Feedback and Suggestions
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After being unhooked or escaped the hook, activate the perk for 50/60/70 seconds. While the perk is active, when grabbed by the killer, causes all hooks within 15 meters radius of you will immediately get broken and the killer receive the hindered and blindness status effect for 4 seconds. You see the auras of all broken hooks while the perk has activated The perk is deactivated when preformi26 comments 511 views last activity
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So every surv hates getting facecamped or tunneled early game. It's not reportable but it's almost impossible to counter. And if you die early you get less than 9k bp and if you're okaying with a swf you have to wait a while to get back in to a game. On the other side. If killer is getting stomped then sometimes it's the only way to get a single kill in a game. Or at least leads to a few hook t30 comments 641 views last activity
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So when breakable walls were added they made them sound like it was be a benefit for killers. Slowing down powerful loops, but instead they are mostly there to force killers to slow down chase to deal with that wall while a survivor just vaults through the window nearby. Now on some maps this is fine. Like the front desk on Midwich, it’s not as fun on maps like Dead Dog When all the best loops ha4 comments 61 views last activity
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Why not have them alternate every other day at least? For newer players there are only 4 perks for the whole week (which could be copies of perks they already unlocked). It would make for a better quality of life update.0 comments 31 views last activity
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would nerf dstrike: now a wiggle progress skill making it so you need 33% to trigger the skill once its active but grants haste for a short moment after succeeding in stunning the killer with this skill.. would nerf dead hard: bring back old animation but instead of being able to tank hits you would have a smaller hitbox during the duration, making you more difficult to hit but not able to10 comments 161 views last activity
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I think it would be easier to notice if you have a survivor or killer daily if the card was color coordinated and had its own survivor/killer icon on the specific daily. For example if you have a general killer daily, the card is red and the survivor one is blue like selecting tome challenges has color coordinated at the top of the screen. Another example if you have specific survivor or killer c0 comments 1 views last activity
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I do really think this need a rework really bad to help reduce the amount of people leaving I feel the “Leave Game” option should be taken off and if people were to ever leave games it would be because of connection issues, freezing, crashing bugs, closing the game completely or even turning off their consoles ect. I feel these penalties don’t help very much as people know they can just leave in0 comments 11 views last activity
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Title. The rift just feels so full of poop in the form of charms that no one ever uses. I see the same few charms around anyways so it's obvious people don't use them and with over 20 pages of JUST charms it's time we cut down the amount of charms are added and do something better. Can we just put very simplistic recolors in place of charms? Even if it's just singular pieces like you used to11 comments 221 views last activity
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hello there, I see we have very many killers on the game. Going to very popular, to some amazing creations made by you guys. However, I was curious about something and needed to ask. Art the clown, from terrifier. He's a great killer, even more, brutal than Freddy, Jason, or ghost face. Not to mention, adding art to the clown right now would be perfect considering the new movie that's coming4 comments 51 views last activity
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Hey, We all know killers dodge lobbies when they see a team using flashlights, several toolboxes, map and keys. So why not just hide the items survivors are carrying in the lobby? We've had the killers perks hidden until end game to counter teams sharing info after death, so I think this could be done to counter lobby dodging. It sometimes takes ages to find a lobby as a survivor (on PS4) e42 comments 732 views last activity
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Is there a reason for this other than someone's idea that it is "more realistic"? Other than making the scream obnoxiously long the only thing it's really going to do is nerf pain resonance/deadmans.1 comments 21 views last activity
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Put more lockers on all your larger maps. If you're dredge, huntress, or trickster you're screwed on maps like swamp, Ormond, yamaoka etc.0 comments 11 views last activity
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Daily quests have been a pain for me as I'm a survivor main and always get Killer quests. I would like daily quests to be separated 3 for killer and 3 for survivor. This would be just a nice simple quality-of-life change.0 comments 1 views last activity
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So in a match with the night I successfully deadharded 4 times and each time I went down. That is a 100% success rate on me using the perk and a 0% success rate of the game implementing the perk as designed. I would tend to think that is a major problem. I know nothing will be done, but at least it is recorded so others do not think they are alone dealing with this frustration.. Next game was a36 comments 491 views last activity
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Current deadhard forces killer to not lunge,flicks,use projectiles in skillfull way like mid range hatchet,curve billy,long lunge with spirit and wait out DH or stick right behind survivor and hit them point-blank. It doesn't just endure attack but also gives speedburst which means if you swing to safe or god pallets to trade hit can let survivor not even use the pallet.So every time survivore g0 comments 14 views last activity
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Trapper: requires too much set up due to traps being random in the map Wraith: fine Billy: His power is only useable in loops if you have certain addons. Without any addons, his power is terrible. His base power should be buffed. What i mean specifically is, that as a survivor you can always stay at the exact opposite side of any loop, and there is no way for billy to reach you with his power5 comments 71 views last activity
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I'm not telling about some dramatic changes, and i'm not saying this will remove tunneling and camping at all. But this suggestion will give some encouragement for killers to not kill. My understanding was: what is the point of the trial. And answer: to make pain and suffering. So the suggestion is: Some changes in devout emblem. But this would require game to understand few things: Killer2 comments 41 views last activity
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Nurse Nerf Concept: At the start of the trial 4 cages will spawn randomly, nurse will spawn in one of these cages, once in a cage nurse can not attack or teleport, and the survivors are given a new intractable killler item Tomato Survivors can throw tomatoes at the nurse to blind her, they can also unlock the cage to free her at anytime if they want, but why would you do that since shes4 comments 82 views last activity
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I do not know a better way to do this, if anyone might know how to get a developer's eyes on this, I would love the assist. Having seen a lot of the early community feedback about the backstory for the Skull Merchant, Adriana Imai, I wanted to offer something else. I offer the below with freedom for it to be used, altered, or anything else freely and without any claim for anything in return.0 comments 111 views last activity
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offering name: (not decided) offering effect: adjust starting health level for a survivor or survivors based on rarity example: tier 1: 1 survivor at random spawns in as injured. tier 2: all survivors spawns in injured tier 3: all survivors spawn in injured. 1 survivor is broken for 30 seconds tier 4: all survivors are broken for 30 seconds. please leave feedback.7 comments 61 views last activity
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https://www.youtube.com/watch?v=kjpF-8_ktfY&ab_channel=notOtzdarva Even one of the most chill players in DBD gets frustrated af due to awful maps like this one, you could really feel the frustration, and killer players most likely got a sense of deja vu for feeling the exact same (most likely worse). How he won? skill? power? perks? no, tunneling the weak link and the12 comments 503 views last activity
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DBD Community is mostly very toxic and unhealthy to each other. Most of my games have been against toxic tunneling face camper (solo q). Its so sad to see a game with this much potential downgraded to what it is atm. If people had a reason to play in a more healthy way, they would.18 comments 341 views last activity
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Like the title says, I want to be able to pick whichever region I want to play with. Just because I'm close to EU doesn't mean I want to paired with gamers from Russia. Do we have to use VPN to force ourselves to play in a specific region? How about give us the ability to choose? Also the tunneling has gone worse lately. Y'all need to do some adjustments. Butchering the old dead hard was a ba3 comments 21 views last activity
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Spirit's overtuned directional audio defeats the entire purpose of her character design. Her entire character design is supposed to be that she can turn invisible, so she can try to set up mind games, or "50/50"s. What benefits does Spirit get from being invisible, if survivors are given a constant super accurate audio cue to where she is, that very often gives survivors MORE information than the15 comments 1,131 views last activity
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Feedback leans negative for obvious reasons, so I just wanted to say that this rework is freaking brilliant. Originally I wasn't going to be getting any of the characters with this chapter, but now I will be getting Renato. It'd be nice to see most of the other perks get some minor buffs as well, I will say.5 comments 142 views last activity
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If a survivor is healthy and disarms a trap they should be injures as basekit, not have to use am addon for this2 comments 41 views last activity
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How you would like the idea of an antigen perk, which is getting stronger (up to 4 stacks), if you hook different suvivors? This could be a big incentive for not tunneling, IF the perk would be really good if you reach 4 stacks with it. Me as a killer main would love to see more incentive based killer perks, to get a better gaming experience for not tunneling, instead of nerf after nerf for tunne0 comments 31 views last activity
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Since there is complete outfits in the Rifts but split upon different random slots i think there should be a pop-up saying that youve completed a set / unlocked that set, once you got the last pice. So you actually get to know that you could now use that outfit.0 comments 11 views last activity
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Now I may get hate for this but I think it’s worth talking about. We all mostly agree incapacitated was very strong, overwhelmingly so in most cases. But I was talking to my survivor main friends and one of them said something I never thought of before. Why not just change what incapacitated actually does? Looking into the past for a bit, I remember an effect Ruin used to have were it slowe14 comments 121 views last activity
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Art By: Dakotchi Art By: Rambluz And to those who aren't aware of the "Never Stop Slashing: Skins I'm begging bE for It's these. Even thought their purpose was made for KILLER Legion. I see no reason they can't be converted for a Survivor Legion.1 comments 441 views last activity
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There are too many killers holding the game hostage by camping hook.. this could be solved if hook progression would pause after the killer has been in close proximity for too long. That way survivors could have a fair chance.56 comments 961 views last activity
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I played Most time on my ps5 because my PC is broken and i Miss the end Game Chat from my PC. Can WE have a end game Chat for all?10 comments 1,022 views last activity
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Why are the Items and the Offerings bound to the Characters who found it in the Bloodweb instead of using one "Chest" for all that's compatible? That would be a quality of life change so if you are just leveling a Charakter but you wont play it, all Items and Offerings are wasted and may never be used...5 comments 111 views last activity
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The past two chapters have been nothing but disappointing for a majority of the community, although some aspects are very appealing which are the Knights design. However, the past two chapters feature a killer with a power similarity which is zoning. The Knight can drop a guard on a loop and the survivor will have to either become injured or move, the skull merchant can drop a drone on a loop whe0 comments 31 views last activity
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I may be seen as some greedy or poor or toxic, or whatever... but Perks are too essential to gameplay, maybe more than killer powers (tho this is debatable), and locking those in any way is unsportsmanlike pay to win, unfair behaviour. Maybe im just old player used to b2p games, but buying advantage in the game is a thing i just dislike, and its a thing that lot of people dislike as soon as th10 comments 271 views last activity
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2.5% progress loss is in no way, shape, or form a viable way to keep gens under control without gen perks. I’d suggest 5% (or maybe more) would be a fair way to get some more value out of a kick without being too oppressive.7 comments 221 views last activity
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We got A.I. Survivors in the custom game now which is something I had asked for a while back and now we finally got them it's great. They need a little work though, they get stuck near some vaults among other things. A custom game A.I. Killer would be good for practicing as a survivor and you'd get to see your killer's skins more often maybe.0 comments 1 views last activity
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We all know getting ur 4 kills is cool, but there are people that will slug u just at the end of the game searching for the last survivor to have both on the floor before hooking. Even if the last survivors play as team these cases are almost always a lost situation with 1+ gen to do. Its a time waste because the killer refuses to end the game with a probability the remaining survivor could get t6 comments 61 views last activity
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If you play survivor, you get hard tunneled or camped out of the game. If you play killer, it's all gen rush, dead-hard, and t-bags. Both sides are unfun to play at this point. Please make the game fun again, like have survs each get hooked twice! THAT should be the main objective for the killer. The chase is what makes the game fun. The best matches I have experienced which are SO RARE is11 comments 131 views last activity
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Leader should affect blessings speeds. I have a vague memory of someone saying that it was being worked on. Whatever the killer equivalent is should slow them as well. Anyway that's it. That's the post.6 comments 31 views last activity
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Make it an exhaustion perk and let the perk user activate it themselves while on hook. (Rename the perk if you want.) The perk either gets wasted because they don't know you have it and never come close enough to activate it, or the perk gets wasted because they hook dive for a trade and the perk pasues the struggle for half a second. ---- This perk causes the survivor to become exhausted for2 comments 21 views last activity
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Your ties to the Entity manifest when your prey attempts to get away. Each time a Generator is completed, Claustrophobia gain 1 token. 1 token: Blocks all Vault locations for 30 seconds. 2 tokens: Blocks all Vault locations for 40 seconds. Blocks nearby pallets for 10 seconds. 3 tokens: Blocks all Vault locations for 50 seconds. Blocks nearby pallets for 15 seconds. Entity suppress a generat3 comments 81 views last activity
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Hi, i overall really like the music and sound effects in game. You can notice that some sound effects has been updated and slightly changed recently. Just one remark. Please consider to tone down new chase music in some cases. At the moment you really hear that you like loud (and short) drumloops without much tonal changes. Even in the close chase you like to hear some survivor noises. And so0 comments 12 views last activity
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I think it would be a great idea to add a built-in community tab to the game. It could have community made chase and terror radius music, maybe it can have old PTB music like The Executioner or The Ghostface. This can allow for more customizability to the game and let community members like Mr. Envy gain popularity. It could even have custom character portraits and icons.1 comments 11 views last activity
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I don't mean the same type of power. I mean we need some new popular Killer(s) who will people want to play a lot while also being quite strong. Then we see less of the same killers because there will be more options to play. Less boring for both sides I think.9 comments 312 views last activity
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There is not enough time to make significant changes on her. it will be the same case as the trickster. If I remember correctly It tooks 2 mid-chapters for him to be what he is today, which is sad since it can delay several plans.11 comments 281 views last activity
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Hello! Why Leatherface has very strange code in his Chainsaw Sweep movement speed? Now Leatherface reaches Chainsaw Sweep maximum movement speed after 60% duration of his first charge. This code exists since December 2020 | Twins DLC . They changed way how Leatherface reaches his Chainsaw Sweep maximum movement speed. They nerfed Leatherface very significantly and we didn't get a inform31 comments 781 views last activity