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Axlegolas

Axlegolas

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Axlegolas
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  • there are enough swf in random groups out there. why should they be punished? sure, you have swf grp sometimes and then you loose....that's it. dbd is not meant to be a "killing all everytime" game. so stand your man when you loose, next game it will be better....maybe or maybe not. but waiting for the "right" lobby, because otherwise it is "unfair" is just trolling.

  • @SadonicShadow said:
    I can already tell you are brand new to this game. The fact you dont know what last second switching is proves this ten fold. You are not worth arguing with if you cannot even educate yourself on the terminology relevant to this game.

    you can tell i am brand new? haha, you brighten my day sweetheart. i know switching but it's up to you if you wanna play unfair. there is a perk called franklins, you can get it from leatherface. if swfs are waiting the whole time in the lobby, you already know that they are switching. so get your franklins and gogogo.... if you didn't got it yet, you are new to this game :chuffed: you should educate yourself how to play killer. if you have no skills, there are some killers for noobies, making the game easier for you.

    but i agree with you in one point switching is odd and should be balanced somehow. just start another discussion please.

  • @weirdkid5 said:
    But that's simply because most survivors are just bad players.

    right, there are bad swf and bad killers. it seems, that only the bad killers write in the forum, whining and crying for more and more nerfs...but all the mimimi about balancing is not the point in this thread...it is about dodging. dodging because it is "unfair" in someones point of view is just trolling. and again if it be a progressive penalty it wouldn't harm dodging because of ping. disconnects on the other side should always be punished (for survivors also!!).
    there is no excuse. you can see the swf and you can set your perks before the game starts. so prepare and play!

  • @SadonicShadow said:

    Except when they last second switch in 4 flashlights lol. Sorry, i play this game to have a good time not play ring around the pallet with 4 man decisive strike with all brand new parts. If that is your idea of fun then your a masochist. I cannot and will not subject myself to that. They are not entitled to my time. I make the decision if i want to host their game and if i dont like what i see i have every right to leave that lobby. They can go ruin someone elses day.

    as i said, dodging till you get the perfect victims, poor killer. get skills or take franklins. if you get looped, just chase the other swf. if you still get no skills, there are good youtube vids out there, so you can watch them and learn how to play killer. the rank btw says nothing about your skills^^.
    you can't see the perks in a lobby, so when you disco because of d-strike ingame, you are a troll. in that case you should be banned and you don't have to worry about time penalties.

    why can't i see the killer? leatherface and nurse ruin my day. They are not entitled to my time........you know what i mean? think about it before you argue like this.

  • @Soren said:
    You basically propose to make the hatch even more killer-sided...

    nope, not as i suggested. it would be an equal chance

    It's fine as it is now. Survivor can bring a key in the trial or just gives up.

    just give up the game, because of killer mimimimi?? you are right, that's the way it goes...haha. if you have a chance to open the hatch with a green key also, then it would make sense.

    If a survivor holds the game hostage, it's not an issue about the mechanics, since it's directly bannable. So no need for a timer - record and report.

    not every swf holds the game. sure there are dumbasses out there and they should be banned. but you can't punish all others, who play well.

  • @mcNuggets said:
    Because killers are Bots and are too stupid to understand what a private profile means for them?
    4 private profiles => Guaranted dodge

    that's why time penalties are good, just for stupid killers. good killers won't be harmed, they play the game or would dodge 1 or 2 games (maybe 30s on first dodge and 1min on second and so on...)

    And also, the balance is terrible.
    You can do all gens, even without any swf communication in below 4 minutes.

    and again balancing.... that's not the point of this discussion. please troll other threads about balancing gens. time penalties have nothing to do with balancing. just pointless...

  • @SadonicShadow said:
    I dodge as killer but only if i see things like 4 toolboxes/ 4 flashlights or an obvious Seal Team 6 SWF group. I am not going to waste my time giving a cancer squad a game just so that they can harass me. They dont deserve a game.

    why shouldn't they "deserve" a game? what kind of weird thinking. again you are a perfect example why it should be done. take franklins with you. YOU can see the swf to prepare. the swf have to guess what's coming and can't provide for the killer

  • it's not about finding it first. before the rework, both could also find it in an equal chance....it's not fine, sry. if there weren't the possibility to catch a jumping swf it would be fine. like that it goes into favour of the killer.

    Also i would suggest again:
    what about spawning the hatch when there is a last swf or if all gens are done. that way you wouldn't have that much standoffs, it's fair again for both, and you can't find it before it is meant to be spawn. you can get the achievments, too. you will take away the chance to escape earlier but it would be fine.

    if rework will stay as it is, green keys should also be able to open the hatch, at least. for now, the green key is the most useless item in the game.

  • @Jack11803 said:
    My god, who cares that they don’t agree with you, you all are going at each other’s rhriughts, and being rude as possible...just like a hatch standoff, it takes two to start a chain of yelling st each other. Be the better person.

    no longer a problem as i wrote above. just a communication problem we solved over steam PM, because we are the better persons ;)

  • but another suggestion to solve the "hatch problem". let the hatch spawn if all gens are done or you are the last swf. as it is right now, the killer and swf can find the hatch BEFORE it is opened. that's weird and should be solved that way. so other problems, like closing it or a stand off, is no longer a major problem.

  • alright, nice, communication problem solved :)

  • maybe we could discuss this in german, sent you an friend invitation^^

    you are welcome...

  • maybe i don't understand right, but you wrote something else...:

    @Tsulan said:
    would you like it, if all 4 survivors are about to escape...

    doesn't make sense to me, sry...

    and you didn't answer my question, so again:
    what about the killers and the ability to reset gen progress by hitting the gens? or doesn't they have this possibility? what is your great solution to this issue?

  • @Tsulan said:
    There´s the killer team and the survivor team.
    Team red and team blue.

    Or call it sides.
    So i ask again: would you like it, if all 4 survivors are about to escape and the last survivor automatically ends on the hook?

    killer team, eh? haha...

    so i answer again:

    @Axlegolas said:

    yep i would like it when 4 survivors could escape, means you are bad as killer. no need to complain about the hatch then^^

  • @Tsulan said:

    • once the timer reached 0 the killer gets every 30 seconds a "ping" showing him the exact position of the survivor (like the doctors scream)
    • gens won´t regress in this phase of the game. But perks still apply.

    your timer doesn't end the game automatically. pls read your own suggestion. before trolling others..
    and again, what about the killers and the ability to reset gen progress by hitting the gens? or doesn't they have this possibility? i can see many, many killers complaining about this stupid suggestion...just more toxic and mimimi, good work.

  • @Tsulan said:
    That´s why they should completely remove the hatch. It just rewards the losing team with a free win.
    Or would you like it, if all 4 survivors are about to escape and the last survivor automatically ends on the hook?

    team? what team? you don't get it after all...
    yep i would like it when 4 survivors could escape, means you are bad as killer. no need to complain about the hatch then^^

  • @Tsulan said:

    What part of the 5 minute timer didn´t you understand?

    i understood, but i think it is technically a stupid suggestion, that's it. so again trolling others with different opinion, nice :)

  • @Queen_Shepis said:
    just remove the abilty to grab a survivor while jumping. Problem solved as well

    i agree

  • @Tsulan said:

    Rank 1 survivor here.
    Your argument is basically, that if someone manages to hide in a locker until the rest of the team dies, he has the right to get the hatch.
    On a normal match, the first 2 gens are done by the time the killer has downed the first survivor.
    Left behind has the biggest bonus, the more gens are still unrepaired. Yes, i was in a similar situation. 4 gens to do, only one alive. I did 3 gens to 99% and when i poped the 4th one, the killer got me.
    I wasn´t mad because i didn´t get my free escape. Since i got enough BPs and Emblems to pip without surviving.

    Rank 1 means nothing, enough Rank 1 swf with no skills. that's not an evidence of beeing right.

    another point why your seggestion is bad: how long will those games take? it's surely not wanted by the devs that a game will last about 30-45 minutes until the last one got his gens. a progress reset stop is technically nonsense. what about hitting the gens by the killer? shouldn't they be able to reset progress? another disadvantage for killers which leads to more and more sensless mimimimi. maybe you are right, maybe not. but your seggestion is obviously not playable for many reasons. the "hatch problem" will never be solved. the devs should let the hatch be hatch and don't change it anyways. how it is right now, it is good, but closing it, is almost a free kill (as you said, you got 99% and got caught).

  • @Tsulan said:

    Of course it´s free. I have had tons of matches both as survivor and as killer, where the guy who escaped through the hatch had only 9 or 10.000 BPs. He didn´t earn that escape, he sure as hell didn´t help his team. He just found the hatch and camped a nearby locker.

    Again another killer thinking this game base mechanic is to survive as group. this game is not meant to be a team game (devs postet it several times). all survivors are individuals!! if someone lasts long enough to escape through a hatch, this swf did his job. there are not only swf groups out there but also randoms. groups are bad for killers, sure but on mid to high ranks as random swf your survival chance is about under 20% WITH hatch right now.
    btw you have to do at least 2 gens to escape as swf through the hatch. have you ever done a gen on a 1vs1 with 4 gens? even 4 gens are hard enough but doing 1 out of 3 is nearly impossible. i tested it several times with different groups and killers. even Left Behind won't help you. i don't get why they changed the hatch at all. this new version is just stupid and brings (even) more toxic to the game. without closing the hatch, killers would have 3 kills at least because hatch only opens for the last swf. so that's why i was wondering if this thread is serious.

  • @Tsulan said:

    @Axlegolas said:
    really? is this thread serious or just trolling? hahaha....let me guess, you are killer main?

    Let me guess, you stopped reading after "remove the hatch"

    Nope, read also the rest of the nonsense

  • @mcNuggets said:

    If you disable looking at profiles, you atleast can't know how good a player is, you just see his items.
    Thats one step in the right direction.

    You can set your profile to "private" with enough skills!

    it seems you only get swf groups as killer. i am sorry for that but there are enough randoms out there and from their point of view it is hard enough to survive. just try some rounds without your friend group and you will see.so balancing is not about mimimi, because you are unlucky, have wrong perks with you or just no skills. your argument, time penalty should not be set because of balancing is just stupid. with a progressive time penalty you are also able to play your bad games.

  • really? is this thread serious or just trolling? hahaha....let me guess, you are killer main?

  • @Master said:

    Í would stand my man if this were a balanced game. But at the moment?`A squadette with flashlights and most likely 4 DS? Nah thanks, thats not why I play killer

    then there are also ping issues btw....

    this is a perfect example...you only play killer when you're sure you kill all. that's no competition, poor killer. dodging flashlights has nothing to do with balancing. you can avoid beeing flashed, just another mimimi killer with no skills. that's exactly why dodging should be punished!

    @powerbats i agree it is an overall problem of BOTH sides. rage quitting of the swf should also be punished hard. so many teabag swf out there who, once get caught after minutes of looping and teabagging, just ragequit. no one wants those swf, even the rest of the swf group

    @SnakeSound222
    sure there are always good reasons to quit, too. but a time penalty won't harm you if you are playing well. it should punish mostely killers who are hosts but waiting for the "perfect group". and a progressive time penalty should not harm you, when quitting a game 1 or 2 times because of hackers. it is not about a total ban but only for a few minute penalty. For now 5 seconds buffer to create a new lobby is just way to little. see Masters post, he is the perfect example why penalties should be implemented

  • as main swf i agree. it is somehow unfair and should be hidden till the end of a round

  • speechless. your posts are -2/10. should i laugh or should i cry?
    BBQ is not OP, since you are not a nurse or billy. self care is needed badly. not every swf plays this game in a discord/TS group. you are not meant to survive as group but as individual. several times said by the devs. did you ever play with random swf? what about beeing last swf on the map? healing forbidden. there are not always medkits in the chests. so no medkit = instant death? oh, no there is a hatch at least.....hold on ...killers can now close it? hm, bad day...

    but i agree you can play a game without sc and you can survive. that's why a discussion about limitation or nerfing sc is totally senseless and only high rank killer mimimi. should be postet in the "wishlist" section.

  • error in posting. even the forum is bugged :D
    see below

  • dodging has nothing to do with balancing. as killer you just want the perfect victims. there are enough dodgers when you carry an item. you don't know the perks of the swf so you can't argue with balancing like that. profiles disabling is also complete nonsense (you can set your profile on private btw). instead you are saying you would dodge swf with over 1000+ hours? poor killer...if you are ready to play, make a lobby and PLAY...if you dodge as swf because of ping it is understandable as long as the devs don't set up own servers. no one in europe wants to play with an asian killer and his ping. for tjose who wanna play normally a time penalty won't hurt. as swf you have to wait nearly half an hour on bad days to get a game, because several killers dodge....EVERY online competetive game has time penalties.

  • ok guys and ladies, this is a troll post, because of all the crying from killers while they and their perks and mechanics get buffed to oblivion. mimimi d-strike, mimimi loops, mimimi pallets, mimimi sb, mimimi hatch, mimimi not enough hooks, mimimi self care, mimimi bt......it's so awsome what you can read in this forum. i just wanted to test if swfs are still alive here. seriously, you should NOT start in an injured state. no one should be as stupid as david :chuffed: :chuffed: :chuffed:

  • ok guys and ladies, this is a troll post, because of all the crying from killers while they and their perks and mechanics get buffed to oblivion. mimimi d-strike, mimimi loops, mimimi pallets, mimimi sb, mimimi hatch, mimimi not enough hooks, mimimi self care, mimimi bt......it's so awsome what you can read in this forum. i just wanted to test if swfs are still alive here. :chuffed: :chuffed: :chuffed:

  • why should i forget how to heal myself if i have the knowledge of healing, it doesn't make sense anyway. self care reset when stop healing is logic. also killers have good perks and addons to spot and debuff. so a limitation is (sry for that) just a very stupid suggestion of crying killers. how about limiting BBQ in usage? or ruin? or how about limiting noed? doesn't make sense either....

  • oh another killer mimimi post....there are not enough out there. you got buffed bloodlust massively, so looping should not be discussed anymore. so annoying this whining. if you follow a swf for 6 minutes your doing something wrong and you don't know how to play as killer or your just too stupid, sry. just try swf instead... looping still needs some skills not every swf can do it right and in most swf groups there are only 1 or 2 who can juke a killer that way AND it is the only way to get away once spotted. if the devs would change the pallets furthermore there will be no need to run away as swf. just stand still and hail. together with selfcare nerf, gen nerf, d-strike nerf, bt nerf, sb nerf, etc etc etc surviving doesn't make sense anymore.....seriously.....

  • gen rush (grouping up as swf) is a logic gameplay tactic. why the hell should gens be nerfed? i could understand why some killers are annoyed by the placement of their ruin and this could be done better but nerfing gens because killers are crying is the wrong way. did those whining killers ever play as swf? did you ever make a gen on your own? it takes enough time to react. if you're beeing looped by 1 swf for 6 minutes while the others do gens, your doing something wrong (surely you are crying in other posts about looping) and don't know how to play killer....sry. esp when you see all the campers out there...right now while camping 1 swf you will get 3 gens minimum. and that's how this game works....discussed several times. nerfing repair speed just only helps campers and brakes the game balance furthermore.

  • @AsianMammoth said:
    I remember a dev said they'd rework it so if you stop the self-care action before fully healing yourself to healthy state, the progress of your Self-Care would be reset. That was almost 2 months ago. If anything were a nerf to Killer it'd be accepted in 2 days

    This sounds fair if a nerf is really necessery. limited use is just dumb and killer mimimi. it's like having limited use of BBQ or Nurse calling....absolutely sensless

  • As the devs said: this is NOT a team game!! each swf is independent. the community makes it a team game. so talking and complaining about self-care all the time is just annyoing. if you want to counter it, you have to take the perks for it. but the killers don't want to break up their usual perk build, so swf and their perks need to be nerfed.....just sensless from a gameplay point of view. this is how this game works. a nerf is unnecessary

  • the killers should get 4 AI swf and the swf get a AI killer. all problems solved. SaltyKiller, your posts are so awsome, you brighten my day. it's really an inspiration reading them :chuffed:

  • @olibob06 said:

    I don’t know if it’s because i’m not great as him, or if others feel the same about his power. 

    everything said...

  • BBQ should not show the swfs in a death state. you have deer stalker for finding them, so BBQ makes deer stalker useless

  • the clown has a useful perk to slow down healing, just use it. self-care is the only chance to survive so a nerf is obviously stupid. why do killers beg for a nerf? just hit the swf twice and hook them. what's the problem?

  • i think the clown is too fast. even without bloodlust i get every swf. he should be slowed down. while intoxicated you shouldn't be able to use items. the fog should stay longer. the throwing arc is ok. we want a new killer not a huntress copy. the clown is not meant to kill people with his toxic but debuff the swfs, so another playstyle and thats good.

  • I am really wondering about the mimimi of the killers. On high ranks you don't want to change your perk build obviously, so the swf have to be nerfed. why not stunning swf when throwing pallets on high ranks...so loops are gone, ruin totems only in basement and killers should get buffed when gens are done...if you don't get ALL 4 kills, let's nerf the swf perks....those crying killers i can't really understand. when i play killer on high rank i get my 2-3 kills. maybe your doing something wrong??!? with BBQ you have vision over almost the whole map. if you get looped your just stupid. our bloodlust has been buffed so it's really easy to chase down swfs. hatches can know be closed. flashes are also easy to dodge so if you cry about your game not killing everyone, your just a noob without skills. and if you have a swf group on discord or TS, you don't get a kill....wow, what a problem....it is still a game! crying about that seems you have a really sad life.