Feedback and Suggestions
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It doesn't matter if a survivor is running the perk or not, as a killer you MUST assume they all have it. Any perk that changes your playstyle merely because it exists is bad design. As an extra this is how DH effects chases: Lunges are banned. You can never lunge at a survivor as it is a free boost and health state. Powers made useless. Trickster, Huntress, Blight, Plague, Neme, Nurse,3 comments 41 views last activity
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Would be nice when people join you they're gamertag is in a different color in game so you know they're in your group. For example it could be green if you have 2 survivors in your group and the solo gamertag can remain white0 comments 2 views last activity
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I'm probably the only one that wants that but I just gonna drop the idea in case Bhvr likes it and adds it in a health update. Basically what I mean by the title is that when you are far away and survivor does a fast vault,sabotages a hook or fails a skill check when repairing/healing is always the same loud explosion sound, so my idea is to add other sounds when healing and you missed a skillch0 comments 11 views last activity
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Dear developers, I'm glad that the survivors have a totem blessing mechanic, but why when a survivor from my team illuminates the totem with his useless perk, I can't add my own to it, to be honest, it was like trolling, since the "Boon: dark theory" perk is in the current realities of complete garbage. If this is a team game then why can't I interact with my teammate's totem. I agree that it can4 comments 41 views last activity
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Hello! As a veteran Trapper main, the 2021 add-on pass and quality of life improvements were certainly a welcome addition. However, as time went on, I believe most would agree that these changes didn't improve The Trapper's even worsening state in a truly significant way. Here are my suggestions for a new Trapper Buff that I've been working on these past few months. Disclaimer(s): Th4 comments 161 views last activity
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Remove the AI from his kit. AI's implementation into DbD has been a massive failure. Nemesis' zombies were okay because they were fairly unintrusive and seldom useful. Knight's entire power being based on using AI to chase is terrible. If you use the Knight to chase, he is incredibly easy to counter-play by just holding W. If you use his power to camp a 3-gen or zone hooks, it's insanely strong12 comments 1,011 views last activity
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I swear I've never heard of this perk in my life, but I say we buff it, make it so there's no range, you can just see the aura of people in the basement, but keep the cooldown, this perk is so niche I think it would be funny to see it become more mainstream5 comments 171 views last activity
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While Iridescent Company Banner is a pretty good addon, Knight's other Ultra Rare, Knight's Contract, is very bad and probably a contender for one of the worst Ultra Rares in the game. This addon has a multitude of issues that make it extremely underwhelming: First, the fact that it only activates on every fourth guard summon makes it very inconsistent7 comments 121 views last activity
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Reduce self-healing rate to 40%(from 50%) and it cannot be stacked, at all. If the user gets hooked, his boon will be snuffed. Yes, if you running CoH, your boon will snuffed, not using CoH will prevent that.11 comments 91 views last activity
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the Skull Merchant's power: hot take, but I actually prefer when survivors could see that they were being locked on as it's actually an object of obsession mind game where it's like, "I know the killer knows my location, so I'm going to run in this direction and switch once the eye is not on me. " and the killer can know the survivor is thinking that and zone them into the position they want the0 comments 21 views last activity
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Sometimes I feel very bored trying to read the tome lore, the David one and the twins one being 2 of my favorites that I willingly read through and understood, but trying to comb through the Vittorio lore, I felt lost at basically every single point of it, either the narrator needs to read in a more lively way (he's very great btw) but sometimes I feel that excitement is lost Tome Divergence Mem0 comments 1 views last activity
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the kind of kiss can depend on the killer's personality. deathslinger can give a grandfatherly kiss on the forehead and put his hat on their head. twins can do the cheek kiss that french people do as a greeting. spirit can snuggle in close and give a warm hug. make it happen!1 comments 11 views last activity
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I'm just tired of harassing messages being thrown my way, constant grief, insults or people trying to poke fun just for playing your game. It's also causing false reports to my profile which I'm having to manually deal with because members of your community seem to think that's acceptable. This should be a quality of life extension onto the anonymous mode, being on console I cant stop messages10 comments 221 views last activity
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Why should we suffer from another survivor's mistake? Make it a hex perk.18 comments 261 views last activity
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This is mostly related to Bubba games but applies to facecamping in general. I've had too many matches were someone gets downed by a facecamping Bubba and just kills themself. I really can't blame them, the only reason for not killing yourself is to maybe try to not reward that kind of playstyle but that doesn't seem to be enough for a lot of players, especially if they're solo. Maybe it would9 comments 91 views last activity
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This game is becoming such a nightmare for solo queue survivors. And yes, I appreciate and thank you for the recent solo queue HUD buff but there's more work to be done. I know that tunneling/camping is a hot debate among the DBD community but it's so bad that I refuse to let my nephew buy with my money any customization or cosmetics from the game store. He’s been watching me play for about 6 mo4 comments 51 views last activity
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I mean hook suiciding is not penalized so why do we have to wait 4 minutes to bleed out if a killer doesnt want to hook the survivors?18 comments 1,061 views last activity
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Your anonymous mode for Xbox doesn't work. I've tried toggling it on and off , reset console etc but I'm still getting hate messages4 comments 41 views last activity
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Why are we still missing multiple killer/survivor profile pictures long after release? It's just a portrait, what is the delay?7 comments 51 views last activity
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Hex vs Boon Hex perks are (supposed to be but not always) super powerful killer perks with the downside that they can be taken away. A high risk high reward. Each Hex is 25% of a side's perk load out and once it's gone it's gone. Why do boons get to be different? Unlimited heals for the whole team, the ability to pick yourself up indefinitely, team stealth that can cover multiple floors... Thos19 comments 171 views last activity
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Potential Energy - Your arcane abilities have adapted to The Entity's Realm after centuries of wandering, granting you unprecedented control over its many devices. After repairing Generators for a total of 12 / 10 / 8 uninterrupted seconds , press the Active Ability button to activate Potential Energy : Continuing to repair the Generator will charge Potential Energy instead of progres13 comments 351 views last activity
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All these topics about tunneling and camping, I don't have the magic solution but I have a little advice. If you already nerfed BBQ by taking the BPS away(killers deliberatly went for different people just for stacks alone), at least make it basekit. if the killer can see other people, he won't be confused or frustrated when he can't find anyone after hooking and won't go back to it. Me, when I7 comments 131 views last activity
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HOly freak'n cow. If by some miracle you find the hatch good luck getting a prompt to jump through that bad boy. You will get 20 prompts to heal or recover before you get one to go through the hatch. Like serious I crawl to it go over it, sit on it, spin on it, crawl off and back on, spin, crawl from the other direction, spin, leave come back, crawl over and over and over. It really should not be0 comments 41 views last activity
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the unhooked survivor does not have hit detection and gets the base guardian speed boost (better than base borrowed time being used to weaponize the unhook and tank a killer hit) if the same survivor is hooked again before another survivor is hooked then on the 2nd unhook give them a base overcome speed boost along with no hit detection. after the 1st hook and 2nd hook, the unhooked survivor12 comments 311 views last activity
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Med-kits give more time value to survivors than any other items in the game, being able to heal yourself and get back to work without being at risk of going down in the next hit is very powerful and give survivors so much health state that it can and is a problem. Med-kits need some balance changes and I have some ideas on how to balance them out. Each medkit will have their own effect with ups19 comments 761 views last activity
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Based on what I've seen from many players, especially streamers, it's abundantly clear that having prestiges visible in the pregame lobby is causing the same or worse problems as when grades used to be visible. Survivors with high prestiges, particularly P100s, are either getting dodged repeatedly, or are getting targeted relentlessly in games due to their prestiged level, and it's getting to the3 comments 41 views last activity
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As a survivor main, there are some killers that I find extremely fun to play against, and there are some killers that are so unfun to play against that it feels like torture. Then there is the Clown, whose power makes me feel genuine motion sickness when he distorts my screen. This game gives survivors no ability to see the killer in the pre-game lobby (so I have no way to leave and avoid killers7 comments 161 views last activity
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So this is an idea to fix the problems with overzelous. After cleansing a totem the perk activates, the next gen you start repairing after 8 seconds gets an instant 15% of repair progress added to it. If the totem you cleansed was an Hex totem you can see the killer's aura for 15 seconds. Why instant progress instead of a repair speed bonus, simple. You waste 14 seconds to cleanse a totem so t0 comments 1 views last activity
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I've been thinking how we could make the SoloQ experience better with info, and i have some suggetions: Make possible to see other people perks in the "Esc" screen, with the active perks highlighted (as it can be seen in the active hud individually), so we know when someone have Unbrekable, Soul Guard, Deliverance (this one is the most important), and etc. This could really save some time, like48 comments 791 views last activity
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idk it seems unfair to get 30 minute penalties for something you cant even control2 comments 62 views last activity
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First I want to rework the haste status effect The haste effect will no longer stack with another buff that has the same effect. Survivor perks: Better than New Upon completing a Healing action on another survivor, they benefit from the following effect until the next time they take damage: Increases their Action speeds in Healing, Unlocking, Cleansing, Blessing and Unhooking by 10 comments 11 views last activity
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for every dull totem left in the trial(not broken or booned) noed gains 15 seconds(75 sec max) and for every survivor still alive noed gains an additional 15 seconds (60 sec max). For every survivor that dies noed loses 30 seconds. If only one survivor remains noed does not activate. it even fits with the lore that the killer doesnt want the entity to be displeased7 comments 151 views last activity
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Primarily this is in regards to controller, but having the options expanded for Keyboard and Mouse would certainly be equally helpful. At the moment, a number of Interactions are bundled together in a way which makes it incredibly awkward to map onto a controller, depending on the actions you want to prioritize. Things such as Secondary Action and Skill-Check being bundled together could be split0 comments 1 views last activity
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New Perk Ideas for Future DBD Chapters - Pastebin.com I was thinking of some new perk ideas right off the top of my head that maybe bhvr could take into consideration, maybe some of the requirements and numbers can be adjusted.0 comments 31 views last activity
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I believe that this perk is projected to be the worst exhaustion perk in the game. In this post i explain why i think that, and how i would change this perk to be more adaptive and effective There is a few common situations where i feel like this perk will disappoint players. One scenario where i think this perk will fail is if you are playing on a large map like red forest, the survivor gets p4 comments 41 views last activity
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Chapter 27: Weaver of the Web The survivors find themselves trapped in a twisted realm of sticky webs and poisonous venom, where a giant spider lurks in the shadows, stalking its prey. They must face off against this monstrous killer, using all their skills and cunning to survive. New Killer: The Arachnid The Arachnid is a massive spider, with a body the size of a small car and legs that can c1 comments 11 views last activity
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Killer : The Phantasm Otherwise known as the hallucinator Power: Apparition The hallucinator is able to create a bond with its victims and prey on his or her confidence until the only thing left is fear. He leaches a spiritual bond that drains a survivor over time but only at a specific range. Survivors slowly fall into despair the longer the hallucinator is able to drain them. Despair 1:0 comments 31 views last activity
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Will it ever be possible to spend bloodpoints on the opposite side of the side we are queued up for.Has there been anything ever said about this? So I come back from taking a break for a couple weeks, got really into a new game, and I jump on to play some matches with friends so obviously on the survivor side, and I get my monthly bonus BP which puts me over the cap. Currently I am in a position where all my bloodpoints need to go to the killer side, which leaves me stuck, either I dont play6 comments 101 views last activity
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The bloodweb alone is a tedious and annoying addition to the game, while progression is nice to see. I, as many others, wish it was faster to spend blood points without having our ears bleeding by the end of it because of how loud it is. I think, if the player is currently on lv1 bloodweb (this just avoids needing to calculate discounted instant prestige based on bloodweb level), they should be1 comments 31 views last activity
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I love the update to the survivor HUD icons. I think it's a great addition to the game, especially for those of us who solo queue. However, I believe that there's room for improvement when it comes to killer status effects. In particular, I think that Oblivious should prevent you from seeing the "chase" indicator for any survivor other than the Obsession. It would add a new layer of challenge an13 comments 281 views last activity
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make it require no totem cleanse but instead a longer time to heal you. Boon Perks and this cleansing stuff shouldnt co-exist. It currently also doesnt synergize with Build to Last, because you kinda wanna run a map to track totems better. So this change would make it synergize with Build to Last and Boon Perks. Another reason to buff it is that Circle of Healing is basically just a better versio8 comments 291 views last activity
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I’ve been thinking about this for a while and I would love to see them add a competitive game mode with their own ranking system and rules where certain perks, items/add-ons and offerings are disabled, while also giving cool rewards for hitting certain milestones in the competitive rank. I think with the right rule set it would be really fun and we’ll play with a goal in mind. Please share what o0 comments 11 views last activity
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I suggest that if survivor has a Claw Trap on, their HUD activity is revealed to the Skull Merchant. She will see the progress of the gen that survivor interacts with, whether they are performing healing action or cleansing totems, etc. Survivor will now have a choice to reveal what they're doing to the Killer or waste their time to keep their cards close to their chest. On top of it, disabling d0 comments 21 views last activity
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So there is no hope for SWF VoiceChat.exe fix/nerf anymore --- no reason to be better and play as killer ( higher mmr=constant swf=voice abuse = unfair game ) I want a CHOICE when i find match to have FILTER 1.) Play vs Solo Q only - yes/no 2.) Play with 2 premade max ? 3.) Play with 3 premade max? 4.) Play with 2-4 ? I dont want to play UNFAIR games where i cant even make build not co22 comments 381 views last activity
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I have seen an unreal amount of posts for “This is how we can fix tunneling” or “This is what’s wrong with the game”, then it’s followed up with completely flawed methods of completely changing how the game works. Although the current method is flawed, it’s still much better than the alternatives. Is tunneling unhealthy for the game? Probably considering it’s pissing off 90% of the player base19 comments 1,792 views last activity
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Kindly, After playing the knight for a while, there is something that needs to end. but before that, I understand, coding pathfinding for AI that is half decent is hard and can be hard to balance if done to well ... I get that. Having a guard actually hit a target and not whif every strikes because a survivors just "juked" them easily, can be hard to code, I get that. There are so many issues1 comments 51 views last activity
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Literally just title, it serves no purpose at this point beside giving them free rights of "disconnection" aka suicide. give every survivors 3 chances to escape for free.20 comments 231 views last activity
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An Idea that is brought up now and then is a giant snake or giant spider killer, and this sounds awesome, it even has a bit of following in the community! But is this even remotely possible? And will BHVR ever consider it or is such an idea to far out of line.10 comments 81 views last activity
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It took 6 years for this perk to finally get a nerf with the big meta shake up in patch 6.1.0. That patch pushed Ruin and Pop out of the meta as well as some other perks. BHVR nuked Ruin and Pop so hard they're arguable pretty weak right now. Yes, you can get value out of them but both are too weak to even be worth a perk slot when there are so many better alternatives, which is why killers use d48 comments 1,232 views last activity
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The charms are few and far between in dead by daylight, BHVR should make a place in the shop to buy charms for iridescent shards or auric cells if necessary1 comments 1 views last activity