Rework to regression that will hopefully make players of all roles happy

-Increase the base regression speed (so killers who feel gens go too fast are able to slow gens down more effectively in the early game) and re-buff some regression oriented perks like Hex:Ruin

-Give gens a special effect: "For every 5% of progress removed from this generator, gain 1 stack of hardened. The effectiveness of all further regression on this generator is reduced by 5% for every stack of hardened." This should be multiplicitive, meaning when you hit 20 stacks or 100% reduction, it makes it so you need 100% extra regression to be equally effective, not that regression stops working. (this means that a 3 gen can eventually be broken by means of lowering the regression effectiveness on the 3 gen)

-Hardened applies after all regression, so for example your first stack of pain res would apply a full 25% gen damage, then add 5 stacks of Hardened

-Hardened is based on actual regression, not pre-mitigation regression (and is based on a per-generator basis, so you are rewarded for pressuring multiple generators rather than sticking to one or two)

Comments

  • @ratcoffee said:

    -Increase the base regression speed (so killers who feel gens go too fast are able to slow gens down more effectively in the early game) and re-buff some regression oriented perks like Hex:Ruin

    -Give gens a special effect: "For every 5% of progress removed from this generator, gain 1 stack of hardened. The effectiveness of all further regression on this generator is reduced by 5% for every stack of hardened." This should be multiplicitive, meaning when you hit 20 stacks or 100% reduction, it makes it so you need 100% extra regression to be equally effective, not that regression stops working. (this means that a 3 gen can eventually be broken by means of lowering the regression effectiveness on the 3 gen)

    -Hardened applies after all regression, so for example your first stack of pain res would apply a full 25% gen damage, then add 5 stacks of Hardened

    -Hardened is based on actual regression, not pre-mitigation regression (and is based on a per-generator basis, so you are rewarded for pressuring multiple generators rather than sticking to one or two)

    Nothing should be done to further slow gens down because all that does is help top tier killers and tunnelers/campers. Sure is it garbage when a very coordinated swf blows through gens in under 5 minutes? Yep. But this isn’t what happens in the overwhelming majority of games.

  • @SOULWARRIOR71K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/388970/rework-to-regression-that-will-hopefully-make-players-of-all-roles-happy

    Nothing should be done to further slow gens down because all that does is help top tier killers and tunnelers/campers. Sure is it garbage when a very coordinated swf blows through gens in under 5 minutes? Yep. But this isn’t what happens in the overwhelming majority of games.

    Shhh, I'm trying to come up with a change that will make weaker killer players who think they're getting gen rushed every game feel like they're getting something meaningful by buffing a number that practically has little-to-no effect (the regression from a perkless gen kick)