Feedback and Suggestions

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  • Not at all an absolute top priority game breaking bug. Happening once every 5 matches won't kill the game or anything.
    1 comments 21 views last activity
  • gonna keep it short, these changes are logical and are meant to buff a certain aspect of these perks that hold them back from being used despite them being technically “fine” I want shed light on these perks and throw my idea out there again since 2 of my suggestions have actually made it into the game so far (background player and empathic connection) With that out of the way my ideas: Gadge
    3 comments 61 views last activity
  • Playing against Myers has become a boring and annoying experience for me. Every match you have to assume the tombstone addon is being used until you're certain its not. My stance on addons for every killer is that an addon should not be so powerful that it essentially acts as a second power for the killer. Well, this addon is that and more. Its an unconditional kill ability once it activates. No
    0 comments 41 views last activity
  • Dear BHVR, Make Chaos Mode a permanent mode and my life is yours. I am a survivor main. I have played killer like maybe 5 times. UNTIL CHAOS MODE CAME OUT, I played killer on Chaos Mode so many times and it was so fun. It was so fun to not worry about survivors having meta/sweaty perks, it was so fun just relying on the power of the killer and not perks, and it was so fun having actual fun perk
    2 comments 21 views last activity
  • Makes it so that it isn't just "if you luckily come across the hatch mid chase you win"
    51 comments 652 views last activity
  • There are some killers where suicide on hook is common, e.g. Skull Merchant, Legion, and Pinhead. Suicide on hook is effectively a DC, so the match should be excluded. I think this is fairly simple. Just exclude games where the first person that dies fails multiple skill checks during 2nd stage. In most cases, this is a suicide on hook.
    3 comments 61 views last activity
  • Hello so not long ago I was kinda hyped for the upcoming silent hill 2 remake that I decided to replay the original game and try to unlock all the endings in it and during that I had some ideas for addons for phead + new addon concepts that are based off of tools that are in the original game Also this is strictly a concept it’s not meant to be perfect and might be flawed from game balance pov
    18 comments 422 views last activity
  • It's 2024. There's got to be a way to correct this. Minimally since the killer has "won" that chase, the survivor should be moved to the killers feet when the adjustment occurs. You've let the survivors have so many advantages over the last year or so, it's time to give something back to the killers. I'd take this fix over the hook respawn. Thank you.
    2 comments 61 views last activity
  • Me personally? I don't mind map offerings all too much. Although.. I think it'd be pretty cool to have a offering that rejects a certain map. Don't want to play on the Meat Plant? Bring a anti Meat Plant offering! Just like the offering to reject map offerings , I'd like a offering that rejects certain maps in general. I think those of us that constantly gets the same map (cough RPD cough) wou
    1 comments 21 views last activity
  • Nicki Minaj😀 She was added to the COD MW2, why not add her to the DBD. It will be amazing🤩 Joel and Ellie from The Last of Us😎 Add skins to Alan Wake of this characters: Alex Casey Odin Tor🤗
    2 comments 41 views last activity
  • Dear developers, please make 5 layouts for perks and addons instead of 3. Or better 7
    7 comments 31 views last activity
  • So I've been trying out Map and Keys more, and both of them can actually be comparably good to toolboxes and medkits (which for the sake of your reading time I'll highlight below)... but both of them suffer from the same problems: Their effects (unlike flashlights, medkits and toolboxes) are inconsistent between rarity. They are thus very add-on (even perk) reliant. Without certain add-ons the
    29 comments 682 views last activity
  • Hello all, I want to start this post by sating that I'm a Plague main with over 2,000 hours on her. She has gotten progressively more annoying with every subsequent patch. From a concurrent, game breaking bug to several recent issues with her purges. I want to address these issues as I understand that there is a ton of work involved in keeping everything inseam. On Mar 28 2024, All stuns were
    0 comments 22 views last activity
  • hey i just wanna say that i am not discnecting from matches is just i have a bad internet,and it keeps falling,you can check my matches please help me i cant whait that long time,i am really really sorry, i just bought the game a 3 days a go and i like it so mush but my internet is not god and sometimes it falls,please i am not a bad player i like to play right.
    0 comments 11 views last activity
  • Since engine update a few months ago scratch marks have been horrific tons of posts on forums, reddit an on twitter an still no news about it is it a bug is it intentional is on specific platforms? scratch marks not showing at all scratch marks going the wrong direction massive gaps in scratch marks i'll check survivros laod outs an there will be nothing that affects them. t
    2 comments 41 views last activity
  • Ok so they don't want killers to be able to see hook states. Fine. What if when you go to hook someone it says FINAL HOOK or something below the prompt? This won't help anyone keep track of who to tunnel because they're already about to be hooked. It'll just help me not kill the identical sables in my lobby.
    0 comments 21 views last activity
  • The Dredge Base Kit Changes The Gloaming Movement Speed whilst charging increased to 3.8 m/s (Was 3.68 m/s) Activation time decreased to 0.4 seconds Cooldown changed to tokens Each token takes 4 seconds to recharge (1.5 seconds while in Nightfall) Teleporting to the Remnant or a Locker consumes 1 token Teleport Daytime Teleport speed increased to 18 m/s (was 12 m/s) Nightfall Telepo
    0 comments 51 views last activity
  • You get 2 changes you can apply to any killers you wish... what matters the most to you? Trapper: Basekit: spending an additional 1.25s setting a trap will rig the trap, and wound a survivor who disarms it. Basekit: Opening a locker will grab a trap and despawn the further unopened trap in the map on a 45s cooldown. Shape: Basekit: Base movement set to 5.2m/s until within 32m of a survivo
    0 comments 21 views last activity
  • I'm just saying, there'd be a lot less arguing over whether it fits.
    5 comments 61 views last activity
  • No this won't have Freddy be reverted to his original power this is meant to be a Rework to how he works currently. My goal was to make him more fun to play as and against so balancing wise idk how good this is. New: Dream Delusions These include Dream Generators, Dream Totems, Dream Breakable Walls, Dream Pallets, and Dream Hooks. Dream Generators: When a survivor is asleep, completed g
    10 comments 132 views last activity
  • Vecna is pretty serviceable against the average Survivor, but as soon as the Survivors start getting sort of decent, his kit starts to fall apart in a really annoying way. I'm going to break down my issues with him in this post, ability by ability. Mage Hand Mage Hand is… actually a good power. It's strong when used well. However, my issue with this ability lies with it's associated Magic Item,
    13 comments 262 views last activity
  • so here would be my idea for behavior for future events The Rework : when the event begins, IF the event offering provides any bloodpoint for everyone in anyway its effects should only be given to those who also have bought the offerings after the event. the offering effects everyone in the lobby even if someone doesnt bring the same offering (if its still useable after the event a
    13 comments 282 views last activity
  • Replace aura reads on problematic aura perks/addons with killer instinct instead. 1. survivors cannot avoid killer instinct (and I think that should always remain true) 2. killer instinct is less accurate than aura's, but accurate enough to know where you need to go Distortion is not the issue here, the fact that Distortion counters so many perks, means that the lack of counterplay to those p
    34 comments 542 views last activity
  • I want Chaos Shuffle back but would this work with some tweaks? Chaos Shuffle + Light Out = Light Out Shuffle
    2 comments 22 views last activity
  • As much as I like Castlevania, huge fan and cant wait for the DBD chapter, they just released a new Nosferatu movie trailer to come out in December and it looks very promising. I was always hoping we would get Nosferatu before any other incarnation of Dracula. Think DBD is big enough for 2 famous vampires? https://www.youtube.com/watch?v=b59rxDB_JRg
    5 comments 112 views last activity
  • Running in circles as killer and survivor is kinda getting old. Pulling off sabo and beamers is where I find mostt the fun. I can't remove a killer add on mid match so why can they remove my entire item as survivor? Remove Franklin's or make me waste a perk slot with an anti Franklin's perk every gane
    5 comments 111 views last activity
  • Radio- secondary item; will automatically lose 5/35 charges every second. Any survivor who has a radio can see the aura of any other survivor with a radio. The killer being in-bounds will jam the signal and remove the aura of survivor being detected by radio. Voodoo dolls- secondary item; Will be useless unless within a boon, when within a boom will highlight in yellow with particles that will
    0 comments 11 views last activity
  • It feels way too good to use as a killer and way too bad to play against as a survivor. No pallet saves, wiggling, flashlight saves, sabo, DS, nothing. Not to mention the bug that lets you hook multiple survivors. The efficiency of back-to-back chases builds too much pressure for the average Survivor team. Since the start of the event, the queues for killers have been noticeably longer, and the
    5 comments 131 views last activity
  • I'm an old player, who used to relish at the thought of new maps, but it is such a headache that about every patch has a new map/version. I understand all the problems with older map models, and the need for change for balance purposes. If you want to block off a window that would create an infinite, that's one thing; but to change a building's structure, change its geographical position to the r
    0 comments 32 views last activity
  • As the survivors try to create order, you force them into greater disorder. Each time a generator is completed, an unlit totem becomes lit. For each lit totem with this effect, survivors are affected by a stacking 10% repair speed penalty, and a 10/15/20% penalty to all other action speeds - healing, cleansing, blessing, unlocking chests, and opening exit gates
    15 comments 151 views last activity
  • There are achievements for the game that require using only Universal Perks. Searching the term “Universal” does not bring them up but would be very helpful to discern them from the many perks in the game. You have to “hand pick” them. If you exclude specific character names and search, “Very Rare Perk”, every perk in the game has that phrase and thus every perk is in the result from that search.
    0 comments 12 views last activity
  • I've noticed an increase in hackers and most of them are subtle until they start losing. It's obvious the devs will never get a handle of hackers. Excluding PC players from console matchmaking is the best option.
    11 comments 111 views last activity
  • Has anyone noticed the hit detection this season is particularly dogshit?
    4 comments 51 views last activity
  • I don't know about anyone else, but I often look at the survivor perk list disappointed about how lacking some numbers and effects are. I think it really limits meaningful perk and build diversity in this game. So, for fun, since I'm bedridden currently anyway, here's a huge list of changes I wish some underwhelming survivor perks got. Keep in mind, I would also want underwhelming killer perks
    0 comments 192 views last activity
  • This is the second Anniversary event when tunneling during the event is so egregious it's almost unplayable and not fun at all. First day played 5 games, 2 was tunneling out survivor by survivor, on 2 games the killer disconnected because the unreasonable pressure on killers to get 4Ks and 1 was network disconnect. Three games on day 2, all of them was absolute tunneling survivor by survivor an
    4 comments 192 views last activity
  • Map is unplayble currently and is likely the most survivor favored map so far. At this point I just disconnect the moment I see it because it's not worth it. Hell do the same for any completely killer favored maps. Theres so many maps that desprately need another look at and horrificly balanced for either side.
    3 comments 52 views last activity
  • Mobile DBD crashes on me or kicks me out of the server due to a network issue at least 3 times a week, its very annoying. I'll be running at 10ms, than boom, out of no where "network issue" kicking me out instantly with no other choice. bs. Just happened right now after looping the killer 3 gens, my game crashed and I came back to dying on hook. I don't think the network issue is on my side, my i
    Mod
    1 comments 61 views last activity
  • It's been 2 years since Dredge's release, and it received no change except a tiny qol update. Unfortunately the killer is extremely weak on all but one map (Midwich), so I thought of these buffs to solve its issues and make it more threatening out of nightfall. Decrease the cooldown out of nightfall from 12 to 8 seconds; making one mistake is extremely punishing, and the cooldown itself doesn't
    2 comments 51 views last activity
  • Can't use it on loops (10m minimum path pretty much destroys any loop unless its like a very large connected loop). Guards are still slow AF before they will catch someone (no movement speed increased). Duration if you get near your Guards gets deleted pretty much so you never can effectively chase 2v1. No more sandwich situations since Guards deplete way faster / longer path to create. Less
    60 comments 1,984 views last activity
  • There's just so much potential there. The art team could really cook when it comes to him and he doesn't have THAT many skins as it stands. I'd love to see a pre-"fleshening" Singularity from the tome the most: It's less body-horror-esque but still really scary looking nonetheless. It looks soulless, merciless. I want a purely robotic killer, none of th
    0 comments 81 views last activity
  • If you don't know according to Mathew Cote the symbol on the back of Vecna is "the Mark of Negation" apparently It's placed there by the Entity to nerf the more powerful killers in the realm. Personally the killers that come to mind for me are Sadako and Freddy, you can tell both are definitely nerfed especially Freddy I mean this man Is meant the be a dream demon, able to do anything to anyone
    21 comments 2,223 views last activity
  • It needs a nerf of some kind and I would like to know of you are thinking about it because it is problematic on most indoor maps as is.
    6 comments 111 views last activity
  • Hello, i think it's time we talk about implementing Basekit Unbreakable into the game, but not in the way it was approached last time. being Bled out is the worst part about the game, many people been doing it a lot lately especially that there's so many killers now that can snowball. now i understand slugging is a valid strategy and i think we can put Basekit Unbreakable while also keeping t
    34 comments 362 views last activity
  • instead of 6 drones, SM now only has 4, albeit with much bigger range, SM can no longer recall drones with radar, she has to physically go get it. Once a survivor is detected, the drone enters scouting mode. As usual. Alternatively, once survivor gets 3 stacks on lock on meter (when the drone scans you 3 times) it will enter zone mode In zone mode -SM receives normal buffs(as usual) -survi
    0 comments 11 views last activity
  • The new perk Specialist allows you to gain tokens by searching chests and then lets you convert those tokens into a permanent charge reduction on generators. This got me thinking, could Fast Track benefit from the same treatment of reducing the required charges instead of adding progress? Generator perks are often difficult to buff, but Fast Track isn't too useful and this might make it a little
    3 comments 181 views last activity
  • First of all, you're telling me, BHVR got the rights to one of the most iconic horror icons ever…and decided to make him one of the weakest killers in the game…ridiculous. This dude is in need of some serious buffs and changes, Micheal is stuck playing DBD from 2019. So much has changed about this game, meta change, survs got much better, most maps are huge and surv sided, and Micheal is still ju
    1 comments 41 views last activity
  • Any chance we could get this style shirt for Sable Ward? I know these are reserved for twitch streamers but I would be interested in having this style added to the game with maybe a few different colors to choose from. https://www.youtube.com/watch?v=KIWksNyHhNo
    2 comments 152 views last activity
  • I really like the knight changes. I'm glad survivors can't use the guard exploit anymore & summoning guards when I want to avoid the new vecna map glitch that makes guards run stationary at a TP. But the issue is, Map Of The Realm needs to be fully basekit & patrol path needs a basekit 10meters buff from Call To Arms. •You can just take away the 10 meter increase from Call To Arms and
    1 comments 81 views last activity
  • This is my dream DBD crossover, and I wanna give a few ideas on how it could be done. It truly would be a perfect fit for the game with the cheesiness and the actual horror. This concept is for a two survivor DLC but considering Buffy isnt exactly the most popular IP, they probably wouldnt do this, but it would be amazing! i dont know / have any ideas for perks, so i wanna ask you guys what y
    0 comments 211 views last activity
  • Not keen on this mechanic screwing up lunges that I'm trying to guide around a corner or vacuuming me into a survivor I'm not intentionally aiming for. While I appreciate the thought behind it, I'd like full control on where I want to direct my lunges, please.
    0 comments 11 views last activity
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