

    "Freddy has no counterplay!"

    Then why do I sometimes escape in matches against them?

    This is a classic case of survivor entitlement, and shows how survivor sided the game is. If you can't win, QUIT!

    If you don't want to play against a killer, just DC! That way, you screw over the rest of your team, and ensure that they lose the match, artificially inflating that killers kill count, and skewing the stats.

    But no, it's not because you're an entitled, whiney survivor who finds those killers "too hard for me", it's because the killers are broken...

    The Hag has no counterplay? So what do you call crouching? You can't just crouch over bear traps, or dream snares, but you can crouch over mud traps.

    Survivors want all killers to be the Trapper, but to put their traps in very obvious places so that they're easily avoided.

    Because you escape means there is a counterplay ? But honestly guys, what are your IQ please to say so much dumb statement ?

    I survived a gunshot, it means it's not deadly to be shot at...

    Ye play the whole game crouched against a hag when you don't have urban evasion, what a counterplay, so great... I would like so much to be matched with you as a survivor, i have a guess to how you will perform in this game lol.

  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/2012580#Comment_2012580

    Because they are bad at the game and feel the need to ragequit whenever met with something they don't like ?

    People don't quite because something isn't balanced but because they don't LIKE something. I don't like facing trapper, does that mean I should quit all my games againt one of the weakest killers in DBD ? Of course not, I should get over myself and not ruin the gameplay for others by beiing a little quitting #########.

    Far too many players in DBD are extremely entitled and think only about themselfs having fun, not giving a damm about others fun so they'll quit for the dumbest reasons. That exactly why we have DC penalties to punish people like this who abuse qutting to always get their own way.

    Yes and ? "People don't quite because something isn't balanced but because they don't LIKE something."

    Yup they don't like it, so why force them to play something they don't like ? The game is here to be enjoyed by everyone most of the time. Half the killers are not enjoyable to play against. So they have to be reworked/remove, period.

    If half the trials against them there is at least 1 suicide/DC there is a problem.

    If the survivor community were as much active as killers are on this forum, and would state exactly the same thing that you then we would be here :

    • DS/DH would not need a change - who cares if you don't like it ? We won't change those perks because you don't like them right ?
    • Instant flashlight addon would still be around - who cares if you don't like it ? We won't change those perks because you don't like them right ?
    • Same for the insta gen addons

    And well, Trapper is far from being the weakest and weak lol. Sure it relise on special addons, especially the one that injure when you disable a trap but if you know how to control the map you will get 3k most of the time.

  • @GeneralV said:

    "Someone who can't perform well with demo/trapper/billy is a bad killer."

    This doesn't make sense. Some players just want to stick to their mains. I am terrible with Demo, and Trapper, because I don't enjoy playing them. I am kind of "okay" with Billy, but I basically never play him. Does that make me a bad killer? I don't think so.

    Depends what is your main but getting a 4k with the hag or Stridor Spirit doesn't require anything. It doesn't involve map control, skill or brain. It's just W+M1 or W+scroll+M1 and you get kills...

    If you don't perform well with Demo and Trapper it means you have 0 map control and you don't know how to apply pressure so yes you are a bad killer.

    It would be like saying on Valorant i'm performing great with the Odin but i'm not good with the Vandal, does this mean i have a bad aim ? Yes it does, clearly.

  • @Kebek said:

    Yeah sure we'll be balancing around quitters who refuse to change their playstyle and insted DC whenever anything poses a challenge.

    How could that possibly go wrong.

    Yes, it's the point especially when there are so many quitters/suicides that the devs had to create a ban system lol.

    Both combined (suicide/DC) i guess it represents at least 40% of the game i have in red ranks so... it's a real problem and a ban system is not the solution, why do they suicide/DC ? that's the question.

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/233999/gunslinger-one-shot-huntress-hag-nurse-freddy-stridor-spirit

    Most of the killers mentioned are balanced.

    Gunslinger has counterplay and very little map pressure, which balances him out.

    One shot huntress, LOS blockers aswell, dodge hatchets and don't bother healing if you don't have time. Prio gens as they will try and use hatchets nine times out of ten. Still a ######### to handle though I agree.

    Hag, flashlights and crouching counter her.

    Nurse- always had counterplay, and unless she is a god nurse (very few 1% of killers out there) then you can beat her. LOS blockers and be less predictable. Also stealth works a charm against her.

    Freddy- he needs a nerf to make him less oppressive, but except from that he's fine.

    Stridor spirit needs one of two nerfs- either iron will makes people just not sound at all, but she can see running survivors clearly in her phase form, or make it so if she is running stridor into iron will she can only hear them from X distance. Also make it clear when she phases.

    The reason people DC against these killers for the most part is because they can control the flow of the game if played well (or in nurses case very well). Against other killers the survivors control the flow of the games and to have the killer control it is a massive buff to them, make no mistake.

    Survivors for the most part don't want to play in a challenging game against most of these (I'm learning nurse, and the amount of DC's I see are ridiculous) as they have a difficult time in the lower ranks. In higher ranks they stand more of a chance usually, but will eventually walk into a very good nurse/spirit/deathslinger and get destroyed, which has caused this chain of events.

    They don't for the most part need a nerf or are an issue (I've explained the ones that inherently are) and are mostly balanced. Sorry if your getting DC's and suicide on hooks, but that isn't something to do inherently with the killer, but more with the survivors mindsets.

    • Gunslinger has 0 counterplay but whatever, agree for the map pressure though
    • One shot huntress = dodging is a counterplay BUT one shot hatchet should be one hatchet only in the bag, not 2 or 3... it has to be a high risk high reward addons
    • Hag + Franklin = 0 flashlight, and if no one brings a flashlight then no counterplay
    • Nurse i have no problems against her but most survivors are trash so...
    • Freddy agree, too much map control

    I think you need to understand what a counterplay is. A counterplay is something that doesn't rely on perks and items, it's something always present in the trials. The only things that can be considered a counterplay are stealth and pallet looping. Everything else needs an extra item/perk so it cannot be a counterplay as it's not present 100% of the time.

    As survivors don't know which killer they will face they can't adapt their perks item while the killer can.

    Urban evasion is not a counterplay against the hag as you cannot equip it knowing you will face the hag... for exemple

    So in fact, every killers that can't be countered with pallets or stealth are OP, it's as simple as that.

    For exemple, Clown is ok, he can slow you down much which is annoying but dropping pallets early is a counter but it's a win loose, dropping a pallet early is a pallet loss etc...

    Trapper has a counterplay, you can disable the traps (and be injured if he has the good add on) but still it's a viable counterplay.

    Pyramide head can deny windows/pallets with it's range attack BUT you can outsmart him and dodge it so dodge is a counterplay.

    Etc...

    Hag set a trap, instant TP/hit = no counterplay and no skill involved.

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2012529#Comment_2012529

    You've got to understand that the main cause of survivor frustration is because the average survivor is bad at the game.

    Not saying you can't dislike versing some killers, I hate versing Demo, Mikey and huntress. I understand that killers like deathslinger etc can be frustrating.

    But most of the survivor community still vaults windows in front of deathslinger, still refuses to play safe against a spirit, still doesn't run through a hags web when carrying, etc.

    Assuming a perfect world where the survivors you were matched with were all good at the game, the DC/suicide rate would drop. Not to 0, but just drop.

    Same for the killer, they are trash. Someone who can't perform well with demo/trapper/billy is a bad killer.

  • @Leachy_Jr said:

    It's mainly opinions on what survivors "enjoy" versing.

    Sure I can understand iri heads or a good nurse running busted perks being OP, but everything else comes down to personal preference of what you like versing or not.

    In terms of balance, slinger, freddy, hag and possibly even spirit aside from add ons is balanced.

    Sure but facts are here, most DC/suicides i see are against those killers. Everytime i face one of them someone DC/suicide and if not the game is terrible and everyone dies really fast doing less than 10k points lol... i susually do around 20k in those conditions but the trial is not fun at all.

    Point of this thread is not to argue if those killers are balanced or not, they are not fun to play against at all and the survivor community will continue to leave trials against them if they are not reworked.

  • @Raja said:

    https://youtu.be/r_cohBvfNyY

    How is this fair? I'm punished because the killer is literally running off a baghdad battery connection? His router is nothing but a hamster on a wheel covered in crisco oil chasing a block of cheese around and I'm punished?

    Every hit was like this but when I'm killer my hits don't do this bs! Every pig plays the same scummy way tunneling person with a trap and/or having router covered in crisco. Since the last update no matches have been fun just sweat, cheating and unfair bs.

    https://youtu.be/xqo8hInLrck

    Should be allowed to dc against this bull.

    That's is called a well coded hit server validation with great dedicated servers, you know, the things they have promised 2 years ago =)

  • @gatsby said:

    My Killer games today have been a living hell. Sweating my ass off for a 2-3k. Haven't gotten a 4k yet today.

    I haven't even seen a Rank 4 in my lobby. And one game was a pure Rank 1 lobby. How the hell am I supposed to do my tome challenges this way? What gives Devs?

    From my experience, this new matchmaking doesn't work at all, you will be matched with noobs one game and then the other game you will get high skilled survivors... It doesn't work cause developers don't know how to properly evaluate the players' skill.

  • I'm a surv main and i agree, map is OP for survivors as it is now.

  • @Mineguy said:

    You probably thought you read now a 5000 word post of a entitled survivor main who rages about one killer. But no, here is a post from a maybe entitled killer who tells you what is really wrong in my opinion.

    Why do people hate Freddy? Because he can make loops unsafe, he can teleport to gens and he has strong addons. And here is now my question for you. What is wrong about that?

    Survivors rush gens whenever they want to and abuse loops how they like and this is okay because, you guessed it already, they are survivors and they are always right.

    Freddy denies so many thinks survivors abuse. Not everyone can learn how to play nurse or spirit just to have a chance and not everyone likes the bully squads so... Just expect that he is so strong and stop crying.

    What you didn't understand about the game is this point :

    • actually you need skill to win a trial

    This game was made to be competitive and because cry babies killer mains, it's now a casual game and we always see the same killers, again and again.

    If you can't get 2k+ giving good chase and map control with Demogorgon or Trapper then you are a terrible killer player, period.

    Killer mains that rely on Freddy, Stridor Spirit or Hag to get wins and rank up are just noobs. That's why we meet so many red rank killers that are terribles with any other killers, it's because they are bad, not because the game is unbalanced.

    It's the same for survivors, most of them are boosted to red ranks...

  • I would like that devs remove most of the perks, like 75% and balance the game with the perks left.

    There are way too many perks to the points it is absurd.

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2008688#Comment_2008688

    Excuse me, not meaning to be rude.

    Gens take 80s.

    If a killer is camping and they know it, they can safely do 2 gens each ( 6 gens) before they died.

    There's 3 other survivors remember

    Ye but you forgot many things :

    • the travel time between gens
    • some will end up doing gens together
    • some gens are near the hooked survivor
    • if you don't SWF, you can't call your teammate to gen rush
  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2009293#Comment_2009293

    People working on gens together.

    2 people- 68s

    3 people, 56s

    Unless all 3 people are all on the same gen for all 5 (assuming we have 220s) then it is possible as,

    2 people can do 3 1/2 gens worth of progress in that time.

    1 person can do 2 3/4 of gen progress in that time.

    So they can safely do it.

    For where I got the stats on the gen times.

    (It only tells you percentage off)

    https://deadbydaylight.fandom.com/wiki/Generators#:~:text=Generators%20regress%20at%20a%20default,...%20to%200%20%25.

    So even if we are being generous and two of them are sticking together then they can still do it.

    Yup, they can do all five gens but as you know, when not playing in SWF, there is no communication so then survivors will need to confirm that the killer is camping, and still some will still try to help instead of doing gens.

    As 90% of the games are not SWF (stats can be found somewhere), then 90% of the time the killer ends up winning the trial with this crap mechanic.

  • @Pika_Belle said:

    OK so I enjoy playing spirit. My build is corrupt intervention, pop, stridor and either bbq and chilli or sloppy butcher. The amount of survivors who say

    "spirit requires no skill just a pair of headphones" obviously don't understand how difficult it is to track someone when you are completely blind relying on sound for the most part, and also the managing of her phase timer. She is a 110 killer when her power is not recharged she is weak af. Knowing when to save your phase, when to use it and for how long affects the outcome of your downs tremendously because use too much phase and go too far you're waiting a while for it to come back. Not to mention the guessing games when you are blind.

    "stridor spirit you're a try hard,why use it" oh because at least one of you in red ranks is running iron will and i will touch on the fact again I rely on sound to get my downs and track you. Why wouldn't I use a perk that compliments my power?

    Now at LEAST every game I get one teabagging little idiot or flashlight clicker,but when I am unfortunate enough to go against a 4 man bully squad they do everything in their power to intimidate and bully me being as toxic as physically possible in game and end chat. Now i dont tunnel, i dont camp, i dont play toxic, until the survivors start it on their end. I dont understand the bad manners at all or why it's needed.

    Roll over to end game chat... If they all die its

    "its only because you play spirit you have no skill blah blah"

    "you're trash"

    If they win its

    "GG easy baby spirit get good"

    "Got wrecked playing spirit, when that should be a free win"

    when I've gotten a 10 hook game and 2 kills and didn't tunnel or play toxic, but the way they were playing is completely obvious that they were on comms. Cuz that's not unfair in itself...

    If I lose I know and accept its on me,not blame the survivors or their perks.

    Now the worst I've had is, "you deserve to get abused and bullied, because you play spirit".

    Why do i deserve to get bullied and abused end game for playing a killer that i enjoy? Can someone please enlighten me on why survivors get so nasty? I'm a survivor main myself, and the only reason I get salty is by intense tunnelling. If I get outplayed fair enough, but what is it about spirit that makes survivors such whiney little bitches? I love playing against a spirit,its fun as heck,especially if she don't rely on tunnelling or camping to get her kills. Tip... Run quick and quiet, double back, make yourself hard to predict..... Throw in dance with me and lithe and damn it's hard to track you. Survivors queues are getting longer and longer and i believe it is because of the toxicity and bullying towards killers. No one wants to play killer if they just get bullied and abused for doing so. They wouldn't even have a game to load into if it weren't for the killers

    Stridor Spirit has no counter... So ye, it doesn't require any skill and it is super easy, what do you expect ? It would be like playing COD with an aimbot...

    You main Spirit so master her and don't use Stridor.

  • Oh and btw, you made a mistake in your post, gen rushing is fair at the start of the trial. If the killer has a good map control he will end up having a smaller area to cover end game and gen rushing won't be possible anymore.

    So the killer has an impact on the genrush. Only noobs will vry about it, all competent killers know clearly how to end up in a 3 gens situation.

    A survivor that is camped till death have no issue and no solution.

    But seeing your post, i know you never came here to give good points, you came here to write something that has nothing to do with the subject of this thread and moreover you clearly don't know the game enough to talk about balance.

  • @Noisy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2008713#Comment_2008713

    So read again what I wrote...You don't even realize that people playing like you describe is just the consequence of the unbalance of the game as it is.

    For how long have you played the game lol ?

    The game has never been balanced. Survivors were way too OP at realease and this till the clown chapter. Then it was better but killers continuously cried over and over again till today and survivors got nerfs everywhere to the point survivors with less than 500h can't play properly anymore lol.

  • So you clearly know that most survivors won't gen rush when one is camped...

  • @ChiSoxFan11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2008741#Comment_2008741

    Where can I find those Red Rank survivors, lol? All the groups I've been going against lately are blowing through gens so fast, I barely have time to get my bearings. My last match was against a 3-person SWF with an OOO that powered through 4 gens in under 4 minutes, despite my getting multiple hooks in that time (and they had no toolboxes or PT either). I'd gladly take the Red Ranks you're talking about over those types. (Though that SWF left the poor solo player die on one hook at the end of the game after I had Devour reach three stacks, making no attempt at all to rescue, even though I was nowhere near the hook, one of them had Kindred to know that, and one had DS to possibly protect themselves -- so that's the unfortunate life of a solo player in a nutshell, I imagine).

    You talk about one specific game and look, they didn't care about the 4th that wasn't playing with them... He/She sure had a hell of a trial.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2008725#Comment_2008725

    When the Killer will de-rank since he only got one (maybe two) hooks in the entire match.

    If you actually do gens, the Killer WILL de-pip. That means you will not have to play with them anymore, as they will be out of your skill bracket.

    You guys all speak as if i didn't know that. But it's a team of 4 survivors, and most won't gen rush, even in red ranks.

    ATM, red ranks survivors are terrible, they don't know how to play, they don't know the timings, they don't know how to flashlight/pallet saves, they fail skill checks too often and they unhook you in front of the killer without BT.

    Play one month exclusively soloQ/duoQ and enjoy the games you will get...

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2008701#Comment_2008701

    I actually am a 50/50 player. See, my profile picture is Steve, since I am a Steve main :)

    You cannot EVER get 5 gens done in 220 seconds, unless you have some serious toolboxes and Prove Thyself and even then, I doubt it.

    If you are SoloQ, it isn't hard to see that the Killer is hard camping. If you see the Killer staring down a hooked Survivor, go do a gen, please.

    So you agree the killer is able to camp this guy till death and that the 5 gens won't be done during this time.

    So when is this strategy not viable ?

  • @Noisy said:

    Reverse Uno card !

    I know that Gen rushing, playing sfw and keys using are considered as a legit strategy, and i understand it when it is during the end game (2 generators left and beyond) but when the survivors is genrushing, playing in coms and planing to use a key from the start of the trial, it's not fair for the killer that is harassed by such a behavior.

    What are the results of those games ? There are 2 solutions :

    • The killer are super friendly and fair

    He will try to not tunnel/camp/slug, go for 12 hooks, he will have 6-8 hooks at best by the time all gens are done (cause the main survivor's objective is faster to do than the killer's objectives), he will mostly depip and maybe get 1k, BP will be ridiculous and he will be BM'ed 2 out of 3 game (tbag, ez in end game chat).

    • The killer use cheap tactics to compensate his delay

    He will slug, tunnel and sometimes proxy camp. Killer will get 2 to 4k. Problem is the killer trial is ruined; the killer won't get much point, he might still Depipe cause he did kill most of them but not like the game want him to win cause he will not have 12 chase/24 hits/12 hooks and the survivors will still have enough point to save pipe if not piping.

    For the survivors, in both cases they are punished while it is the dev's fault if the trial was terrible and not fun to play, cause they know gens is too fast at high lvl but didn't already add a secondary objective, forcing the killer to adapt unfun strategy.

    For the killer, it won't be a big deal, cause if you keep playing Killer at high rank, you know its gonna happen 80% of your game but you learn to deal with it. So when is the devs will take action to avoid such behavior and stop forcing the killer to play a way most of them don't want ?

    Honestly, in EU red ranks, there are ton and ton of survivors genrushing, using keys and sfw'ing, it's been a plague for years now and they continue to do so. Why ? Because there is no punishment, they are rewarded for it. Devs letting this unbalance between low and high rank survivors create this kind of gameplay.

    I'm pissed that developpers didn't adress this issue.

    🤙

    • 1st thing, how old are you ?
    • 2nd the only argument you have is to point another problem that has nothing to do with the initial subject of the thread ? I mean, you know that the post you have just writen sounds like this : "the car doesn't work !" "yes but the window on the 3rd floor can't be opened"
  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2008666#Comment_2008666

    I think you are having some trouble with this, so I'll help summarize what people are actually saying.

    If a Survivor suicides on hook, they are KNOWINGLY dooming their team if the Killer is facecamping. Facecamping isn't fun, but it isn't a good strat and is easily countered by....not suiciding on hook. The Killer, frankly, is dumb for doing it as most good Survivors will simply gen rush and be done with the game.

    If the Survivor suicides on hook, it is ABSOLUTELY their fault. The Killer can't force them to do anything. Even if the Survivor left to get a snack and died when they got to struggle, that would be better than suiciding right off the bat.

    The best thing you can do to stop people from facecamping is to stay alive on hook and let your team do gens. The Killer WILL de-pip and de-rank.

    CAMPING IS ONLY VIABLE IF SURVIVORS MAKE IT VIABLE. YOU HAVE THE POWER TO FORCE THAT KILLER TO DE-PIP, USE IT!

    Do the maths, you are totally wrong but i'm sure you are a killer main :).

    If the survivor holds the killer for 100 seconds then got hooked and camped.

    Hook total time till death is 120 seconds. So it's a total of 220 seconds.

    Now count, how many generators can you do in that time ? 5 BUT only if you are in SWF =).

    If they are soloQ survivors, some will try to help, depending the killer, they might even be downed and slugged etc...

    So no, camping and tunneling is a cheap mechanics with a high reward when you face soloQ/duoQ teams. Against SWF it's another story but SWF represents only 10% of the games if my memory is correct.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2008641#Comment_2008641

    Here's the Killer's win condition if they are facecamping.

    If the Survivor kills themselves, the Killer wins.

    If the Survivor stays alive, they lose...badly.

    I did not know that you were going to start insulting me for offering a rational argument and a solution to your issue.

    You started to be offensive =).

    And no, if the survivor stay alive, the killer might still win =).

    Hook total time is 120 sec. Let's say the survivor hold the killer for 100 seconds (finding the surv, chasing, hooking) before being hooked, it's then 220 seconds. it's not even 3 generators :).

    So there are 2 gens left, the killer will get some chases and even get a kill, especially against soloQ players, he might even get 3k.

    So cheap mechanics high reward as SWF represent less than 10% of the games in red rank (if my memory is correct).

  • So to resume how some ppl think here :

    • Survivor suicides on hook while camped are selfish as they don't support their team but a killer camping a survivor and ruining the game for this one without reason is not selfish, it's all good
    • If the survivor suicide, it's its own fault but not the camper killer's one

    There are moral problems here, i don't know but let's copy paste this in the real world :

    • You quit your job and leave your team cause you can't accept to be cornered by your boss anymore, your team will have problem finishing their mission, you are selfish but your boss harassing you till you leave the company is an ok person, anyway it's the rules, he can do whatever he wants
    • You suicide at your job because your boss harassed you, it's your own fault but not your boss'

    Ye, clearly moral issues here.

  • @FrenziedRoach said:

    https://forum.deadbydaylight.com/en/discussion/comment/2008592#Comment_2008592

    DC's and suicides are people who have so little self-awareness they don't realize they shouldn't be wasting their time on a game they obviously have no business playing because they are not enjoying themselves.

    Well there would not be many survivors left then =).

    And camping/tunneling is not selfish ? Ruining someone's else trial without any reason just because the killer is frustrated is not bad at all ?

    It looks like ppl here have a weird way of thinking.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2008613#Comment_2008613

    Because he wants his team to win? Or does everyone play incredibly selfishly. That might be your problem.

    Ah ok, i didn't know we were living in disney world where everyone is kind and altruist and lovely but the sorceress...

    Sry mate, i don't live in the same world as the one in your head.

    So Survivors that are camped will suicide 99% of the time. What do you propose then ? A social course to teach everyone how to behave ?

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2008613#Comment_2008613

    Because he wants his team to win? Or does everyone play incredibly selfishly. That might be your problem.

    Everyone does lol... what's wrong with you ? Do we play the same game ? You never soloQ right ? 99% of the survivors are suiciding when camped, what are you talking about ?

    If you are here to troll and distord the reality, you can stop answering here.

    When camped, survivors are suiciding when they are soloQ/duoQ ing so next, what solution do you propose ? A course for all survivors teaching them how to behave in society ? Maybe you need one as it seems you give moral lessons to someone that is pointing a problem while you the only thing you say is "gneugneu they should not suicide they are selfish".

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2008584#Comment_2008584

    If the Survivors kill themselves on hook and they KNOW that in order for their team to win, they need to not kill themselves, HOW is that the Killer's fault.

    Is being camped fun? No. Is being tunneled fun? No. Are they problems? No. Is legitimate facecamping fun? No. Is it easy to punish, yes.

    If a Killer constantly swings at Dead Hard, that's his fault for swinging. Likewise, if a Survivor kills themselves on hook against a camping Killer, that is their fault.

    Honestly, why would the survivor stay on the hook for 5 minutes loosing time while he can just suicide and go to the next game that will provide fun ?

    The game is dead for this survivor anyway so next...

    It's the killer's fault, the killer decided to camp and tunnel, not the survivors.

    One way to fix this is to evaluate the points + emblems levels for the whole team. This would force teamplay.

  • We know there are many problems in the game, there wouldn't be so many DC/suicides on hook if it was not the case.

    I see more survivors DCing/suiciding than killers DCing, it means a lot.

    During the past two months i have seen 2 killers DCing and 2 going to a corner and waiting the end of the game.

    I cannot count how many survivors i saw suicidng/DCing.

    I'm playing everyday, 1 to 2 hours a day.

  • So for you, for a crime, the one executing the bad things is not responsible ? The one responsible is the witness that didn't call the cop ?

    It's absurd...

  • @Tsulan said:

    Why should it be punished? They were planned features from the beginning of developement.

    Insidious doesn´t exist by accidient.

    People warned, that the nerf of Undying would result in killers adjusting their playstyle.

    Ye, adding Insiduous was a mistake, i mean who would implement a perk that favor harassment in a video game ?

    Cause when a survivor is tunneled and camped, the feeling is exactly the same than being harassed. I mean, i don't know about you but i'm not playing to stay on a hook or to do gen rush (if i'm not the one hooked).

  • @voorheesgt said:

    The killer is punished in situation 2.

    If the camped survivor recognizes it's camping and they prolong the sacrifice as long as possible. The other 3 can do 4 gens in that time. Eventually that killer learns or you outrank that killer. Rinse and repeat.

    I agree with you but this works in SWF... i mean you know it as i do, soloQ survivors will suicide on hook if camped, they will P1 to P3 in 10 sec.

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