Why are kill rates used to determine killer balance?

Getting 1 single kill means you lost pretty hard, especially since if you got 1 kill that means you likely had to tunnel someone out of the game to get it, or got it in the end game. This is like saying if Survivors were on average only getting 2/5 gens done a game that would be okay. A single kill a game is a loss, why is this somehow used as a balance metric? I have become convinced especially with the new killer nerfs coming out that the devs only play at very low MMR when they play killer, so they think everything is fine, when in reality, most of the time getting a single kill is a struggle, 3 gens pop in 2 minutes, and everyone is good at looping and chase.


There's no way the devs can sit there and tell us with a straight face they think Trapper is fine unless they only play Survivor, or Killer in low MRR.

Comments

  • Kill rate is made so, that 2 kills is draw or 50%. For some reason devs target their kill rate above fair 50% outcome.

    So if you consistently get just 1 kill/game, it means you are loosing and your MMR should go down. If you are still getting matches, where you loose even after that, then that's matchmaking screw up.

    But that's not a rule for everyone. There are killers, that can pretty consistently win almost every game. Maybe you serve as a balancing point for killrate to be just over 50% instead of 95% (but to be fair, there are SWF groups that can consistently win all the time too).