JerryHound02
JerryHound02
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- JerryHound02
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I'm sick to death of map offerings on both sides.
I started to keep a note of every game i play each day to track which games had map offerings and what the map offerings are and over the last few days I've had more map offerings than games played (multiple map offerings in a single game)
Its beginning to feel like i have to bring a sacrificial ward every game just to stand a chance at having fun and not feel like i lost due to an unfair element of the game that is out of my control.
Map offerings should be removed!
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@Spirit_IsTheBest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3746035#Comment_3746035
Something that was never intended, Hug Tech was never intended, even Mandy stated that.
No techs should exist, no hug tech, no crouch touch, etc. All of them are exploits, "techs" shouldn't exist.
With that kind of logic DBD would be become very one dimensional and remove all forms of skill expression for experienced players which would indirectly cause players to not stick around and play for so long as the game would feel repetitive
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@Souplet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3745667#Comment_3745667
Not when those "techs" give little to no counterplay (as blight one)
Fov, cj, window and so on are easily predictable
Blight hug was ridiculously broken, making him arguably better than nurse
And for the record, im like 95% a killer player
The hug tech has counterplay and you can tell which way a blight will slide when they hug tech on a lot of loops since many loops in dbd have an object sticking out on one side, meaning the blight would bump. hug tech had counterplay, saying it doesn't respetfully, shows a lack of knowledge when playing against blight.