Feedback and Suggestions
Our team will be happy to read these!
-
i would love to make a character that at the start of the game would pull a knife out of his chest and that would be his weapon this weapon would work like this in his right slot would be his hand but in the left or the ability would be a knife. you would have to throw this knife if it hits the ground it spawns in your hand but if it hits a player it stabs into them and you lose you knife the onl0 comments 21 views last activity
-
This Archive challenge is so impossibly hard to get now, because not ONLY do you need to bring or find a Skeleton/Dull key, not ONLY do you need to be the last survivor in the trial, not ONLY does the killer need to close the hatch FIRST and usually do so before the last generator is even finished, but the killer needs to NOT slug for the 4 kills. AND you need to know exactly where the hatch is a6 comments 251 views last activity
-
since by many, survivors are basically just skins for the role. i can understand perks being the way they are now, but why keep items separately between each survivor? especially offerings. I probably have a lot of escape cakes or BPS for a survivor that i barely have any perks on. it would be nice if items, addons, and offerings would be globally combined where they all share the same inventory3 comments 71 views last activity
-
There is no reason to not give account-wide access to this feature upon Prestiging at least 1 character. New players dont need to "learn the bloodweb" any time they start leveling up a new character, it takes a single Prestige to understand how the system works. Veteran players just want to level up as fast as possible, they dont want to sit there and go through all of the Bloodwebs by hand, a13 comments 361 views last activity
-
OK I know some people prefer the new version but now I can't wiggle out of killers Grasps because you have to be good at skill checks so it's hard for new people so can we add an option to have the old wiggle system?1 comments 11 views last activity
-
Like c'mon now why censor face camping or other stupid words that isn't bad? because people feelings are hurt because the mean person over the internet called them a face camping bubba? The censoring in game is so bad it reminds me of Roblox censoring and it's really bad too but more understandable because ITS A KIDS GAME Jeez like it's even bad when I was trying to tell a person good game and14 comments 211 views last activity
-
I understand the vibe you were going for, but it does NOT work. It's hard to listen to, it's very annoying, and it sounds like a car wiper or a laundry machine, and not something that relates to the Xenomorph. I know the vibe was for it to be unsettling and almost like a ship alarm from the 3rd act of the first movie, but...it doesn't work, I'm sorry. Many people have complained about this, and I1 comments 41 views last activity
-
Yes. I know that rebbeca and nicholas cage are getting dialogues but what happens To dwight, Felix, Meg or laurie?1 comments 21 views last activity
-
I want mori mementos to be more realistic and bloodiest, and when the survivors are hit they got much blood and realistic texture like an cut on the skin or something like that. (i dont speak much english so i dont know if i writed correctly)5 comments 61 views last activity
-
I think to have the option for Keyboard and Mouse on Console would be good, cause some people prefer controller and some people prefer keyboard and mouse.1 comments 101 views last activity
-
so... this is a criticism my friend pointed out, and i agree with it. cosmetic descriptions for the last while have been terrible. they've been like, "he wore a hat". literally the description of jake's new hat is "he put a feather in a hat". compare with another one of his items, the wild suit jacket. "Custom-made suit, patterned with a roaring tiger. Jake skipped family dinners usually, but3 comments 51 views last activity
-
I want to hear some opinions on the games current status effects from the forums. Any over tuned? Any under tuned? Status effects under represented in perks or addons? New ones you'd like to see? I currently feel like Blindness is pretty under tuned and Deafened is a rare one that's under utilized that could be seen more.30 comments 382 views last activity
-
People from other countries are selling Auric Cells cheap because the regional price in Argentina isn''t up to date. They're selling 25000 auric sells for 24$usd and in US and other regions are over 150$-200$USD Please update the prices and ban these people who use VPN https://i.imgur.com/BqlJ98L.png1 comments 51 views last activity
-
Your player counter is dropping on console because crossplay is between pc vs console not console vs console no matter what dlc or new stuff you take out if the game is not fair in PvP nobody will like the game and feel like wast of money with the feeling of stop playing the game5 comments 61 views last activity
-
Hi! Hope you guys are doing fine!! Every new chapter i'm very excited for new chase perks. The Chapter 29 (Alien) is bringing a very interesting perk at its concept: Rapid Brutality. The perk gives you 5% haste for 8/9/10 seconds after a hit, but removes bloodlust. It can a interesting perk for M1 killers, but i think it removes too much from killers and give no so much. Let me explain: This11 comments 641 views last activity
-
I have a request to reintroduce original lore for Wraith. It can be a tome lore from pararrel dimention to not ruin current Wraith lore (tho i hate current Wraith lore and I would not cry about loosing it). But it would be great to know what was originally planned for him, based on his addons, swamp map (what was originally for Wraith), general look and ability.0 comments 11 views last activity
-
This is such a killer-based game making it trash for the survivors. I used to love playing this game, but the killers will guard and tunnel. What is the point of playing the game if you have to tunnel and watch the hook. I think the hook should fall once a survivor is saved for a certain amount of time or push the killer away from the hook, so it at least gives the survivors a shot at getting out2 comments 71 views last activity
-
I had someone rat me and someone else out after she unhooked them to get hatch. Make it so these perks can't be used against team mates like this. For some insight I was hooked once. I was trying to make my way to an unhook after blowing a gen due to Merciless Storm to make sure I can unhook safely. The killer was around me and I was doing my best to not leave scratch marks. Killer also had Make0 comments 11 views last activity
-
The Skull Mechant's Power is way too defensive. Making players completely ignore chase and making matches go way too long. My goal for this rework is to try to make the skull merchant have a power that incentives the Skull Merchant to chase the survivors. If you are wondering what the Current Skull Merchant Power is, Check out the Dead By Daylight Wiki or Just Read the Power description inside t3 comments 251 views last activity
-
Ich würde es mies feiern wenn es irgendwie gehen würde wenn man als Killer einen von FNAF bekommen würde zum Beispiel Springtrap hoffe des ist irgendwie möglich0 comments 11 views last activity
-
For a new survivor perhaps you could create a perk which discourages the killer from camping. For example, if the killer is within x metres of the hook the progression would be x % slower. Just a thought for any future created survivors. I was thinking about it during a match where we were being camped. I know there are killer perks which encourage the killer to move further away from the hooke2 comments 21 views last activity
-
As per title. Killers got favored at vaults for 5+ years now. We all got used to vault hits making no sense and now when you finally fix them you revert it immediately? The only minor issue is how fast they're at dropdowns. Although it was even more killer favored at dropdowns before so I'm not sure if that's even a big issue.42 comments 841 views last activity
-
BHVR, What's going on here? You basically only want top tier killers left in the game? I usually complain about pallets and windows but in this team's defense they needed to use very little. Simply running across the map to try and catch without windows or pallets takes too long, and if you break off, they just go insta finish a gen. A few months ago I was a solid 50/50 or 60/40 win ratio.20 comments 301 views last activity
-
I'm sure you have gotten loads of this request as of late, please nerf Made For This! At least the ability to combo it with Resilience and Hope. It is disheartening that it has been in the live game for this long. I have to bring perks and addons just to counter it and I can no longer play killer how I want to. Please do something!16 comments 192 views last activity
-
Given that many are trying to get this perk nerfed so they can have their """Fun""" with killers , I'll contribute with a post against it. One of the best toxicity counter perks in the game that actually improves the health of the community. Nothing better than forcing bully squads to play the game the way it is meant to be played by doing gens and avoid the toxic abuse they actually logged in f47 comments 1,186 views last activity
-
0 comments 11 views last activity
-
Hello my fellow twin mains (unicorns), I have noticed since the update that no matter what I do - survivor now can kick Victor from a mile away - even if I run backwards/away (as I always have) they now get the kick almost 100% of the time, even if on my screen I am so far away from them. I have really good internet etc - so not a lag/ping thing that I can tell. Just wondered if anyone else3 comments 71 views last activity
-
And make it so it works on all kind of stuns, not just pallet stuns? It would open up so many possible builds with this Perk.3 comments 81 views last activity
-
It would be cool to see an option in the settings for survivor to change the injured/healthy running animations back to the OG ones. I bet a lot of veteran players would love this and newer players because it lets people switch it up a bit. I even bet you could sell these animations in the store and people would pay to have these again.0 comments 11 views last activity
-
I think everyone agrees that the new system to prevent going to the exact same map four matches in a row is great. It keeps the game fresh and fun and challenging. Thoughts on doing the same thing with killers? Nothing quite like going against 3 oni's in a row or clown or weskers. Would a system like this even be possible? And what is everyone's thoughts on this?4 comments 131 views last activity
-
Since this is supposed to be an anti-tunneling perk, all this deactivation does is guarantee an unearned kill for the Killer once the gates are powered. I've played two games just today where I would have been able to escape if I still had DS, but instead, the Killer was able to plop me right back on the hook. Can anyone give me an idea of why this is the case? Thanks!6 comments 252 views last activity
-
The perk, Saboteur's cooldown activates even if you don't actually use it. If you are interrupted while attempting to sabotage a hook or you just accidently let go of the mouse button for a second, then the cooldown still activates. So if you miss-click then you are stuck with a 75 second cooldown and the hook still remains untouched. This is really unfair to be completely honest, and would like10 comments 171 views last activity
-
I'm from south Everytime i open the game I get a network error ....then i get to play one match and network error again First I cleared my cache then I Uninstalled the game and re-downloaded it But still I get a network error but my network is find Please help I've spent a lot of money and time on this game0 comments 1 views last activity
-
I don't know what genius thought up the idea of auto-killing the last survivor on hook, but it was a really bad idea. Actually, I think it was before BT was basekit. The camper would facecamp and auto-down a Kobe'ing survivor. Welllll... Guess what? You base-kit'd BT.. This is no longer viable. Even before BT being base-kit, this change is not wise. There is still game to be played. "Will25 comments 342 views last activity
-
I'm a relatively new player 400ish hours, 60-70% on killer. but I enjoy taking in info on the games I play and knowing the direction and design ideas going forward. With that said, I'm not a big fan of the recent design direction of the new killers. Starting with skull merchant, it feels like the design has been focused on giving the killers ways to exert pressure in a general way across the map,2 comments 51 views last activity
-
Perk combos should be beneficial not necessary. For example, made for this and iron will. Both of these perks have good effects by themselves and have good synergy with each other, therefore it’s beneficial. However, self-care by itself is a huge time waster and detrimental therefore it is necessary to run botany with it to make it viable. But they can’t just revert self care other wise 50% from5 comments 111 views last activity
-
For the first time, I just had a game where 3 people disconnected mid-match. I proceeded to hunt down the remaining human player believing (hopefully) that would end the game, but it did not. I had to proceed to hunt down 3 computer bots I never asked to play with. At least let me as a killer disconnect at this point without a penalty...10 comments 241 views last activity
-
May I recommend have a higher upgrade perk colored Red (next level to purple) only for character specific perks. Example Nea Karlsson when equipping any of three perks (Balanced Landing, Urban evasion, Streetwise) will be red and give additional 5-10% bonus or extra 1-2 seconds bonus. This way playing a specific Survivor can give more bonus for their perk and also help Killer estimate what the0 comments 21 views last activity
-
12 games now and it's impossible to do the challenge "Hungry Jaws" catch a survivor in a bear trap 5 times. SWF teams or not they know if you lost one health state it's free to disarm all the traps and then t-bag at the exit gate. Please make the bloody coil down a survivor if they disarm the trap while being injured, ppl can just render the entire killer useless with the current state!0 comments 11 views last activity
-
Hi, Just to preface this suggestion, I want to say that I was considering making a post about this before the survey, but good to see that it is already on the radar. With the addition of the (awesome) search feature you can now search based on the perk descriptions too. I wanted to try a build where I focus on seeing the Killer. I tried a few search terms but I couldn't get results that would2 comments 21 views last activity
-
0 comments 31 views last activity
-
So, had a half-baked idea to try and solve the killer cheating/camping issues that has plagued this game for 7 years. At least until the devs actually enforce rules that disallow such. The base idea of the game is for the killer to hook a single survivor 3 times. Some killers just camp and try to make it so they need less hooks than the established 3. What if... the game keeps track of hooks8 comments 101 views last activity
-
So I was randomly thinking of perks and thought of this idea and wanted peoples opinions. Its All Skill- You no longer receive skill check at random intervals. Instead while this perk is active, when doing an action that would have the possibility for a skill check for at least one second, receive a skill check. Then this perk goes on cooldown for 15 seconds. It would allow for consistency w2 comments 41 views last activity
-
I don't know who at BHVR got juiced by a Clown or Pig so badly that they had to add a perk that is quite literally just a gigantic middle finger to all M1 non mobile Killers, but there has to be a way of going about handling it without taking the game's balance out back and putting it down like a sick dog. I think the game's health would be better if you stopped taking adding things that take a80 comments 1,695 views last activity
-
Why do you keep making these? Does no one on the team play Wraith and therefore realize how hard it is to see when your weapon is blocking the entire right side of the screen? For clarity, this is about the Wraith's skin in the current Rift. It looks neat, but that weapon is like nerfing yourself with how much you're blinding your FOV with it equipped.5 comments 151 views last activity
-
I wish we could get more skins for Pinhead in dead by daylight. Would be cool to play as skins of the different cenobites other than the chatterer. Even the bloody flesh version of frank from the first movie0 comments 11 views last activity
-
In an effort to make her power more threatening, BHVR reworked her condemn stacks to add globally. This simple change, even ignoring the rest of her changes, promotes spamming teleport arguable more so than her original design with the iridescent addon which has led to matches where survivors are nearly helpless unless they are communicating and coordinated. I won’t deny there is counterplay, b9 comments 211 views last activity
-
Since the event, I have been grinding Singularity and have played nearly 1000 games as him. Just last week I got him to P100, and since then I have been having people come into chat and ask me for tips and tricks, but more importantly a lot of people asking how I can stand playing him so much... I usually answer with this, One, I love playing Singularity because his whole concept and power is ve9 comments 271 views last activity
-
I keep getting servers with high ping where I need to pre-drop pallets in order to not get hit from absurd lunges. Changed my settings on Steam with no result. My internet is perfectly fine on other games. Also, are we testing new matchmaking? I'm on a six-game losing streak right now because I got a Onryo with a full hex build spam-teleporting 24/7, a basement Trapper, a P100 Wesker main, tw0 comments 21 views last activity
-
See I'm a huge fan of alien. In fact I binged all the movies when I found out he was coming to dbd, but I probably won't end up buying him for the same damn reason I won't buy singularity, or any killer that has this same damn mechanic in it. I'm referring to the devs giving the survivors the ability to take away my power. I hate this mechanic, its not fun, and I don't see why I should put up wit37 comments 752 views last activity