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DS61

DS61

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DS61
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  • Depends on the day, but I will usually just play whoever I want to play at any ranks. Granted, it gets more difficult with certain characters as you rank up, but that is sorta why it's fun. I enjoy a challenge. Like playing pre-buff Freddy at rank 1 was a fun to me because of how hard it was to play and "win" with him. (My version of winning is getting a 4k BTW)

  • @Twix said:
    I agree with option 2, but I think the key should spawn randomly inside a locker - this would give locker more importance to the game than just a hiding spot. I also think Basement lockers should have a higher chance of having the key spawn in order to make it easier for the killer to find the survivor, but my last suggestion is for them to remove the grab ability from the hatch, because nothing is stopping the killer from closing the hatch and then sitting on top of it waiting for you to come with a key and then having a hatch stand-off again. This way killer finds the hatch > closes the hatch > is forced to go hunting for the survivor instead of camping the hatch.

    Maybe once the survivor finds the key his aura is revealed to the killer for a few seconds, forcing him to find the hatch as fast as possible or get caught.

    @Twix I like your suggestion, especially the showing of the aura when they find the key bit. Kinda like Bitter Murmur but for the key. I feel that the grab ability should be removed as well, especially since you can close The Hatch now. If The Killer can't find The Survivor after finding/closing the hatch AND being shown their location when they find do the key, then The Killer should NOT be getting a free grab.

    in The Hatch Comment by DS61
  • @SquirtleSurgeon1 I know you can have The Hatch opened by doing a generator, I was just saying keep that as an option and also give The Survivor the option of performing the manual opening of the hatch.

    in The Hatch Comment by DS61