Feedback and Suggestions
Our team will be happy to read these!
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First it was a couple of maps but feels like every couple of updates another map looks way more washed out an grainy.1 comments 11 views last activity
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The insta down abilities that last forever with most killers are annoying and definitely need to be looked at but the knight's minions are disgustingly strong and ruin the lobby every time I see it. Will this be addressed at any point or are we just gaslighting ourselves into thinking killers, especially Knight are fine.5 comments 41 views last activity
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I don't get why this map is in 2v8 when it completely denies like half the killer Roster's powers. It's an extremely frustrating map to play as Killer.9 comments 201 views last activity
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Skillchecks on PC should emulate the input lag on console... Before you say it... I am aware that sounds incredibly stupid, and I also know it'll never happen cause majority of PC players would hate it... but... do please hear me out with a short story: 😅 A little while back, after playing DBD for 2 years and approx 2200 hours on PS5, I got a bonus from work, and I used it to buy a brand new0 comments 41 views last activity
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Nemesis lacks the Gen pressure and snowball needed to keep up with most of the other killers in 2v8. Why not increase the number of Zombies per trial from 2 to 3? This would help chase survivors off of gens and provide more map knowledge as you’d have more opportunities to know where survivors are when zombies are chasing them. Maps are also bigger in 2v8 so Zombies offer less map/gen pressure ov3 comments 83 views last activity
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Please add one. I'm so sick of being unable to hear hatch as Survivor while being chased, and so sick of barely hearing injured survivors as Killer.1 comments 21 views last activity
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1 comments 21 views last activity
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2v8 mode every 2 months Proximity chat Hide and seek mode The ability to sell items you don’t use for Bloodpoints (for example, if you don’t use the map, you can sell it and get Bloodpoints) A Bloodpoint Rush mode The option to see your teammates’ perks when you press Start during a match A new map every 40 days Show your ping and your team’s ping before the match starts New daily l4 comments 61 views last activity
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Hello. Launching Dead by Daylight has always had this clunky experience feeling to me. The time it takes to launch and getting to the main interface is very long, plus the unnecessary interactions. I understand the chapter video and watching it once is okay but that's it. Here's what I'd like to see: Do not ask me to press any key to login right after I launched the game After AFK times or d0 comments 11 views last activity
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Everyone loves to hate on The Legion and say it makes 2v8 rigged/unfair. But hear me out, the real problem is Oni. No other killer can easily 1 hit down survivors in the same attack, (not counting hillbilly who is pretty balanced) I've had more games than I can count where Oni's weapon doesn't do a swing animation and he downs me without trying and he get his power way too easily for it to be fa5 comments 101 views last activity
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Only before the gate is actually open, of course.12 comments 173 views last activity
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Hello Behaviour Team, I would like to provide detailed feedback on Dead by Daylight from the perspective of a player who plays both Killer and Survivor roughly equally. This allows me to observe the gameplay experience and balance issues from both sides. 1. Early Philosophy I can empathize with Matthew Côté’s early philosophy. The original idea was that a Killer should not be excessively opp0 comments 51 views last activity
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Like the title says, the way the fearmonger class in 2v8 provides a speed boost whilst unseen is an excelently compatible possible buff to current 1v4 ghostface. The simplest way to buff ghostface's stealth and map pressure, whilst keeping him dependant on stealth is a buff to his speed while unseen, more specifically whilst cloaked: - Ghostface's stealth mode gains a 10% speed buff. (conside4 comments 92 views last activity
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Would it be possible to add an option to run at a high frame rate only during rituals , and automatically switch to a lower frame rate at other times (such as the Camp Fire screen)? Outside of gameplay, I don't feel the need to put a heavy load on the machine and make it heat up by rendering at a high frame rate. While it is possible to manually change the frame rate settings each time a rit1 comments 61 views last activity
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hi hello :3 so i started to play dbd not long time ago, and since im a huge fan of outlast (first party only) i got an idea abt new killers/survivors. so, my idea is to add Waylon Park (outlast whistleblower dlc) as a survivor or Miles Upshur who is from the original outlast without DLC. also, for killers, i thought Chris Walker or maybe Trager orr even Eddie Gluskin, i honestly think its a g0 comments 11 views last activity
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So this would work like something preemptive survivors can do where they make a "blood offering" at a hook (basement hook if you want to be fancy). They cannot have been previously hooked and they must be uninjured. They approach a hook, and select the option to perform "Blood offering". <queue whatever animation you can imagine as if they injure themself on the hook> They become injure0 comments 41 views last activity
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Botany of Knowledge - balanced. We'll Make It - balanced. WGLF - 10 seconds of endurance decreased to 5 seconds. Empathic Connection - 35% healing speed is increased to 50%. Solidarity - Conversion rate reduced to 50%. The bonus now also applies also to injured survivors who heal you. Doesn't stack. Aftercare - Redesign. You and the last survivor you healed now always see each other's aura.0 comments 51 views last activity
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What if survivors who get unhooked are highlighted in red for 120 seconds only if they’re being chased by the killer? both the killer and the survivor can see the red for them to help their friend and also for the killer to admit that hes being toxic That way, the killer can see them and know they’re tunneling it makes matches longer and more fun instead of me dying right after the game sta6 comments 41 views last activity
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If the completed mission tabs would be collapsed by default, it would be easier to scroll down through your active quests and realize where the end is. I have ended up scrolling through the completed ones several times looking if there is another tab with one or two quests remaining and only notice the small "(Completed)" further down.0 comments 1 views last activity
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It looks like its not the first 2v8 gamemode which lacks of survivor players, new gamemode might solve this. You could expand maps a little more (or keep the same) and lets say it would be 12 survivors and 2 killers. The "deatmatch" will be timed (10 min) and the side that will get most points will win (of course remove hook stages). Such points can be earned by literally any action performed by0 comments 11 views last activity
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The golden skull mask released back in 2022 I believe, and its rarity has been changed from "artifact" to "very rare" I would personally love for this head cosmetic to return permanently and I am sure other people would love to have this cosmetic as well.2 comments 42 views last activity
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Hello, I would like there to be a practice option while waiting for a match, whether I'm playing as a survivor or a killer. This would reduce the wait time. I've noticed that during the 2v8 event, the wait as a killer is around 25 minutes, and I can't even be present when the match loads. It would be very helpful to be able to practice or play in practice mode with bots while waiting for the m0 comments 11 views last activity
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I don't feel restricted in what character I use. Like in 1v4 I might only use a certain character because they have the offerings I want to use. Or they have the addons I want to use. Another character might not, so I don't use them. But I don't have to worry about that in 2v8. In 2v8 I can pick a character based on what cosmetic I feel like playing at the moment. And that kind of feels good1 comments 21 views last activity
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Pallets are fun to play around for both sides (excluding god pallets) especially with Killers that have a vault ability built into their kit (excluding Legion.) It's interesting and engaging to play around pallets. More pallets isn't necessarily a bad thing; what it hurts is the weaker killers (especially M1 killers) that are reliant on melee range to take down their victims. This is why killers2 comments 51 views last activity
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Knight is unplayable bc for some reason you have to spam in order to send out your gaurds and invisible walls that screws up the pathing AND a delay from being able to use the patrol path right away Furtive chase rework is still crap (it was one of the few good perks btw that wasn't too powerful or weak and needed NO CHANGES) Survivors can fully heal themselves when unhooking themselves from th0 comments 31 views last activity
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Feedback is welcomed and for any information or insight for certain additions and changes, feel free to ask and I'll answer and I'll also take some suggestions for value changes, addon additions or removal and adjustments! Ghost face: Base speed when crouching and stalking and crouch stalking movement speed increased by 20% Increasd Exposed survivors timer by 15s and increases the exposed met8 comments 192 views last activity
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He is really fun to play, but can also be quite punishing. Faster reload and/or miss cooldown would do wonders. Also, I have had a few instances where I speared someone from a big distance, but sadly the chain would always break before I could reel them in. It feels sad that there is no way for me to benefit from a long range spear.1 comments 41 views last activity
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If yall want to know why these suggestion changes to these certain killers, lmk and I'll be happy to explain my reasoning for it, however, I do want feedback and opinions regarding these changes Ghost face: Base speed when crouching and stalking and crouch stalking movement espeed increased by 15% Increasd Exposed survivors timer by 15s and increases the exposed meter being filled by 15% Inc3 comments 81 views last activity
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I recently had an idea, of what if endgame collapses were more cinematic. Like, image right after popping the last gen, dust starting falling from the ceiling, and you leave the room right before it collapses. Or maybe while doing a loop, the loop just collapses since it's the endgame. as a survivor player, I think this would be very fun, and could add more challenge.0 comments 11 views last activity
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I enjoy playing Trapper (yes there is people who actually do) and I actually also really like the Naughty Bear skin. But. There is one thing which bothers me. Trapper has so many nice event themed weapon skins (the Christmas cleaver, the Halloween candy cleaver and so on) and you cannot equip those on Naughty Bear. I am aware that the skin (head+body) itself needs to be locked/linked (for desi3 comments 51 views last activity
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Here is my suggestion on the anti slug/tunnel on how to do it and how to benefit both. New Anti-slug mechanic - Crawl away. Crawling away lets say 50 meters from where you were downed by the killer allows you to pick yourself up and more teammates slugged the faster the recovery speed. 1x for one slugged survivor, 2x for 2 and so on. However this causes you to lose a lot more blood so the bl0 comments 31 views last activity
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Team Skill New: Whenever you perform the Break action while this Skill is active, the following effects apply: Increases the Breaking speed by +25 %. Reduces the duration of Pallet Stuns by 50 %. This Skill has a cool-down of 30 seconds after use. Removed: Whenever you perform the Break action while this Skill is active, the following effects apply: Grants the other Killer a +10 %2 comments 91 views last activity
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Is it because they are hiding the fact that killer is underperforming in that mode, but they don't want to justify reasons to buff killer because they want more survivors playing it?9 comments 211 views last activity
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I'm so ######### tired of waiting over 30 minutes in que as killer for 2v8, only to repeatedly end up getting paired with some friendly killer who decides to ruin the game.5 comments 151 views last activity
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my ideas build around an already implemented feature, the "unique hook" to be specific, aiming to make tunneling not so rewarding to even frustrated to do by killers make hook related perks only activate when it is an unique hook (eg. Pain res, BBQ, Pop Goes the Weasel) this method will significantly limit perks options for killer who favor in tunneling unique hooks will reset cooldown of k0 comments 21 views last activity
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Dear BHVR Team, I propose a crucial quality-of-life feature to improve The Xenomorph's usability. The low camera perspective in Crawler Stance creates significant visibility issues in high grass and dense foliage, particularly on Realms like Yamaoka Estate . This is a critical problem because the Survivor's location is easily obscured by tall grass , while the Xeno's tail is still highly v2 comments 31 views last activity
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As the title says, Cybil Bennett is a legendary and iconic character in the survival Horror space, I feel DBD has done her so dirty. She is so close to looking fine and I feel BHVR really do deface a lot of their crossover characters to the point they are unappealing: Nothing is wrong with her face, its the texture of it, and how wrong and overgrown an5 comments 181 views last activity
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Dear Devs, in the past it was already requested that we get an offline mode for dbd like below: Yes while this has been posted before I will say it again. With the addition of bots into DBD on custom, we should have an offline launching option since you get auto-disconnected on launch if the launcher detects no internet connection to the server. This offline launching path would only give you a1 comments 762 views last activity
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The Survivor Speed is entirely too slow for us to evade a killer with a weapon. The killers are 10x faster than us when we have killers like Blight, who is overly fast; it just doesn't make sense. Can we please get a boost to the speed for us to at least even it out to something?4 comments 71 views last activity
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Like the title says, when there’s an event like 2v8, I have to wait 10–15 minutes to get a killer match (In normal mode). Please add the waiting queue to the normal game as well so i can play survivor while waiting for a killer match.0 comments 1 views last activity
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Elusive currently feels like it slaps on a lot of stuff that already exists in-game. It also just feels kinda cheap. Here are some ideas on how to make Elusive unique without it being overpowered. Elusive : The unhooked survivor's hit box decreases in size by XX% allowing them to easily maneuvere around obstacles and other players (or move through the players either one works). Elusiv2 comments 42 views last activity
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As a Legion main I'm obviously very disappointed to see them be gutted in the last 2V8 and now ultimately removed from the latest edition of the mode. You can try reworking this Killer so that they can be added back to future 2V8s, but I honestly think this development time would be better off spend elsewhere. There are probably no versions of The Legion that their most vocal haters will accept14 comments 223 views last activity
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The nerfs they gave her were overkill. Now she is at the top 6 lowest killer pickrate in the game. I am already beginning to miss her terror radius music. Give me something else than the blight or ghoul in my games bhvr.30 comments 661 views last activity
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I mostly like Orela as a Survivor, but I absolutely hate the voiceline "Hope that hook isn’t rusted." Like, you are in another dimension being hunted by a being that can likely break the laws of physic by teleporting through walls or summon pillars of fire or move at inhumane speeds or etc, … and you are being put on a meathook where an eldritch being tries to consume you. The rust on the hook s2 comments 11 views last activity
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In the Stat page from bhvr they should try to implement adding stats of all the killers such as amount of shots landed as death slinger. What they have so far is good but there are other stats that would be cool to see!1 comments 1 views last activity
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I think it would be nice if current background sounds in the in-game store were replaced by something slightly more pleasant/interesting, I would propose some sort of music with vibe similar to save room music in Resident Evil Village for example. It's not a big thing but I think it would make the experience of browsing the store more pleasant.0 comments 1 views last activity
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Will these changes be implemented in the next patch? Will they be reworked again? What do they offer killers besides bloodlust and the BP bonus? There's very little information, the feedback is not in favor of the changes, but the developers are silent. This is alarming.0 comments 11 views last activity
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Hand of Vecna's locker transportation as the anti-tunnel. Every hooked survivor will see one locker on the map highlighted in yellow. If they can make it to that locker they'll be transported to another locker somewhere on the map. The highlighted locker won't always be in close proximity to the hook but it won't be on the other side of the map either. Sometimes you'll make it to the locker when1 comments 31 views last activity
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Make hook time shorter, and progress faster the farther away the killer is. This rewards good gameplay, it makes killers want to go catch new people. Also make hook timer slower the closer a killer is. The entity is supershy and doesn't like being watched. Seriously though, this solves several problems, no more face camping, and also hooks matter, and reduces tunneling.1 comments 31 views last activity
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Make 2v8 a teams based game! - where there's 2 groups consisting of 4 survivors & 1 killer who's goal is to keep the opposing team from escaping first. Here's some ideas on how it'd work: a blue team and red team are queued up consisting of 1 killer and 4 survivors each each team has 4 generators and 1 escape door coordinating to their team color the red killers goal is to kill/stop the2 comments 21 views last activity