Demogorgon QOL
One thing i feel demodog struggles with is the inability to re-postion his portals after placing them all and the only way he can remove and/or re-position it depends on the survivors cleansing it. A smart survivor knows not to close it if its in a deadzone (like near a completed generator or killer shack that doesnt have a gen in it). So i thought of 2 solutions we could use to help Demodog with portal management:
- Hag solution: When Hag has 6 (or whatever the max number is) traps placed, if she places a trap for the 7th time then Trap #1 is destroyed for the latest one. We could do this for Demo's portals, if portal 1 is in a deadzone then placing portal 7 in a new location will replace it.
- Skull Merchant Solution: SM can recall her drones from anywhere on the map. This would prolly be the stronger solution for Demo's portal, to remotely close your portals from any distance and get it back, ready to be placed at a new location
This these are reasonable QoL changes for Demo's portals
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