Feedback and Suggestions

Our team will be happy to read these!
  • I feel like coup de grace is kinda boring and basic,but i wanna rework it while keeping same concept Coup de grace:After a gen is completed, next lunge attack is increased by 180%(so anytime u swing and lung a tiny bit youll use a token) My rework would be; coup de grace:Start the trial with 5 tokens.Each time a generator is completed, lose a token and all add-on charge speed is increased 15%
    2 comments 42 views last activity
  • This perk can be used at any time and not just when in chase. This perk causes your character to instantly fall down as if they were actually hit. No points are awarded to the killer for the action of Feign Death, which should be telling for a keen killer. The survivor can get back up instantly, as they are ready to spring for this acrobatic maneuver they've practiced for. While in the prone st
    6 comments 121 views last activity
  • As someone who has a hard time hearing in game, I have a lot of problems with skill checks. Visual terror radius was added a while back and I do believe there is a visual skill check on the mobile version of Dead by Daylight. Please if possible can there be visual skill checks in Dead by Daylight PC/Console versions?
    1 comments 41 views last activity
  • Every game in the industry that i know has FPS/limit and brightness options. It's weird have to use Reshade a 3rd party program to see the game better. As for the FPS i have to mess with config files to unlock.
    1 comments 32 views last activity
  • Some you may actually want them to be less so that you get a more accurate result, such as the case with perks like Whispers or Small Game, as I found that I can find them more easier This can also be the case for plaything and pentimento since usually with that combo you WANT them to cleanse it so you can put 5 (or 4) of pentimento totems sooner
    0 comments 21 views last activity
  • The Nemesis is a brute but is a biohazard though the infection he spreads doesn't really have true side effects besides making nemesis' tenacle and zombies 3 hits to kill. This image presents a way the virus should work and encourage survivors to use vaccines sooner than just hold onto and apply at the last moment and possibly be more careful of being infected.
    1 comments 41 views last activity
  • Item: Gloves Wearing gloves replaces a carried item [medkit/toolbox/flashlight] that have various add ons to them. Ash Gloves: "Wornout cloth gloves." These gloves get in the way and cause more skill checks due to their frayed nature. Causes 4% higher chances for skill checks. "There are worn holes in the finger tips. Why am I wearing these dirty things?" [20 charges/seconds] Yellow Gloves: "O
    0 comments 32 views last activity
  • By 'gen rush' I mean survivors simply focusing efficiently on gens, because that's all it takes. Good toolboxes and certain perks can help shave time off but really all it takes for gens to fly are 4 survivors who actually sit and do gens at every opportunity. I understand that balancing gen time is impossible, because the difference between 4 solo survivors just chilling/doing archives and a SW
    84 comments 1,951 views last activity
  • As it stands, you either STOMP the survivor who gives up on hook or DC and get no pip, OR get a match with crazy good SWF and DE-pip. I do not understand, for the life of me, how a 4K is not AT THE VERY LEAST a guaranteed pip. Fix this mess for the love of all that is holy.
    16 comments 231 views last activity
  • DC penalties in dead by daylight are absolutely HORRID. Penalties in any game that does not have or offer some type of comp game mode for one is already just ridiculous but the fact that the penalties go anything beyond 15-30 minutes max is just absurd… I’ve seen Twitter users with penalties of up to 72hours like how is that ever necessary…this impacts the game in so many negative ways. But b
    16 comments 1,411 views last activity
  • First of all, I would like to say that English is not my mother tongue, so I apologize for any mistakes. I love this game with all my heart and I mainly play as a survivor. In this way, I would like to express my negative impressions. these are just my feelings. 1) The Doctor The Doctor strikes me as a very powerful enemy. his abilities not only pass through objects, but also through floor
    10 comments 171 views last activity
  • I've made a post like this before, but I'll say it again since I've had experience with the new Waterlogged Shoe Hag: Nemesis should get a speed add-on. There's an add-on in his arsenal that genuinely does not synergize well with his kit and I think would make for the perfect add-on to change the effect of completely: Iridescent Umbrella Badge Here is my suggestion for it. Iridescent Umbrel
    12 comments 111 views last activity
  • I see a bunch of complaining about it and the arguments just make no sense, they say survivors don’t have to do anything to earn it besides getting injured, which is exactly what the point of it is, to reward risky plays, if a survivor wants to stay injured to have their made for this (which a lot do) then that gives the killer a chance to get an easier down, the main argument is basically surviv
    38 comments 551 views last activity
  • Getting 1 single kill means you lost pretty hard, especially since if you got 1 kill that means you likely had to tunnel someone out of the game to get it, or got it in the end game. This is like saying if Survivors were on average only getting 2/5 gens done a game that would be okay. A single kill a game is a loss, why is this somehow used as a balance metric? I have become convinced especially
    1 comments 41 views last activity
  • DBD is celebrating its 7th birthday, so it's natural that the game evolved quite a bit since it came out, but sadly, things from early on and even halfway through the games lifespan so far, have not been updated along with it. There are a lot of things that could be listed here, so I just want to get the ball rolling the things I can think of from the top of my head: Keys: Ever since the hatch
    0 comments 31 views last activity
  • All survivors within 24 meters of "Boon: Added Intensity" gain 16% more chances for skill checks and the killer's Terror Radius is increased by 16 meters. While outside of the killer's Terror Radius, the speed of skill check movement is increased while also within this Boon's 24 meter radius. This perk should be designed to increase the intensity for thrill seeking players.
    0 comments 21 views last activity
  • I'm kind of assuming BHVR's reasoning here. I'm thinking the reason your nerfing Prove Thyself is because of all the ways that have become available to increase gen repair speed. With Overzealous and Deja Vu both being buffed I think BHVR is looking at that top gen repair speed when all these things are combined. But I think the problem is if you discourage use of Prove Thyself there will be les
    0 comments 31 views last activity
  • Currently, luck only effects the chance of unhooking yourself. With the addition of the new survivor's perks, random chance is becoming a more prominent feature in the game. I think reworking the luck feature will allow for more interesting perk combos and playstyles. My suggestion is to make luck affect more things. At the very least, it should effect the rarity of items and addons you find by
    0 comments 21 views last activity
  • 15 comments 232 views last activity
  • Right now her chase power is pathetic even with addons which results in her essentially being forced to 3 gen to get consistent power. These changes plan to address that without buffing her 3 gen potential in anyway. While in chase: Drones deploy 200% faster. Drones activate instantly. Drones lock on 10% faster. Drones deployed while in chase no longer have the unhackable effect when depl
    7 comments 101 views last activity
  • Hi I'm wondering what it takes to get killers from silent hill or other games/movies. Since I've been waiting for a game to add anything from Bioshock, I thought this one would have the highest chances.
    2 comments 31 views last activity
  • Compared to all of the other Gen block perks in this game like Corrupt, Deadlock, and Dead Man's Switch, Grim Embrace just simply isn't long enough for it to be worthwhile, especially considering the activation scenario. Dead man's switch can block almost all gens for 30 seconds if you push them off with a ranged killer like Artist, and you get that every time someone is hooked. For Grim Embrace
    0 comments 31 views last activity
  • Hello BHVR’s team! So I want to know if one day soon console Oni’s will be able to hit a 180 degree flick as Oni. Us console Oni’s are at a MASSIVE disadvantage! And I very much dislike it! We’re stuck at a 90 degree flick mark (I’ve able to pull a 110 degree flick a good bit but it doesn’t nearly help) From what I’ve researched you could have a 0 sensitivity and high DPI and do 180 degree flic
    3 comments 191 views last activity
  • This is going to be a pretty basic idea, but would make the perks feel so much more nice to use. Pretty much my idea is to add in a new status effect called Clotting that would temporarily disable the Hemorrhage status effect. If the perks had this new status effect, this would allow these niche perks to still be useful, even when against killers who use Sloppy Butcher.
    7 comments 61 views last activity
  • When I play DBD I play on console, and I think it's incredibly frustrating that there hasn't been any new features to try out on console. Being able to test out the new wiggle progression was the only thing thus far that was a feature available for console users to test, and I think it's really a letdown that on console there aren't more opportunities to get involved with testing. I get that it m
    2 comments 51 views last activity
  • One thing that often happens to me is that I enter the lobby and someone leaves the lobby, every time that happens the lobby time resets, sometimes there are some people who make fun of it, wait for the time to turn red (15 seconds) and leave the lobby on purpose: I thought of a few ideas that might help some of this: -Reduce lobby time to 45 seconds (currently 60); -When the time is less than
    0 comments 11 views last activity
  • So DC’ing can be really annoying and just make the game boring so I think they should add a reputation system of sorts. The higher the reputation you have you could get rewarded like with extra bp or something. Something to get people to DC less, or you could make where the lower the reputation you have, the worse bp bonus you have. The only person who should see it is the player as people could
    0 comments 21 views last activity
  • 7% chance of getting a skill check when letting go off a generator. -10% progression. This mechanic is completely unfair and is still in the game. When is it getting removed?
    2 comments 52 views last activity
  • What i mean is if survivors don't like the map or the killer or anything they can die on the hook and end the game right there and then. But killers have to play the game. So what if killers have something similar like opening the exit gate at any time they want it? If they do so no perk they have that activated by end game collapse and survivors are rewarded with an additional 15k blood points.
    16 comments 391 views last activity
  • On the PTB you are unable to move the camera when in a bound, completely removing the possibility of wesker curves, which are quite critical to almost every level of Wesker gameplay. As well as making using the second bound more difficult since you can't line up the second bound during the first bound And it just feels horrible and clunky as well
    4 comments 71 views last activity
  • I like to play both killer and survivor, it just seems that it’s survivor bonus during the day for me when I’m active and then killer bonus when it’s night. Should just give them both 100%
    1 comments 21 views last activity
  • Every time I go against this killer the same thing happens. Camping 3 gens that are right beside each other with their drones throughout the whole game while also using broken add-ons and gen regression perks to make it impossible for us to escape. I’ve been playing the game for about 5 years and never had such a bad experience like this.
    1 comments 61 views last activity
  • That wolf jacket is terrible for stealth but it'd still be cool to have in game.
    0 comments 11 views last activity
  • Survivor perks: made for this hope dead hard adrenaline lithe balanced landing off the record mechanics: 99% exit gates addons: styptic agent Killer nurse and blight My opinion for nerfing each of these made for this -> replace its effects with "You open exit gates 15/20/25% faster" hope -> remove it from dbd dead hard -> give david another pe
    6 comments 91 views last activity
  • Seriously, we can't call people out for "face camp"ing? Gets censored out? (#### ####ing) That's a no -no for chat?
    3 comments 41 views last activity
  • Sure, you don't win a lot of points, but the game punish you for things that you can't control like being tunneled or camped. The game should detect when the killer does that and not lose your progress
    4 comments 91 views last activity
  • Hook auras should show up when in pick-up range of a downed survivor, for easier Scourge hook planning.
    0 comments 11 views last activity
  • Though it is still difficult to determine through PTB matches if this strategy is consistent and viable. if it's set up properly one player is gonna be condemn killed, especially in solo where there is no communication. The Way cooldowns work are Projection- 70 seconds Teleport- 15 seconds Tape Removal- 90 seconds Tape Insertion- 60 Seconds (Not sure if they made this 90 either, but the PTB
    0 comments 821 views last activity
  • When I have over 2K hours in the game, 75% of which is survivor (give or take) I get 1 or 2 survivors with 1-2k hours and then a random survivor with 10-100 hours in the game. Killer players I go against typically have 1K+ hours too and naturally dominate the new player who drags the rest of us down. Sometimes I get lucky and the Killer chases 1 of the more experienced survivors for too long and
    5 comments 151 views last activity
  • There should be no reason to DC in a match, but lets be honest with ourselves there're a lot of reasons why people do. Frankly put, there is no punishment for unsportsmanlike conduct and there should be, the only people who get punished are those who DC for not wanting to put up with the unsportsmanlike conduct of other people. Excessive tunneling by killers: You get off the hook only to be
    5 comments 51 views last activity
  • Are you guys ever gonna fix his hitbox I like going against Wesker but his hits with his power are just bs and it’s just frustrating to play against
    5 comments 81 views last activity
  • It's pretty hard being on console and not even being able to say ggs or thank others for saving your behind or just playing well in general. It'd be great if the thumbs up option had some sort of significance to it, whereby you have the option to award it to another - killer or survivor - and they receive a notification and gain like rep points from it or something. And if you get a certain amoun
    3 comments 51 views last activity
  • You pick the item as survivor and they literally have no power. Buff/Rework them so they can compete against good SWF teams. (Killers must be stronger, the power rol, and not just weak walking memes to bully) Last but not least, fire the people responsible behind the gameplay/addons changes of Singularity & Sadako's nerfs. They have already shown more than enough not to have a clue ab
    0 comments 41 views last activity
  • Nobody likes this. It blocks chat. It blocks the Continue button. This is absurd. It's horrifying terribly UI and UX.
    3 comments 51 views last activity
  • It doesn't have any benefit other than judging your opponents/team mates before the match has started. I see survivors dodge low prestige free characters like bill/claudette/meg frequently and when I'm playing my p100 ace I frequently get dodged multiple times in a row while in the lobby. Keep it in the post game, that's fine, I like having that icon shown to the people I played with as a badge o
    2 comments 51 views last activity
  • Every game against her is the same. She sets up drones and uses generator regression to draw out the game immensely leading to an almost certain death. Nobody wants to play against her, almost every player straight up refuses (I put it here mildly because the mods removed my previous message). Even if holding three generators close to each other would be fixed, she is still highly unfun to g
    16 comments 262 views last activity
  • Can we please remove the killer instinct from Wesker when a survivor gets vaccinated? He already has like 5 other powers. Have a nice day
    12 comments 181 views last activity
  • BHVR should give us opportunity of take cosmetics and charms from old rift in compendium section, i recently starts in this game and i have 15 tomes to play and i would like have those things their. Please BHVR put the old rift togheter their tomes in compendium to give a chance for other players take that. Obvioulsy, cost amount of auric cells to unlock the premium track.
    0 comments 11 views last activity
  • Don't just take this at face value and think I want the exact same perk, that would obviously be unbalanced. I just want a perk that lets me go super speed on command, even if it's bad because of how difficult it is to activate it. I think it would be fun
    0 comments 21 views last activity
  • As a p100 wesker player that has alot of time and hours on him I have some suggestions on changes you could make First I wanna say you should nerf the amount of hindered you receive while fully infected cause it makes wesker very good at tunneling and ik how frustrating that can be but other than that my changes are make leather gloves basekit and change the affect of the addon or nerf it to 5
    2 comments 61 views last activity
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