Make disarming trappers traps injure survivors basekit

If a survivor is healthy and disarms a trap they should be injures as basekit, not have to use am addon for this

Comments

  • this and make stitched bag basekit (allow picking up of traps with stitched bag)

  • @CBT137 said:

    this and make stitched bag basekit (allow picking up of traps with stitched bag)

    No. Starting with all his traps is too much.

    He should start with 4 traps in hand and the rest should be evenly spaced around the middle of the map (not the edges).

    Change the purple sack addon to be start with +2 traps in hand so he has 10 traps and can hold 6 in hand. This would stack with the green +1 trap option.


    @theblimp said:

    If a survivor is healthy and disarms a trap they should be injures as basekit, not have to use am addon for this

    That would help tremendously and I have already suggested this idea before.

    Make the current Bloody coil base kit and Change the Bloody coil addon to read : survivors cannot disarm a beartrap without a toolbox or the sabotage skill.


    However we would also need to undo the nerf to beartraps that massively reduced their area effect.