Feedback and Suggestions
Our team will be happy to read these!
-
I don't know if it's planned but maybe in some future chapters there will be some perks that take 2 slots of perks when u want to use them. Like for example there would be perk to block totems completely that would take 3/2slots or something else The perk itself probably would be too strong but maybe some other perks that would take few slots or maybe even less slot like for example u could hav0 comments 11 views last activity
-
This is just my opinion however I think Broken as it currently stands is not that useful as a status effect and it's also not common to see. As the perk stands now- Broken. When being affected by the Broken status effect, survivors are wounded to the point that they are unable to heal, regardless of if they have the perk Self-Care, a med kit, or another survivor nearby to help. The Broken status8 comments 311 views last activity
-
Nemesis could recive a Rocket Launcher in his base kit and it could still be somewhat balanced and hilariously fun (it would also buff him as a Killer). Here is my idea how would that work. You see, Survivors use Vacine to remove the virus when they get hit by his power, decreasing the overall pressure for the Nemesis since he has to hit you once again (7 comments 171 views last activity
-
I would love if there were custome portraits for your survivors that would be shown during a match. As much as I would love the portrait to reflect the characters outfits after unlocking so many over the years, I would even just be happy for unlocking character specific ones for reaching prestige levels, like a simple boarder. Even the option to pick between the new and old pictures, as I prefere0 comments 1 views last activity
-
Could we please also get names of Legendary characters in the menus, like with survivors, but for killers? Like Hunk / Look-See / Chatter / Birkin etc.0 comments 31 views last activity
-
Ok, this might be too late for this, but here is my take of how to make the perk better and not OP. Rapid brutality- After hitting a survivor with a basic attack this perk activates. After 3 seconds you gain a Haste effect of 5% for 15 seconds. You cannot gain bloodlust while this perk is activated.0 comments 11 views last activity
-
I know you would like to rework her, could you please make the drones able to fly after Survivors. That seems like its an integral idea about spy or attack drones that was denied in Skull merchant's first iteration. I think the idea of the threat and eye that looms above is the best idea for reworking the Skull merchant. So Drones that follow the Survivors in the skies would certainly be where i3 comments 41 views last activity
-
It's simply not working. It's not even random, it feels like it's been trained to do the exact opposite of what it's supposed to, constantly drawing up matches where the killer stomps the survivors or (rarely) where the survivors stomp the killer. I noticed I'm not the only one complaining here. It's time for you to break the silence and say a few words about it. I should be at the lowest possib4 comments 41 views last activity
-
32+ minute Skull Merchant match. She didn't do anything but play Gen Protector. Survivors pointing at hook wanting to leave and she didn't let them. If Skull Merchant won't hook us so we leave at least let me forfeit and let me keep my Bloodpoints and Cake. Why should I be penalized for bad Killer gameplay.15 comments 212 views last activity
-
Wake Up only does one thing: open exit gates faster. But why would I use Wake Up when Sole Survivor lets me open exit gates even faster, repair gens faster, AND hide my aura from nearby killers? Let Wake Up open exit gates 75% faster and have Sole Survivor get the 25% faster exit gate speed (or maybe 10% per token up to 30%). If 75% speed doesn't allow a long enough window for the survivors aur5 comments 331 views last activity
-
Perk starts inactive, and recharge hen you dont see survivors. Perk recharge reset each time you breake a pallete. If perk is active, being in 5m radius from not dropped pallete and not in chase, you may destroy this pallete.10 comments 81 views last activity
-
Make perk which instandowns bodyblocking survivor. Perk activates if you share hooks so killers who don't tunnel don't get punished by bodyblocking and then lose because they don't have enough time when they used it to play friendly. Had 2 hooked meg came bodyblocking hit which would killed feng 2 hooked and injured. But last gen was 50% done so chasing healthy meg would lose me the game also I24 comments 422 views last activity
-
Hello. This is going to be the longest post I have ever created. And possibly one of the longest posts ever made in this forum. Knight has always been a very controversial killer and, although I greatly enjoy playing him, I will admit that he has always been blatantly unfinished. I think a lot of people agree that a killer who can summon and control minions is a cool concept. But Knight was neve16 comments 271 views last activity
-
0 comments 11 views last activity
-
I just don't understand, I swear to the Entity if this is another Dead Hard where it's super obvious to everyone that it's overpowered but the Survivor biased devs refuse to nerf it for 7 years I am going to lose my mind.1 comments 51 views last activity
-
Fire Up is actually one of my favorite perks, but it's just a bit... weak in all honesty. Adding Hooking Speed to it won't suddenly make it meta or OP or anything, it would just be a small nice little buff to it to just make it all that much more fun to use.0 comments 1 views last activity
-
So my general prediction was it would make Survivors more bold regarding unhooking, but that didn't really happen. I am happy the whole unhook mini mindgames are gone, Internet Connections were random. I saw it was talked up like the death of Camping (not true either) and of Killer's ability to compete, but its been pretty inconsequential for me. How are you guys feeling about the change?12 comments 141 views last activity
-
Deluge of Fear Demanifested Start the trial in the Demanifested state. While Demanifested, The Onryō: Gains Undetectable, Gains a lullaby, Cannot be stunned by any means, cannot be inflicted with a negative status effects from survivor perks while drmanifested, Cannot attack survivors, Is not visible to survivors beyond 24 meters, and Is intermittently visible, visible for 1.5 seconds and0 comments 393 views last activity
-
hello everyone! im one of player that really not good at this game Q-Q . i'm afraid to prestige or level up any character to prestige 100. because my skill wouldn't match those high prestige level xD when some killer see survivor with prestige 100. they might change their play style. i really hope in future we can conceal our prestige level xD please consider to let us conceal our level. thank6 comments 111 views last activity
-
Knock out is a perk from Bubba that prevents other survivors from seing your aura when downed if not within a small radius. This perk is outright unhealthy for the game, its almost like eruption, as it does nothing to SWF but hurts solo q. It also has the "wait it out" feeling where you have to sit there and wait for 1-4 minutes. There is no reason for this perk to exist. No one would complain16 comments 541 views last activity
-
I'm not bored WITH the game...I'm bored with WAITING to play one. I know peak times are peak times but waiting for a survivor game 3-5 minutes each time and THEN waiting another minute for whatever reason (because rarely anyone uses the BIG READY BUTTON) is really draining the fun out of this game recently. Buff the incentives, give killers 500% BP, lower lobby waiting time to 20-30 seconds, ev35 comments 513 views last activity
-
I got banned from MM because I dc'ed against a bot cheater who instantly killed all 4 survivors on hook (no hook stages). Additionally, I found the same bot 2 times in less than an hour. I'm aware that cheating is a collateral issue of online games (it doesn't exist an anti-cheat that deserve that title) and you cannot fully avoid that but at least you should make this issue less painful for pla2 comments 51 views last activity
-
Hi this is my feed back like a player for the Dead by daylight team. 1) In terms of perks and voice lines nicolas cage was really fun to play and really interesting change of the typical genrush/celerity perks that we are used. 2) celerity or bonus speed for survivors perks: this is a really issue having playing whit this perks like "hope" and "born for this" were really boring in killer and su0 comments 11 views last activity
-
Although Dead hard has been for a long time a very unfair I believe the 0.5 seconds window patch is fair as that leaves the use of deadhard up to skill, but needed to be unhooked to use it I believe completely eradicated any usage of it, its so unnecessary what’s the point of it even being an exhaustion perk if you can only use it twice if you even get the opportunity to.3 comments 61 views last activity
-
i think this perk is insanely strong. idm the 3% faster but the endurance just a bit overkill for this perk. please get rid of endurance effect. thank you9 comments 241 views last activity
-
Except for a few killers like The Trapper, The Dredge, and The Doctor, most killers have movement-related abilities. Take The Nurse as an example, whom I encountered recently. We were on the new "Toba Landing" map. "One interesting thing is that Nurse killers often enter the room and immediately click 'Ready,' assuming they will naturally win. This is information I've gathered with a high li1 comments 41 views last activity
-
I think it would really help to differentiate survivors to give them each a small individual special buff. Right now, survivors are just skins. You only choose on over the other because you like how they look. But, if we gave them all a small passive buff, you would actually have reason to select one survivor over another. Pretty much every other asym horror game I've seen has done this, but not13 comments 142 views last activity
-
i would love for this perk to be nerfed a little bit because it got buffed too much and shows the aura for way too long and i'm tired of being spawn killed 90% of the game i play because the killer run straight to me 0.5 seconds after the game started. i'm so sick of this perk.13 comments 151 views last activity
-
It's completly ridicilous that we have to walk all the way up the stairs to break a wall and then walk down the stair gain just to try to get a hook, and even then 1 hit and they are out. Just make a hook spawn there when basement isn't in main building cause this has been in the game for a while now and in a game like dbd where every seconds counts it's really dumb. You guys put a hook on the 3r2 comments 82 views last activity
-
It's such a shame since his power is very unique and he is cool and could be fun to play if your power wouldn't be in Survivors hands. Every chase againts decent Survivors will lead you to lose your power mid chase X times, sometimes in row too, leading to big frustraition. How fun is, put camera in good angele, jump in, try to shot the Survivor, go back, try to chase them again, aha EMP, okay,38 comments 892 views last activity
-
I swear he is worst killer in game. He is feeling like Trapper with no traps. Playing him is so pain, i would not play him but his tome challanges... :( Please BHVR buff this killer, he is joke level13 comments 151 views last activity
-
With the recently announced KF3, I’d be shocked that they did not consider the potential behind the license. KF is peak body horror, even if it’s action, and now that BHVR blew their load on RE, I’d argue KF would be a perfect candidate for another video game license. Personally, I’m sick of RE and some of the recent licenses they pulled. Something more unique like Amnesia/Killing Floor should b4 comments 81 views last activity
-
So if killers get bot AI players when survivors leave game, shouldn't survivors get bot killer AI? Or maybe all survivors get a bonus blood points for the game if killer rage quit?3 comments 31 views last activity
-
We waited years for Dead Hard to finally eat a well-deserved nerf, only for another dumb perk to rear its ugly head just two months later. The devs just don't learn from their mistakes, and it's infuriating. Right when I thought the game was heading towards an equilibrium where all the unfair, frustrating mechanics were being patched out of the game one by one, the devs go ahead and introduce new9 comments 141 views last activity
-
This game is so unbalanced its more of a one sided slug fest with the killer having all the tools to succeed, they can spam skills and move so much faster and to top it off their Debuffs/killer perks need to be nerfed. And Dunking on the survivors because they dont have much for Item selection. Why is it that the developers are not adding new items like a bat for instance. The ultimate game of c20 comments 421 views last activity
-
Every lobby with at least 2+ MFTs and hope on top. DO YOU NOT SEE A PROBLEM NOW?!18 comments 211 views last activity
-
Add your suggestions on how a small update can massively change the the player experience for the better. Rules : it should not require major reworks and changes. And devs should not have a logical counter argument to it. I'll toss in a few suggestions to start : - Perma disable chat option inside options. This will disable the toggle on/off chat option. - Hitting a survivor on the hook twice12 comments 161 views last activity
-
-Increase the base regression speed (so killers who feel gens go too fast are able to slow gens down more effectively in the early game) and re-buff some regression oriented perks like Hex:Ruin -Give gens a special effect: "For every 5% of progress removed from this generator, gain 1 stack of hardened. The effectiveness of all further regression on this generator is reduced by 5% for every stack2 comments 51 views last activity
-
I know this may be an annoying take but i feel very disappointed by recent cosmetic descriptions. It's been screamed about all around Twitter (or X if you feel like it) but i haven't seen much talk about it here. Even though recent cosmetics have been lovely and the larger quantity and more diverse characters being chosen (although with some outliers, i.e. David), the cosmetic descriptio6 comments 121 views last activity
-
Both were recently buffed for some reason, and now they're insufferable when someone runs both. It's just extremely unfun, even worse when the losers bring the oak offerings to make hooks even more scarce. Please change at least Breakout.3 comments 71 views last activity
-
M1 killers have always been at a significant disadvantage. They can only catch survivors by walking, and as long as survivors know how to use pallets or windows, they can easily delay them for a long time. While chasing one survivor, the other three survivors constantly repair generators. If you don't disrupt them, they can repair two generators in about 30 to 40 seconds on average. This means yo14 comments 211 views last activity
-
Would it kill you guys to add an accessibility option to tone down the raw brightness of the flashlight stun while leaving the in game effect intact? I'm tired of having headaches from the epilepsy gun.1 comments 31 views last activity
-
Upon gaining the Bloodlust Status Effect , Beast of Prey activates: Grants the Undetectable Status Effect for as long as Bloodlust is active. and some stuff about BP bonus's which I dont care about. Anyways, my suggestion is to allow the Undetectable to continue for a set amount of time. My suggestion is like 10 seconds, that way it gives the killer the option to eit0 comments 11 views last activity
-
This is basically every missing legendary skins from Silent Hill 1,2 & 3 that aren't children or nameless background characters. Harry Mason Dahlia Gillespie Michael Kaufmann Angela Orosco Mary Sunderland Eddie Dombrowski Douglas Cartland Claudia Wolf Vincent Smith If we're continue only getting 1 legendary skin per year going forward like with James who came out last year & M12 comments 131 views last activity
-
I have been playing with friends that are new to the game lately and it's overwhelming for them when they face killers that are really rare (Twins, Hag, even Knight, etc.) because the gameplay against them is so different to the regular one. The basic tip during the loading screen does not give enough information on how to face these killers or how their powers works when you face them. They sa2 comments 22 views last activity
-
Simple Question. Because BHVR squeezes out 4 new killers / 5-6 new survivors / 2 new maps every year, while every new killer feels kinda like a mixture of already existing ones, I wonder why they dont reduce the amount of Chapters to 3 to have more time for Bug-fixes and especially more Balance-Patches with Killer-Overhauls, Perk-Changes etc. To be honest I do not care about chapters at all. Xe27 comments 422 views last activity
-
Hello, I am new to this whole discussion thing. I would like to bring up a point about the differences I have with a certain killer across both platforms, console and computer. There are some changes that I think would benefit console players to be as good as computer players. For example, I love playing the huntress. On computer, I am completely fine with her because I know how good I can be wit2 comments 21 views last activity
-
As title says but for an example, a survivor is in autohaven, in a killer shack, the survivor is doing a gen, a zombie is standing next to the survivor and is just standing there, staring at the survivor doing the gen, i come, the survivor sprint to the window, the zombie moves to the window, body blocking me, the survivor runs inside the shack, the zombie dosent move towards the survivor it is n13 comments 122 views last activity
-
After a break from the game of 2 weeks I have returned and played 10 matches. 9 of those matches were against: Nurse, Blight and Weaker. Every survivor runs the same meta build, most are premades. The solos you do get matched with are absolute potato heads with way less hours than you. Might as well rebrand the game Dead By Teammates. Conclusion: You have reworked Dead By Daylight in a game wher5 comments 81 views last activity
-
Now, it's entirely possible that I'm simply not enough of a big-brain Trapper main and as such my IQ is simply too low to appreciate it, but I do play a reasonable amount of Trapper and I struggle to feel as though this addon is actually doing anything for me. I've been running it across a few games, in different builds with different intents, and it seems impossible to actually rely on or plan7 comments 182 views last activity