Feedback and Suggestions
Our team will be happy to read these!
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I always preferred levelling all Characters equally instead of putting all my Bloodpoints into the same one, which resulted in me generally being reluctant to prestige a Character back in the day. Now I have several Characters that I would like to prestige, but don't really want to simply because I've levelled them way past Level 50, anywhere from 20 to 60 Levels above, regarding the Perk count,0 comments 21 views last activity
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I main survivor, but I know how frustrated decent killers are with the game. I main survivor, but do play killer. In low ranks killers are strong and powerful, whereas in the higher ranks...not so much. The rumors for the big killer buffs probably going to make playing survivor extremely difficult, or at least the buffs most people suggest on here. I happen to like how things are game play wise.12 comments 111 views last activity
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There are a ton of maps that are absolutely in favor of the survivors and they need a huge fix-up because of their gross amounts of safe pallets. And I am saying this as a dude that plays 50:50 killer to survivor (both at rank 1 or red ranks). 1) Thompson House/farm maps = auto-loss for killer at high ranks (too many safe pallets/loop-able grain silo and other buildings) 2) Swamp maps = auto-4 comments 371 views last activity
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This is a very obvious, very old, and very easy problem to fix. Killer loadouts (perks, addons and offerings) should not be visible until the last survivor is dead or has escaped. Too many times many Killer's have been punished for being good, that is, sacrificing someone early. It's even more of a problem when you consider that the Killer will never know what perks/ addons the Survivors are r20 comments 181 views last activity
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Just a thought. I kind of suck at Dead by Daylight, and I've never agreed with any of the complaints that I feel like I'm constantly reading about on this forum and the DbD subreddit. But a lot the imbalance complaints seem like they're in reference to game play at the higher ranks--or at least higher than my level of play. Consider this... I wonder if I don't see the imbalance BECAUSE I suck4 comments 23 views last activity
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Fulltime job, father of 3, side business. As a casual gamer, I see some definite issues keeping me from playing more often. This was my main game with Rainbow 6 for about five months. In that time, I loved this game, but things have changed and rarely play it anymore. 1) Disconnects is huge. Ruins the entire game. I understand you cant stop it, but maybe cooling someone down if they disco4 comments 31 views last activity
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Currently the only perk that effects the time it takes to kick a generator is fire up which we all know is a pretty garbage perk. Why not make brutal strength kick generators faster aswell? Seems like a pretty logical decision.6 comments 81 views last activity
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Hey there, i wanted to address something that is a particular pet peave of mine on both the live server and the PTB - the survivor option to choose not to rank up. You're probably questioning wether or not this is a real thing, but unfortunately it is. We've all known the problematic situation about unhooking people right in the killers face for a massive chunk of bloodpoints for a long tim9 comments 351 views last activity
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I would like to see a perk that reduces the terror radius and make it actually possible to surprise the survivor. Pretty much something like monitor and abuse, but focusing on the terror radius reduction and no FOV increase3 comments 31 views last activity
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Every time a survivor slides over a pallet it breaks faster and if they slide over it more than 4 times in a short while it just breaks.4 comments 31 views last activity
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My suggestion to solve the whole free escape or hostage situation: remove the hatch if there´s only 1 survivor a 5 minute timer starts. While the survivor is doing a gen or in the terror radius or chased, the timer stops. once the timer reached 0 the killer gets every 30 seconds a "ping" showing him the exact position of the survivor (like the doctors scream) gens won´t regress in this61 comments 481 views last activity
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These perks basically make it so that as a leveling player (90% of the player base) you are heavily pressured into using this perk. On the survivor side this means that you are down a perk slot. On the killer side this makes it a massive BP loss to play any killer that doesn't have this. So if you want to switch killers you need to play your BBQ killers until you level the new one up enough3 comments 13 views last activity
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Quick note: this post was originally from the section "Killers" but I moved it here because it fits here better. I also don't see any way to delete the original so maybe a moderator can do it for me? After yet another hatch stalemate that forced me to lose a sacrifice, I did some thinking on how we might be able to finally get rid of this plague that has infected this game for nearly 2 years n0 comments 1 views last activity
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I like the new colors I see for options on the test server but the blonde I like isn't in the longer more feminine styles. Can we get all hair styles in multiple colors, including light pastel pink ?7 comments 62 views last activity
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What would you think about Quick and Quiet staying active for 3-5 seconds once you trigger it? Very often I come into situations where I can quickly jump into a locker but cannot go out (quick or slow) because it makes too much noise. It would also be very helpful for vaulting windows twice (vaulting while killer chases you and quickly vault back quietly)5 comments 111 views last activity
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I just had a quick idea, when a survivor gets hit by the tonic's gas they are unable to vault or use a pallet for 1 second or 2. The same thing as The Doctor when he shocks a survivor.8 comments 101 views last activity
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I really like this perk, even though it's niche, but I feel it's lacking something. What I would love to see, is that when repairing a gen that was regressing the sparks caused by the regression don't disappear instantly, but after x seconds after the gen is not repaired. That could make this perk amazing in a 3 gen situation, and good in many others.7 comments 71 views last activity
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On console after the end of a match survivors who lost often denounce killers with language and saying that their play style is wrong this almost always followed by a report these reports use the reasoning that the player can't play right or that their a camper this caused automated banns that can ruin the play experience if you could find a way to fix this that would be wonderful and if you can'2 comments 41 views last activity
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In the far future we shall have balanced perks, so the prophecy has foretold. I come up with ideas for perk balance all the time, since we finally have a forum, I think I should share my best ideas so far. Fully-fledged perk balance ideas Self-Care: While Self-Care has at least one token, unlock the ability to heal yourself without a medkit at 50% speed. Gain a token by cleansing a to9 comments 131 views last activity
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Since the clown doesn't have his own map but he is a travelling killer would it be possible to design a new swamp, hospital and red forest map with the same circus in it somewhere like the one we got on crotus prenn?2 comments 31 views last activity
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So, last night i was thinking about it and i always thought that one of the reasons survivor can be a little bit boring is that, even if you change to bill from claudette for example, in the end, you're gonna play him the same way, so it's just a reskin with different unique perks that you can pass from one character to another when you get the teachable perks. Right now, every killer, even if yo7 comments 51 views last activity
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I think it is safe to say the devs will never consider segregating SWF into a separate queue or removing it all together but at the very least would it be possible to get a concession on this issue? Entirely remove the ability to make 3 and 4 man SWF games. 3 and 4 man SWF is what begins to make games hellishly toxic. Granted i know solo survivors and even some duos can be awful, there is no ques23 comments 501 views last activity
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In this map the exit gates can appear only at the extremities of the bone-like shape of the map. This can lead to some unbalances in the late game: -if they appear on the opposite side from each other, the killer will have some serious difficulty at patrolling them since even the most mobile killer can't go from one side to the other in time to stop a survivor from opening the game. -If they0 comments 12 views last activity
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I play Dead by Daylight on console, and I always tend to have a fun time whenever playing. The only thing I am not satisfied with is the FPS console players are receiving; making it impossible to play as Huntress, Hillbilly, and Nurse. If you could fix the low FPS for the console versions of the game. It would make me very happy, along with other console players with the same problem.4 comments 61 views last activity
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Survivor balance is in a pickle, no ALL balance is in a pickle right now. Lots of people say looping, camping, etc. are really big problems...but why are t they being tackled. Here’s why; SWF. SWF throws balance out the window, not only does it make survivors strong....but the main core problem......now 3 sides need to be balanced, but 2 are tied together. As it currently is,with states includin21 comments 181 views last activity
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Look, I agree that the killers should get a little bit of an aim assist, but right now, it is pretty overpowered. For example: If the killer swings a full 360 circle when a survivor is within lunge range, it is an almost guaranteed hit EVERY TIME, and the only time the hit registers, is AFTER the entire 360, meaning the swing will be over THEN the survivor gets hit.27 comments 2,042 views last activity
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Just a thought in mind. Played as a survivor for a while in PTB, finding it's so hard to survive against Mr.clown. (I also watched a lot of against-clown videos on YTB.) High rank clown could be really scary. Besides blurry vision and slow down, the clown's bottle also makes survivors cough. So, he could just predict survivors' running directions and throw bottles. Seeing, listening and killin0 comments 21 views last activity
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Killers: Beast Of Prey: Each stage of Blood lust triggers 1/2/3 seconds sooner. This effect can only trigger every 120 seconds. Brutal Strength: At rank 3 it will now cause any pallet that stuns you to instantly break. Fire Up: Same but all numbers are 3 higher Monstrous Shrine: Same but also selects 0/1/2 random hooks on the field Unnerving Presence: Reduces great bar as well. Remember Me:4 comments 32 views last activity
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They want their side to have an advantage. It’s just human nature. I play 50/50, but I’m not free of bias, no one is. Always remember someone’s intention when they post balance suggestions. Form your own opinions, whether they’re are not reasonable or otherwise is your choice.20 comments 152 views last activity
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Having self-care as an infinite use perk is very powerful on its own since it doesn't make you rely on your teammates or to scavenge for a med kit at any time. I feel like self-care should be one of the perks that should be used only if you really need to, similar to how Unbreakable only allows you do get up once, but still keeps the fast recovery rate. It shouldn't allow the survivor to be compl44 comments 411 views last activity
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Honestly, I'd love to see something for everyone who played before 2.0 like a cosmetic as 2.0 is quite a large change to the game and considering we had to deal with boring cosmetics for a whole two years, I think the community would appreciate that c; (for the main characters, claudette, meg, etc).6 comments 72 views last activity
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Make STBFL like it was pre-patch, just don´t let it stack with unrelenting. Give back his multistalk ability or: 1. Adjust the amount of evil needed to get his addons working. Since he cannot multistalk anymore, it takes forever even for a tombstone piece. 2. Adjust the drain of evil if he stalks multiple targets. You left the drain almost the same, but changed the amount he gets from it. Since0 comments 21 views last activity
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I want fun and intense games. Not wait for survs to join my lobby after 15+minutes to have them only gen rush and end the game in less than 5. Thanks :chuffed:4 comments 61 views last activity
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Since a lot of us already have ALL the Character DLCs purchased, would anyone else like to see any sort of reward once the Shop patch goes live? Maybe a boost in cells, shards or BP? Id be down if i got a bunch of bloody party streamers instead of just being handed currency(though, like birthday cards at my age...).. Or maybe even a few free cosmetics?10 comments 41 views last activity
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The killers ability to close the hatch is not ballanced at all. You're lucky to make it that far in a trial to begin with, let alone complete one more gen to re-open the hatch. It will be nearly impossible to get a hatch escape with the killer just patrolling the last remaining gens. Here are my suggestions on making it more ballanced: -Remove killers ability to see gen auras when one survivor58 comments 601 views last activity
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https://clips.twitch.tv/ChillyFunSalsifyHeyGirl The skill check will be the size it is shown in this video, but only at the start of the match. Using Decisive Strike will make it so you cannot be healed to full but still make noise and leave blood trails, as discussed in the full stream of the clip shown above. The addition I am proposing is this - When the match starts(5 gens needed to com26 comments 192 views last activity
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This one is pretty simple, with the skins where Dwight wears socks, could you add a different sound effect when he walks and runs so that it will actually sound like he’s wearing socks?1 comments 11 views last activity
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Greetings My fav Devs! Here is suggestion for hatch shutting. Advantage to survivor 1)So when killer shut hatch survivor get advantage that every gens on map will available to work on it I mean if it was like 3 gen 1 hatch then it will remain same but all gen will available so which give killer a little difficulty but thrill at same time 2) killer can't see gen locations which give survivor33 comments 311 views last activity
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Hello fellow survivors, Well I know, there is a lot of tournament (or at least some) going on, but none of them made by the officals. So it would be kinda cool, if there would be some offical tournaments, because it can reach more people, the offical rules maybe get set, and some kind of competitive segments of the game started to gain. I really like this game, but besides i really like e-0 comments 31 views last activity
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I don't know if this is intended, but it's really ugly. Can it just be her normal skin tone?4 comments 181 views last activity
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Before the PTB, the Evader Emblem seemed too hard to obtain. In the PTB, it feels like it's too easy. I think Lightbringer and Evader need to be made slightly harder to obtain but not much Thoughts?29 comments 131 views last activity
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Then Hextotems are beginning to gain a real advantage and the game takes longer. And the survivors got another "quest" for "their" game. Profit for both sides. No more 3 min rush games.1 comments 31 views last activity
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When i was reading the ability of the new Killer i realised that all Killer abilities are common rarity and got the idea to have Cosmetics for Killer Abilities. For the Trapper you could definitly come up with some cool trap designs and Wraith could have a new bell. Especially with the new item shop coming in the next patch there could definitly be a new tab for the Killers to get Ability skins.4 comments 31 views last activity
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Thana isn't good atm so how about this. All Survivors receive penalties to repair, healing and sabotage speeds(maybe just gens) for each Surviver that has been HOOKED. Stacks up to 4 times. Tier 1 4%/7%/10%/13% Tier 2 5%/8%/11%/14% Tier 3 6%/9%/12%/15% It's not that good I know, but I really do love how the way this perk works and it will help with the gen rush problem in some way.7 comments 61 views last activity
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Why not make D strike simply stun the killer in place instead of dropping the survivor? Keep everything about D strike the same from the stun times to the skillcheck but instead you get a stun giving the survivor more time to wiggle. This suggestion would also pair well with boil over for anyone looking to run a wiggle free build. With this change the killer would have some legit counter play and27 comments 152 views last activity
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Note: these are my wishes, not stuff actual players should worry about. I wish that there would be a VS's game mode.....you all "The game is VS, 1 vs 4. what are you talking about?" Well I mean in a 3 v 3, Like what if there was separate game mode where there are 2 killers and 4 survivors. Basically 2 survivors work with 1 killer and their goal is to fix more generators then the other team.2 comments 41 views last activity
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The nurse is insanely difficult if you're just starting the game but is such a cool looking killer. I want to be able to play her, and I've tried, but her teleport is just so difficult to grasp the distance. What if her blink had a glowie indicator on where it would land? Perhaps it could detach her vision field glow (the one that the survivors see) and move that ahead to where she'd be blink8 comments 61 views last activity
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