Feedback and Suggestions

Our team will be happy to read these!
  • Hot take: I think there should be some form of penalty (or even a survivor perk) that makes it so a killer can’t down you and just leave you to bleed out longer than a minute as the final survivor. NOTHING is worse than being the last one alive only for the killer to drop you like a sack of potatoes and unnecessarily prolong the game until you bleed out. I think point reduction, getting flagged a
    2 comments 51 views last activity
  • While a lot of justified feedback has been given about how killer-sided this event is, I feel like I should mention my experiences on one of my mains, Xenomorph. I feel Xeno is the only killer for whom the game actually gets harder in the anniversary. And one of those effects will linger after the event itself ends. The event offering increases the number of chests on the map. This is going to
    1 comments 51 views last activity
  • The event, and manually selecting cakes every time before I can press that glorious center button, made me wonder if it would be possible to save some inputs on what we want the auto-selected webs instead of having them operate off the algorithm they do. I don't need a whole priority list ranking each possible item worst to best, but even being able to designate 5 items per killer (or survivors i
    0 comments 21 views last activity
  • So I thought of a funny game mode, where 3 survivors and 1 killer have to team up to stop 1 evil survivor. The evil toxic Survivor would be super powered, they have faster movement speed, faster vaults, more flashlight blind power, and their goal would be to sabotage the other Survivors and prevent them from escaping. They could maybe have the snowball throwing feature of the last winter event a
    1 comments 21 views last activity
  • Hello! I play quite a bit of solo q survivor, which can be very frustrating. I feel like it has gotten marginally better over the years but feel like solo players without communications could use more information to work better as a team. There are two things that I find personally find really frustrating in solo q. The first is when a survivor takes and brings the killer directly to other survi
    1 comments 21 views last activity
  • cant we have the litches skills like how the knight can pick what knight they want on the ptb the current method of picking a skill is really difficult sometimes let me know ur thoughts on this
    2 comments 51 views last activity
  • So, i know they are just doing a test with the first 5 free killers and one of them is the trapper, and we all know that he can step on his own traps, but what about the other killers? Will wraith, hillbilly, huntress and nurse get stunned by his beartraps?
    8 comments 212 views last activity
  • Myers is one of my favorite killers and feels really outdated / old so I wanted to present a potential change to him. - Only needing to reach each Tier ( 2, 3 ) once and being able to switch between them ( 1, 2, 3 ) once reached. Tier 3 last for a set amount of time ( let's just say 30 sec ) after which Tier 3 goes on cooldown ( 30 sec ). Tier 3 can be ended early if needed ( still 30 sec coo
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  • Maybe it's time that survivor's materials respawned as well like pallets or maybe even the generators you complete them and then after a few seconds they stop and you can repair it again.
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  • I was just thinking that it could be a neat idea to have an offline mode to hone your skills against NPC’s. This would also allow players who have remarkable bad WIFI to still enjoy DBD. Just a thought and something I’d like to see added in future.
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  • Here would be my suggestion on how to be finally done with this constant issue of gen speeds. I think its agreed that there isn't much fun about bringing these perks as they are realy boring for both sides. Especially considering it also can take up addon slots for gen rushing. These could be space for far more interesting and fun builds. Plus it's not fun when games end in 3 minutes. My sug
    3 comments 32 views last activity
  • Is mnk support ever coming to console? I main hillbilly/huntress and often feel that Its super clunky when I try to flick or curve which is the reason I avoided them when I first got the game. It's ridiculous that this hasn't been in the game for 4+ years, like why not add it? Isn't most of the player base on console anyway?
    1 comments 41 views last activity
  • Trying to play Vecna, I do not enjoy bringing up the menu and selecting the spell. I have to use the analog stick to do it, which is imprecise due to its ability to have diagonal input. It would be better if I could use the d-pad. It would be even better than that if I could use the d-pad to select a spell without opening his menu. Press up to select 'fly,' press left to select 'hand thing,' e
    2 comments 101 views last activity
  • I really wish older Killers got some love that new Killers now have. Killers before The Nemesis don't have any animation when entering Trial. Examples of animations are Nemesis showing his Tentacle or Cenobite Solving Lament Configuration. Killers before Onryo don't have any animation when you select them. Examples are Onryo crawling out of well, Dredge appearing from his main body and so on…
    1 comments 51 views last activity
  • hot take: having a Jennifer’s Body killer/survivor set would go incredibly hard! Can you imagine how fun it would be to play Jennifer as the killer?? Just a thought~
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  • I always think that slugging is a valid strategy and should be in play whenever it is needed. But the people that uses is as a way of making the game just miserable for the other side makes it just unbearable. Bleeding survivors out for 4 minutes sitting on top of them and doing nothing until they die is not an interactive gameplay for both sides. One can call it it is survivors fault, they shoul
    2 comments 41 views last activity
  • I mainly play as a killer, and I think this is a serious problem even from a killer's perspective. Especially if it is done early on, it will have a big impact on other survivors. 
 Even those who are trying to put on a good match will be unable to do so. 
 I think we should either strengthen the reporting system for people who intentionally lose, or if that is difficult, we should take
    21 comments 472 views last activity
  • It was like that on release and then when Engineer Fang was nerfed, it was changed so his whole power loses tokens. The only other killer with a similar power that only slows (Clown) doesn't lose tokens on bottle toss. Why does Cenobite?
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  • Hello everyone, I want to say right away that there may be many errors in the translation, I translate using Google Translate. I would like to share ideas that I would like to see in the game, perhaps some of this has already been proposed by someone, I don’t know, I checked the pages of the section and did not find anything similar. Automatic gate closing? For example, when the gate is already
    0 comments 21 views last activity
  • As of now, only Charms from previous Rifts came pack in the weekly Charm Bundles. But what about free Charms that required a Code from Years ago? Like the INSERTCOIN Arcade or FORHONOR Helmet for example.
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  • As a veteran player, I'm very used to Survivors and killers not having voice lines. While many of the newer characters are popular and the voice lines are well received, they are immersion breaking for players that enjoy the classic experience. Could you look into adding an opt out setting to disable voice lines? I would like to have the menu dialogue free without gatekeeping the voice acting for
    3 comments 141 views last activity
  • "Loop Zoning" is my term for the concept of a killer placing their power at a loop, and forcing survivors to run away or at least put themselves at serious risk of being hit. This is technically possible on a few killers, but the ones for whom it is generally regarded as a big problem are Knight, Artist, and Skull Merchant. The current PTB aims to fix that about Knight, but even if that goes liv
    8 comments 82 views last activity
  • I've played xenomorph quite alot recently. Almost every killer has addons that change the way you play that character, for example, the recent killer Vecna, he has addons that changes how you play the killer. The book of vile darkness makes the skeletons go lower on the ground, the bag of holding makes more fun moments yet being a good addon. But I feel like xenomorph has poorly addon designs, ev
    1 comments 51 views last activity
  • The classic problem of Twins is slugging. Victor used to have a massive 5s recovery when injuring with pounce to mitigate this, and it felt awful. The 7.7.0 buffs reduced this recovery from 5s to 2.7s. This of course makes Victor a slug God... He can crawl up survivors butt's and just mow them down with little that can be done about it… this feels lame for the survivor, but also for Twins too. T
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  • weave and Franklin’s… way to nasty to stay around a long
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  • please keep the survivor/ killer selection as is. the new UI is so awful and works better in the store not the main menu. i don't wanna scroll down so much to play the newest characters. i don't wannt the customization menu and the bio to be hidden behind another menu. no one liked this change please revert it
    1 comments 52 views last activity
  • Please do not add the new character selection UI. 
 Although I really like the improoved scrolling sensitivity I personally don't like this new design. Unnecessary "Owned" text over the pictures and a clunky exclamationpoint makes the menu cluttered. Aditionally the new tabs and search bar waste a lot of space, combined with removing a row of characters makes the area to view characters way
    1 comments 33 views last activity
  • Can we get a way to reorder our survivors and killers. It would be great to be able to either have a filter that changes the order to have your characters with the highest prestige level show up on top so we don’t have to scroll down or to have a way to mark favorites and the favorites show up on top.
    0 comments 11 views last activity
  • I have been a singularity main for quite some time now and really dislike the new changes to larry in the most recent ptb. The lock on stuff and the hinder as a dedicated singu main is completely unfair and leads to unhealthy gameplay. I like the anti camp buff and the qol but this is too much guys. I feel like his skill ceiling has been floored and i find him no longer fun to play as he has b
    1 comments 61 views last activity
  • the changes to Resurgence is actually cool and fun and make it a useful perk. until the killer comes in with sloppy butcher. it literally make the perk so useless because the effect of Sloppy starts even before you can be able to start healing from an unhook. i tested it in the ptb and my health par goes to like 45-50% so quickly before i can start healing again. can we finally remove the
    12 comments 311 views last activity
  • I have some of the old event offerings on my killers and survivors that are slowly cloging up the inventory. At the moment there is like 3 Halloween offerings, BBQ, Blood Moon, Lunar Envelope. (and Iridescent Splinters) Theoreticly they could be re-used next year when event drops again. But with Hallowwen we keep getting new offerings for some reas
    0 comments 21 views last activity
  • The aura from the likes of bond and windows of opportunity should be less potent/obvious. It's so bright and obvious, and so opaque. It obscures a lot of things in game. Something similar to a killer's aura, or totem/map/hook aura is good. That kind of opacity. Playing in Asia, you don't really get people who play this came for fun. Like there's not much interaction. And it's hard to find games
    0 comments 11 views last activity
  • Hi team, Please separate backpacks from their normal skins and add a new slot for them in character customization. I know this is possible and I think you will find more people will buy and use skins they otherwise wouldn't have. This will also allow you to make special accessory cosmetics even as standalone purchases that will excite players. Thanks!
    2 comments 41 views last activity
  • There's (infamously) an extreme amount of toxicity in Dead by Daylight, and I think being able to deduce which other players who are not playing in a playstyle that you enjoy serves as a tool for unkind players to make the game unfun for others. A couple patches ago, Offerings were presented both on the pre-match screen and in the pause screen in a random order. I think this obfuscation was gre
    8 comments 121 views last activity
  • I understand the current cross-platform focuses are on things like cross-progression, but is there any possibility for Consoles to receive KB+M compatibility? Personally speaking, the PlayStation controllers are prone to acquiring stick drift, and whilst I’ve got a perfectly good KB+M wired to my PS5, I can’t use it on Dead By Daylight, which feels odd. I know it’s probably not a priority, but it
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  • His scamper was the ONLY cool thing about him, I never liked his dash. It felt like a free/boring hit (while this was also the case about scamper at god pallets, you could still loop him around the smaller loops). Please revert his scamper and maybe make his scamper time longer. I think +0,2s would be enough. In my games before the change most people did well against him. The only time, where h
    1 comments 101 views last activity
  • First of all when we are playing a Public Match as Survivor we have no communication except the chat in Beginning of the match and in the end of it. So we definitely need some sort of communication during the match, like voice-chat or chat
    3 comments 31 views last activity
  • I like how different features of the map have slowly become a bigger part of the game, such as totems or hooks. I think chests could be leveraged in the same way to give the game an extra dimension. A lot of players don't bother with chests because they can't justify the time commitment in opening them, and killers have no real vested interest in defending chests. I think there could be whole
    1 comments 21 views last activity
  • Nothing against the VA for her performance, but I was really hoping for the original TR 2013 VA. Could we possibly have a Pinhead situation where they hire the OG after lines were already recorded? ❤️
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  • Am I being hyperbolic? Probably, but this bothers me more than it should.
    2 comments 61 views last activity
  • Chests are waste of time in any case, and necessary evil if we have tome challange to open some. But I have, quite controversial I assume, idea of how to increase value of chests and makes them as valuable as gens. Remove items from bloodweb, leaving there only add-ons. Simple but effective. This way, if survivor wants to use an idem, they have to find it in a match, and loosing an idem would
    3 comments 41 views last activity
  • Changed description of the perk “Hardened” before it releases to the live version! Note: Hardened can be a pretty weak perk and may not be used as much in matches! So I’ve changed what it will do now! Hardened: Live long enough, and survival will run in your blood. After healing another survivor and performing skill checks 5/4/3 times this perk activates for the rest of the trial. Self-Car
    0 comments 131 views last activity
  • Please revert. Those new loops are not gonna be good at all.
    2 comments 41 views last activity
  • There are a few quality of life changes that I think should be implemented. I have over 5000 hours in the game and almost 23 devotion. I feel like I've played enough to know what I'd love to see changed. Please see below :) The ability to trade/sell unwanted bloodweb items for either bloodpoints or other higher addons. No one needs 3000 brown medkits. Those could be traded for a fraction of the
    12 comments 131 views last activity
  • it’s so pointless to have it. I just spend enough to stay right under 2Mil every time I play and make sure I have 2 mil when I get off.
    12 comments 201 views last activity
  • This will make it easier for SoloQ to understand whether or not it is building up and to make (hopefully) smarter decisions. It may not be useful for SWF but it would bridge the gap between solo and SWF more.
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