Feedback and Suggestions
Our team will be happy to read these!
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Basically title, but this goes for any new potential cosmetics than just that, it would be nice1 comments 11 views last activity
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How can we… I think bring back Chucky's scamper is simple when performing a manual scamper under a pallet you automatically exit Hide-Ho mode and the speed would be 1.6 seconds this will not effect manual window scampers just the speed, Now this as 3 three reason It is the cost of your power and punishes for using it to much it's utility tool it encourages you to go for more slice and dic0 comments 11 views last activity
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i think the animations of the game need another pass Healing especially needs to be improved greatly at least for healing someone else It does not look horror themed when someone crouches over you and rubs your back and the sfx is apparently suturing or something like that idk Back in 5.4 ptb with the clown rework debut there were scrapped transition animations for survivor Maybe devs can bri1 comments 21 views last activity
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I feel like I am going to get down voted to the ground but I would feel this would be a good thing for the game. It will remove some in my opinion pointless abandonings that happen in the current game. Like all abandoning options would stay but the option would come up only after 10 seconds of the reason the abandoning requirement gets activated. I feel like some people use the abandoning system2 comments 81 views last activity
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i would love for them to ban invocations and no mither. invocations are just not worth running no matter how you run them (i tried and its still awful basically just hiding the entire match so you dont get tunneled out) same problem with no mither… its one thing to have a niche, situational perk that maybe works in one out of 1000 matches. but its another thing if the perk actively harm2 comments 91 views last activity
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https://youtu.be/_I-8JYXdGVQ?si=iX5eRdFodBj65Fyq There are 6 themes that cycle randomly when you play a killer without their own unique terror radius, and quite frankly I would happily play those killers more if the default themes I loved more, played more often. A little drop-down in the menu that allows you to pick which one plays when you play/face non-unique killers w0 comments 11 views last activity
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By this, I mean revert 2 things that took fun out of them: survivors no longer make grunts when hit with snowballs. This was one of the funniest, most enjoyable features. Both when I would snowball someone, or someone snowballed me. The grunts made the snowball fights cool and satisfying. No grunts kills a lot of this fun :/ please remove the autoaim. It makes snowballing clunkier (due to the7 comments 151 views last activity
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Suggestion: Add a Window Grab Animation for Killers Concept: Right now killers can hit survivors through windows, and survivors can sometimes get punished for hesitating too close to a vault. But there’s no consistent punish for survivors who stand right in front of a window. My suggestion: Add a dedicated “window grab” animation that lets killers pull survivors through a window7 comments 192 views last activity
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"Why is the bone chill event offering personnel instead of affecting all survivors like party stream"Why is the bone chill event offering personnel instead of affecting all survivors like party streamers wouldn't it be more beneficial and make more players possibly want to participate in the bone chill event?"2 comments 71 views last activity
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Xenomorphs flame turrets are a 41m range item that beeps on how close the xenomorph/killer is, but that's not the issue here, well, sorta, the real issue, is that it bypasses undetectable and at such a big range, meaning, any and all stealth perk builds, including its own built in undetectable via tunnels, is pointless, making Xenomorph the first killer (to my knowledge, please correct me if I'm1 comments 41 views last activity
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i honestly liked when chaos shuffle was bugged at one point early one to only give out tier 1's i would love for bhvr to experiment around it and see the feedback on it, like exhaustion perks taking 60s, gen-regression perk taking less gen progress so on, so fourth.0 comments 1 views last activity
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Since 9.3.0, the turn rate while summoning a guard has been at a fixed rate (like while using Rites of Judgment) rather than free movement like before. This has made the Knight a lot less comfortable and more difficult for me to play, so much so that I thought it was a bug at first, until I investigated the patch notes and found a note saying "Fixed an issue where The Knight's camera would turn f0 comments 12 views last activity
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Hello, Myers players old and new, enjoyers and mains! As we all know, the 9.2.0 update has brought upon us a Myers rework. This rework has, most notably, tacked on a rather... generic dash power onto Myers instead of his normal Tier 3. Personally, I would be in favor of completely scrapping the lunge, BUT I know that the dev team has spent a lot of time on him and that many players adore the ne36 comments 556 views last activity
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This year's bone chill is great. The freeze pallet feature deepens the game for both sides, adding a lot more strategies and factors to consider. Different perks and killers play differently around these pallets. It is a bit strong on killer tho, while the long charge up helps make it fair, I would probably make it so there is a cooldown where you can't swing while or shortly after charging the s0 comments 31 views last activity
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Here’s a crazy idea. Until you crappy developers can filter out cheaters better, end the time ban. No one wants to play a game against a cheater. Then you get banned for leaving. It’s stupid af. Fix your game.6 comments 71 views last activity
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I think the Prowler from Alien: Fireteam Elite would be a really cool skin for the Xenomorph. I don't have much else to say I just really like this idea.0 comments 32 views last activity
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I've been playing her since her second nerf and I noticed after 9.3.0 few changes: → Krasue can no longer attack in head form untill the body to head animation is completely over. Before Krasue was able to attack at moment of body falling to the ground. (Basically delay of being able to attack) → Turn rate when using head lunge is more restricted if not used at the very start of the lunge. (lun0 comments 61 views last activity
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This is something of a companion piece to this post where I suggested putting a feature from previous PTBs on a universal perk for the survivor side. There's room for that on the killer side too though, and this is that suggestion- though it's a little more in depth than the last one. Basically, Unrelenting kinda sucks, so giving it a new effect is already a good idea. While it could keep it0 comments 11 views last activity
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Hello Behaviour Interactive Team, I hope you are doing well. I am writing this message with great respect and passion on behalf of myself and many members of the Dead by Daylight community. I want to request the addition of a 120 FPS performance mode for Dead by Daylight on Xbox Series S. Dead by Daylight is a game that is played every single day by thousands of dedicated players, including0 comments 191 views last activity
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The more I use the stats page, the more I see inaccuracies. If you abandon as Survivor, it doesn't count the game for that Survivor. If, as the Killer, at least 3 Survivors abandon, it doesn't count the game for you either. Both of these situations are real games with real decision, especially considering the last Survivor can just abandon before the killer hooks/moris them. They should be counte0 comments 21 views last activity
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There are too many survivors connecting to VC parties behind the scenes (via Discord, etc.) and sharing in-game information in real-time during matches, causing the game to collapse from the ground up even when playing as the Killer, making it impossible to play properly. This is especially true for matches where players share not only real-time information on Discord but also video footage via3 comments 62 views last activity
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What do you mean that I lost a grade over some players who let the killer hook them just because, or players who DC because is the Ghoul or the annoying killers we all know… I got the warning message after a couple of games facing an Oni Hacker… After that game I haven't missed a second hook skillcheck, some survivors even get mad at me cause I don't let the hatch spawn faster, but how try to le2 comments 31 views last activity
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A small qol suggestion to make remaining gen kicks clearer for both sides: Every time the gen loses more than 5% progress, aka 1 gen kick, one of the 8 pistons visually changes to show that. Something like becoming damaged or lights on the piston getting different color. It's pretty convenient that the amount of pistons on a gen is exactly 80 comments 11 views last activity
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The charged snowball throw feels very weird to use. Both the visual and audio cue occur before you actually finished fully charging it, which at first made me think it had finished charging before it actually had. Please delay those cues so they are easier to use.0 comments 11 views last activity
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Scourge hooks Scourge hook: Floods of rage - Increase aura reveal to 12s (This would make it more interesting choice over perks like bbq or nowhere to hide as floods of rage are tied to a scourge hook but doesn't have range limits. Scourge hook: Hangman's Trick (rework) - When survivor is rescued from a SH, rescuer suffer continous skillchecks when repairing and healing for 90s, missed skil0 comments 61 views last activity
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Deus Pendulum (Survivor) Deus Pendulum activates after entering the injured state by any means. You suffer from the broken status effect for the remainder of the trial Decreases the amount of hook states you have by 2 You can recover fully from the dying state Decreases your recovery speed while dying by 100% When you enter the dying state by any means you are blocked by the Enti1 comments 21 views last activity
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I am so disappointed to see the Snowman changes. There are overall less Snowmen in the trial and the is no Snowman variety, they all look the same this year. My biggest complaint is that they do not move. That was the best addition to last year. It added mystery and chance, and funny moments. I understand the moving Snowmen would get in the way and be frustrating. That's why you have 2 entirely s0 comments 83 views last activity
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Making undetectable gained from recalling a drone instead of placing one is a gigantic nerf. Who thought this was a good change? Like just… why?11 comments 211 views last activity
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Dead by Daylight – Balance Proposal (Translated Version) Summary of Goals Reduce the effectiveness of camping/tunneling while giving killers corresponding buffs. Increase the stability of survivor healing, with item balance adjustments to match. Contents Chapter 1. Survivor Balance Adjustments A. Base Kit Adjustments B. Item & Add-on Balancing Chapter 2. Killer Balance Adj8 comments 182 views last activity
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It's no secret that a party of 3-4 non-casual players was always an outlier in power in dbd, and with BHVR aiming to make the game not as wide as it I believe a change could be at least tested to see if it works out. The main idea of the change came to me after playing survivor in 2v8: the limit. In 2v8, you can only pick up to 4 of the same class, so why not try something similar for 1v4? It'24 comments 582 views last activity
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1. Spider-Sense Category: Detection Your sixth sense tingles when danger approaches. · While not in a chase, when the Killer is within 20/24/28 meters of you, their aura pulses, revealed to you for 0.5 seconds every 1 second. · If the Killer within this range stares directly at you (within 30° of their line of sight), you hear an audio cue, and their aura is fully revealed for 3 seconds.1 comments 41 views last activity
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What would be changed: → Victor can now break breakable walls and damage gens → Victor gets access to unique hook mechanic exclusive to Twins, that would give him option to hook survivors for price of respawning at Charlotte's location → Victor movement speed down from 6m/s to 5.5m/s → Victor has active window where he can be used (90s) but still respawns when crushed or when landing on high0 comments 11 views last activity
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Problem: FTTE can randomly switch obsession to the death hook survivor and permanently put them at increased risk for the rest of the game (making tunneling them out easier). Meanwhile, the no hook Nea can be hidden across the map while their team are all death hook (I just had a game where I did this). Suggestion: Any survivor not on hook, tied for most hook states, is immune to becoming ob8 comments 112 views last activity
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Positive feedback on the recent winter event, The throwing is what we want to see more of, fast responsive animations that add character to survivors, we need more of this in perks and event interactions. Thank you! I hope we keep getting more stuff like this to make survivor "look" and "feel" better to play Also thank you for starting to release cleaner survivor cosmetics, the new material s0 comments 11 views last activity
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This is getting out of hand. I don't want to have to progress another character's bloodweb just to get a limited time offering that significantly buffs your event experience and bp gains. Share limited time offerings across all killers and survivors, and make them a set price of 2000 bp.2 comments 41 views last activity
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Lightborn, in my opinion, is not a healthily designed perk. That's not to say it's the game's biggest balance problem right now, it isn't, but it is a perk that passively shuts down an entire suite of options on the opponent's side for zero effort, tradeoff, or limitation. Equip Lightborn, blinds don't exist anymore. An easy comparison can be made to pre-rework Distortion, which effectively shut45 comments 471 views last activity
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Skill checks are undeniable similar to rhythm game notes and most of these rhythm games have a latency/lag adjustment setting to allow players to better hit notes from wireless controllers or worse. If skill checks aren't gonna change anytime soon and they're not gonna be replaced with new interactions like with skull merchants drones pattern game. This setting should be provided. Example picture0 comments 12 views last activity
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I don't even play killer a lot anymore because of the cheater problem, survivors leave chase so fast that the music stops while I'm still after them. Even when I play as Pyramid Head who is crazy fast when I play as survivor. You can't tell me these survivors are just "skilled" when they get crazy distance on me in 2.5 seconds with no sprint burst on anybody. This happens in 95% of my killer matc0 comments 11 views last activity
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With the new Chucky skin for the Holidays being unlinked, I wonder if it is possible for these 3 older Chucky skins "Back From the Dead Chucky", "Blighted Good Guy" and "Birthday Doll" to be unlinked? The models for these skins in particular seem to have room to be unlinked and still work, and it would make them even more worth getting for any Chucky players. Of course with licensing it could be1 comments 52 views last activity
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It is unfortunate that one person holds this much power over a specific killer, with zero regard for the rest of us. These new changes are completely unfun and clunky for us casual players. With this change, her traps are now feel almost worthless. It feels as though I am now rewarded for removing my own power from the map and has once again changed her playstyle completely. If you want undetec0 comments 61 views last activity
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He doesn't need to be screaming constantly at the queue screen, it's headache inducing.0 comments 31 views last activity
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Sure, it might be a buff in some situations, but it makes her more clunkier to use. In the past to get undetectable, you had to drop a drone and you got it. Now, you have to use up your cooldown ahead of time to place a drone that you do not need there, then pull out your radar, turn around, leaving your target out of sight, to recall the drone just for the undetectable. It is also makes her mo2 comments 41 views last activity
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I'd very much appreciate if the Executioner's cage events were granted the general event scores that are applied to normal hooks. It is very frustrating deciding to have to not utilize my power's convenience to the max or use it anyway at the cost of the bonus bloodpoints that would be allocated to any other killer. Thanks. :)0 comments 11 views last activity
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The gameplay experience lately has become really frustrating. When the killer decides to camp hooks and tunnel from the start, the match loses all meaning and becomes boring for everyone. It’s a shame that a game with so much potential is being affected by these behaviors, which ultimately hurt the community as a whole. If I’m not mistaken, a lot of players have stopped playing because of this,6 comments 81 views last activity
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I main Demo. I left my p100 ID card in my wallet back home. There's a few notable killers that need buffs more than Demogorgon, but you're doing a second Stranger Things chapter, and if you want Demogorgon to be there with Henry Creel, then he needs a bit of modernization. THIS IS NOT A REWORK. Demogorgon is fine conceptually, all of these suggestions are ONLY things that could be feasibly cod7 comments 371 views last activity
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I haven’t played since last patch came out I’m excited to play again I just hope you guys revert all the maps and don’t do no stupid nuclear changes like last patch the community is angry and tired of you messing with stuff that doesn’t need touched0 comments 31 views last activity
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Stuff like sprinting faster than a surv should reasonably be able to go given their perks, or getting up instantly with no perk that would let them do so. This shouldn't be rocket science.6 comments 81 views last activity
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I think you all need to remove aura. Why is it there are so many aura perks. Killers complain about tunneling update why can’t we remove aura perks. Granted on some occasions are okay. But every single killer running all aura builds is insane there should be a max of 1 perk. Also the pallets with NOTHING beside them on the swamp map is insane. Like what are thoseeeeee??0 comments 41 views last activity