SquirtleSurgeon1
SquirtleSurgeon1
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@DwikeyMain84 said:
https://forum.deadbydaylight.com/en/discussion/comment/391187#Comment_391187
i was talking about the OP i was taking up for you saying don't even bother arguing with him he is entitled and feeds on attention and seems arrogant and seems to have a huge ego....he needs HIS 1400 hour cookie and needs to just move on if he really has quit.
Yes he quit, but he made this forum post, because he WANTS TO COME BACK, he spent his time, to make this forum, so that him, and 10,000 other players want to see in this game.
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I'll always run left behind, because I want it to be only me and you

I.... I'm sorry
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@TheXenoborg said:
@SquirtleSurgeon1 said:
We'll make it isn't overpowered or a replacement of Borrowed Time in my opinion because in order for We'll Make It to work, you have to be out of the terror radius, and borrowed is the counter to camping. As well as things like Make Your Choice counter healing at hook even if they have We'll Make It.We'll Make It does not require you to be out of the killer's terror radius.
To answer OP's question, no it is not broken. I find it quite balanced. It's the same as two survivors rescuing a single survivor off a hook by healing the survivor on the spot, so I don't see much of a problem with that.
Yes, it can be a challenge but it's a support perk and it does its job quite well.
Your problem is not with the perk. Your problem is with LOOPING. Looping is unacceptable bEhaviour.
If looping was fixed by the devs, we wouldn't have this thread over here. Focus on the real root of all killer problems. Looping. Looping is what makes most survivor perks 'broken', but the perks themselves are great.
So yes, the perk is great and is working well. It's not broken. Looping is your issue.
What I meant was for you to finish the heal with we'll make it you have to be out of terror radius otherwise the killer will make it to you anyways
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Where are the video contest results?
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Jack your 50 ######### posts never fail to make me laugh
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We'll make it isn't overpowered or a replacement of Borrowed Time in my opinion because in order for We'll Make It to work, you have to be out of the terror radius, and borrowed is the counter to camping. As well as things like Make Your Choice counter healing at hook even if they have We'll Make It.
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PC + PS4
MacMillan Estate - Shelter Woods
This map was perfectly fine for me before the 2.0 update, but in the PTB and after the update was officially released, every time I load into the map my game has a 50% chance of crashing, or I go from 60 FPS to 10 FPS when looking anywhere except the edge of the map. -
@RemoveSWF said:
@thesuicidefox said:
@RemoveSWF said:
That was beautiful. Bill didn't even try crawling.He was probably laughing too.
Shocked into paralysis.
I was dying of laughter when it happened xD so I forgot to crawl
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@RSB said:
@ZombieGenesis said:
The two should not be equal in power. Four people can run WGLF only one can run BBQ & Chili. I think people forget that this is an asymmetrical game where there are 4 survivors and 1 killer.This.
By the way, survivors have much stronger perks than killers, even while the game is 4vs1. They have 16 crutch perks versus 4 mediocre.
well not exactly, you guys have crutch perks too, and yes survivors can run 16 perks total, but not many of them stack, so it's not necessarily a 16 v 4. But yeah, survivors do have more crutch perks than killers.
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@thesuicidefox said:
I was a Freddy main up until a few days ago. Started playing Huntress and OMG it is such a huge difference in your ability to outplay survivors.Well Freddy is literally the lowest tier killer in the game right now...
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Did this man just say, that leather face, and doctor, were.... under-powered...
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@sorrowen said:
SquirtleSurgeon1 said:@White_Owl said:
@SquirtleSurgeon1 said:
once again, then they played it wrong, one of my friend literally only plays Pig and that's it and he is able to deal with SB almost every time, and hes only had the game for 2 weeks, it's the killers problem if they can't find somebody after SB.
I think you are a bit confused. Nobody said Sprint Burst makes finding survivors harder. On the contrary, survivors with SB don't even care about being found. Because if you hide and get found, you get a hit and are at a disadvantage, if you just stay on a gen and sprint away as soon as the killer attacks you you gain so much ground and can go in a safe area.
It doesn't make the survivor stronger, but it makes the killer waste a lot more time. Especially stealth killers, that will waste time trying to make a surprise attack easily dodged thanks to a perk.
But that's the purpose of the perk... to dodge the killer, and once again he still deal with it and if they're really gonna waste that much time you just don't go for them and chase a different survivor first. Then go to them when they are in a bad position, and you can get survivors in their "safe areas" by just juking them pretty easily.
There is a difference between dodging and sprinting accross the map to a safe zone...
"Across the map" Nurse can blink 2 times and catch up to a sprint burst survivor
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@Enigma said:
Personally the only issue I have is the cooldown. Although I can see were you guys are coming from.> @Brady said:I mean, you killers keep asking for so many nerfs to the point where survivor won't even be viable anymore.
Just saying.
Viable? I mean its a 4v1, in that sense 4 survivors are supposed to be equal to 1 killer in terms of power, yet just 1 survivor can loop, infinitely heal and sprint burst away and that is enough to ward off the killer.
You do realize there is a limit to pallets right? Like it's really easy to get a survivor to mess up a pallet loop or simply throw down all of the pallets...
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@TrumpJunior said:
SquirtleSurgeon1 said:Here is the video I just put together.
Tbh, to me there looks actually nothing wrong with that. You aimed directly to her and your hit got registered. The animations are a bit odd indeed, but this is nothing new in DbD.
But the fact that I swung all the way through, so my swing should have ended way to left but instead it snaps back to the survivor, even when I miss...
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@Runiver said:
@SquirtleSurgeon1 said:
@Runiver said:
As stated above, there is no aim assist.
There is a hit detection system, that turns your camera if it detects a target in your hitbox as you start to hit (which is a very large cone on M1 attacks) to give a better feeling to the player. Just imagine if the camera wasn't turning. It would lead to an HIT animation not directed toward the survivor, and it would look dumb.
Afterwards, there's a hit animation, hitting 0,3s later.That difference can make the animation to miss completely, leading to indesired effects. (example : miss with chainsaw during Sprint Bursts and such)
In any case : there is no auto-aim/aim assists in this game. If a killer did hit you, he did legit aim properly as you were in his hitbox.
You can try to deny that fact as much as you want and give your own explaination, devs explained it on streams, several times.
So what your saying is, is that if a killer swings in a 360 degree angle, it will hit the survivor 100% of the time
Not, what I am saying is : if you do a random 360° and swing randomly, it will pick a random 180° cone and try to detect a survivor in that cone. If it does, it will hit, if it doesn't it will not.
As I said, there is no "auto-aim", just a huge cone.
You're free to have your own beliefs tho, since beliefs aren't forbidden even if they're not the reality.But this just makes 360ing impossible still, the thing that I am trying to fix, so there is an aim assist just to a 180 degree extent
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@White_Owl said:
@SquirtleSurgeon1 said:
once again, then they played it wrong, one of my friend literally only plays Pig and that's it and he is able to deal with SB almost every time, and hes only had the game for 2 weeks, it's the killers problem if they can't find somebody after SB.I think you are a bit confused. Nobody said Sprint Burst makes finding survivors harder. On the contrary, survivors with SB don't even care about being found. Because if you hide and get found, you get a hit and are at a disadvantage, if you just stay on a gen and sprint away as soon as the killer attacks you you gain so much ground and can go in a safe area.
It doesn't make the survivor stronger, but it makes the killer waste a lot more time. Especially stealth killers, that will waste time trying to make a surprise attack easily dodged thanks to a perk.But that's the purpose of the perk... to dodge the killer, and once again he still deal with it and if they're really gonna waste that much time you just don't go for them and chase a different survivor first. Then go to them when they are in a bad position, and you can get survivors in their "safe areas" by just juking them pretty easily.
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@ASpazNamedSteve said:
@SquirtleSurgeon1 said:
Scratch marks were made to counter sprinting in general, if you can't catch a survivor after they have sprint bursted you either made a stupid mistake or they juked you out.Lmao what. I use Sprint Burst literally all the time, but I sure as hell don't Sprint Burst away and go 'wow I just juked that killer out so hard'.
Exactly what I'm saying either the killer just gave up on you or they stayed on you like a good killer, and if they lost you from a simple sprint burst then that's just sad.
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@Runiver said:
@Jack11803 said:
Just give it a 3 second sprint momentum requirement. Stealth solved, problem solved.Pretty much this. Devs considered 2s, I would consider 5s considering the downsides of other sprinting perks, since even with a 5s startup it would still be one of the top choice compared to the 3 other exhaustion perks.
A 5 second start up? I think that's a little much, but you're right a ton of people will still use it.
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@sorrowen said:
@SquirtleSurgeon1 said:
@sorrowen said:
@SquirtleSurgeon1 said:
@sorrowen said:
I don't wanna make it useless
but I do wanna have it to where it doesn't punish stealth killers and it even affects hillybilly's chainsaw.It doesn't punish stealth killers, if they can get countered by sprint burst, they they are being bad at being a stealth character.
Yes it does it punishes Pig,Myers and Freddy and it even punishes Leatherface. Pig can charge her ambush and the survivor often just sprint bursts away.
Then again, that is the killer being bad or playing it wrong it doesn't counter them if you play it right.
A killers skill can play a factor but ive seen pigs and others killers repeatedly punished by SB.
once again, then they played it wrong, one of my friend literally only plays Pig and that's it and he is able to deal with SB almost every time, and hes only had the game for 2 weeks, it's the killers problem if they can't find somebody after SB.
And that's what the survivor perks are supposed to do, PUNISH THE KILLER AND HELP THE SURVIVOR OTHERWISE THEY ARE POINTLESS DECORATION.
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@sorrowen said:
They are balancing around SWF i believethey were made for Solo and balanced around SWF
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@sorrowen said:
@SquirtleSurgeon1 said:
@sorrowen said:
I don't wanna make it useless
but I do wanna have it to where it doesn't punish stealth killers and it even affects hillybilly's chainsaw.It doesn't punish stealth killers, if they can get countered by sprint burst, they they are being bad at being a stealth character.
Yes it does it punishes Pig,Myers and Freddy and it even punishes Leatherface. Pig can charge her ambush and the survivor often just sprint bursts away.
Then again, that is the killer being bad or playing it wrong it doesn't counter them if you play it right.
Also there are 12 killers in the game, soon to be 13 I think having it counter 3-4 is ok
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I can name many killers that can counter looping
Hag: place a trap, Trapper: place a trap, Hill Billy: Use his chainsaw Leather Face: Use his chainsaw Nurse: Blinks Huntress: Just throw a hatchet
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@sorrowen said:
I don't wanna make it useless
but I do wanna have it to where it doesn't punish stealth killers and it even affects hillybilly's chainsaw.It doesn't punish stealth killers, if they can get countered by sprint burst, they they are being bad at being a stealth character.
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@sorrowen said:
@SquirtleSurgeon1 said:
Scratch marks were made to counter sprinting in general, if you can't catch a survivor after they have sprint bursted you either made a stupid mistake or they juked you out.And I would say that there is no strongest perk on the game, depends on how you use it or how good or bad the killer is at a specific thing.
It counters most of the other killers its a op perk at its current state. Plus it does away with areas that aren't supposed to be safe because they just jet to another pallet rich area.
And that's why we have killers than counter pallet looping, actually a good amount of them can counter pallet looping if they just play it right.
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@Brady said:
I mean, you killers keep asking for so many nerfs to the point where survivor won't even be viable anymore.Just saying.
You ain't wrong... Killers keep asking for nerfs on literally every thing a survivor can do, and it's already hard enough to escape as a solo queuing survivor.
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Scratch marks were made to counter sprinting in general, if you can't catch a survivor after they have sprint bursted you either made a stupid mistake or they juked you out.
And I would say that there is no strongest perk on the game, depends on how you use it or how good or bad the killer is at a specific thing.
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@DS61 said:
@SquirtleSurgeon1 I know you can have The Hatch opened by doing a generator, I was just saying keep that as an option and also give The Survivor the option of performing the manual opening of the hatch.oh ok
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And that's why scratch marks exist
, also I haven't had that much of a problem when playing killer against sprint burst and I have played a lot of my time in DBD on killer. -
For you suggestion number 1, you can already re-open the hatch by finishing a gen, but then the killer can just close it right back up after.
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@FSB75 said:
This subject is as old as the game....so let's end it here:1) Players take it personal when they shouldn't
2) It's a killers choice to camp, doing so frees other players to complete objectives
3) It has never been "bannable"
4) Nothing needs changedIt is personal when the killer ONLY face camps you and only you then doesn't do it to everyone else.
also yes it does let other complete objectives but when there's only 3 that are able to it slows the game a lot. -
@NeoGriim said:
The nurse is insanely difficult if you're just starting the game but is such a cool looking killer. I want to be able to play her, and I've tried, but her teleport is just so difficult to grasp the distance.What if her blink had a glowie indicator on where it would land? Perhaps it could detach her vision field glow (the one that the survivors see) and move that ahead to where she'd be blinking too and for balance sake, the survivors could see it too. I think this is probably more of a nerf than a buff, but I don't think it'd make her completely unplayable, and it'd help new players get into her a bit easier, and help players not get slaughtered quite as bad by a nurse who's really good with her.
There is an add-on for where the blink shows up/ blink placement, and if the survivor could see it too, you would never be able to hit someone, as there would be no sneak attacks on people or predictions that could be made.
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@Runiver said:
As stated above, there is no aim assist.
There is a hit detection system, that turns your camera if it detects a target in your hitbox as you start to hit (which is a very large cone on M1 attacks) to give a better feeling to the player. Just imagine if the camera wasn't turning. It would lead to an HIT animation not directed toward the survivor, and it would look dumb.
Afterwards, there's a hit animation, hitting 0,3s later.That difference can make the animation to miss completely, leading to indesired effects. (example : miss with chainsaw during Sprint Bursts and such)
In any case : there is no auto-aim/aim assists in this game. If a killer did hit you, he did legit aim properly as you were in his hitbox.
You can try to deny that fact as much as you want and give your own explaination, devs explained it on streams, several times.
So what your saying is, is that if a killer swings in a 360 degree angle, it will hit the survivor 100% of the time
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https://www.youtube.com/watch?v=mg9u43VkkCo
Here is the video I just put together. -
@ThePloopz said:
Ok so from what I understand it’s not auto aim it’s a camera snap. Killer have a box in front of them and when a survivor is in that box if the game registers a hit the camera snaps to you so it looks cleaner than it would without the camera snap. I believe they removed this from nurseYes BUT, with Hillbilly you can MISS THE SURVIVOR and still have the camera snap to the survivor with chainsaw AND with normal lunge. Meaning that there is some sort of aim assist.
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@RSB said:
@SquirtleSurgeon1 said:
@RSB said:
@SquirtleSurgeon1 said:
@RagingCalm said:
I can prove to you that Killer "aim assist" hurts them by auto aiming onto walls in under a minute in kyf.
You would still say it is bull ######### though, so it is not even worth following this discussion to read your response to this -_-I do agree that it can be messed up for killer as the aim assist doesn't even work all the time I know, but it still is broken with characters like Clown and Pig who have a different lunge / swing than other characters
Hitting with Clown is way more difficult, because of his lunge.
That is the biggest straight up LIE I have ever heard, I played clown on the PTB and missed MAYBE 2-3 lunges he has the easiest lunge in the game right now by far play against him for once and realize that you can't do anything against his lunge, if you 360 he can hit 99% of the time.
So welcome in the "Overpowered Killers Club" I think. We like to terrorize poor, underpowered survivors, tbag them and hold their games hostage, while waiting at the gate.
That wasn't even a response to my point and once again I DON'T THINK KILLERS ARE OVER POWERED, JUST THE AIM ASSIST CAN BE OP
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@RSB said:
@SquirtleSurgeon1 said:
@RagingCalm said:
I can prove to you that Killer "aim assist" hurts them by auto aiming onto walls in under a minute in kyf.
You would still say it is bull ######### though, so it is not even worth following this discussion to read your response to this -_-I do agree that it can be messed up for killer as the aim assist doesn't even work all the time I know, but it still is broken with characters like Clown and Pig who have a different lunge / swing than other characters
Hitting with Clown is way more difficult, because of his lunge.
That is the biggest straight up LIE I have ever heard, I played clown on the PTB and missed MAYBE 2-3 lunges he has the easiest lunge in the game right now by far play against him for once and realize that you can't do anything against his lunge, if you 360 he can hit 99% of the time.
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Look I will make a video and upload in this thread to show you that aim assist does exist, and that yes it doesn't always work
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@RSB said:
@SquirtleSurgeon1 said:
@RSB said:
@SquirtleSurgeon1 said:
are you stupid? have you played killer? Killers HAVE AN AIM ASSISTCall "stupid" someone from your family, or friends, okay? I haven't insulted you, and I demand the same. Thank you.
I will quote it for you - "hat killers DOES NOT have an aim assist? It is just an animation fit AFTER detecting a SUCCESFUL hit".
I call everyone stupid first of all and second killers do have an aim assist
"I call everyone stupid so it does not count" - seriously, how old are you? 14? 16?
So if killers are so OP, and have aim, then go on and play Nurse, see how "Aim" looks like.I never said killers were OP I said specifically the aim assist can be OP and it isn't in every situation
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@RagingCalm said:
I can prove to you that Killer "aim assist" hurts them by auto aiming onto walls in under a minute in kyf.
You would still say it is bull ######### though, so it is not even worth following this discussion to read your response to this -_-I do agree that it can be messed up for killer as the aim assist doesn't even work all the time I know, but it still is broken with characters like Clown and Pig who have a different lunge / swing than other characters
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@RSB said:
@SquirtleSurgeon1 said:
are you stupid? have you played killer? Killers HAVE AN AIM ASSISTCall "stupid" someone from your family, or friends, okay? I haven't insulted you, and I demand the same. Thank you.
I will quote it for you - "hat killers DOES NOT have an aim assist? It is just an animation fit AFTER detecting a SUCCESFUL hit".
I call everyone stupid first of all and second killers do have an aim assist
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I can prove it to you in KYF in under a minute
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are you stupid? have you played killer? Killers HAVE AN AIM ASSIST
ALSO I can prove that the aim assist is a thing on UNSUCCESFUL HITS
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I have thought about this for months and I agree because it is actually trash when you get a 4% off hook, but the killer is just standing there to down you instantly