Feedback and Suggestions

Our team will be happy to read these!
  • actually shame on you guys I mean I’d be embarrassed to that I even thought this would be any sorts of ok in the Slightest but to not even give us a word on the horrific buggy unfair patch that you have dumped on us you just stay silent REVERT THE PATCH
    0 comments 51 views last activity
  • Several fixes like Xenomorphs double tap were not fixed, you do this all the time and outright lie every patch with "Bugfixes". You need better Quality Assurance, during a QUALITY OF LIFE initiative. It's crazy how negligent this whole thing has been, can we polish this game please, everyones making fun of you as per usual, coming up to 10 years of this game too?? What is going on lol
    0 comments 21 views last activity
  • I’d love to see a Negan Smith cosmetic set for The Trickster, Knight, or Legion. However, I think the best option would be adding him as a standalone killer. His abilities could draw inspiration from the gangs he commands in the series, or even a zombie-related mechanic. (For that reason, I proposed three killers whose gameplay styles could support similar concepts.)
    1 comments 31 views last activity
  • I am not happy with only 6 seconds of undetectable, before it was only 8 and that was already too short of a duration but now only 6? I’m sorry but at this point just revert her back to how she used to be but give her 5-6 drones instead of only the 4 she used to have.
    7 comments 71 views last activity
  • I hope that you have realized that basing MMR on escapes/kills is very, very flawed. You could loop the killer for a long time, and die because your teammates didn't want to save you, or the killer has a power that effectively prevents successful unhooking. And then you lose MMR. You could be bad in chases, but hide well during the match, and escape by being sly, and your MMR goes up. The be
    0 comments 21 views last activity
  • Now that Tiffany finally has her own character portrait badge, can we also get the same for Rize? As currently all the badges/banners of Tokyo Ghoul only feature Kaneki
    1 comments 11 views last activity
  • Seriously its insane this map is still in the game by far the most autopilot map in the game even when compared to THE GAME. If you go against any competent team the whole map just comes down if they get a main gen done or not and the second a mid gen gets done its over you just lose as killer forcing you to tunnel and camp mainly camp really hard if you want to win and considering anti-camp jus
    0 comments 22 views last activity
  • This is way worse than the pallet density initial release you have sucked the whole skill expression out of one role you can’t actually do anything unless you have a jungle gym No one thought these fillers were too strong it’s the fact we had 5 chaining into one another are you guys even listening using your ears REVERT EVERY MAP YOU HAVE TOUCHED WITH THIS AWFUL UPDATE
    0 comments 41 views last activity
  • Again, I ended up with a whole team of memes, all huddled together in one corner, each with a flashlight, just chasing after me. So I just quit the damn game and for some reason I get punished for not wanting to joke around with trolls. Honestly, this game is becoming less and less appealing. Killers should be able to quit the match because there will always be some jokester survivor, and I have
    0 comments 21 views last activity
  • Any idea when the update will co.e to xbox bc i made plans with friends but we had to play marvel rivals instead because im unable to update
    0 comments 51 views last activity
  • So you starve us of content for a failed operation health and completely kill one role you give every map massive dead zones useless pallets nerf styptics and syringes nerf shift tech people are leaving in droves just revert the game back please I can’t believe you guys genuinely thought in your head that people would be happy with what you guys have done
    0 comments 41 views last activity
  • So you guys have made every pallet literally awful are you guys ok ? You have genuinely made every pallet unplayable for survivor you guys aren’t real who actually thought they can push this live ? The nerf to pallets you did was enough you didn’t need to nerf the strength are you guys actually dumb now I don’t even want to play the game anymore and no one else really wants to play either You g
    0 comments 21 views last activity
  • It's time for DBD to stop gatekeeping old cosmetics from early rifts, specifically ones from Tome 1 to 11. In the past 2 years, cosmetics from fairly recent rifts have been prioritized when adding past rift outfits to the store, while ones from early rifts that people have been waiting years for, continue to be unavailable. A while ago in an AMA it was stated that old rift recolors would likely
    4 comments 381 views last activity
  • Look, I used to be the biggest apologist for this character, mainly because I think they have the best chase music in the game, but there is no denying the play patterns are terrible. The last two 2v8s before this one were not fun and it's almost entirely because of Legion, full stop. In the current 2v8 there is amazing killers diversity! I've seen Ghostfaces and Deathslingers and Trappers and Sp
    6 comments 172 views last activity
  • It was announced on the Community Stream today that Original Pain is going to live as it was on PTB. It now does the EXACT same thing as Greasy Black Lens, but better. One of these addons NEEDS a new effect entirely. The version going to live will see Original Pain duplicating the effect of Greasy Black Lens, which is the SAME rarity, except now it does the effect several seconds longer and in
    5 comments 111 views last activity
  • I'm super happy that people finally got the cosmetic that they voted for, and that it's more faithful to the original vision. But I honestly got kind of attached to the previous version with the blank screen and the occasional orange skull. I'd honestly love to see it return as a variant or reskin in the future.
    1 comments 41 views last activity
  • So after Community Stream it's confirmed key things from this PTB (Anti-Slug / Anti-Tunnel) are not going live and it's a good thing for the majority of the killer roster, the only good thing coming live is anti-camp meter on HUD which is great for SoloQ and not buffing SWF in any way so I wouldn't necessarily call it a "survivors buff". Furtive chase also being reverted So the main things kil
    8 comments 191 views last activity
  • ​The contrast between past aggressive anti-camp mechanics—like the 2v8 mode where Killers near the hook caused the Survivor to automatically move/unhook—however, the current system is stark and no longer moves the hooked survivors away from killer threats. While the 2v8 approach guaranteed an unhook and stopped camping, it essentially removed Killer agency around objectives. Now, we rely on En
    2 comments 41 views last activity
  • Fog vials start empty Fog vials need 50, 70, 90 charges, depending on rarity to be activated Fog vials get 1ch/s for repairing generator, blessing, cleansing, searching, self-healing, healing Once they are fully charged, they can be used and require same amount of charges to be activated again Brown fog vial hides aura for the duration of the cloud Green fog vial hides scratch marks and
    3 comments 21 views last activity
  • Really dont understand why the anti slugging update has be scrapped ive just got into my first game and lasted for 10 minutes, 5 minute loop of the blight, got hooked, got unhooked, immediatley came back ignore who unhooked me, downs me instantly, hooks me again, i get unhooked, manage to run to basement to try to heal, blight enters basement looks at my mate then looks at me downs me and kills m
    7 comments 71 views last activity
  • Since BHVR buffed/reworked the Pig and Michael, 2 out of 3 stealth killers, maybe it's time to pay attention to the third and the last one aka Ghostface? And I know-I know he has much more different gameplay, not supposed to participate in long chases and etc. etc. I think, so far the most problematic thing he has, and solving it won't damage his playstyle, - movement speed/reducing the distan
    3 comments 31 views last activity
  • Why did you do that? It didn't look that way on PTB. This was my favourite cosmetic and now it looks terrible. You should have just left it the way it was, it was fine.
    0 comments 11 views last activity
  • For now I have uninstalled the game (I am/was a killer main) until further notice because of changes trying to be implemented. I want to imply that these changes will kill DBD because when you cater to one side that doesn't make the game run (as I mean catering to survivor only) and killer players leave because of it, absolutely NO ONE will be able to play because you will have no killer side to
    14 comments 301 views last activity
  • While there is argument for a revert on the medkit changes, or other ideas that could be explored... the base problem is the current change to Styptic is outclassed by every other add you can pick, making the add-on is pointless. If my maths is right, due to the 33% efficuxeincy penalty, 15% efficiency saves 3.13 charges over a single self heal. That means with: no charge add-ons you get 1 sel
    3 comments 41 views last activity
  • In addition to Ghostface being weak and needing a buff, something I feel he needs even more is a change in his gameplay. Ghostface is an important character for DBD since he is a horror character and fits in very well with the theme of the game, so I think a change in his gameplay would be important. I suggest that one change could be to add a mechanic where you can stalk through windows, or t
    2 comments 31 views last activity
  • you guys need to be having more frequent PTBs for more narrow testing. instead of testing everything at once every few months, you need to narrow in on limited changes, but more frequently in order to acquire data at a reasonably pace.
    4 comments 21 views last activity
  • I was playing against a survivor who had this perk. She got downed on the other side of the pallet while dropping it ( i was playing pyramid head). Then i broke the pallet. I walked up to her, was about to pick her up and then she stood up with the broken status effect. She also had soul guard so she just ran away as if she didn't get absolutely destroyed moments ago. Guess which perk this is. I
    11 comments 91 views last activity
  • dear behavior, please do something about the slugging and tunneling. Over the last 20-30 matches I can count on one hand in how many matches at least 1 survivor made it out of the game. In almost every match I have either all lose because the killer slugs them all when he sees he loses the game especially the last 2 survivors or he tunnels every single one of them. To be honest I’m not even
    77 comments 921 views last activity
  • Don't get me wrong, i love the dicothomy between stalker and pursuer, but at the moment it feels like the killer's stealth is very underwhelming, since the mode that should theoretically allow Myers to approach unseen has a speed of 4.2 meters per second, making it terrible for map traversal and ambushing players. His old tier 1 used to be 4.4 meters and it was fine, i'm not sure why it needed to
    2 comments 91 views last activity
  • When are you guys going to fix the fog bug on Greenville or at least killswitch the map? You can hardly see. I've put this under "Feedback and suggestions" because it's a general bug.
    3 comments 31 views last activity
  • The more I learn, the more deeply disappointed I become. "reshade is fine guys." Ummmm, did you even bother to check??? https://www.youtube.com/watch?v=xl7JVWe66FY&list=LL&index=2&t=62s
    6 comments 181 views last activity
  • I think he's the only killer who's power depend of himself to be removed. Survivors can't get it off until PH send them to cages. So it would be a a bad idea to add a way to remove the torment without PH intervention?
    6 comments 102 views last activity
  • Hello everyone! So, I am now on post talking about how I'd improve an item type number 4. (Links for the rest at the end of the post.) Now, it's time for toolboxes. The main things I want to achieve with these changes is to make them a bit less unbalanced, and make them each specialized for a certain kind of playstyle. Enjoy! Worn Out Tools: • 20 Charges • 25% faster Repair speed • 50
    17 comments 301 views last activity
  • I've suggested this in the past, and I've said this across many places. We all hate that we get stuck with SoloQ players not knowing a lot about the game, right? And clearly, the tutorial doesn't cover all the nuances this game has. Therefore, I suggest once again, the game needs a compilation of all killers, powers, power addons, perks, items, item addons, offerings and maybe even things like pe
    6 comments 102 views last activity
  • When I played 2 vs. 8, I only enjoyed playing as a killer with random people or my friends, but on the other hand, playing as a survivor bored me. Now this year, I find that playing as a survivor is just as fun as playing as a killer, and on top of that, I can play with and against new killers, which is really cool. (I hope to see in the future killers like The Houndmaster or The Trickster). Ano
    0 comments 1 views last activity
  • I want to thank the devs for their community feedback and the recent stream. I just have one request for the patch to be perfect: please don't change this addon.
    11 comments 171 views last activity
  • It would be cool to have, as an exemple, piggsy as a killer and james cash as a survivor. for the map, i dont really know, theres a lot of maps in manhunt but im sure that almost any manhunt map could fit into dbd. Or even a DBD x manhunt 2 could be made if the collaboration with manhunt 1 is possible. maybe adding daniel lamb as a survivor and for the killer, maybe leo or someone else. Tho
    0 comments 1 views last activity
  • This is a short complaint, but I think we all have one. The walk animation for the Female Legion (Susie and Julie) is awful and ridiculous. It was better with that bug where the animation was the same as Frank's. I propose that the Female Legion's walk animation be the same as Frank's.
    0 comments 21 views last activity
  • In it's current state, Hex: Nothing but Misery needs 8 basic attacks to activate, I think a possible buff for this hex totem is either lowering the number required to activate the hex, or making any hits activate the perk the hindered part of the perk can be still be basic attack only once it activates though.
    7 comments 61 views last activity
  • Look, the tunneling, the slugging, the camping. If you want to stop this you're going to just have to bite the bullet and literally make them impossible. That means: Basekit recover from slug No more Unhook notifications Entity moves survivor to another hook if they camp, just like the cages. This is the ONLY way to resolve these issues. Killers will not like this. I am a Killer main. Bu
    12 comments 112 views last activity
  • If 50% or more of a side has disconnected early in a match, the remaining players should not get punished if they choose to leave as well, or the very least a reduced punishment. Granted it could be open to some abuse by a very small group of players, but for everyone else; come on. The chances of winning the match is generally rather low in these cases like why bother wasting time on an outcom
    1 comments 22 views last activity
  • Hey BHVR, I believe most people would agree that we should get another corpse paint cosmetic. David and Jake are some suggestions; however, Sable is very clearly alternative, and I believe she would fit the design super well. I'm personally a big fan of the metal/black metal culture and would love to see more people than just Jeff get some of the love!
    0 comments 11 views last activity
  • I'd like the ability to hide my prestige. I'm a 100 prestige killer, and it's really annoying when people harass and taunt me because of my prestige.
    7 comments 62 views last activity
  • Ive seen this a million times by now. 1.I spot the Unhooker bolting for the hooking I am walking away from. 2.The Unhooker sees me coming for him but continues. 3.I manage to hit the Unhooker in the process of unhooking the Unhooked. 4.I have no interest in tunneling the Unhooked cause clearly the Unhooker is playing badly. 5.I chase the unhooker, it should be an easy down. 6.The Unhooked
    6 comments 101 views last activity
  • Basically the title, why go through all that time and effort that yall put in already to rework her, just to scrap it and give buffs? Those buffs won't change her core problem with her power, she NEEDS the reworks in order to stand out and be fun to play against and play as, and these buffs are NOT it, like, cmon
    5 comments 61 views last activity
  • I've been thinking a lot about Hag lately, and I'd like to explore it. I've factored in a number of old discussions in the forums, looked through her history and explored a number of others ideas. I encourage you to read the whole thing for the full context, but of course not everyone has time for a deep dive. If anything seems unintuitive or illogical, or ofc if you have any issues with my sug
    22 comments 712 views last activity
  • Title. Even if most of the big PTB changes are being scrapped, the version of Breakdown that was on the PTB was still a good change to the perk. I feel like the added healing effect made the perk more useful and fun to play with overall while also making it less frustrating to play against since having a hook deadzone in a map corner for 3 minutes is really boring. I would appreciate if this coul
    7 comments 231 views last activity
  • Hello, since there are so many perks in the game after all this years, I think there should be an in-game encyclopedia. List of perks with description and the info of which character has it. Maybe even some categories or tags, to help navigate them. There would be no need to browse the internet in search of proper ones while creating a build.
    2 comments 31 views last activity
  • 1) Keep the Elusive status effect for 15s Keep the no scratch marks. Keep the no pools of blood. Keep the no grunts of pain. Maybe add no loud noise notifications. Ditch the killer aura read. This effect causes more problems for fast mobile killers returning to unhooks, especially when combined with Sprint Burst, gives options for perks like Lucky Star, allow's Babysitters speed boost to
    20 comments 212 views last activity
  • 0 comments 11 views last activity
1 … 70 71 72 73 74 … 1366