Feedback and Suggestions

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  • I don't understand how the biggest event in dead by daylight can be made so bad every year. Survivors have abilities that do absolutely nothing and killers are overbuffed. Party pallets and blocking a window does nothing but insta remote breaking pallets and remote hooks just make playing survivor even more bs. Not only will you get tunnelled and camped every game but you can't even loop the kill
    0 comments 31 views last activity
  • I love playing as and against huntresses, she’s my favorite killer to go against. However, I understand some people’s frustration when her hitboxes just shouldn’t hit. With that being said, why do Deathslingers shots have to be accurate but Huntress does not? I’ve seen clips of people being 100% behind a wall (feet and all) and they still get hit. This happened to me in a customs match that I’ll
    6 comments 142 views last activity
  • I cant get any value from We'll Make It or Resurgence because EVERY SINGLE killer IMMEDIATELY returns to the hook! It's about time to change this! Make remote hooking the default. DO NOT SHOW the hook's aura! DO NOT SHOW the noise notification at unhook! Gee! I just fixed tunneling too! You're welcome! In the mean time, buff We'll Make It to 500% heal speed and Resurgence to 90% Thanks!
    7 comments 101 views last activity
  • People often write something funny, silly, sarcastic, troll or plain stupid, and I can't react to it in any way. I can't just write "hahaha", "xD", "lol" with quote since it's offtop. This would be real quality of life change.
    0 comments 11 views last activity
  • we’ve got Nicolas cage and I think it would only make sense to have Jack black for the memes especially with the voice lines. You could also make a $15 skin of the Rage Cage. PLUS MAKE ANOTHER SHIRT FOR ALL OTHER SURVIVORS THAT PLAYS ONE OF THEIR T.D. SONGS on top of all that… you can make another perk like bardic which maybe plays a rift from “Tribute” or perhaps a new rift which could be sugge
    0 comments 41 views last activity
  • 1st) Devs, Iron will should 100% silence on grunts of pain (as it soon will be) but only activated when exhausted… BUT MAKE IT WHERE YOU’RE ARE ALWAYS EXHAUSTED. Make it so that using iron will and exhaustion would be as dumb as running Self Care and No Mither Anyways, so I played Alan wake for the first time last night and I used iron will… bro makes no sounds except soft breathing when injur
    0 comments 31 views last activity
  • [Current] - Whenever another Survivor is hooked, you gain 3 tokens. You consume all tokens after a great Skill Check on a generator. Each token consumed grants a 1% bonus progression for great Skill Checks when repairing generators. [New] - After all generators are completed, great Skill Checks while healing consume all tokens to grant 1% bonus healing progress per token.
    0 comments 21 views last activity
  • This is just an idea but what if instead of clicking every time you want to level up your character prestige, you select to what level you want to level up your character? It would show you the amount of bloodpoints you will pay and then you get to decide whether or not you would like to spend them. I know that that could perhaps make the automatic purchase useless, but lets say you are more keen
    0 comments 11 views last activity
  • This might definitely be a hot take, but Im getting tired of how a lot of perks for Survivor and Killer have been over the past few months. Movement Speed is something important, the slightest modifier can make the world of difference between getting a hit or not, so which such an impact, I would expect them to be using sparingly, and be hard for either side to use effectively due to limitation
    1 comments 61 views last activity
  • From all b-tier killers Nemesis need buff the most. Hes main problem is his tentace, that give free health state and speed boost for survivors, that leads to very long chases cus down someone make and tier up make him a very long time. So the most logical buff is remove 3th health state and let tentacle both injure and infect you
    10 comments 281 views last activity
  • Just finished an awful match where I got many downs and only 1 single hook because they kept going down under pallets! "Well, they played smart and used the tools available to them. No issues here, killer main. Go away." So was holding down a 3-gen until the server closed the trial and killed all the survivors. That goes away, but survivor's obnoxious playstyle stays?
    21 comments 292 views last activity
  • I think my title says it all - I understand that BHVR will be bringing this back at some point, but I think it pretty much the top of most fun DBD in recent time. The more I think about it, I even think it's potentially what DBD should have always been - unlock the perks with progress, but assigned at random and then the game can be balanced around powers, and not perks/builds because it's always
    11 comments 201 views last activity
  • Decrease bear trap timer from 150 seconds to 140 Time should still go down while in a chase, just at 50% the regular speed You should still be given one bear trap when using video tape Attempting to exit via hatch with an active trap on should kill you
    2 comments 31 views last activity
  • Vecna I feel is in a good place for the most part. Not too much is OP and he has good counter play for most of his abilities. One change I would make though is to have his skill attack be harder to dodge by crouching. I would spawn them lower to the ground so survivors have to move side to side to avoid the hit rather than crouching. Otherwise he is in a good spot.
    4 comments 173 views last activity
  • I have played this game for a long long time! I don't play full time I get one a few times a month MAYBE. This game desperately needs a casual mode to try out builds without MMR being a major factor….I get on this game and I am not good anymore and get wiped by killers sweating their ass off. I don't mind them trying their best obviously but this game is zero fun. Only fun I had in the last 2 yea
    3 comments 41 views last activity
  • Basekit Changes Freddy still moves at 115% speed when placing a snare. Survivors who walk over snares now leave blood trails, regardless of health state, for 20 seconds. Freddy now has access to both snares and dream pallets in every trial and can switch between them like the Clown switches bottles. Freddy's lullaby range is reduced to 24 meters. The Dream World now has fog from the survivo
    11 comments 191 views last activity
  • After having a half a hour of my time wasted by a pair of degenerates on Blackwater Swamp, I think it's about high time there be a system in place to deal with people who have no intention of progressing the match and instead just want to hide in a corner somewhere, here's what I suggest First, improve AFK crows, make them take less time to spawn, make t hem take longer to get rid of, make them
    48 comments 644 views last activity
  • So Dredge has not been touched balance-wise since patch 6.0.2 and has gotten progressively worse over time, with certain factors really holding it back. A major one being new maps and locker placements, but there are other significant things that really just make Dredge weaker than it needs to be. I've been playing Dredge since release and consider it my main, and here are the types of changes
    0 comments 90 views last activity
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  • there's literally no way to prevent losing 2 survivors in a save against him, at least with billy he gets one but bubba can just mow down the unhooker and the unhooked person with their basekit bt. his proxy camping is just too strong . his chainsaw sweep needs to deactivate immediatly if he downs someone that is doing the unhook action or was doing it within the last 2 seconds (OR similarly if
    3 comments 81 views last activity
  • Some perks shouldn't synergize and these 2 shouldn't work together. Weave Attunement should only work when the survivor item is depleted by or dropped by the survivor. If Franklin's is used it should just depleted the item and not activate Weave in anyway unless someone picks it up then it will make them oblivious. Another issue is the aura reading it is too much it shouldn't read above or below
    28 comments 422 views last activity
  • Hangman's Trick could be a much more useful perk if it gave more opportunity to scout out and check out if any survivors happen to be hiding near any hooks. Hangman's Trick could be a much better aura read perk with one additional Scourge hook to scout with. I do not believe that adding an additional Scourge Hook would really aid with Pain Resonance secures, and if it did so what? It is a perk
    1 comments 12 views last activity
  • I think it could be better if you would add 2 different modes you can choose between when sending out guards. One where you use the guard in chase and the other one when you just want to find Survivors and patrol an area. Now this would mean that when you are about to send out guards, you can choose between slaughter time (chase mode) and hunting time (patrol/tracking mode) by pressing a button,
    2 comments 41 views last activity
  • Before someone calls me a "survivor main crybaby" or something similar: I have 7k hours (since 2016) and play survivor / killer in a ratio of 75% / 25 % In my opinion the Twisted Masquerade modifier is pretty killer sided because… … killers are able to gain the following buffs: Bag of Tryks: 8 seconds aura reading 30 % haste for 60 seconds (115 % + 30 % = 145 % ⇒ a cloaked Wraith has a mo
    19 comments 601 views last activity
  • Hello! Is it possible that Spirit will get this skin in the near future on the main game? Sadako will have one of her mobile skins on the main game tomorrow. I really hope i see this skin for Spirit as i really like it! It’s so delicate and have always loved her kimono skins.
    1 comments 42 views last activity
  • From the next update hooks on which a survivor is sacrificed will be able to respawn after 60 seconds. There are no more excuses at this point, the killer often used the loophole of not being able to hook because there were no more hooks available nearby even though it may not have been true just to mask his toxicity. I am obviously only talking about the situation where there are only surviv
    57 comments 1,344 views last activity
  • This character is already one of the strongest killers in the game. With these buffs he will be impossible to play against. I am surprised by the logic of the developers, they overbuff already strong huntress and singularity, but the weaker and more difficult to master pig and knight were simply destroyed
    32 comments 1,053 views last activity
  • I am frequently being disconnected from the game. I play a game normally, then it starts to disconnect during the game, causing problems connecting to the server. I've already been punished several times. What to do?
    1 comments 41 views last activity
  • With the bloodweb rework a while ago, getting a character to prestige 1, 2, or 3 immediately unlocks those tiers of their teachable perks to all other survivors or killers. This is great because if I want to run Iron Will or Barbeque and Chili, all I need to do is get Jake Park or the Cannibal to prestige 3 and I never have to worry about finding those perks for anyone in the future. So what's t
    3 comments 51 views last activity
  • Simply remove the part of the perk where your aura is revealed every 30 seconds. The perk lights up whenever your aura is being read and you see the killer's aura whenever they see yours. Optionally you could have the 30 second aura reveal replaced with something the player has more control over. in situations where you are last player standing and need to get an unhook/pickup a slug the 30 sec
    2 comments 52 views last activity
  • What makes Knight stand out from any other character is that he is the only killer that doesnt play alone in a way. He always has his guards to help him directly in chase or to make busy Survivors or do a simple task for you. There is no other killer that can 2vs1 chase. Twins dont count since you always play as one from both. There is no other killer with you can chase two different survivors o
    18 comments 241 views last activity
  • With at least one out of every four games now a farming killer, DBD is rapidly becoming unplayable. How can the game be played if the killer won't kill? It is well past time that Behaviour actually does something about this. And if the response is to report the killer, then when can console players expect a streamlined reporting process? Reporting on a console is a nightmarish process to go t
    12 comments 141 views last activity
  • Hello, Intro, feel free to skip: I've been playing on switch for a few years. Casually at first, but when cross progression was first announced, I played more regularly and changed my purchasing habits to adapt for the future cross progression. Of course that fell through. A year or so ago, I tried the game on PC and it made it clear to me that the switch port is not a product that a compan
    5 comments 81 views last activity
  • I really think it would be useful to have additional 3 slots which replicate loadout across all characters. It is so annoying having to do same loadout on each one and then when you make a small change you have to do them all again. It would be very handy.
    1 comments 21 views last activity
  • Hello! I think DBD is fun but like… gets boring very quickly. I don't want to like work hard to be the best, but I want an excuse to get sweaty with my swf every now and again, play some eye of the tiger and train for regionals, you know? I heard there was a community cup or something while I wasn't playing the game for a bit (got bored if only I'd payed attention lol) which was similar to wha
    0 comments 12 views last activity
  • WHy does the killer being on a different floor just completely negate the anti camp feature despite the fact that camping from a different floor can in some cases make unhooking a complete impossibility? (Looking at you Myers' and Tompson house). I understand that the anti camp feature was implemented as a way to negate face camping, not camping in general, but evenface camping didn't completel
    3 comments 121 views last activity
  • The game is no longer playable for killers. The amount of jungle gyms, back to back windows, shack (stupid to begin with), pallets, looping areas, gen rush perks, and gen slowdown nerfs, is all misguided. The point of the game should be to survive and to kill. This isn’t happening anymore. I get kills because I’m a good killer (not great), but certainly good enough I get 1-2 kills usually. But it
    15 comments 231 views last activity
  • I've played Vecna more and it's become more obvious that while crouching at a short distance is viable at loops to avoid making him a gigazoner (unfortunately), I would like one change: Make Flight of the Damned uncrouchable after 12-14m to allow for long ranged snipes. It'd make the power more fun to use for snipes and reward environmental awareness for survivors who listen for the audio cue
    3 comments 61 views last activity
  • I am a survivor main, and play killer once in awhile, I see where now the hooks that are broke will now respawn after 60 seconds due to dead spots and killers having issues getting survivors to hooks, so my question is what about the survivors that get caught in those same type areas but pallets have been destroyed? Why not make it fair and have them respawn as well after 60 seconds? And can we d
    33 comments 531 views last activity
  • The past couple years have had so many good changes. DBD has never been in a better state. There have been some misses here and there, sure, but on the whole, most changes have been good. Like, I don't even have a single complaint with the upcoming balance patch. 3 or 4 years ago that would have been an anomaly, but nowadays it's super common for me to be happy with 80% or more of what's new in a
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  • so I came to the sudden realization that my switch is completely done for and I wanted to upgrade to a Xbox x instead and I then found out in doing so we don't get to have a progress and everything saved sadly since we can’t transfer data to another system which really really sucks considering on how many blood points, progress in general, skins, money, and prestige’s I’m gonna lose and not able
    3 comments 53 views last activity
  • I'd love for survivors to have a 'stop' emote- even better if they could do it on the hook so others know if a Killer is still nearby.
    0 comments 21 views last activity
  • Please fix this issue. I live in Malaysia (Asia region) and I cannot play as Killer at all because of the waiting time. I wait between 30mins to an hour. It's so dishearthening cause I want to play as a Killer and practice, but the waiting time is ridiculous. I'm unsure why as there's so many Survivors and waiting is non existent when I play as one. This has been going on for as long as I've been
    0 comments 21 views last activity
  • Knight Make him more simple, remove parts of his power, only make him kick stuff with guards or create long paths. Singularity Auto-aim on biopods for your ease. Hillbilly Less cooldowns on everything, more easily to curve Remove sky billy or secret spots Trickster Walking fast as regular killer, spam your ability to get free event to get free minigun, repeat Blight Remove tech
    28 comments 861 views last activity
  • For Nancy her texture looks outdated with blurry eyebrows and weird smudges on her skin. Also her lower eyelids are a bit too thick which makes her look really weird when viewing from a far. She kinda feels off compared to Steve who looked pretty much like his actor.
    1 comments 593 views last activity
  • Survivor BP gain is pretty anemic. Oftentimes the survivor who took the most aggro and bought time for others to complete the objectives are rewarded the least. So for every second a survivor is in chase they gain a stacking BP bonus at starting at 0x and ramping up to 00X. I have no idea what the numbers should be. Probably something substantial though. It'd multiply your endgame BP by whateve
    3 comments 71 views last activity
  • I'd like to see all aura disabled for killer and all exhaustion perks for survivor as a temporary modifier… That would be interesting.
    12 comments 151 views last activity
  • I keep getting disconnected from the servers basically every other game by now. It is not my internet and I have verified game files. All drivers are up to date. I mostly just want to make the statement that it is hardly fair that I am getting lengthy timeouts when its server issues kicking me from games. Not only is it unfair to punish people for situations that are beyond their control, but unf
    0 comments 21 views last activity
  • As the title describes… If people aren't proxying, tunnelling, the usual ol' stuff, people giving up first hook or disconnecting… it is completely tiresome. I hear the moans that he's in a good place or needs more buffs, but it's quite a lot to deal with 4 perks and magic as well. The survivor counters aren't that good. It's just totally dull, I wonder what other survivors think? And befor
    32 comments 611 views last activity
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