Feedback and Suggestions
Our team will be happy to read these!
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There are so many add-ons in this game for Killer that are difficult to gauge the usefulness of since it's very difficult to tell whether or not the Killer got value out of them. Hypnotist's Watch for Unknown, Telephone for Sadako, Plastic Bag for Chucky, etc., are examples of these kind of add-ons where you don't really know whether they were triggered or not, and therefore it's difficult to gau4 comments 41 views last activity
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BHVR I lost Iri 1 survivor grade because my team threw and I lost fast. IM IN SOLO Q. IDIDNT CHEAT OR QUIT. FIX THIS.1 comments 31 views last activity
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Feedback is welcome. Basekit Change: • Severed Tongue is now fully basekit. Choclo Corn (Common): • Now reduces the disintegration timer of crows by 4 seconds. Oil Paints (Common): • Increases the amount of available crows by 1. Vibrant Obituary (Common): • Now also has the former effect of the Oil Paints (Increased detection radius of Crows). Automatic Writing (Uncommon):7 comments 71 views last activity
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We all remember how insanely obnoxious her tunneling was, and no one should want to go back to that... the removal of leech on hook was a quick change that resolved a serious problem quickly... However this has resulted in Krasue's leech being effectively non-existent. You eat a mushroom once in a blue moon, probably once in wvery 3 games vs. Krasue, and you otherwise just don't care about it u17 comments 423 views last activity
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Opening an exit gate via the switch, and getting beyond the moving gate is fine. This suggestion refers to the actual exit, beyond the gate which opens via the switch. Enough is enough. Change the exit to be an interactible fog-wall, like in Dark Souls, which a survivor has to hold M1 to exit through. Make the interaction time long enough to be interrupted by a basic attack from a killer. Voila0 comments 1 views last activity
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We make iri button basekit, it's the most used add on and massively increase the strenght and counterplay planning = if legion vaults pallet in frenzy it breaks and on top of that legion would be granted 10 % haste for 15s as well (Unbound basekit) Whenever legion enters frenzy, his movespeed is 7m/s and is granted stun immunity for the duration of the frenzy, if you drop pallet on legion in fr29 comments 241 views last activity
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Please add theatre mode (rewatch past matches) its been 9 years and nearly every PVP game has this I feel like its about time this gets added so people can rewatch to learn from mistakes and it would make finding out cheaters much easier as well.1 comments 21 views last activity
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One of the most frustrating things in this game is how often you go against bad ping killers, Not only is frustrating for them but also for the survivors, who get hit easily, We all know DBD don't have a good hitbox, for example how the hitbox while vaulting only changes when the animation is complete, instead of following the survivor hitbox, The ping matter only adds to this problem0 comments 21 views last activity
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Good afternoon, dear developers, I am one of the players and ardent fans of your game, I want to suggest an idea. Can you examine it? The idea is to place 1 or 2 "houses", places where survivors can hide from the maniac and he will not be able to reach them, the camping system will be active, like hooks, so the maniac will have to switch to other survivors. This system will make the gameplay even6 comments 71 views last activity
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Change 1. Small buff Window scampers can be performed without the slice and dice ability but you still need to do a slice and dice to scamper pallets Increase slice and dice movement to 10 m/s You break pallet 20% faster when in Hide-Ho mode Increase Hide-Ho mode cooldown to 13 seconds Scamper speeds Manual window scamper 1.4 seconds Automatic scamper 1 second for pallets and windows Add-1 comments 21 views last activity
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"Dead by Daylight has had several Operation Healths this year, but the changes have not been very noticeable. For that reason, I want to present several concrete suggestions that, from a player’s perspective, could genuinely improve the game’s balance, clarity, and overall quality." 🔹 1. Reduction of Excessive Pallets and Problematic Loops Reduce Excessive Pallets and Problematic Loo2 comments 61 views last activity
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The standard time to finish a generator takes 90 seconds. This isn't completely bad (even though it should be 110 seconds, IMO) When 2 Survivors get on a generator at the same time (doubling gens) this gets decreased by an almighty 37 seconds! Mind you this is without perks that effect generator speeds such as Deja Vu, Prove Thy Self, or Friendly Competition. This is a huge problem and one of the8 comments 151 views last activity
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How about demogorgon gets an addon pass or power rework or buffs? I've noticed that demo hasn't gotten any changes for a long time and since ST chpt2 is coming out next month, it'll be the perfect time to give some deserved changes, for example: his portals, the cooldown to use them is... bad, just to say, and not reliable compared to most other killer mobility and his abyss still had a action in2 comments 91 views last activity
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Freddy Krueger is a very interesting character in Nightmare on Elm street. In my opinion, he deserves his own terror and chase music…2 comments 11 views last activity
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since we're getting Stranger Things part 2 soon, what if we got a Silent Hill Ch. 2? if we did who would you want as killer and survivor?3 comments 31 views last activity
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As you may know Krasue has two very interesting add ons, I'll describe them later and leave a suggestion about their buffs. Those have good synergy with her body form, making it more interesting to switch forms rather then chase entire time in head form, because head form can't utilize any perks except for bamboole - only the block effect, dark arrogance - only the extra stun effect and brutal st2 comments 41 views last activity
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Nurse S tier Blight S tier Billy A+ tier Ghoul A+ tier Larry A+ tier Dracula A+ tier Krause A+ tier Twins A+ tier Plague A+ tier Spirit A+ tier Pyramid Head A- tier Wesker A- tier Hound master A- tier Oni A- tier Freddy A- tier Vecna DND A- tier Artist A- tier Micheal Myers B+ tier Pin head B+ tier Huntress B+ tier Chucky B+ tier Unknown B+ tier Spring trap B+ tier Xenomor6 comments 171 views last activity
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Was listening to Fog Yapping and heard this gem so I thought I'd stick it here. This has been said before but I want it to get more attention. TWO SURVIVORS THAT CRAWL TO EACH OTHER CAN FULLY RECOVER TOGETHER. This leaves slugging only one person completely untouched while slugging multiples or even an entire team leaves the killer vulnerable to recovery. It's not OP at all, and requires the ki0 comments 11 views last activity
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For some perks, the wording is inconsistent or unclear. Some examples: Hubris: "Whenever you are stunned by a Survivor (…)" does trigger on Deathslinger chain break. Hex: Two can Play: "Anytime you are stunned or blinded by any Survivor (…) Survivors who stun or blind you (…)" does not trigger Deathslinger chain break. - Spirit Fury: "After you break 2 pallets (…)" does trigger on bre7 comments 71 views last activity
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I was playing public against the spirit i found this floating things6 comments 51 views last activity
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When you are the obsession you'll get the "pop up" telling you that Friends till the end is in play the moment the first hook happens. This pop up should be shown to every survivor in that moment. Why? SoloQ vs swf. Being the only person in soloq to know about that perk leads to so much ######### talk. How do you counter Friends? You go in a locker. What do your teammates see? A survivor wit11 comments 151 views last activity
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Hi BHVR team :P I would like to suggest a fun co-branding idea with Duolingo that could also fit surprisingly well into DBD’s style. If the surviver ignore their language practice, Duo hunts them down. The Killer can put a language bomb / device on them, similar to Pig’s traps. To disarm it, Survivors have to go to special Study Stations and complete some vocab check. Survivors can choose whic1 comments 51 views last activity
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I was playing a few matches as survivor and decided to do the David King adept achievement. Then, I got paired against an Oni and, since I was injured, I started giving blood orbs right as the match started and, in the end, the killer could cicle through his power all the time thanks to that. This might seem just me being concerned about little details of the game, but in the perks description sa36 comments 391 views last activity
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I think It be cool if we add more Fnaf content, It would interesting if there was a Funtime Freddy skin for the twins. We could also add a foxy skin for blight or maybe a new fnaf killer.0 comments 11 views last activity
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Here's the video, lmk if yall agree or have counter arguments, even tho some might be personal opinion or universally accepted, these issues he brings up, genuinely needs to be looked into https://youtu.be/iPl1QulO2q8?si=xE0UNvPLx6Ovq3_X0 comments 41 views last activity
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One of my favourite things in this game is how customizable the experience is; any combination of perks, items and addons can be viable (there are some exceptions, of course), and I also like the skins and charms available to the killers and survivors alike. The charms, however, are a particular source of ire for me, largely on the survivor side (though this can be an issue with certain killers,0 comments 31 views last activity
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These are things that would convince me to play more trapper if they got added: A set time for survivors to escape from a trap without help, maybe 16 seconds. RNG IS BAD AND I HATE IT. Health dependent penalties to stepping in traps: Healthy (or enduring) survivors that step in a trap are able to escape from a trap, and will be hindered afterwards, rather than trapper getting haste for no rea1 comments 21 views last activity
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Just some thoughts that occured to me about how maybe matches ending could be a bit smoother and more consistently satisfying for the playerbase, because I've been thinking back to that old "Finishing Mori" PTB. For anyone unfamiliar, the PTB had various antislugging features, but its flagship feature was, if all Survivors were downed, there would be a blood wave effect on the screen and smash c2 comments 112 views last activity
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So its a tome that gives you four random perks but when i go to killer it doesnt appear to apply the tome to my perks because i either play with no perks then or perks i already have on killers as regular builds. When will this bug be fixed?0 comments 371 views last activity
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What's going on? Can we get some transparency? Why are we getting more and more stingy with shards and event cosmetics? The stanard for event cosmetics has been 6 killer weapons, 6 survivor sweaters… now it's 3 each? Also ZERO new festive themed skins for survivors this year in the shop (not counting sweaters) as well as for original killers. All we get is 2 skins in the shop for 2 liscensed k6 comments 141 views last activity
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Still refusing to fix what needs fixing, but randomly messing with what shouldn’t be touched! Michael is the first crossover killer—and when the hell did he ever use a sprint charge like The Good Guy in any of his movies?! I’d rather you keep nerfing Tombstone—even if it took draining four survivors just to activate the instant kill—than remove that one-hit kill mechanic entirely! Why was M2 comments 51 views last activity
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One with all the surv skins, one with all the killer skins0 comments 1 views last activity
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Bi-Han or Nood Saibot with a power of using portals, both acessable by killer and Survivor. One new perk that allow hooking survivor from certain distance, scourge hooks of course, that require consume of tokens to use that option. Addons that can make portal teleport survivors to nearest portal to the killer or that pull the survivor that got close to the portal and makes them teleporte to a r2 comments 21 views last activity
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How I missed this perk being nerfed by 1 token, 4 %? When it already doesnt stack with fire up.6 comments 32 views last activity
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After a few more encounters against her and after reading this posts comments, I admit that I am in the wrong and people can ignore this post Her power allows her to infect any and every interactable object aside from her fountains and infects survivors and lasts a long time The only way to prevent full infect is use the fountains which gives your location away and gives the killer a op m2 wh15 comments 131 views last activity
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Using a flashlight or flashbang/firecracker should count as conspicuous action. And therefore disable basekit bt, OTR, DS etc. If the unhooked survivor feels safe enough to hang around close to the killer, they should not have access to OTR and DS. Because… you can hang around the killer? You could have made distance instead. Hitting/downing a survivor that DECIDED to stick around for a safe i7 comments 151 views last activity
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Hey everyone, it´s me again. Late at night I came to the conclusion, that perks which have tokens like Pain Res or Grim Embrace should be disabled after sacrificing the first survivor but should be buffed as long as all Survivors are alive. Why do I think this is a good idea. It promotes a spreading of hooks and removes some kind of tunneling If a survivor is tunneld out the game becomes muc21 comments 282 views last activity
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If I recall correctly, reworked BBQ&Chilli increased gen kick damage after hooking all survs once. Original Furtive Chase decreased the size of your terror radius while in chase. Reworked Furtive Chase decreased the size of your terror radius after hooking somebody. All of these could be general perks. How about Raring to Gore (reworked BBQ&Chilli) Bemusing Presence (Original Furt9 comments 71 views last activity
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Iridescent. Hard hat iridescent amulet Hard Hat same effect you can break breakable walls with your slice and dice the hit cooldown is 2 seconds Iridescent amulet Increase the Hide-Ho duration to 100% Purples. Mirror shards, pile of nails, plastic bag, straight razor Mirror shards same effect when a survivor steps over a foot fall they scream Pile of nails Rework when manually exiting0 comments 21 views last activity
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I recently came up against a few Ghoul's yesterday and got caught on a number occassions that really grinded my #########. I'm not gonna lie, I caught myself really raging a number of times... and generally speaking I'm not too upset by losing in DBD, and lose often, so I was trying to take stock of why is got under my skin so badly. I went watching videos, mostly JCGlitchmaster, to work out wh9 comments 332 views last activity
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I wanted to bring up something that feels really frustrating in Dead by Daylight. When you revive a teammate from the dying state, the person getting picked up has zero Invincibility Frames, so the killer can instantly down them again. It makes the whole revive feel pointless and kind of punishes you for trying to help your team. It would be great if the revived player got even a short window of5 comments 32 views last activity
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With how popular Ao Oni is in Japan with all forms of games, novels, anime and even live action films, i think it's safe to say that the blue demon Ao Oni at least deserves a spot in Dead by Daylight in the current roster of killers, i think that the chapter should come with Ao Oni as the killer with their name being "The Rumor" while also getting Hiroshi as the survivor and the mansion that Ao O2 comments 21 views last activity
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LEECHED: - When a survivor is partially infected, the infection grows at the normal rate of 1.666c/s - When a survivor is hooked, Leeched is no longer removed, instead they are reduced to 1% Leeched (Will take 60s to reach Leeched I passively, Intestinal Whip still can't damage them outside of Leeched I) - When a survivor reaches Leeched II, their aura is revealed in white when outside of 16m0 comments 31 views last activity
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Disclaimer: I'm not suggesting the ghoul to get buffed in a way, well, maybe (i cannot stretch this maybe as far as i already did btw) a small one for its token loss on pallet break but thats technically all there is, but rather a collision fix around loops and corners similar to weskers issues where sometimes he just slides right off corners but other times he doesn't (which tends to be most of5 comments 81 views last activity
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Thoughts on buffs for the face of Killers for DbD? His design is ancient and generally considered one of the worst / hardest killers. Can we give our boy some more love? Remove getting caught in own traps. Why does his power work against him? Survivors disarming traps is not equal in trade-off. It's not very long, survivors can even dedicate one player to follow Trapper around and disarm, esse3 comments 51 views last activity
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People who said that she never was too strong know that they were lying, Krasue on release was about lvl of released Kaneki who also got 2 nerfs, minor compared to Krasue but still. I just want to go through her current kit and give a reasonable feedback on why she's a bit overnerfed but at the same time I don't want any big buffs for her. I invested quite some time on her, and have p55 on her at2 comments 51 views last activity
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Can we get an official response as to why this achievement is missing? Seems like an odd oversight. It's been awhile without it also. Can we get it added? Thanks!0 comments 11 views last activity
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Title. Here are the changes: Scourge Hooks General Changes: • Change the Hook selection logic - Now, the Hooks that change aren't selected completely randomly. The map is split into quadrants, and there has to be a hook in every one of them. Perk Changes: Scourge Hook: Gift of Pain • Both Mangled and Hemorrhage now last for 120 seconds instead of 90. Scourge Hook: Monstrous27 comments 621 views last activity
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During PTB 9.3.0, the perk Wicked had - among other, more busted effects - unhooks providing no notification for the killer. Personally, I like this being a perk effect and not a basekit effect, as basekit killers should be able to use unhook notifications as macro info and occasionally as their only lead to follow up on for survivor locations. Survivors being able to spend a perk slot to mess12 comments 162 views last activity
