Feedback and Suggestions

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  • I've mained Singularity since release, and have a few hundred hours logged in actual games on him. I'm by no means the most skilled or most experienced hux player in existence, and I'm sure more skilled and more experienced hux players will weigh in on the changes in their own time and in their own ways, but I wanted to give my outlook on the changes we saw in today's Dev Post. And honestly? Rea
    12 comments 291 views last activity
  • Hi all, This might come across as a joke or thirst post, but I'm just curious about how everyone feels about cosmetics (aside from Feng and Sable, etc always getting cosmetics). I would love to see a male survivor rock a Speedo or have skin similar to the future Beach Sable skin.
    0 comments 11 views last activity
  • I only have no but share your hope it becomes real. my the twins march hare (Charlotte) and dormouse (Victor) what you think?
    2 comments 32 views last activity
  • The Remote hooking is very nice, but the remote pallet break incentivizes a very boring and unfun playstyle with 0 counterplay.
    7 comments 131 views last activity
  • as of 8.0.2 the window that was next to the exit of a portal in the dungeon has been removed. this window was the only good loop of the whole map and now it's gone, the topside is still as empty as ever and the dungeon got nerfed which makes it absolutely atrocious to play survivor on. Please bring back some kind of window in the dungeon again and make the topside better
    5 comments 181 views last activity
  • What am i supposed to do when the server times out and i get a5 hour ban
    1 comments 21 views last activity
  • we've been there, you downed the last survivor and want to give hatch but it's something like swamp and you just can't be bothered to search for hatch but if you could do it quicker you would give it to the survivor. I feel like this would be a nice little change for this nice gesture of the some killers, and that's why it would only work when there's only 1 survivor left and that they're not w
    2 comments 41 views last activity
  • So when reassurance first released it did not have the limit of only once per hook stage as it now does, this renders the perk very unviable as it requires you to be in a six meter radius of a hooked survivor but at that point just unhook, and the point of reassurance was to help with things like face camping or proxy camping but it just isn't viable. A good change would be to make it so that i
    3 comments 51 views last activity
  • As we cannot neither know what anonymous players nor what other players with the 'Planet/globe' icon are blocked, so to have in blocked users list as 'Friends' and 'Offline' will be a nice feature. As a reminder, I already have to remember the 1.300 blocked players on Steam, it is sad to do not have a little help to avoid all the others that we cannot memorize or identify in any manners.
    15 comments 141 views last activity
  • OK, so this is irritating me. I have had this a multiple times now (particularly in event), and it is nothing to do with how I play. The amount of survivors throwing other survivors under the bus for an escape and the killer is really poor (ex: I escaped 5 chases and had 0 hooks last game, until injured survivor took it to me). I suggest instead of an injured survivor seeing the aura of the he
    2 comments 41 views last activity
  • As a P24 Singularity main, I was a bit thrown off by the autoaim change announced in the patch notes, and it was one of the few changes I outright disliked. For me, learning to orient yourself and quickly flick your camera while using a biopod was part of the killer's learning curve, and part what makes him fun. I'm a little more understanding after reading some of the posts here, and hadn't even
    13 comments 181 views last activity
  • with the various new seasons that have been released and the upcoming season five releasing eventually, I believe Stranger Things deserves another chapter a lot has changed since then. There are so many characters to introduce like Eddie Munson, Eleven, Max, etc. and having Stranger Things Vecna as a killer would be so cool to play or go against maybe having a map that takes place within The Ups
    2 comments 491 views last activity
  • Trapper doesn’t have a skin in the Hooked on You collection even tho he appears in the game :/ would love for him to get another skin
    1 comments 22 views last activity
  • Hello, long time dead by player here. Just putting my feedback out there, please make spending bloodpoints a whole lot faster and easier. Like for example, maybe you can auto level X amount of times in one click rather than constantly having to go through level by level… its very tedious. Thank you
    0 comments 11 views last activity
  • There should be a survivor perk that allows you to change a scourge hook back to a normal one, basically like a modern sabotage. Either make it so when the survivor runs near one of the 4 hooks, it glows and stays yellow or white, allowing them to search for more if they want or just destroy the first one they find. Or make it so the scourge hook that the killer uses, glows for like 40 seconds
    0 comments 11 views last activity
  • Are there plans to bring back the hug tech for blight? The new collision was such an unnecessary chance and causes blight to use his power less often especially on indoor maps or in buildings. It also removes his skill expression, the hug tech was a big part of blights personality and blight payers loved the hug tech not simply for getting downs, but to show off their skill the killer. Additi
    45 comments 752 views last activity
  • It should be 180 seconds to be in line with Breakdown imo.
    31 comments 402 views last activity
  • As I sit here, my autoclicker is wasting the 2 million bloodpoints I have trying to P3 yun-jin lee. While I do nothing for the about 10-15 minutes it takes to waste the 2M BP, i notice that the automatic bloodweb purchase almost never goes for the event item when there's anything else at the same distance. Right now they cost 2000 BP, if they cost 1999 BP, I'm sure the automatic bloodweb would g
    0 comments 21 views last activity
  • So as you know when you reach prestige 7, 8, and 9 on either killer or survivor you get their respective perks but survivor perks are only available on survivor which makes them basically impossible to see unlike if you have perks on a hook. If survivor perks were available to be on a hook then not only does it show your dedication to that survivor but also your ability to play both.
    0 comments 31 views last activity
  • I like to play with the same charms on all of my characters and whenever I want to change one, its so annoying that I have to manually change it with every character. Please make it so I can copy and paste charms or an option to universally use a charm build from one character to another.
    0 comments 11 views last activity
  • I would really love this as a chapter and the hide as a killer, I've made an idea as the hide for a killer before actually, so I'll post it here (scroll down more) Abilities: Sightseek - Hold down the Ability button while not crouched for 3 seconds to Sightseek, while you are winding up the ability, all survivors get a visual warning. After initiating
    0 comments 23 views last activity
  • title. something like a "super spend" button which would do the same as completing 5 bloodweb levels manually currently. it would be a nice step to speeding up spending bloodpoints for people that don't necessarily care about the items they get anyways
    0 comments 11 views last activity
  • DBD on console takes a long time to load in compared to pc, and takes longer to load into the Killer or Survivor lobbies. This video had a great comparison between console and PC when it comes to loading in: https://youtu.be/THwJW9p2jUU?si=_-LH9KXRbGfMcY4o
    1 comments 31 views last activity
  • How is it fair I go a whole match without a Perk and can't use it if on the Hook?
    0 comments 41 views last activity
  • Hi!! I was playing around with some of the characters and feel like they should get reworked a bit facially. Sables head is very large for her body, maybe shrink the size of her head a bit? Kind of looks like a bobble head. 2. Lauries face could use some work, she has sharper jaw definition in the movies and doesn’t look so pudgy! Would be a great change! 3. Nancy Wheeler could also be rew
    1 comments 11 views last activity
  • Solo queueing as survivor is frequently hard because the lack of teamwork and waste of team perks potential such as mettle of man, that's because our teammate doesn't know what perks we using at the moment. So, it would be nice if the dev show the survivors perks in lobby, better yet it can continue to show the perks during in-game in case we're forgot.
    2 comments 31 views last activity
  • So unfortunately this post is going to fairly negative, I've seen a lot of people excited about the PTB knight changes but I think the changes just show a lack of understanding, or perhaps just an unwilling, or inability, to address the problem actually plaguing the Knight. It's no secret that BHVR has had layoffs recently, so it is entirely within reason they lack the work power to do something
    7 comments 202 views last activity
  • Hello guys, we all love our good old friend Michael, but he has been a little old in the roster, so his kit has been feeling slacking a little bit. So i'm gonna suggest an idea as to how he could be improved upon, so here are the changes: Stalk Remove limit on how much a survivor can be stalked Allow Michael to gain the same amount of Evil Within while stalking from any distance If Michael
    3 comments 51 views last activity
  • any thought of updating the moris for the earlier batch of original killers from Trapper all the way to Spirit. Maybe add a second Mori to them. their moris are too simple and some too short compared to how others and also consider how far this game has come
    1 comments 11 views last activity
  • I often tend to forget that I have a Mori offering applied, either just cause I want to mori or I specifically need to complete a challenge. Could there be a Mori offering icon added to the side of the perks while playing when an mori is applied? You can make this a on/off toggle feature for those who don’t need it. the same would apply to Svr when a Hatch offering is used, I tend to forget
    2 comments 31 views last activity
  • well languid touch basekit it is because complete silence is absurd. at least killers finally got a reliable exhaustion perk after all those years.
    74 comments 1,814 views last activity
  • I think the patrols should count as if the killer is camping hook
    10 comments 111 views last activity
  • The differences between Badham Preschool I-V are barely noticable for most players, so why are they FIVE SEPARATE MAPS? It RUINS the map repeat prevention because you can get a stream of Badham maps just cause you aren't getting the same one twice in a row. So, since there is no siginificant changes between the maps, just which side of the school the house is on and various other minor differe
    3 comments 71 views last activity
  • Dear Dead by Daylight Development Team, I hope this message finds you well. I am an avid player of Dead by Daylight and greatly appreciate the continuous improvements and updates you make to enhance our gaming experience. I would like to bring to your attention a user interface concern related to the bloodweb when leveling up a character. The automatic purchase feature at the center of the bloo
    3 comments 31 views last activity
  • First killer suggestion, hope it's balanced Abilities: Sightseek - Hold down the Ability button while not crouched for 3 seconds to Sightseek, while you are winding up the ability, all survivors get a visual warning. After initiating sightseek, all survivors will be forced to do a skill check, survivors that fail this will have their auras revealed fo
    1 comments 61 views last activity
  • There is no ingame reason to ever play certain Survivors, unlike how it is with Killers, where each has a set of special powers. Please consider giving Survivors a set of special powers that ONLY they can use as base kit to get more diversity in the Survivor pool. It's boring to see the same survivors on repeat. I myself only play 1 or 2 survivors ever, even though I have them all. There just
    6 comments 91 views last activity
  • I am a P100 Knight main, and I am incredibly concerned after reading about the proposed changes to Carnifex and Jailer, and I believe using Carnifex for chases will be actively detrimental to gameplay. There should be no part of any character where it actively hinders you to use the Power as intended, and under the proposed changes that is what Carnifex will do if he is selected to be used for P
    19 comments 552 views last activity
  • I am sick of this. I really am. I understand that when there were no bots around, this was the only way to keep survivors in the game and make it so that the remaining players would not be penalised having one less teammate to complete the run with. But now, with bots being part of the game, it is ridiculously pointless. Just today I was queuing for a match when my doorbell rang. I forgot to d
    3 comments 71 views last activity
  • Please return the perk. Now it has become almost unplayable. Previously, it was possible to save a survivor from a great distance, but now it’s barely possible from four meters. Developers, I hope you see this.
    11 comments 141 views last activity
  • It would be great if they added Jeepers Kreepers. He would be a great addition to the killer family. For location it would be awesome to have the church location from the first film. For the Mori it would have to do with him eating the survivors body parts as they scream.
    2 comments 31 views last activity
  • Hello one of my friends got baned for 24 hours because of repetetive internet errors witch realy frustrated her. Now my quastion is ,is ther a way to take a look into that? So geting throwen out of an trial because of an internet error dosent end in an ban.
    1 comments 21 views last activity
  • First off, the cool down is too long. Killers do not understand how long the cool down is and get impatient. Second, when it rolls a 1 and fails, it needs something better than the scream. No one else realizes the scream means an attempted lute session failed. Have the character bring out the lute and a string snaps. And the cool down on a failure should be shorter than the cool down for a succe
    0 comments 42 views last activity
  • Actually one of the biggest skill compression changes i have ever seen. Singu was perfectly fine as it outside of some QOL level stuff but i promise you if you (literally) make singu play himself he will be the most hated killer in record time. Also remove the aim assist. Do not go through with this.
    27 comments 611 views last activity
  • This is like the 4th day in a row of being banned because of ######### that wasn't my fault!! Before I got banned for a GLITCH. THE MATCH WAS ALREADY OVER, ME AND ANOTHER PLAYER WERE STUCK IN A LOCKER AND UNABLE TO LEAVE. AND NOW THIS IS THE SECOND TIME I HAVE BANNED FOR MY DEVICE DYING DURING A MATCH! I CHECKED THE BAN ESCALATION AND THIS ONE WAS 48 HOURS. MY NEXT ONE WILL BE A WEEK AND THEN A M
    Mod
    2 comments 52 views last activity
  • I don't have time to make a super in-depth discussion about it, but I want to add an extra voice to this. In short, aiming the biopod is fun and skill expressive . Yes, it's a lot harder to do on console, and for that reason, I understand this change. But PC players shouldn't be dumbed down for something they don't even struggle with. This change should be optional, either through an add-o
    3 comments 171 views last activity
  • Have you noticed there are sometimes way too many ugly common charms or cosmetics from the rift/events that you don't use and just get in the way? Why not add this simple feature where you can "Shelf/Store" cosmetics and charms so they're hidden until you click or press a "Show all". This will make finding the cosmetics you like and use much easier and less tedious.
    1 comments 41 views last activity
  • He is now programmed to harm the crew. When I came back form a 2 week vacation, I was NOT expecting to see an update exactly on the same day I arrived; especially not for Singularity. Just like every other Singularity main, I thought that he was forgotten about and that no one would ever change him, as there simply wasn't enough demand. He was just in a weird place where he's both good, and ve
    3 comments 531 views last activity
  • I don’t think he needs his power every 12 seconds and to become undetectable. The devs should pick one or the other. Now, I don’t think he’s in a terrible position with how he works currently, but he could be better for the better. It’s fine if you disagree, because we could all prob just agree that it’s nice to have him in the game after all these years
    3 comments 101 views last activity
  • [NEW] When The Knight is within 8 meters of his guard, the guard’s hunt timer depletes 3x faster. Removing the "drop a guard at your feet" gameplay will probably work to making him a much healthier killer, requiring him to predict where a Survivor will go to get into a Hunt instead of basically guaranteeing it. However, this change is extremely overkill. Being able to chase alongside a Guard
    21 comments 381 views last activity
  • I managed to do this on PS4, no thanks to most survivors refusing to go near pallets for multiple matches in a row, but it's not getting done on Switch. The performance issues are screwing me, and most of the survivors I'm getting are avoiding pallets. When they do go near pallets they either don't throw them down or they throw them down super early. Even when I try farming it, it's not working.
    0 comments 31 views last activity
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