Feedback and Suggestions
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With 2025 now just in the rear view mirror, I think it'd be interesting to go over the perks released with the new chapters this year and see what, if anything, I'd change about them now that they've all been in the game for at least a little bit. To cut down on this post's length so things don't get out of hand, I won't be discussing the new perks I don't think need any changes, nor will I be4 comments 121 views last activity
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I lately tried Chucky a lot. While I'm having serious issues with him: → His dash is somewhat ok speed, but the turning is extremely restricted for the fact that he's 4.4 and loses tons of distance every time no matter wheter you hit or miss Now compare it to Myers: → Dash can be performed every 4s → Dash instadowns → Dash destroyes pallets → Dash has to be restalked in very short time → D10 comments 315 views last activity
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Eleven → Psychic push: When the killer vaults a window in a chase, he will be pushed back into start of the vault and window becomes blocked. Causes exhausted status effect for 60s → Invocation: Monsters Exiled: After performing invocation any time generator suffers regression event it will have 40 % less damage value. Causes broken for rest of the trial → Boon: Supernatural Powers: Killer in0 comments 31 views last activity
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So why does Dead Hard prevent Springtrap from grabbing? It has clearly been stated that perks are not supposed to directly affect specific killers, and endurance does not prevent grabs, only Dead Hard. Seems very hypocritical.4 comments 101 views last activity
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sprintburst is an unbalance boring perk. so maybe make it 50 seconds, only give 25% for 5 secons, so now you run slower an make less distance but still pretty strong boring perk or maybe make it 30/40 seconds and give the 50% for one or less seconds, like old deadhard but with less control over it lithe, just make it 2 secons4 comments 91 views last activity
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It comes up so often that the kill rate "target" is 60% and I hate seeing this so much. Kill rate does not tell a good picture of killer performance. Killer balance should be looking at the kill distribution and comparing the % of 3/4k,2ks, and 0/1ks. When it comes to match outcomes the difference between a 3 and 4 kills and the difference between 0 and 1 kill are largely irrelevant as it perta0 comments 61 views last activity
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Dear BHVR, please turn the first image into the second image. We don't need to know the internal tile names or the realm name, but what we SHOULD know is where we even are in terms of server, especially if our latency is atrocious. (Mock-up region is an example)4 comments 51 views last activity
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This existing makes absolutely zero sense. There is no point in being Undetectable if you put out a lullaby telling them you're there. You might as well just remove the Undetectable at that point because it's the same thing as a terror radius. It being directional makes no sense either, but the lullaby has no point in existing anyway. As long as the lullaby exists she isn't a stealth killer. Ever18 comments 301 views last activity
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There is no good reason why this restriction should exist. Perk charms are cosmetic; why shouldn't you be able to rep your killer main while playing survivor, or vice versa? Other charms exist, sure, but perk charms are the only way you can do this for every single character , including licensed characters who have no cosmetics or other associated charms, and will never get any. Not to mention3 comments 62 views last activity
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I'd like to suggest this one quality of life feature that has been brought up by players multiple times over the past year, but doesn't seem to have received attention. With the recent addition of the Abandon feature, a similar button could be implemented for survivors. Selecting "Skip Mori" would immediately take the player to the post-game screen. Since a survivor being mori'd is already non-in30 comments 393 views last activity
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I believe this perk could be quite helpful in the game, especially as default perk not tied to any particular killer. For those unfamiliar, this is the effect of Fearmonger in 2v8: Grants a +5 % Haste Status Effect while you remain unseen. In my opinion, this would be a decent perk solution for some killers which lack map mobility, like those that are 110%. It would also be benefitial0 comments 41 views last activity
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Had an idea for a new pack/expansion a scary movie chapter, a killer called The Spoof, in time for scary movie 6 where you could turn into the movie antagonists they're making fun of in the upcoming one, Megan, IT, Jack Torrence, and maybe a couple of random killers, sort of acting like a Mimic type of creature, has a bunch of different abilities but they're all finite and tweaked then the sur0 comments 11 views last activity
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Honestly not only would this make good statistics. But it would also be a good indicator for BHVR to spot problematic Killers, for example if people of a certain mmr is losing more to a specific Killer.1 comments 31 views last activity
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Maniac: CRAWLERS Height: Tall - Short Movement Speed: 4.6 - 4.4 m/s Terror Radius: 40 meters - 30 meters Backstory: This trio are mutants created by the great intelligence of the Swarm for war against sentient races and their extermination. However, why did the Entity notice them? Their minds became independent from the Swarm. They are mutants and they are sentient. They played w0 comments 51 views last activity
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These systems you have added in don't do anything I still see camping, tunneling and slugging occurring. Youy cannot stop this in DBD, so I think it's fair, you guys wasted a lot of time. Bring back Dead hard for distance, ds 5 seconds, no more conspicuous actions system. Please also make any necessary changes for the low tiers to be able to camp and hook grab again, also allowing anti exhaustio19 comments 272 views last activity
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Or give feedback on perk ideas that have been shared. These can be new perks or reworks.16 comments 121 views last activity
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When there are two queues, i have to enter each sub-menu to see what the bonuses are for each queue, before i decide which to play. It would be very helpful to have that information available to me right away from the main landing page.1 comments 11 views last activity
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Music HOW THE LOBBY THEME SOUNDS (STEP-BY-STEP) 0:00-0:20 - Recognition Double bass (muffled, slow) Click of brushes on the snare drum THOSE SAME 3-4 NOTES of Scooby-Doo, but: in a minor key, stretched out with pauses 0:20-0:45- Distortion Added: detuned organ, weak synth pad The melody slightly "drifts", as if the tape got chewed up In the background --- a low drone (almos0 comments 21 views last activity
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If a survivor gets hooked for the 3rd time and other survivors haven't been hooked yet, instead of getting sacrificed they go through additional hook stage and will only be sacrificed on the next one or if timer runs out. As an example of balancing, maybe that hook stage only happens if there are 0-2 gens done (so after 2 gens survivor is sacrificed normally). The stage itself can also take lon8 comments 111 views last activity
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Can we please be able to reset a killer/survivor prestige back to 0? I know refunding individual prestiges makes no sense, so pls can we be able to reset them to 0 which would remove all items/perks/add ons that come with prestiging, and give you back the minimum amount required to get to that prestige (Since the auto prestige uses maximum amount, and dont want it to be abuseable/profitable). I h1 comments 72 views last activity
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DS should be nerfed to 40 seconds, just like OTR, because survivors weaponize it against killers that are trying to chase someone else. OTR literally got nerfed to 40 seconds because survivors were weaponizing it, and survivors do the exact same things with DS. And since DS is going to be a free perk, now it the perfect time to look into rebalancing it so it's fair for both sides of the game.6 comments 132 views last activity
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There has been some—unreliable cases—where the exit gate blocking from Ghoul biting actually does allow me to down the injure survivor and pick up. However in most cases the cool down is too long to actually grab a survivor. What is the point of it blocking the exit gate? Does it worked better for survivors already marked?1 comments 122 views last activity
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I feel like tags are a great way to compile information and suggestions, so I feel like we are heavily limited when the only tag options are "Killers," "Survivors," "Perks," and "Maps." I propose more tags to be added which would not only help us categorize but also the admins organize posts. First and foremost, I feel like there has been a recent call for Quality of Life. So I think we should h0 comments 2 views last activity
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•Title: The Ringmaker •Character: Sauron •Franchise: Lord of the Rings •Weapon: Dark Mace •Speed: 4.6m/s •Terror Radius: 40m [Power] The One Ring " After the One Ring's initial destruction, Sauron's impending end had come, but then...Fog shrouded Barad-Dur. The Flaming Eye was gone, but the Entity does not let true darkness like Sauron's fade eas3 comments 181 views last activity
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There is basically no chance of winning left when there are 2 survivors and one is downed. The game just goes on for longer than it should and eventually the killer probably gets the kill or one of the survivor gets the hatch by luck. This is fine and dandy for the killer and alive survivor, but the downed survivor should have the option to slug. #1 Because if the alive survivor goes for the revi10 comments 171 views last activity
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Does anyone else feel like the skull merchant changes are just ridicilously bad? Like she already was in a bad spot before the changes but having to get rid of drones to become undetectable, which literally is her only viable part of her power just seems weak to me. You can literally just crouch the third scan of her drone which make her rotating it also useless, which basically makes the drones13 comments 231 views last activity
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Pain resonance: Now triggers on every fresh hook, causing 15 % gen loss, remove scream. When someone dies, pain res is disabled for remainder of the trial. Pop goes the weasel: On fresh hook, next gen you kick loses 20 % total progress and gen regresses at 150 % speed. Corrupt intervention: Active for 60s, if you down someone within 60s, it will last extra 30s. Surge: When downing a survivor0 comments 51 views last activity
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A second button for match info for no reason. nameable presets that wont ever see use because most people either only use 1 thing on everybody or use the survivors as equipment slots. Not playing the intro while the game loads but instead it having its own button now for no reason. And all Of these no reason changes while your ui for charms has been bugged over the searchbar since day 1.5 comments 91 views last activity
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Pretty simple suggestion here, the new trajectory indicator for snowballs and springtraps training wheel add on should be put on more killers add ons. Some of people who needs this the most as their add ons actually hurt they would twins and nurse(it wouldn’t be a parabola like other ‘projectile’ killers but imagine some like the chase lines for houndmaster that gets longer as you charge the bli2 comments 31 views last activity
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One thing i feel demodog struggles with is the inability to re-postion his portals after placing them all and the only way he can remove and/or re-position it depends on the survivors cleansing it. A smart survivor knows not to close it if its in a deadzone (like near a completed generator or killer shack that doesnt have a gen in it). So i thought of 2 solutions we could use to help Demodog with0 comments 11 views last activity
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Screaming into the void, I know. As a Killer Main no one cares what I have to say. But can we please do something about Survivors holding the game hostage with this watch me leave behavior? I could go on about all the frustrating factors in the game right now but honestly the biggest one and the sole reason I don't play online anymore is because of this. It is beyond frustrating to be held h11 comments 161 views last activity
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after getting 4 unique hooks, now your next hooking action will send the survivor to a hook instantly instead of walking. or maybe something similar to the 2v8 cages, just stomp the survivor and send them to a random location in the map3 comments 81 views last activity
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Hi, I'm Ventamy. I'm someone who actively talks about this game with friends and would like to share some of my ideas with others to get their opinions. I have talked about some suggestions in the past, being Killer Tags, Killer Power / Attribute Info Revamp, and Killer / Survivor Journals, which can be read in the link below if interested. https://forums.bhvr.com/dead-by-daylight3 comments 61 views last activity
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so for the newcomers dead by daylight had a clown rework and in the same ptb of the clown rework, survivors got a rework to their animations with new transition animations between actions for instance turning repeatesly left and right had a transition animation to make it feel smoother and more realistic crouching up and down was not instant had an actual animation of crouching down and goin0 comments 31 views last activity
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I've seen a lot of discussion regarding the nurse pop up, and i've come to a few personal conclusions: - The nurse should not freely disregard looping to the extent she currently does, using her power to nullify any form of counterplay via loops. - The nurse should be more beginer friendly by being at least ok at regular chases, as is the case for most killers, even the ones with strong powers7 comments 381 views last activity
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So, maybe not the first post by me about this, but both these perks should either need a rework for the sake of a meta shake up, or at the very least discourage tunnelling at 5 gens by disabling both effects once someone is dead. I genuinely dont see a reason for either effect to be active once someone is dead. Pain Res isnt hard to pull off with changes to hook spawns, and blocking generators14 comments 251 views last activity
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I feel we should have a better option to message after gameplay without having to send a friend request. I’m just trying to have to option to try again with the lobby or play again with a stranger. Maybe its just dumb 🤷🏻♀️ I don’t want to have to send a friend request everyone I find someone decently playing0 comments 11 views last activity
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"To make a bug report please head over to: https://app.betahub.io/projects/pr-5642738318 Once you have signed in, on the right hand side you can use the "report bug" button to be able to fully report the bug you've encountered. Thank you." So, you're forcing us to go to another website of a third-party provider and sign in if we want to report a bug from now on? You must be joki33 comments 543 views last activity
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I don't know a better way to start this than Dead by Daylight needs genuine quality of life features added for the whole game; these features shouldn't necessarily affect gameplay. There are three suggestions I would like to propose, ranging from easy to implement to difficult to implement. Background I have played Dead by Daylight for around 6 years now (since Deathslinger) with around 2.8k ho3 comments 111 views last activity
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I feel like it's because i don't find a majority of the games content likable anymore. I've lost motivation to engage with a variety of characters and/or perks leading me to always play the same way every few days before i get bored in like 1-5 matches. I really wanted to be good at every killer and i tried to give them all a fair chance but i came to the conclusion many of them ultimately mak5 comments 161 views last activity
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I was on a hill with Chewbacca, ghost face and Mike, it was a dark hill with brown grass and i was hooking the four people who were being annoying. But its stuck in my head, as a killer Chewbacca from star wars gets his crossbow, it inflicts mangled and wounded. The pack comes with a stormtrooper and han solo as survivors. The map would also be pure white snow map. Its just trapped in3 comments 22 views last activity
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Add Console only crossplay. The current system is a false dichotomy, there is a third way. All the pc players can play on the same field more or less, but the consoles hardware DOES not run dbd well at all. Let me play with other console players only, the pc players have access the better hardware, graphics options, and also exploits and cheats.0 comments 31 views last activity
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5 things the Dbd devs should change with "The Demogorgon". 1. Further shred: It would be great to have a slightly further shred because it feels like walking up and hitting survivors is almost always a better alternative to shredding. 2. Traverse portals with survivors: it would be cool if you could take survivors that you carry upside down and travel to a portal with them. This way0 comments 11 views last activity
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with this perk becoming general it’s gonna be a good solution to tunnelling and most of the community have always stated decisive was fine at 5 seconds idk why you guys changed it to 4 or even 3 in the first place Now DS is a general perk I think buffing it and making it a stronger anti tunnel for new players that isn’t locked behind a paywall is a great idea15 comments 232 views last activity
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really enjoy the collection of skins lara has gotten so far in dbd and looking forward to adding a sweater to the collection at some point.2 comments 62 views last activity
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Phantom from the opera Hello kitty Chucky Glen/Glenda Burnt Chucky from child's play with the voodoo knife not linked Melted Chucky from child's play 2 Army Chucky from child's play 3 Old dying Chucky Red ugly sweater from the series Head peace Chucky from curse of Chucky 2v8 Chucky skin Buff Chucky Bald Chucky Anniversary chucky skin0 comments 2 views last activity
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ive got a temp ban yet again because the game crashed or ive lost connection, and apparently it isnt just me nobody likes getting banned, espescially if its a punishment for something outside of their control you want to punish those that purposefully abandon games, not the innocent who get forced out but how can BHVR discern whether or not its an altf4 or a simple crash? well the program al1 comments 41 views last activity