Feedback and Suggestions

Our team will be happy to read these!
  • I want to propose a redesign for the perk Red Herring that reverses its activation to make it more tactically useful. I have no knowledge that this perk needs help to be better or if its userate is bad. Only that I almost never see it. Current Issue: Right now, you must work on a generator and then hop into a locker to trigger the loud noise notification. However this means you often Lure a
    7 comments 51 views last activity
  • So with Pinhead gone this achevment, you arent able to get? or is there a work around? Do they plan on bring him back in the future?
    2 comments 762 views last activity
  • i love springtrap. he's my guy. i love fnaf and i love dbd sometimes kinda. it's a fun game, and springtrap is one of the most fun killers. not to mention he's just, awesome in general. his voice, his design, his lore, all of it is cool in a way that outdoes just about any other killer in the game. his gameplay doesn't stack up, though. springtrap is one of the MOST fun killers in the game… whe
    3 comments 82 views last activity
  • So I just don't get why you wouldn't kill-switch these after announcing a major nerf to them. It should be no surprise people are going to use them while they're still good and it just gets so annoying every single game. The same thing happened with keys back when the hatch got reworked.
    2 comments 51 views last activity
  • I think it would be a cool idea to implement match recaps, similar to how alot of FPS games have match replays. It could help people review where they could have done something better and help to improve mistakes made in past rounds. Also, for Dead by Daylight content creators, it would be good for getting match clips for use in compilation videos. Just a thought being that I currently make DBD c
    0 comments 1 views last activity
  • Heyo, as my name would not imply, I also LOVE Pinhead, hope to see him come back, and i think he will (wishful thinking maybe) Anyway, I play Pinhead a lot, and these changes are definitely not the way to deal with anti-tunnel and killer-based items. I believe that MOST killer items should trigger the conspicuous action event, things like Pig boxes, Unknown hallucinations, and especially Pinh
    0 comments 11 views last activity
  • I feel like the mode gets repetitive with the lack of perks available for either side. Totems still do nothing in this game mode, why not introduce a Hex and Boon Class option? Or a Locker Class? Or a Chest Class? It adds more ways to interact and play instead of the few classes to choose from.
    0 comments 11 views last activity
  • So in the last patch they used this phrase im not sure if its the first time but its something i thought about a lot of times even posted suggestions. The Resolve Bar is now visible to other Survivors while hooked. Dev note: To help bridge the information gap between players using voice chat and those who aren't, we've added the Resolve Bar to the HUD. This will help Survivors determine if
    8 comments 121 views last activity
  • given the number of dodges youre allowed the number of maps that youre forced to dodge is getting too high, especially after the pallet spam update right now if you want to play something like pig there's probably like a 1/5 chance you just have to dodge because you get an unplayable map, and you run out of dodges too fast either the number of maps that are balanced to be high-tier only nee
    3 comments 71 views last activity
  • Trapper, Start with all of his traps and when a survivor escapes a trap they go into deep wound. Wraith, When cloaked you break pallets and vault windows 25% faster. Billy, Less collition. Nurse, 1 blink and 4.4 m/s Michael Myers, base kit locked hair and 4.4 m/s in stalker mode. Hag, 4.6 m/s and 5 extra traps. Doctor, Shorter cooldown on power. Huntress, 10 hatchets Bubba, 4 charges. Fr
    2 comments 81 views last activity
  • Hello everyone I am Arkenan. In hopes behavior sees this I believe I have a strong suggestion/idea and I believe this idea can 1.) Solve the DC penalty issue by removing it entirely, but what if a hacker comes into the game, or games get stalled intentionally for the sole purpose of exploiting this system? We can enable the game's DC penalty AFTER a certain amount of gens, or replace the DC pen
    0 comments 21 views last activity
  • Cause blanket changes that covers all killers isn't gonna work. %5 blood lust after a hook is useless, %10 haste is good for some killers while busted on others almost no matter what changes you make it's going to either be useless for some killers while being too strong for others. So i'm just going to throw some ideas out there see if they potently could work? Every killer placed into 1 of 4 gr
    8 comments 71 views last activity
  • After playing the current version of 2v8 for a bit, I can say without a doubt that 2v8 is abhorrently survivor sided, to the point of ruining the gamemode entirely for me. 90% of my matches as survivor have been an absolute snooze fest from how easy it is to escape. I can stand still and still escape, it's ridiculous. As killer, however, I would be lucky if a get one or two kills. Every killer ma
    8 comments 804 views last activity
  • Two Ghost Faces! Two of the Legion! Two Executioners! Some of the lore allows for a rare experience of two of the same killer! i would LOVE to see that uniquely expressed in 2v8 in the future!
    13 comments 232 views last activity
  • It would be really cool if the end game match screen displayed other information rather than just blood points. In fact it's not a terrible idea if blood points were just averaged for the entire team. It may even promote better gameplay in some regard if players didn't have to worry about competing for unhooks etc. But in terms of end-game match information imagine if we could see 5 points of i
    0 comments 11 views last activity
  • After coming back to the game after watching some gameplay videos of the new killers I decided to play some games and see how things went…. not great, I had some fun chasing survivors with Onryo, Chucky, and the cool door mechanic from Springtrap. Next, I tried my old main, Michael Myers….. the new way he is played is nice it was a cool update with the new lunge mechanic but then I started to run
    3 comments 71 views last activity
  • Please PLEASE fix your code from scratch we're literally begging y'all https://youtu.be/MvR4fSQ5cAw?si=VzW910qcvC2iiEji
    0 comments 21 views last activity
  • Feedback to buff the legion in a resonable way. Let's start from the beginning. They are a legion, so they should act like a pack. Be everywhere and hunt down their prey. I would put 3 NPCs roaming the map stalking the unfortunate victims plus the player so 4 killers in one. The NPCs don't attack unless the Survivor get too close to them. The player can switch between NPCs to control them and am
    0 comments 31 views last activity
  • I think it could be cool if there is an option to hide the icon of your perks like that you could try to guess your perks
    0 comments 21 views last activity
  • Trapper is one of the weakest killers in the game, and he's the face of DbD! Give our boy some love! Looking at 2v8 for some inspiration! Let him carry more traps! Why even limit this in the first place? What other killer just loses their power? Place traps faster! Feels SO slow now in 1v4 Put more traps around the map! No more getting caught in his own Traps! Escaping/Freed from a Trap p
    0 comments 12 views last activity
  • I will preface this by stating no group is going to be 100% happy with anything, as we've all seen; however, I do think there can be some things implemented after this last month, and other things that can be organized better. TDLR : my suggestions are that 2v8 should be the new "casual" mode, whereas 1v4 with perks, should have a focused competitive mode, so seasoned veterans and skilled playe
    2 comments 51 views last activity
  • 7 minutes in a killer queue to get Hawkins multiple times 2v8 needs to only be a week because this is a joke
    4 comments 121 views last activity
  • Waiting 30 MINUTES for a match only to get an AFK KILLER is UNACCEPTABLE. Every new instance of 2v8 suffers from this same issue. FKN IMPLEMENT A READY PROMPT FOR KILLERS WHEN A MATCH IS FOUND. If a killer doesn’t respond, REPLACE THEM IMMEDIATELY WITH THE NEXT PLAYER IN QUEUE. This problem has been RECURRING FOR FAR TOO LONG. P.S. Would love to see the faces of Down voters.
    12 comments 181 views last activity
  • I would absolutely love if they incorporated a way to vote on a map before a game starts! Thoughts!?
    2 comments 11 views last activity
  • I love the stats tracker! One thing I'd like to see added in the survivor section are my individual stats Vs each specific killer. Not sure how possible this is, but I think it would be cool to see how I fare Vs Nurse or Trapper, etc individually.
    0 comments 1 views last activity
  • InInstead of adding pallets or changing mechanics having a set up ranked game mode that requires a scent ain't amount of kill or escapes to get into would help a lot in lowering the toxicity. Removing the disconnect option for that gamemode and keeping a record of wins and losses, connection errors could have a penalty after frequent disconnects. It may also help the DC counts for changing to add
    2 comments 21 views last activity
  • Richter is my favourite Castlevania character, and I was over the moon when I first heard he'd been added to DBD. I had enough cells on my account to buy him day one…. but I don't think my excitement for anything has ever died so quickly as when I first saw how he looks in DBD. I don't know why he's released looking like an anime girl, but I'll buy him in a heartbeat if they actually fix his face
    2 comments 261 views last activity
  • With all these changes to hinder the base Killer gameplay and all the leeway that Survivor side gets, there is barely anything that can help the Killer prolong a match enough to balance the game out without resorting to making half your build to stall the generators. I suggest adding Deadlock to base kit and buff the effect. When a generator is complete all generators with progress become blocked
    5 comments 101 views last activity
  • Pretty self explanatory with the title. With all these recent changes mainly serving to make killer gameplay more frustrating with giving survivors yet more chances after being downed with the Resolve feature, the "anti-slugging" (Which I am for just for the record) and of course the new unhooking protections. Like some of this is good but a lot of this teeters on just caving to survivors who ar
    6 comments 81 views last activity
  • …to see how overpowered and broken slugging is. 120 seconds is too long to be downed. It is broken and uncounterable unless you have comms which is why several times I have suggested installing a comm system for survivors. https://www.youtube.com/watch?v=cIXH9x8y1jg
    25 comments 221 views last activity
  • I tried Demogorgon again recently, and I hit an old issue that has always plagued me when playing him... When I am holding charge on my shred, if I'm too early on the attack input, it will cancel the shred and go for an m1 instead. This is very easy to do when you're desperate to fire it in time to hit before the pallet comes down, but failing to do so not only means you miss the hit, but now yo
    4 comments 51 views last activity
  • As the title suggests, I'm curious to know what yall think so far, as a killer who has great AOE control but bad mobility overall, however, in 2v8, I don't like how punishment of the damned is only 11.5 meters, I think 12meters would be nice and I really don't like how you can no longer final judgment someone when they are on death hook unless they were sent to cage of atonement at least once ins
    29 comments 903 views last activity
  • Me and my friend weher playing a Match today where the killer got me last second, hooked me and face camped me. Due to the exit gates already being opened there was little my friend could do on his own. The only other person in the match was a Bot. The Bot proceeded to slowly walk towards me before running back (behing cover) before ultimately running out of the exit gate. This wasn't the first t
    2 comments 41 views last activity
  • So for example. You know what you have to do win a game. You have to lead the killer away from the generator being worked on and the exit gates. Its been a crazy-close game, everyone is near death. So because you haven't been hooked yet you make the only smart play which is to bait the killer into a chase where you will go down across the map but buy your team time to do the last gen and esca
    13 comments 301 views last activity
  • [Castlevania Aria of Sorrow spoilers ahead] Julius Belmont is already mentioned in the bio for Dracula, and this may be a weird suggestion but, he could be a skin for Trevor, which in turn, could allow for Soma Cruz to be also a skin for Dracula since he is his reincarnation, and in the bad ending, may succumb to the darkness and embrace his evil side. "But that would confuse survivors if there
    4 comments 51 views last activity
  • Alright, so we've all been in a situation where a survivor on the team is just basically trolling (or playing poorly) by doing early unhooks. Not just "safe" early unhooks, but unhooks right in front of the killer's face, and this can lead to the unhooked survivor being tunneled. It also works in the end-game as well, you take a fresh hooked survivor off the hook in front of the killer's face it
    1 comments 31 views last activity
  • It's obvious that a player wouldn't want to go trough every single bloodweb level they do one by one, selecting every add on or offering or perk they want. That is obviously why we have the feature that automatically does this for us. But something that has bothered me and many other people forever is the fact that with the automatic leveling, you have no control in what you get. I think that it
    0 comments 1 views last activity
  • Dear BHVR. I really wanna appreciate you for making such a fun game and I really had so much fun playing this game but after playing this game I’ve had some ideas and I would like to share them with you. My first idea is being make the game free since most killers and most survivors are only buyable with real money so I thought make the game free since it would make sense or my second idea is bei
    1 comments 11 views last activity
  • WARNING - MUST HAVE AN INSTAGRAM ACCOUNT! - Apologies it was shared on insta and I was hooked! https://www.instagram.com/reel/DQVbF6qAte3/?igsh=NTc4MTIwNjQ2YQ==
    3 comments 71 views last activity
  • I see that the True Form of Dracula displays that name instead of the Dark Lord! That's really cool! I request that you please apply this to The Krampus skin for Trapper. That's my favorite skin!
    1 comments 1 views last activity
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  • Its been around half a year since Springtrap entered the Fog. And he has had 0 Basekit changes outside of bugfixes. He released with some add-on nerfs- then got 1 patch changing some add-ons, and that's.. it. So i am just gonna list a ton of changes he could use, while also sometimes listing what the current problems are. These changes go from
    15 comments 951 views last activity
  • Just now, game froze and kicked me out. Because i was taking screenshots repeatedly. Like a joke. Just as game was about to end. And this is just one example.
    2 comments 31 views last activity
  • I'd like to start off on a positive note and say that 2v8 has been some of the utmost fun I've had playing this game since i started 2 years ago. I've finally been able to play killer with my best friend for the first time since 2v8's inception and have been every time it's brought back. I don't want this post to be entirely negative and I'll for sure delve into these positives but for now, as 2v
    4 comments 265 views last activity
  • Map Variants helped add a lot more enjoyability and replayability to each realm imo. Now with the only things being different is what pallet spawned, what breakable wall spawned, which side a window spawned on each map gets repetitive very quickly. I personally don't know why they were even removed in the first place I very rarely heard anyone even talk about them let along complain about them. T
    1 comments 72 views last activity
  • Things like Hunk and Leshen for example have some serious possibilities to have unique amazing chase music. I know that would be a lot of effort but it would seriously increase the quality of these skins.
    1 comments 12 views last activity
  • Since the recent update that added automatic recovery progress when lying still, the perk Tenacity lost its main feature — being able to recover while crawling. This change made Tenacity much less useful and took away one of the most unique, creative mechanics survivors had. It was very fun and rewarding to crawl to safety while healing, and it made the perk stand out. I understand the new auto
    1 comments 171 views last activity
  • There are countless bugs in this mode but I really hate that you try to stun the killer with pallets despite all risks and the killer still hook the survivor! It's not fair! Some killers camp while they officially don't camp! I mean they stay far enough to not make the hook's location be changed but yet, they are still to close to down unhooked survivors easily! Another thing that bothers me
    0 comments 11 views last activity
  • There are plenty of moments in SH2 where you don't expect PH, and then there he is. I had this thought after playing the new 2v8 where the Shadow gains Undetectable after Caging a Survivor. PH actually has very little incentive to Cage Survivors, and it requires two steps to do. My suggestion is to add basekit Undetectable to PH whenever he Cages a Survivor. Time limit is up for debate, could
    5 comments 41 views last activity
  • survs can just no clip through my vault so it’s basically just useless and I can’t do anything great stuff bhvr first you let my nurse die to bugs now my other killer I play is also just being made a buggy mess thank you so much !
    1 comments 21 views last activity
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