Nemesis Should get a Speed Add-On

I've made a post like this before, but I'll say it again since I've had experience with the new Waterlogged Shoe Hag: Nemesis should get a speed add-on.

There's an add-on in his arsenal that genuinely does not synergize well with his kit and I think would make for the perfect add-on to change the effect of completely: Iridescent Umbrella Badge

Here is my suggestion for it.

Iridescent Umbrella Badge

A glass-like badge molded from the Fog itself. It represents the corporation that pushed far beyond ethical and humane science.

  • For each Survivor that is Contaminated, The Nemesis' movement speed is increased by +2.5%.
  • Every 60 seconds after a Vaccine is used, an empty Supply Case will refresh with a new Vaccine.

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This not only incentivizes Nemesis players to get hits with Tentacle Strike, but also synergizes extremely well with practically every single add-on there is in The Nemesis' kit outside of zombie-related add-ons.

This would also give Nemesis the ability to get contaminations at a much faster pace to allow him to earn the maximum potential of his power, thus allowing him to start causing destruction the likes that the Trials have never seen before.

I think this would be perfect to have for Nemesis because it would create a more interesting playstyle as and against him. Survivors would have more reason to vaccinate and Nemesis would have more reason to contaminate.

Nemesis should get a speed add-on and I really think that it should be the Iridescent Umbrella Badge's effect, not an Exposed effect that is too limited to use.

Comments

  • @Clockwork_Enigma said:

    I've made a post like this before, but I'll say it again since I've had experience with the new Waterlogged Shoe Hag: Nemesis should get a speed add-on.

    There's an add-on in his arsenal that genuinely does not synergize well with his kit and I think would make for the perfect add-on to change the effect of completely: Iridescent Umbrella Badge

    Here is my suggestion for it.

    Iridescent Umbrella Badge

    A glass-like badge molded from the Fog itself. It represents the corporation that pushed far beyond ethical and humane science.

    • For each Survivor that is Contaminated, The Nemesis' movement speed is increased by +2.5%.
    • Every 60 seconds after a Vaccine is used, an empty Supply Case will refresh with a new Vaccine.

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    This not only incentivizes Nemesis players to get hits with Tentacle Strike, but also synergizes extremely well with practically every single add-on there is in The Nemesis' kit outside of zombie-related add-ons.

    This would also give Nemesis the ability to get contaminations at a much faster pace to allow him to earn the maximum potential of his power, thus allowing him to start causing destruction the likes that the Trials have never seen before.

    I think this would be perfect to have for Nemesis because it would create a more interesting playstyle as and against him. Survivors would have more reason to vaccinate and Nemesis would have more reason to contaminate.

    Nemesis should get a speed add-on and I really think that it should be the Iridescent Umbrella Badge's effect, not an Exposed effect that is too limited to use.

    4 survivors infected is 5.06 m/s for nemesis. that is really fast.

  • That sounds fun as iri.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/382382/nemesis-should-get-a-speed-add-on

    4 survivors infected is 5.06 m/s for nemesis. that is really fast.

    hey at least it takes effort and survivors can counter it too, it's not like you'll be running at 4.12 just for being something that will inevitably happens and basically giving no counter to other side.

  • Problem here is that nemmy is already a 115% killer with quite a decent range who is already quite good at tunnelling, making him faster would make him a better tunneller.

    With that in mind, I do think the movementspeed buff could be applied on when nemmy is drawing out his tentacle, OR infected survivors should increase the walking speed of zombies.

    Either that, or his iri addon shouldnt be able to down or injure survivors with the tentacle (the 60 second respawn is still really beneficial to nemmy, since it takes time to use, which slows down the game). Slap on STBFL with this addon, and all you have to do is infect 2 people, and you're a tunnelling machine. Remove the ability to down or injure survivors, and Nemmy, while zooming, would need to use his speed to push survivors towards zombies more.


    Personally, I would be in favor of this addon making each infected survivor buff zombies(speed, detection range, reduced attack cooldowns)

  • @Predated said:

    Problem here is that nemmy is already a 115% killer with quite a decent range who is already quite good at tunnelling, making him faster would make him a better tunneller.

    With that in mind, I do think the movementspeed buff could be applied on when nemmy is drawing out his tentacle, OR infected survivors should increase the walking speed of zombies.

    Either that, or his iri addon shouldnt be able to down or injure survivors with the tentacle (the 60 second respawn is still really beneficial to nemmy, since it takes time to use, which slows down the game). Slap on STBFL with this addon, and all you have to do is infect 2 people, and you're a tunnelling machine. Remove the ability to down or injure survivors, and Nemmy, while zooming, would need to use his speed to push survivors towards zombies more.

    Personally, I would be in favor of this addon making each infected survivor buff zombies(speed, detection range, reduced attack cooldowns)

    There is a reason that I'm not buffing zombies with this add-on, period: Zombie add-ons are the WORST add-ons in The Nemesis' arsenal and, in my opinion, should mostly be removed.

    That said, the reason I made it into the add-on you see here is because it fits in line with the character. Additionally, if you believe that this would make him a better tunneller, you must also have to acknowledge that this would also make him better with map mobility and spreading map pressure around all other Survivors, thus removing the need to tunnel in the first place.

    This add-on works best when you are NOT tunneling, after all. You need to hit every Survivor to gain the speed boost and you need to keep that infection going or else you risk losing not only your "tunneling" ability, but the other, better benefits of running this add-on.

    So there's more to this add-on than the tunneling aspect. It's the ability to do MORE with Nemesis than that.

  • @Clockwork_Enigma said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3474018#Comment_3474018

    There is a reason that I'm not buffing zombies with this add-on, period: Zombie add-ons are the WORST add-ons in The Nemesis' arsenal and, in my opinion, should mostly be removed.

    That said, the reason I made it into the add-on you see here is because it fits in line with the character. Additionally, if you believe that this would make him a better tunneller, you must also have to acknowledge that this would also make him better with map mobility and spreading map pressure around all other Survivors, thus removing the need to tunnel in the first place.

    This add-on works best when you are NOT tunneling, after all. You need to hit every Survivor to gain the speed boost and you need to keep that infection going or else you risk losing not only your "tunneling" ability, but the other, better benefits of running this add-on.

    So there's more to this add-on than the tunneling aspect. It's the ability to do MORE with Nemesis than that.

    Nemesis doesnt have a need to tunnel. Most Nemesis that do tunnel, tunnel for the sake of rushing a kill. Nemesis is powerful enough to not really need any addon. And sure, while initially Nemesis doesnt need to tunnel with this change, here's a simple idea: Corrupt Intervention. Now I have plenty of time to infect survivors and still tunnel.

    And while I understand the ability to do more with Nemesis, I personally would love more addons that make the Zombies an actual danger. Something where my actions as Nemesis make the environment overall more dangerous. Having a bigger detection range and faster speed at the same time is something that has massive impact on the playstyle of Nemesis. Zombies can not only hear a survivor on a gen from further away, they will reach that place faster.

    Zombies walk at 25% of survivor speeds and can already be annoying to deal with around gens. With Mikhails Eye, it's roughly 34% and they can already harass gens (especially if you have things that draw their attention). With the pink addon not adding 2.5% per stack, but 5% speed per stack (and the vaccines not respawning, FYI, forgot to mention that), you suddenly have Zombies that can walk 45% of survivors running speed. Add Mikhail's Eye on top of that, and you're close to 55%. Double Iridescent addon and everytime a gen gets done, you're looking at 85%. And Zombies can do something survivors cant always do: take the shortest route. Meaning that most likely, 2 survivors would have to run away from zombies for 60 seconds if stacked. You could even up the number to 10% per stack and you'd have zombies run for 110% movementspeed for 60 seconds if you have a double addon(meaning survivors basically HAVE to drop pallets not to get hit, which is easy to clean up).

    And yeah, Zombies can be a bit of a reliability, but the zombie addons do make them less of a reliability. There should be addons that make his gameplay mostly around powering up his zombies, just as there should be addons where you can basically ignore the zombies.

  • @Predated said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3474440#Comment_3474440

    Nemesis doesnt have a need to tunnel. Most Nemesis that do tunnel, tunnel for the sake of rushing a kill. Nemesis is powerful enough to not really need any addon. And sure, while initially Nemesis doesnt need to tunnel with this change, here's a simple idea: Corrupt Intervention. Now I have plenty of time to infect survivors and still tunnel.

    And while I understand the ability to do more with Nemesis, I personally would love more addons that make the Zombies an actual danger. Something where my actions as Nemesis make the environment overall more dangerous. Having a bigger detection range and faster speed at the same time is something that has massive impact on the playstyle of Nemesis. Zombies can not only hear a survivor on a gen from further away, they will reach that place faster.

    Zombies walk at 25% of survivor speeds and can already be annoying to deal with around gens. With Mikhails Eye, it's roughly 34% and they can already harass gens (especially if you have things that draw their attention). With the pink addon not adding 2.5% per stack, but 5% speed per stack (and the vaccines not respawning, FYI, forgot to mention that), you suddenly have Zombies that can walk 45% of survivors running speed. Add Mikhail's Eye on top of that, and you're close to 55%. Double Iridescent addon and everytime a gen gets done, you're looking at 85%. And Zombies can do something survivors cant always do: take the shortest route. Meaning that most likely, 2 survivors would have to run away from zombies for 60 seconds if stacked. You could even up the number to 10% per stack and you'd have zombies run for 110% movementspeed for 60 seconds if you have a double addon(meaning survivors basically HAVE to drop pallets not to get hit, which is easy to clean up).

    And yeah, Zombies can be a bit of a reliability, but the zombie addons do make them less of a reliability. There should be addons that make his gameplay mostly around powering up his zombies, just as there should be addons where you can basically ignore the zombies.

    every killers need to tunnel.

    if you don't take out the one without MFT in the current meta you insta-lose the moment the last gen pop due to the hope combo... and considering the Prove-thyself+BNP combo people bring... IT WILL happen.

    we are in an economy where 1st hook for killer means AT LEAST 2 gen off, if not 3... get real.

  • @Clockwork_Enigma said:

    I've made a post like this before, but I'll say it again since I've had experience with the new Waterlogged Shoe Hag: Nemesis should get a speed add-on.

    There's an add-on in his arsenal that genuinely does not synergize well with his kit and I think would make for the perfect add-on to change the effect of completely: Iridescent Umbrella Badge

    Here is my suggestion for it.

    Iridescent Umbrella Badge

    A glass-like badge molded from the Fog itself. It represents the corporation that pushed far beyond ethical and humane science.

    • For each Survivor that is Contaminated, The Nemesis' movement speed is increased by +2.5%.
    • Every 60 seconds after a Vaccine is used, an empty Supply Case will refresh with a new Vaccine.

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    This not only incentivizes Nemesis players to get hits with Tentacle Strike, but also synergizes extremely well with practically every single add-on there is in The Nemesis' kit outside of zombie-related add-ons.

    This would also give Nemesis the ability to get contaminations at a much faster pace to allow him to earn the maximum potential of his power, thus allowing him to start causing destruction the likes that the Trials have never seen before.

    I think this would be perfect to have for Nemesis because it would create a more interesting playstyle as and against him. Survivors would have more reason to vaccinate and Nemesis would have more reason to contaminate.

    Nemesis should get a speed add-on and I really think that it should be the Iridescent Umbrella Badge's effect, not an Exposed effect that is too limited to use.

    That's the one you change and not licker tongue? Seriously?

  • @Clockwork_Enigma said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3474018#Comment_3474018

    There is a reason that I'm not buffing zombies with this add-on, period: Zombie add-ons are the WORST add-ons in The Nemesis' arsenal and, in my opinion, should mostly be removed.

    That said, the reason I made it into the add-on you see here is because it fits in line with the character. Additionally, if you believe that this would make him a better tunneller, you must also have to acknowledge that this would also make him better with map mobility and spreading map pressure around all other Survivors, thus removing the need to tunnel in the first place.

    This add-on works best when you are NOT tunneling, after all. You need to hit every Survivor to gain the speed boost and you need to keep that infection going or else you risk losing not only your "tunneling" ability, but the other, better benefits of running this add-on.

    So there's more to this add-on than the tunneling aspect. It's the ability to do MORE with Nemesis than that.

    Are the worst? Have you not seen licker tongue?

  • @Spectralfx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3474487#Comment_3474487

    every killers need to tunnel.

    if you don't take out the one without MFT in the current meta you insta-lose the moment the last gen pop due to the hope combo... and considering the Prove-thyself+BNP combo people bring... IT WILL happen.

    we are in an economy where 1st hook for killer means AT LEAST 2 gen off, if not 3... get real.

    Every Killer? Dude, I play low mobility/low tier killers most of the time. Doc, Myers, Pig, Trapper, all of these killers do fine relatively. Simply slap on an exhaustion perk like fearmonger or blood echo and most of your troubles are fixed.

    Wesker, Nurse, Bubba, Billy, Spirit, Hag, Oni(who actually benefits from MFT), Singularity, Skull Merchant, Knight, Pinhead, Twins, Blight, Deathslinger, Demogorgon, Plague, Legion, Clown, Huntress, Wraith, Freddy and depending on accuracy, Trickster all do not need to tunnel.

    Prove thyself doesnt really speed up the game(its more efficient to do solo gens), BNP barely speeds up the game overall unless its a SWF.

    "we are in an economy where 1st hook for killer means AT LEAST 2 gen off, if not 3... get real."

    This has always been the economy. Your first hook is the hardest one to get in general. The average killer would get the most hooks between 3 and 1 gens remaining(about 6 on average, plenty to have everyone hooked once, 1 person dead and someone else dead on hook).

    This is due to generally, the less gens remaining, the easier it is to patrol and keep survivors injured. If you demand more than 1 hook before 2 gens are done being the economy, with the 6 hooks on average in the final 3 gens, that means you can easily kill 2 people with relatively little effort before the exit gates are even powered. And while that on paper is balanced, its not really rewarding either for killer while really punishing for no reason towards survivors.

    Get real. A 4 man escape should always remain possible. You "needing" to tunnel is basically you relying on old meta perks and assume they have the same impact. The meta has changed. Survivors cannot heal easily, so they rather remain injured. Since they rather remain injured, they will use perks that are good while injured. It's extremely beneficial to use something like Fearmonger(which is a free perk) to shut down MFT early. Add Sloppy on top to prevent heals and voila, MFT is no longer a real issue.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/382382/nemesis-should-get-a-speed-add-on

    4 survivors infected is 5.06 m/s for nemesis. that is really fast.

    That is if you manage to hit all 4 of them and they are stupid enough to not cure 1 single guy during that process


    @Predated said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3474440#Comment_3474440

    Nemesis doesnt have a need to tunnel. Most Nemesis that do tunnel, tunnel for the sake of rushing a kill. Nemesis is powerful enough to not really need any addon. And sure, while initially Nemesis doesnt need to tunnel with this change, here's a simple idea: Corrupt Intervention. Now I have plenty of time to infect survivors and still tunnel.

    And while I understand the ability to do more with Nemesis, I personally would love more addons that make the Zombies an actual danger. Something where my actions as Nemesis make the environment overall more dangerous. Having a bigger detection range and faster speed at the same time is something that has massive impact on the playstyle of Nemesis. Zombies can not only hear a survivor on a gen from further away, they will reach that place faster.

    Zombies walk at 25% of survivor speeds and can already be annoying to deal with around gens. With Mikhails Eye, it's roughly 34% and they can already harass gens (especially if you have things that draw their attention). With the pink addon not adding 2.5% per stack, but 5% speed per stack (and the vaccines not respawning, FYI, forgot to mention that), you suddenly have Zombies that can walk 45% of survivors running speed. Add Mikhail's Eye on top of that, and you're close to 55%. Double Iridescent addon and everytime a gen gets done, you're looking at 85%. And Zombies can do something survivors cant always do: take the shortest route. Meaning that most likely, 2 survivors would have to run away from zombies for 60 seconds if stacked. You could even up the number to 10% per stack and you'd have zombies run for 110% movementspeed for 60 seconds if you have a double addon(meaning survivors basically HAVE to drop pallets not to get hit, which is easy to clean up).

    And yeah, Zombies can be a bit of a reliability, but the zombie addons do make them less of a reliability. There should be addons that make his gameplay mostly around powering up his zombies, just as there should be addons where you can basically ignore the zombies.

    As for the idea itself, love it sounds like a super fun addon I would use a lot tbh.

  • @fulltonon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3473879#Comment_3473879

    hey at least it takes effort and survivors can counter it too, it's not like you'll be running at 4.12 just for being something that will inevitably happens and basically giving no counter to other side.

    the irony of this comment....is impressive.