Feedback and Suggestions

Our team will be happy to read these!
  • For me this site currently doesn't have an icon in the browser so why not add the DBD logo as it?
    1 comments 21 views last activity
  • Make perk effects more dynamic Perks which effects the opponent(s) could be limited in their effect according to the loadout of the opponent. For expample: A survivor uses DS against a killer. The killer has no perks loaded. DS could get a reduced chance to activate or a reduced stun time to the killer. A killer uses IG against a survivor. The survivor has no perks loaded. IG could get l
    9 comments 41 views last activity
  • More information on: https://www.change.org/p/behaviour-digital-interactive-petition-for-adding-multiple-settings-and-configuration-options-in-dead-by-daylight
    0 comments 12 views last activity
  • I am not sure if this is the right place for this as it is not exactly tied to balance but for just a convenience thing. Just as the title states i would really like it if the scoring categories were increased from 5000 to 8000 in game. Currently when you reach 5000 points in any of the scoring categories you get an audible notification that you have reached 5000BP in that respective category and
    4 comments 42 views last activity
  • Hello everyone, the new roadmap is out and i think that a lot of people love to see what will be done in this year. I personaly think its a great way of communication with the fans of DBD and also a pretty nice insight but there is one thing that i personally don´t understand / like and i would love to have your opinions about that. I personally think that the new way of patching is a very ba
    1 comments 21 views last activity
  • I have a couple of simple fixes to the hatch spawn and games being held hostage. Permanently lock or despawn the hatch the instant the gates are powered. If the hatch is prompted to open then a 5 minute countdown starts. If the clock reaches 0:00 the hatch shuts itself and match instantly ends. The killer already gets no points for that last survivor's death but the survivor would also get
    2 comments 41 views last activity
  • Have you ever been bumrushed by a death squad of Survivors while you're carrying one yourself? If they get in the right positions, a Killer is rendered completely unable to move. Swinging and successfully striking a Survivor makes the Killer slowly slowly bring their weapon back up. The same applies to when the Killer isn't even carrying a Survivor. Say someone's getting off the hook, or they
    18 comments 621 views last activity
  • of course this game is all about time attack and loop killers but game is too unbalanced at default and now its balance all up to one totem perk and its pretty stupid for both factions cause numerous solution might suggested also i have idea here buff generators 30% slower and nerf ruin to not cause generator progression stop if hex'ruin not stop progression for few seconds it w
    0 comments 31 views last activity
  • make ds non obsession perk for nobody can't use it immediately and make it one second stun if killers have enduring it have 0.25seconds of stun but change using mechanism always success for press e on the killer's shoulder one second still enough to run and 0.25 seconds still enough for few teabag
    2 comments 42 views last activity
  • This Emblem for Killers is kind of useless, when you think about it. The only way achieve irridescent is to hook everybody 3 times, and you have to make sure you never insta-down. However, the whole idea of the emblem is to reward the Killer for keeping the survivors on their toes, and spreading out the damage. It is supposed to offer a different playstyle(that is the whole idea behind the Emble
    2 comments 31 views last activity
  • Surveillance Unlocks potential in one's Aura reading ability. The last 1 regressing Generator's/2 regressing Generators'/3 regressing Generators' Aura(s) are indicated in white to you for 16/24/30 seconds. If Survivors will start repaining Generator while Generators are still indicated in white, you will gain a notification and they are revealed to you for 4s .
    1 comments 31 views last activity
  • Does this look like a man who actually needs a mask to scare people? Since we have a cosmetic store i see no reason not to do it.
    1 comments 841 views last activity
  • Can the survivors who are alive at the time of the killer disconnecting be awarded 1,000 [b]bonus[/b] Bloodpoints for each completed generator? I understand why rewarding survivors a flat 5,000 survival points can be potentially abused by killers starting matches and then immediately quitting to boost the other survivors, but spending several minutes in a game getting 4 gens done only for the
    0 comments 11 views last activity
  • I honestly would play other killers if sprint burst didn't just destroy them. Its a op perk as much as DS is but its even worse in some ways because it can be used again and again. It even nerfs the clown to a degree but it really screws over stealth killers like Myers,Freddy and Pig. Unless you are playing the top three killers they can literally just jet away from you even if you get close. Act
    52 comments 522 views last activity
  • I was watching a quick video of some guy on youtube playing The Huntress when I noticed one thing: The survivor's hitboxes against her hatchets are extremely wide and here's proof: https://prnt.sc/jrutpi https://prnt.sc/jrutzu The first screenshot is the hatchet being shown thrown, the second is showing the survivor being hit. I'll further explain: Notice how The Claudette is
    9 comments 831 views last activity
  • Please for the love of god let us be able to keep the friend party after a match, its really annoying to group up every time.
    10 comments 991 views last activity
  • Been sitting here in this lobby as a Killer for 20+ minutes and I still haven't gotten into a game and it's also in the evening, peak hours. It feels like there aren't enough survivors at red ranks anymore after the emblem update. Can something be done about this? Perhaps lower the amount of ranks there are?
    3 comments 22 views last activity
  • I don't really know if this is the right section to put this in, but here we go anyways! What do you think about this suggestion, especially with the Hatch drama, etc; Keep everything with Wake Up! (As seen here: https://deadbydaylight.gamepedia.com/Wake_Up!) , but add "Hatch is revealed to you when within 24/48/∞ metres of range.", this would firstly might change some of the current popular
    9 comments 91 views last activity
  • Personally I would prefer if this game would actually become scary (sth like 1st person survivor), but I accepted that it wont happen Can you please remove the horror tag in the steam shop at least, such that new player dont get baited
    8 comments 31 views last activity
  • Gen rush is easily the strongest tactic in the whole game if survivors want to survive. No killer be it a freddy or nurse, ruin totem or not, or even the skill of the player behind those killers can stop a coordinated Gen Rush. Marth88's depip squad proved it is the defacto best way to play as survivor if your goal is to survive. I dont blame the survivors for doing this. It is their primary obje
    9 comments 81 views last activity
  • The killer messaged me asking me to 'please leave the match,' since I was the only one left and the others had already escaped through the exits or were sacrificed. I was looking for the hatch to get extra Bloodpoints, but the killer thought I was trolling. If there wasn't a Hatch Escape reward, players would be less inclined to needlessly stick around after the exits have been powered and ope
    1 comments 41 views last activity
  • After every game i play with my friends, after every game we get kicked out of the lobby and have to invite over and over again. It would be much better if we would stay in the lobby after the game ends or when the killer disconnects.
    0 comments 111 views last activity
  • Remove the word "Hex" from the name. It's not good enough to be a hex totem. Tired of seeing it gone before it can even take effect
    1 comments 131 views last activity
  • Locker-in/out noise is too much small, and it can't be heard if farther than 1m. For example, killer can't hear the noise at all even if he is just above basement when survivor hid there. I don't remember that this was caused recently as bug or was such unfair design from the beginning however, it should be fixed.
    2 comments 471 views last activity
  • I wish the killer can just pick up downed survivors without having to meele hit them. This is a big thing at exit gates when the killer has downed somebody close to the exit itself and survivors can deny the pick up by healing and the killer is forced to hit them. And it's even a bigger thing as Freddy as he cannot do anything if an awake survivor is healing someone that is fully restored.
    1 comments 21 views last activity
  • Really, there are few traps only.
    7 comments 31 views last activity
  • for real though
    20 comments 111 views last activity
  • Before the next patch comes out, i needed to express that i had two ideas about increasing the meaning of prestiging a character, beyond some bloodied clothes.Both of these ideas are also about decreasing the bloodpoint grind in the game. My first idea is this: Everytime a character is prestiged, provided that the teachable perks are unlocked on that specific character,other similar charcters
    0 comments 11 views last activity
  • wraith grant sprint 1seconds after uncloak 25% faster uncloaking speed add ons bone clapper all audio reduce to 3meters coxcomed claper no sound all blind warrior add ons +grants speed boost 0.5-2.5seconds when he blind all seeing add ons yellow 12meter green 24meter red 36meter hag buff movement speed to 115% of survivors running set trap 30% faster activated tra
    9 comments 81 views last activity
  • For those who aren't aware the hatch closing mechanic has undergone some changes in the PTB. Now when the hatch is closed by the killer all generators that still need repaired will automatically be finished and the gates will be powered. Now before I give my passionate thoughts on this change, I want to acknowledge that this is still a PTB and this change is being "looked at" (although god knows
    9 comments 121 views last activity
  • I feel like this ritual needs to be adjusted. It's not that it's difficult to complete. It's practically an inevitability if you're playing killers, but when you have players who don't want to play as killer the match seems to turn into more of a Scooby-Doo affair where the chases go forever and nobody gets hurt. Rituals should challenge players to play well, and for the killer that's not what a
    0 comments 161 views last activity
  • Because everytime I go to ######### vault it makes me search the chest instead, and it does it like 3 ######### times before actually letting me vault through the window, usually resulting is a slow-quick vault too.
    3 comments 32 views last activity
  • This game REALLY needs a time penalty for dodging as host or leaving the game via disconnnect. the killers can choose their very own swf group, preferably with no items. most killers right now dodge groups or items instantly (sometimes if you are just Dwight or Claudette or with legacy skin). this is ridiculous.... those killers should get a time penalty. you are host, you want to kill, then stan
    48 comments 1,201 views last activity
  • 1 comments 51 views last activity
  • I think just as the survivors cannot see the killer in the lobby, the killer should not be able to see the survivor characters in the lobby. So many times I have seen killers back out of a lobby due to what characters load in, or what they come in with (specifically flashlights). This is a very frequent occurrence (several times per evening) and can be very frustrating when you just want to get a
    10 comments 311 views last activity
  • I can't seem to pip anymore despite trying different play styles and the final achievement I need for a perfect game is Rank 1 Killer... Why not revert the old ranking system while keeping the Emblems in? Example: 1000 survival points for 2 killer grasp escapes + time alive in a trail = Silver. Thoughts?
    0 comments 21 views last activity
  • I know that's called Broken for a reason, but it not being able to open the Hatch should be enough. Please give this key at least a very basic aura-reading function. It's the only Item that is 100% useless if you find it in a Chest and don't have Ace in the Hole equipped.
    0 comments 121 views last activity
  • flashlights buffed again on PTB, you can now be blinded outside of your FOV, even with your face in a wall. Myers stealth nerfed as well, they significantly slowed his stalking, now it feels likes you're always running tuft of hair. Why do the devs insist on hiding these absolutely insane changes, that absolutely destroy killers? Please for the love of god stop doing this crap.
    7 comments 111 views last activity
  • Let me preface really quick by saying there is already a topic on this, but is has been a bit derailed. I was going to just reply to it until I saw how the last 6 or so replies were just arguments about the downsides of No Mither as it stands, which isn't really the point. We're trying to improve it, not complain about how it is. Regardless of those replies I'll link to the original post becaus
    11 comments 3,465 views last activity
  • What if Jake gets a Trapper skin? Or Meg a Huntress skin? Not talking about having the same exactly look but just similar clothes and masks, what about Wraith Claudette or Doctor Dwight? Do you like the idea? I think it would be pretty fun...
    1 comments 21 views last activity
  • So I know that there are other killers in more desperate need of buffs than Leatherface, however I still feel he needs some love. I think his main issue is that his chainsaw is far too unreliable especially compared against a killer like Hillbilly. What I mean by that is that up close, Hillbillys chainsaw is still better to use than Leatherface' because of less of the risk of hitting a wall and b
    19 comments 431 views last activity
  • Warning No formatter is installed for the format not-found
    2 comments 51 views last activity
  • trapper starts with 2 more traps trap set speed increase by 35% add ons wax brick survivors can't wiggle 3seconds after trapped secondary coil first escape attempt have 0% chance, it stacks *if blocked successful attempt "ting!" spring bounce sounds plays oily coil block two escape attempt, it stacks *if blocked successful attempt "ting!" spring bounce sounds plays fasteni
    0 comments 21 views last activity
  • Ok as a killerb main none of the maps are the least bit fun but lery's is just hell for most killers and as nurse its pretty one sided. Too many rooms and hiding spots and I think the map needs a total rework and preschool that map is also rage inducing because of all the survivor safe zones. Haddonfeild also isnt fun because survivors can abuse some windows for infinite loops. Lery's is the wors
    6 comments 41 views last activity
  • Hey Devs! This Friday, Blumhouse is going to release the official trailer for the new Halloween sequel that will be continuing from the first Halloween film. It would be awesome to see another Chapter or rework of Michael Myers and Laurie Strode! It would be awesome to have another ability and play mode for Michael Myers, another take for Laurie Strode and even a map! The movie release date is Oc
    0 comments 21 views last activity
  • Could we make it affect the Red Stain? Blindness currently either affects solo survivors extremely well or groups of Survivors not at all; adding this effect would create some degree of equity, removing some safety of external communications while increasing the difficulty of escaping prolonged chases in solo/makes helping other survivors harder due to not knowing true location of killer witho
    4 comments 51 views last activity
  • Atm hex:3rd seal is a very bad perk. It can be cleansed, has a very weak effect, has very harsh conditions to activate + people get informed that this perk is active when they get hit. I think it should be balanced/changed this way: **A Hex that hinders one's Aura reading ability and makes it's prey blind. Hitting a Survivor while the Hex Totem is active reduces the effectiveness of their Aura
    7 comments 51 views last activity
  • This whole I don't need no item or team perk needs to die and die hard. I suggest we change it to say reduce the rate of med kits you use on your self by 50/75/100% So it gets a kinda buff but you require and item to use it giving the killer some means to counter it
    25 comments 381 views last activity
  • Pallets within the terror radious of the Killer will be unusable after "x" time. Bloodlust would work as intended and looping would be solved.
    2 comments 41 views last activity
  • Suggestion If Leatherface taps M2 instead of holding it, he will feign revving his chainsaw for one second (looks and sounds as it would if he really were revving), but he will neither rev his chainsaw up nor be slowed down. The effect is purely aesthetic, and has a very brief delay before it will work again to prevent perpetual spamming. Justification This is lore consistent, as he cons
    8 comments 71 views last activity